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path: root/src/game/SelectCharacterState.py
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# -*- coding: utf-8 -*-

import pygame
from api.GameState import CGameState
from api.Label import CLabel
from api.Game import CGame
from api.Sprite2 import CSprite
from SelectAreaState import CSelectAreaState
import api.Image as Image

from gettext import gettext as _


class CSelectCharacterState(CGameState):

    def init(self):
        CGameState.__init__(self)
        
        self.mBackground = Image.loadImage('assets/images/selectArea/background.jpg', False)
        CGame().setBackground(self.mBackground)
        
        border = Image.loadImage('assets/images/selectPartida/border.png')
        
        self.mElisa = CSprite(684, 250)
        #ancho = 216 -> 1200 - 216 - juan.X = 834
        self.mElisa.loadImage('assets/images/selectArea/T-elisa.png')
        CGame().addChild(self.mElisa)
        
        self.mBorderElisa = CSprite(674, 240)
        self.mBorderElisa.setImage(border)
        
        self.mJuan = CSprite(300, 250)
        self.mJuan.loadImage('assets/images/selectArea/T-juan.png')
        CGame().addChild(self.mJuan)
        
        self.mBorderJuan = CSprite(290, 240)
        self.mBorderJuan.setImage(border)
                
        mes = _('Selecciona tu personaje')
        self.mMessage = CLabel()
        self.mMessage.bgColor = (255, 125, 50)
        self.mMessage.fgColor = (0xFF, 0xFF, 0xFF)
        self.mMessage.font = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
        self.mMessage.center = (600, 150)
        self.mMessage.size = (400, 40)
        self.mMessage.set_text(unicode(mes, 'UTF-8'))
        CGame().addChild(self.mMessage)
        
       
    def update(self):
        CGameState.update(self)

        if self.mJuan.clicked():
            par = CGame().getCurrentPartida()
            CGame().setCharacter(par, 'Juan')
            ms = CSelectAreaState()
            CGame().setState(ms)
            return
        
        elif self.mElisa.clicked():
            par = CGame().getCurrentPartida()
            CGame().setCharacter(par, 'Elisa')
            ms = CSelectAreaState()
            CGame().setState(ms)
            return
        
        if self.mJuan.mouseOver():
            CGame().addChild(self.mBorderJuan)
        else:
            CGame().removeChild(self.mBorderJuan)
       
        if self.mElisa.mouseOver():
            CGame().addChild(self.mBorderElisa)
        else:
            CGame().removeChild(self.mBorderElisa)

    def destroy(self):
        CGameState.destroy(self)
        CGame().removeChild(self.mElisa)
        CGame().removeChild(self.mBorderElisa)
        self.mElisa.destroy()
        self.mElisa = None
        CGame().removeChild(self.mJuan)
        CGame().removeChild(self.mBorderJuan)
        self.mJuan.destroy()
        self.mJuan = None
        CGame().removeChild(self.mMessage)
        self.mMessage = None
        self.mBackground = None