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path: root/src/game/Area2Game2.py
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# -*- coding: utf-8 -*-

import pygame
import api.Image as Image
from api.Game import CGame
from api.GameState import CGameState
from api.Button import CButton
from api.Sprite import CSprite
from api.MultiLabel import CMultiLabel
from api.Points import CPoints
import HallState
from gettext import gettext as _

from assets.data import area2game2_data


class CArea2Game2(CGameState):
    
    def __init__(self):
        CGameState.__init__(self)
        
        self.time = 0
        self.mWheelList = []
        self.mWheelUsed = []
        self.mCurrentWheel = 0
        self.mCurrentState = 0
        self.mMaxWheels = 8
        self.mBad = 0
        self.mGood = 0
        self.mQuestionShowed = False
        self.mQuestionAnswered = False
        
        self.mBackground = None
        self.mButtonBackA2G2 = None
        
        self.mBackground = Image.loadImage('assets/images/a2g2/a2game2.png', False)
        CGame().setBackground(self.mBackground)

        self.list_questions = []
        for i in area2game2_data.ITEMS.keys():
            t = area2game2_data.ITEMS[i]
            q = (unicode(t[0], 'UTF-8'), t[1])
            self.list_questions.append(q)
        
        self.mBsetted = False
        self.mNsetted = True
                
        self.mBackImageN = Image.loadImage('assets/images/back.png')
        self.mBackImageB = Image.loadImage('assets/images/back_big.png')
        
        self.mButtonBack = CSprite()
        self.mButtonBack.setRegistrationPointOffset(22, 22)
        self.mButtonBack.setXY(1170, 30)
        self.mButtonBack.setImage(self.mBackImageN)
        CGame().addChild(self.mButtonBack)
        
        self.mWheel = CSprite()
        self.mWheel.loadImage('assets/images/a2g2/rueda.png', False)
        self.mWheel.setXY(407, 50)
        CGame().addChild(self.mWheel)
        
        for i in range(8):
            w = CSprite()
            w.loadImage('assets/images/a2g2/rueda%s.png' % str(i), True)
            w.setXY(407, 50)
            self.mWheelList.append(w)
            self.mWheelUsed.append(w)
                
        CGame().addChild(self.mWheelList[0])
        
        self.mButtonStop = CButton()
        self.mButtonStop.set_bgColor((0x99, 0x99, 0x66))
        self.mButtonStop.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
        self.mButtonStop.set_center((120, 40))
        self.mButtonStop.set_size((200, 40))  
        self.mButtonStop.set_text(_('Stop'))
        CGame().addChild(self.mButtonStop)
        
        self.mLabelQuestion = CMultiLabel()
        #self.mLabelQuestion.set_bgColor((0x99, 0x50, 0x99))
        #self.mLabelQuestion.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 13)
        self.mLabelQuestion.set_center((600, 500))
        self.mLabelQuestion.set_size((600, 90))

        
        self.mButtonTrue = CButton()
        self.mButtonTrue.set_bgColor((0x99, 0x99, 0x66))
        self.mButtonTrue.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
        self.mButtonTrue.set_center((460, 600))
        self.mButtonTrue.set_size((200, 40))  
        self.mButtonTrue.set_text(_('Si'))
        
        self.mButtonFalse = CButton()
        self.mButtonFalse.set_bgColor((0x99, 0x99, 0x66))
        self.mButtonFalse.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 20)
        self.mButtonFalse.set_center((740, 600))
        self.mButtonFalse.set_size((200, 40))  
        self.mButtonFalse.set_text(_('No'))
        
        self.mPoints = CPoints()
        self.mPoints.setXY(200, 10)
        CGame().addChild(self.mPoints)
        
        self.flag = False
        
    def update(self):

        CGameState.update(self)        
        
        if self.mButtonBack.mouseOver():
            if not(self.mBsetted):
                self.mBsetted = True
                self.mNsetted = False
                self.mButtonBack.setRegistrationPointOffset(27, 27)
                self.mButtonBack.setImage(self.mBackImageB)
        else:
            if not(self.mNsetted):
                self.mBsetted = False
                self.mNSetted = True
                self.mButtonBack.setRegistrationPointOffset(22, 22)
                self.mButtonBack.setImage(self.mBackImageN)
        
        if self.mButtonBack.clicked():
            hs = HallState.CHallState()
            CGame().setState(hs)
            return
        
        if self.mCurrentState == 0:
            self.time = self.time + 1
            
            if self.time > 5:
                self.time = 0

                if not self.flag:
                    CGame().removeChild(self.mWheelList[self.mCurrentWheel])
                else:
                    self.flag = False
                
                self.mCurrentWheel = self.mCurrentWheel + 1
                
                if self.mCurrentWheel > self.mMaxWheels - 1:
                    self.mCurrentWheel = 0
                    
                if len(self.mWheelList) > 0:
                    CGame().addChild(self.mWheelList[self.mCurrentWheel])
                
                if self.mMaxWheels == 1:
                    self.mCurrentState = 1
            
                elif self.mMaxWheels == 0:
                    self.mCurrentState = 3
                    
          
            elif self.mButtonStop.clicked():
                self.mCurrentState = 1
                
        elif self.mCurrentState == 1:
            
            if self.mQuestionShowed == False:
                self.mTupleQuestion = self.list_questions[self.mCurrentWheel]
                self.mLabelQuestion.set_text(self.mTupleQuestion[0])
                CGame().addChild(self.mLabelQuestion)
                CGame().addChild(self.mButtonTrue)
                CGame().addChild(self.mButtonFalse)
                CGame().removeChild(self.mButtonStop)
                self.mQuestionShowed = True
                
            elif (self.mQuestionAnswered == False):
                if self.mButtonTrue.clicked():
                    CGame().removeChild(self.mLabelQuestion)
                    CGame().removeChild(self.mButtonTrue)
                    CGame().removeChild(self.mButtonFalse)
                    if self.mTupleQuestion[1] == True:
                        self.mGood = self.mGood + 1
                        self.mPoints.set_goods(self.mGood)
                    else:
                        self.mBad = self.mBad + 1
                        self.mPoints.set_bads(self.mBad)
                    self.mQuestionAnswered = True
                    self.time = 0
                    
                elif self.mButtonFalse.clicked():
                    CGame().removeChild(self.mLabelQuestion)
                    CGame().removeChild(self.mButtonTrue)
                    CGame().removeChild(self.mButtonFalse)
                    if self.mTupleQuestion[1] == False:
                        self.mGood = self.mGood + 1
                        self.mPoints.set_goods(self.mGood)
                    else:
                        self.mBad = self.mBad + 1
                        self.mPoints.set_bads(self.mBad)
                    self.mQuestionAnswered = True
                    self.time = 0
                    
            elif self.mQuestionAnswered == True:
                #if self.time > 10:
                self.mWheelList.remove(self.mWheelList[self.mCurrentWheel])
                self.mMaxWheels = self.mMaxWheels - 1
                self.flag = True
                
                if self.mMaxWheels > 0:
                    CGame().addChild(self.mButtonStop)
                self.mQuestionShowed = False
                self.time = 0
                self.mCurrentState = 0
                self.mQuestionAnswered = False
        
        elif self.mCurrentState == 3:
            pass        
        
    def destroy(self):
        CGameState.destroy(self)

        CGame().removeChild(self.mButtonBack)
        CGame().removeChild(self.mButtonStop)
        for i in range(8):
            CGame().removeChild(self.mWheelUsed[i])
            self.mWheelUsed[i] = None
        CGame().removeChild(self.mWheel)
        CGame().removeChild(self.mPoints)
        CGame().removeChild(self.mLabelQuestion)
        CGame().removeChild(self.mButtonTrue)
        CGame().removeChild(self.mButtonFalse)
        self.mButtonBackA2G2 = None
        self.mBackground = None
        self.mPoints = None
        self.mButtonTrue = None
        self.mButtonFalse = None