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path: root/src/game/HelpState.py
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# -*- coding: utf-8 -*-

import MenuState
from api.GameState import CGameState
from api.Game import CGame
from api.Sprite import CSprite
from api.MultiLabel import CMultiLabel
import api.Image as Image


class CHelpState(CGameState):
    
    def init(self):
        CGameState.init(self)
        
        self.mBackground = Image.loadImage('assets/images/back_help.png', False)
        CGame().setBackground(self.mBackground)
        
        self.mBsetted = False
        self.mNsetted = True
                
        self.mBackImageN = Image.loadImage('assets/images/back.png')
        self.mBackImageB = Image.loadImage('assets/images/back_big.png')
        
        self.mButtonBack = CSprite(1170, 30)
        self.mButtonBack.setRegistrationPointOffset(22, 22)
        self.mButtonBack.setImage(self.mBackImageN)
        CGame().addChild(self.mButtonBack)
        
        
    def update(self):
        CGameState.update(self)
        
        if self.mButtonBack.mouseOver():
            if not(self.mBsetted):
                self.mBsetted = True
                self.mNsetted = False
                self.mButtonBack.setRegistrationPointOffset(27, 27)
                self.mButtonBack.setImage(self.mBackImageB)
        else:
            if not(self.mNsetted):
                self.mBsetted = False
                self.mNSetted = True
                self.mButtonBack.setRegistrationPointOffset(22, 22)
                self.mButtonBack.setImage(self.mBackImageN)
        
        if self.mButtonBack.clicked():
            ms = MenuState.CMenuState()
            CGame().setState(ms)
        
    def destroy(self):
        CGameState.destroy(self)
        CGame().removeChild(self.mButtonBack)
        #CGame().removeChild(self.mCredits)
        self.mButtonBack = None
        self.mBackground = None