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# -*- coding: utf-8 -*-
import pygame
class CMouse(object):
mInstance = None
mInitialized = False
mPressed = False
mPrevPressed = False
def __new__(self, *args, **kargs):
if (self.mInstance is None):
self.mInstance = object.__new__(self, *args, **kargs)
self.init(self.mInstance)
#else:
# print "Warning: CMouse(): You are not allowed to instantiate it more than once."
return self.mInstance
def inst(self):
return self.mInstance
def init(self):
if (self.mInitialized):
return
self.mInitialized = True
self.mScale = 1
self.mPressed = False
self.mPrevPressed = False
self.getPos = self._getPosN
self.getX = self._getXN
self.getY = self._getYN
def set_scale(self, aScale):
self.mScale = aScale
if self.mScale == 1:
self.getPos = self._getPosN
self.getX = self._getXN
self.getY = self._getYN
else:
self.getPos = self._getPosS
self.getX = self._getXS
self.getY = self._getYS
def _getPosN(self):
return pygame.mouse.get_pos()
def _getXN(self):
return pygame.mouse.get_pos()[0]
def _getYN(self):
return pygame.mouse.get_pos()[1]
def _getPosS(self):
x, y = pygame.mouse.get_pos()
return ( int(x / self.mScale) , int(y / self.mScale) )
def _getXS(self):
return int(pygame.mouse.get_pos()[0] / self.mScale)
def _getYS(self):
return int(pygame.mouse.get_pos()[1] / self.mScale)
def pressed(self):
return self.mPressed
def firstPress(self):
return (self.mPressed and not self.mPrevPressed)
def release(self):
return (not(self.mPressed) and self.mPrevPressed)
def update(self):
self.mPrevPressed = self.mPressed
pp = pygame.mouse.get_pressed()
self.mPressed = (pp[0] == 1 and pp[1] == 0 and pp[2] == 0)
def destroy(self):
self.mInstance = None
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