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path: root/src/game/SelectAreaState.py
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# -*- coding: utf-8 -*-

import pygame
import MenuState
from api.GameState import CGameState
from api.MultiLabel import CMultiLabel
from api.Game import CGame
from api.Sprite import CSprite
import api.Image as Image
from api.Mouse import CMouse
import api.Math as CMath
from HallState import CHallState

from assets.data import selectArea_data

AREA1_POLYGON = [(70, 233), (344, 208), (505, 246), (505, 400), (212, 536), (70, 440)]
AREA2_POLYGON = [(558, 379), (1113, 665), (342, 834), (124, 579)]
AREA3_POLYGON = [(838, 155), (1034, 143), (1150, 240), (1133, 397), (927, 436), (749, 372), (746, 222)]


class CSelectAreaState(CGameState):
    
    def init(self):
        CGameState.init(self)
       
        self.mBackground = Image.loadImage('assets/images/selectArea/background.jpg', False)
        CGame().setBackground(self.mBackground)
        
        self.mBsetted = False
        self.mNsetted = True
                
        self.mBackImageN = Image.loadImage('assets/images/back.png')
        self.mBackImageB = Image.loadImage('assets/images/back_big.png')
        
        self.mButtonBack = CSprite(1170, 30)
        self.mButtonBack.setRegistrationPointOffset(22, 22)
        self.mButtonBack.setImage(self.mBackImageN)
        CGame().addChild(self.mButtonBack)
        
        self.mAreas_list = []
        for a in selectArea_data.AREAS:
            self.mAreas_list.append(unicode(a, 'UTF-8'))

        #escuela
        self.mArea1 = CSprite(55, 193)
        self.mArea1.loadImage('assets/images/selectArea/M-resaltado-A1.png')
        self.mArea1Is = False

        font28 = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
        
        self.mLabelA1 = CMultiLabel()
        self.mLabelA1.bgColor = (255, 125, 50)
        self.mLabelA1.fgColor = (0xFF, 0xFF, 0xFF)
        self.mLabelA1.font = font28
        self.mLabelA1.center = (300, 320)
        self.mLabelA1.size = (320, 80)
        self.mLabelA1.text = self.mAreas_list[0]
        self.mLabelA1._update_image()
        
        #patio
        self.mArea2 = CSprite(110, 380)
        self.mArea2.loadImage('assets/images/selectArea/M-resaltado-A2.png')
        self.mArea2Is = False
        
        self.mLabelA2 = CMultiLabel()
        self.mLabelA2.bgColor = (255, 125, 50)
        self.mLabelA2.fgColor = (0xFF, 0xFF, 0xFF)
        self.mLabelA2.font = font28
        self.mLabelA2.center = (600, 600)
        self.mLabelA2.size = (350, 80)
        self.mLabelA2.text = self.mAreas_list[1]
        self.mLabelA2._update_image()
        
        #casa
        self.mArea3 = CSprite(705, 105)
        self.mArea3.loadImage('assets/images/selectArea/M-resaltado-A3.png')
        self.mArea3Is = False
        
        self.mLabelA3 = CMultiLabel()
        self.mLabelA3.bgColor = (255, 125, 50)
        self.mLabelA3.fgColor = (0xFF, 0xFF, 0xFF)
        self.mLabelA3.font = font28
        self.mLabelA3.center = (950, 300)
        self.mLabelA3.size = (280, 80)
        self.mLabelA3.text = self.mAreas_list[2]
        self.mLabelA3._update_image()

    def update(self):

        CGameState.update(self)
       
        if self.mButtonBack.mouseOver():
            if not(self.mBsetted):
                self.mBsetted = True
                self.mNsetted = False
                self.mButtonBack.setRegistrationPointOffset(27, 27)
                self.mButtonBack.setImage(self.mBackImageB)
        else:
            if not(self.mNsetted):
                self.mBsetted = False
                self.mNSetted = True
                self.mButtonBack.setRegistrationPointOffset(22, 22)
                self.mButtonBack.setImage(self.mBackImageN)
                
        if self.mButtonBack.clicked():
            ms = MenuState.CMenuState()
            CGame().setState(ms)
            return
        
        x = CMouse().getX()
        y = CMouse().getY()

        if (CMath.pointInsidePolygon(x, y, AREA1_POLYGON)):
            if not(self.mArea1Is):
                CGame().addChild(self.mArea1)
                CGame().addChild(self.mLabelA1)
                self.mArea1Is = True
            if (CMouse().release()):
                hs = CHallState()
                CGame().setState(hs)
                hs.setCurrentGame(0)
                return
        else:
            if self.mArea1Is:
                CGame().removeChild(self.mArea1)
                CGame().removeChild(self.mLabelA1)
                self.mArea1Is = False

        if (CMath.pointInsidePolygon(x, y, AREA2_POLYGON)):
            if not(self.mArea2Is):
                CGame().addChild(self.mArea2)
                CGame().addChild(self.mLabelA2)
                self.mArea2Is = True
            if (CMouse().release()):
                #hs = CHallState()
                #CGame().setState(hs)
                return
        else:
            if self.mArea2Is:
                CGame().removeChild(self.mArea2)
                CGame().removeChild(self.mLabelA2)
                self.mArea2Is = False

        if (CMath.pointInsidePolygon(x, y, AREA3_POLYGON)):
            if not(self.mArea3Is):
                CGame().addChild(self.mArea3)
                CGame().addChild(self.mLabelA3)
                self.mArea3Is = True
            if (CMouse().release()):
                #hs = CHallState()
                #CGame().setState(hs)
                return
        else:
            if self.mArea3Is:
                CGame().removeChild(self.mArea3)
                CGame().removeChild(self.mLabelA3)
                self.mArea3Is = False

    def destroy(self):
        CGameState.destroy(self)
        
        CGame().removeChild(self.mButtonBack)
        self.mButtonBack = None
        CGame().removeChild(self.mArea1)
        CGame().removeChild(self.mLabelA1)
        self.mArea1.destroy()
        self.mArea1 = None
        CGame().removeChild(self.mArea2)
        CGame().removeChild(self.mLabelA2)
        self.mArea2.destroy()
        self.mArea2 = None
        CGame().removeChild(self.mArea3)
        CGame().removeChild(self.mLabelA3)
        self.mArea3.destroy()
        self.mArea3 = None
        self.mBackground = None