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path: root/src/game/PresentationState.py
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# -*- coding: utf-8 -*-

import MenuState
from api.GameState import CGameState
from api.Game import CGame
from api.Sprite2 import CSprite
import api.Image as Image
from api.Mouse import CMouse

class CPresentationState(CGameState):
    
    def init(self):
        CGameState.__init__(self)
        self.mactive = False
        
        self.mCount = 0
        
        self.mBackground = Image.loadImage('assets/images/selectArea/background.jpg', False)
        CGame().setBackground(self.mBackground)
        
        self.mElisa = CSprite(834, 300)
        #ancho = 216 -> 1200 - 216 - juan.X = 834
        self.mElisa.loadImage('assets/images/selectArea/T-elisa.png')
        CGame().addChild(self.mElisa)
        
        self.mJuan = CSprite(150, 300)
        self.mJuan.loadImage('assets/images/selectArea/T-juan.png')
        CGame().addChild(self.mJuan)
        
        self.mTitle = CSprite(376, 450)
        #ancho = 447 -> (1200 - 447 ) / 2 = 376
        self.mTitle.loadImage('assets/images/selectArea/T-rotulo.png')
        CGame().addChild(self.mTitle)
        
    def update(self):
        CGameState.update(self)
        self.mCount = self.mCount + 1
        
        if self.mCount > 150:
            ms = MenuState.CMenuState()
            CGame().setState(ms)
            return
        
        if CMouse().firstPress():
            self.mactive = True

        if self.mactive:
            if CMouse().release():
                self.mactive = False
                ms = MenuState.CMenuState()
                CGame().setState(ms)
                return
        
    def destroy(self):
        CGameState.destroy(self)
        CGame().removeChild(self.mElisa)
        self.mElisa.destroy()
        self.mElisa = None
        CGame().removeChild(self.mJuan)
        self.mJuan.destroy()
        self.mJuan = None
        CGame().removeChild(self.mTitle)
        self.mTitle.destroy()
        self.mTitle = None
        self.mBackground = None