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# -*- coding: utf-8 -*-
import pygame
from api.GameState import CGameState
from api.Label import CLabel
from api.Game import CGame
from api.Sprite2 import CSprite
from api.Globe import Globe
from api.Button import CButton
from api.PartidasMan import Partida
from api.Mouse import CMouse
import api.Math as CMath
from SelectCharacterState import CSelectCharacterState
from SelectAreaState import CSelectAreaState
import MenuState
import api.Image as Image
from gettext import gettext as _
OVER_COLOR = (255, 0, 0)
NORMAL_COLOR = (255, 125, 50)
FLAG = 10
class CSelectPartidaState(CGameState):
def init(self):
CGameState.__init__(self)
self.mBackground = Image.loadImage('assets/images/selectArea/background.jpg', False)
CGame().setBackground(self.mBackground)
self.mRectP = {}
self.mRectP[0] = [(114, 254), (385, 625)]
self.mRectP[1] = [(464, 254), (735, 625)]
self.mRectP[2] = [(815, 254), (1086, 625)]
self.mOverEnabled = True
self.mToDel = None
self.mFlag = FLAG
self.mStarsP = {}
self.mIsEmptyP = {}
for i in range(3):
self.mStarsP[i] = []
self.mIsEmptyP[i] = True
self.mBsetted = False
self.mNsetted = True
self.mBackImageN = Image.loadImage('assets/images/back.png')
self.mBackImageB = Image.loadImage('assets/images/back_big.png')
self.mButtonBack = CSprite(1170, 30)
self.mButtonBack.setRegistrationPointOffset(22, 22)
self.mButtonBack.setImage(self.mBackImageN)
CGame().addChild(self.mButtonBack)
delete = Image.loadImage('assets/images/selectPartida/delete.png')
self.mDeleteP = {}
for i in range(3):
dp = CSprite(350 + 350 * i, 240)
dp.setImage(delete)
self.mDeleteP[i] = dp
recuadro = Image.loadImage('assets/images/selectPartida/recuadro.png')
self.mPartida = {}
for i in range(3):
par = CSprite(114 + 350 * i, 254)
par.setImage(recuadro)
self.mPartida[i] = par
CGame().addChild(par)
border = Image.loadImage('assets/images/selectPartida/recuadro-interno2.png')
self.mBorderP = {}
for i in range(3):
bor = CSprite(100 + 350 * i, 240)
bor.setImage(border)
self.mBorderP[i] = bor
font28 = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
mes = _('Selecciona una partida')
self.mMessage = CLabel()
self.mMessage.bgColor = NORMAL_COLOR
self.mMessage.fgColor = (0xFF, 0xFF, 0xFF)
self.mMessage.font = font28
self.mMessage.center = (600, 150)
self.mMessage.size = (400, 40)
self.mMessage.text = unicode(mes, 'UTF-8')
self.mMessage._update_image()
CGame().addChild(self.mMessage)
mes = unicode(_('Partida %s'), 'UTF-8')
self.mLabelP = {}
for i in range(3):
label = CLabel()
label.bgColor = (218, 224, 152)
label.fgColor = (0xFF, 0xFF, 0xFF)
label.font = font28
label.center = (250 + 350 * i, 300)
label.size = (150, 40)
label.text = mes % (i + 1)
label._update_image()
self.mLabelP[i] = label
juan = Image.loadImage('assets/images/selectPartida/T-juan.png')
elisa = Image.loadImage('assets/images/selectPartida/T-elisa.png')
star1 = Image.loadImage('assets/images/hall/star1.png')
star2 = Image.loadImage('assets/images/hall/star2.png')
mes = unicode(_('Partida vacía'), 'UTF-8')
self.mEmptyP = {}
for i in range(3):
empty = CLabel()
empty.bgColor = (218, 224, 152)
empty.fgColor = (0xFF, 0xFF, 0xFF)
empty.font = font28
empty.center = (250 + 350 * i, 450)
empty.size = (200, 40)
empty.text = mes
empty._update_image()
self.mEmptyP[i] = empty
self.mChar = {}
for i in range(3):
ch = CSprite(200 + 350 * i, 310)
self.mChar[i] = ch
##########################################################
for parNum in range(3):
par = CGame().getPartida(parNum + 1)
if (par == None) or par.isEmpty():
CGame().addChild(self.mEmptyP[parNum])
else:
self.mIsEmptyP[parNum] = False
CGame().addChild(self.mLabelP[parNum])
CGame().addChild(self.mDeleteP[parNum], 1)
if par.getCharacter() == 'Juan':
self.mChar[parNum].setImage(juan)
else:
self.mChar[parNum].setImage(elisa)
CGame().addChild(self.mChar[parNum])
#gets the area levels
inicio = 150 + parNum * 350
for j in range(3):
a = par.getArea(j + 1)
for i in range(6):
s = CSprite(inicio + 30 * i, 510 + j * 30)
if a[i] == 0:
s.setImage(star1)
else:
s.setImage(star2)
self.mStarsP[parNum].append(s)
CGame().addChild(s)
##########################################################
alphasurface = pygame.Surface((1200,900))
alphasurface.convert()
alphasurface.fill((100,100,100))
alphasurface.set_alpha(200)
self.mAlpha = CSprite(0, 0)
self.mAlpha.setImage(alphasurface)
msg = _('¿Estás seguro que deseas\neliminar la partida?')
self.mDialog = Globe((350, 130), text=unicode(msg, 'UTF-8'), pico=None)
self.mDialog.set_center((600, 300))
self.mButtonTrue = CButton()
self.mButtonTrue.bgColor = NORMAL_COLOR
self.mButtonTrue.font = font28
self.mButtonTrue.center = (460, 400)
self.mButtonTrue.size = (200, 40)
self.mButtonTrue.set_text(_('Aceptar'))
self.mButtonFalse = CButton()
self.mButtonFalse.bgColor = NORMAL_COLOR
self.mButtonFalse.font = font28
self.mButtonFalse.center = (740, 400)
self.mButtonFalse.size = (200, 40)
self.mButtonFalse.set_text(_('Cancelar'))
def addDialog(self):
CGame().addChild(self.mAlpha, 1)
self.mOverEnabled = False
CGame().addChild(self.mDialog, 2)
CGame().addChild(self.mButtonTrue, 2)
CGame().addChild(self.mButtonFalse, 2)
def update(self):
CGameState.update(self)
if self.mButtonBack.mouseOver():
if not(self.mBsetted):
self.mBsetted = True
self.mNsetted = False
self.mButtonBack.setRegistrationPointOffset(27, 27)
self.mButtonBack.setImage(self.mBackImageB)
else:
if not(self.mNsetted):
self.mBsetted = False
self.mNSetted = True
self.mButtonBack.setRegistrationPointOffset(22, 22)
self.mButtonBack.setImage(self.mBackImageN)
if self.mButtonBack.clicked():
ms = MenuState.CMenuState()
CGame().setState(ms)
return
for i in range(3):
if self.mDeleteP[i].clicked():
self.mToDel = i + 1
self.addDialog()
return
if self.mOverEnabled:
self.mFlag = self.mFlag - 1
if self.mFlag < 0:
self.mFlag = 0
for i in range(3):
if self.mPartida[i].clicked():
if self.mIsEmptyP[i]:
ch = CSelectCharacterState()
else:
ch = CSelectAreaState()
CGame().setState(ch)
CGame().setCurrentPartida(i + 1)
return
x = CMouse().getX()
y = CMouse().getY()
for i in range(3):
if CMath.pointInsideRectangle(x, y, self.mRectP[i]):
CGame().addChild(self.mBorderP[i])
else:
CGame().removeChild(self.mBorderP[i])
else:
self.mFlag = self.mFlag + 1
if self.mButtonTrue.mouseOver():
self.mButtonTrue.set_bgColor(OVER_COLOR)
else:
self.mButtonTrue.set_bgColor(NORMAL_COLOR)
if self.mButtonFalse.mouseOver():
self.mButtonFalse.set_bgColor(OVER_COLOR)
else:
self.mButtonFalse.set_bgColor(NORMAL_COLOR)
if self.mButtonTrue.clicked():
CGame().removeChild(self.mAlpha)
self.mOverEnabled = True
CGame().removeChild(self.mDialog)
CGame().removeChild(self.mButtonTrue)
CGame().removeChild(self.mButtonFalse)
self.mButtonTrue.set_bgColor(NORMAL_COLOR)
p = Partida()
CGame().setPartida(self.mToDel, p)
parNum = self.mToDel - 1
CGame().removeChild(self.mChar[parNum])
CGame().removeChild(self.mLabelP[parNum])
CGame().removeChild(self.mDeleteP[parNum])
self.mIsEmptyP[parNum] = True
for e in self.mStarsP[parNum]:
CGame().removeChild(e)
CGame().addChild(self.mEmptyP[parNum])
self.mFlag = FLAG
return
if self.mButtonFalse.clicked():
CGame().removeChild(self.mAlpha)
self.mOverEnabled = True
CGame().removeChild(self.mDialog)
CGame().removeChild(self.mButtonTrue)
CGame().removeChild(self.mButtonFalse)
self.mButtonFalse.set_bgColor(NORMAL_COLOR)
self.mFlag = FLAG
return
def destroy(self):
CGameState.destroy(self)
CGame().removeChild(self.mButtonBack )
self.mButtonBack = None
CGame().removeChild(self.mMessage)
self.mMessage = None
for i in range(3):
CGame().removeChild(self.mPartida[i])
self.mPartida[i] = None
CGame().removeChild(self.mBorderP[i])
self.mBorderP[i] = None
CGame().removeChild(self.mLabelP[i])
self.mLabelP[i] = None
CGame().removeChild(self.mChar[i])
self.mChar[i] = None
CGame().removeChild(self.mEmptyP[i])
self.mEmptyP[i] = None
CGame().removeChild(self.mDeleteP[i])
self.mDeleteP[i] = None
for e in self.mStarsP[i]:
CGame().removeChild(e)
self.mStarsP[i] = None
self.mBackground = None
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