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path: root/src/game/SelectPartidaState.py
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# -*- coding: utf-8 -*-

import pygame
from api.GameState import CGameState
from api.Label import CLabel
from api.Game import CGame
from api.Sprite2 import CSprite
from api.Globe import Globe
from api.Button import CButton
from api.PartidasMan import Partida
from api.Mouse import CMouse
import api.Math as CMath

from SelectCharacterState import CSelectCharacterState
from SelectAreaState import CSelectAreaState
import MenuState

import api.Image as Image

from gettext import gettext as _

OVER_COLOR = (255, 0, 0)
NORMAL_COLOR = (255, 125, 50)
FLAG = 10

class CSelectPartidaState(CGameState):

    def init(self):
        CGameState.__init__(self)
        
        self.mBackground = Image.loadImage('assets/images/selectArea/background.jpg', False)
        CGame().setBackground(self.mBackground)
        
        self.mRectP = {}
        self.mRectP[0] = [(114, 254), (385, 625)]
        self.mRectP[1] = [(464, 254), (735, 625)]
        self.mRectP[2] = [(815, 254), (1086, 625)]
        
        self.mOverEnabled = True
        self.mToDel = None
        self.mFlag = FLAG
        
        self.mStarsP = {}
        self.mIsEmptyP = {}
        for i in range(3):
            self.mStarsP[i] = []
            self.mIsEmptyP[i] = True
        
        self.mBsetted = False
        self.mNsetted = True
                
        self.mBackImageN = Image.loadImage('assets/images/back.png')
        self.mBackImageB = Image.loadImage('assets/images/back_big.png')
        
        self.mButtonBack = CSprite(1170, 30)
        self.mButtonBack.setRegistrationPointOffset(22, 22)
        self.mButtonBack.setImage(self.mBackImageN)
        CGame().addChild(self.mButtonBack)
        
        delete = Image.loadImage('assets/images/selectPartida/delete.png')
        
        self.mDeleteP = {}
        for i in range(3):
            dp = CSprite(350 + 350 * i, 240)
            dp.setImage(delete)
            self.mDeleteP[i] = dp
      
        recuadro = Image.loadImage('assets/images/selectPartida/recuadro.png')
        self.mPartida = {}
        for i in range(3):
            par = CSprite(114 + 350 * i, 254)
            par.setImage(recuadro)
            self.mPartida[i] = par
            CGame().addChild(par)
      
        border = Image.loadImage('assets/images/selectPartida/recuadro-interno2.png')
        self.mBorderP = {}
        for i in range(3):
            bor = CSprite(100 + 350 * i, 240)
            bor.setImage(border)
            self.mBorderP[i] = bor

        font28 = pygame.font.Font('assets/fonts/DejaVuSans.ttf', 28)
                
        mes = _('Selecciona una partida')
        self.mMessage = CLabel()
        self.mMessage.bgColor = NORMAL_COLOR
        self.mMessage.fgColor = (0xFF, 0xFF, 0xFF)
        self.mMessage.font = font28
        self.mMessage.center = (600, 150)
        self.mMessage.size = (400, 40)
        self.mMessage.text = unicode(mes, 'UTF-8')
        self.mMessage._update_image()
        CGame().addChild(self.mMessage)
        
        mes = unicode(_('Partida %s'), 'UTF-8')
        self.mLabelP = {}
        for i in range(3):
            label = CLabel()
            label.bgColor = (218, 224, 152)
            label.fgColor = (0xFF, 0xFF, 0xFF)
            label.font = font28
            label.center = (250 + 350 * i, 300)
            label.size = (150, 40)
            label.text = mes % 1
            label._update_image()
            self.mLabelP[i] = label
        
        juan = Image.loadImage('assets/images/selectPartida/T-juan.png')
        elisa = Image.loadImage('assets/images/selectPartida/T-elisa.png')
        star1 = Image.loadImage('assets/images/hall/star1.png')
        star2 = Image.loadImage('assets/images/hall/star2.png')
        
        mes = unicode(_('Partida vacía'), 'UTF-8')
        self.mEmptyP = {}
        for i in range(3):
            empty = CLabel()
            empty.bgColor = (218, 224, 152)
            empty.fgColor = (0xFF, 0xFF, 0xFF)
            empty.font = font28
            empty.center = (250 + 350 * i, 450)
            empty.size = (200, 40)
            empty.text = mes
            empty._update_image()
            self.mEmptyP[i] = empty
        
        self.mChar = {}
        for i in range(3):        
            ch = CSprite(200 + 350 * i, 310)
            self.mChar[i] = ch
        
        ##########################################################

        for parNum in range(3):
            par = CGame().getPartida(parNum + 1)
            if (par == None) or par.isEmpty():
                CGame().addChild(self.mEmptyP[parNum])
            else:
                self.mIsEmptyP[parNum] = False
                CGame().addChild(self.mLabelP[parNum])
                CGame().addChild(self.mDeleteP[parNum], 1)
                if par.getCharacter() == 'Juan':
                    self.mChar[parNum].setImage(juan)
                else:
                    self.mChar[parNum].setImage(elisa)
                CGame().addChild(self.mChar[parNum])
                #gets the area levels
                inicio = 150 + parNum * 350
                for j in range(3):
                    a = par.getArea(j + 1)
                    for i in range(6):
                        s = CSprite(inicio + 30 * i, 510 + j * 30)
                        if a[i] == 0:
                            s.setImage(star1)
                        else:
                            s.setImage(star2)
                        self.mStarsP[parNum].append(s)
                        CGame().addChild(s)

        ##########################################################                
          
        alphasurface = pygame.Surface((1200,900))
        alphasurface.convert()
        alphasurface.fill((100,100,100))
        alphasurface.set_alpha(200)

        self.mAlpha = CSprite(0, 0)
        self.mAlpha.setImage(alphasurface)
        
        msg = _('¿Estás seguro que deseas\neliminar la partida?')
        self.mDialog = Globe((350, 130), text=unicode(msg, 'UTF-8'), pico=None)
        self.mDialog.set_center((600, 300))
        
        self.mButtonTrue = CButton()
        self.mButtonTrue.bgColor = NORMAL_COLOR
        self.mButtonTrue.font = font28
        self.mButtonTrue.center = (460, 400)
        self.mButtonTrue.size = (200, 40)
        self.mButtonTrue.set_text(_('Aceptar'))
        
        self.mButtonFalse = CButton()
        self.mButtonFalse.bgColor = NORMAL_COLOR
        self.mButtonFalse.font = font28
        self.mButtonFalse.center = (740, 400)
        self.mButtonFalse.size = (200, 40) 
        self.mButtonFalse.set_text(_('Cancelar'))

    def addDialog(self):
        CGame().addChild(self.mAlpha, 1)
        self.mOverEnabled = False
        CGame().addChild(self.mDialog, 2)
        CGame().addChild(self.mButtonTrue, 2)
        CGame().addChild(self.mButtonFalse, 2)
        
    def update(self):
        CGameState.update(self)
        
        if self.mButtonBack.mouseOver():
            if not(self.mBsetted):
                self.mBsetted = True
                self.mNsetted = False
                self.mButtonBack.setRegistrationPointOffset(27, 27)
                self.mButtonBack.setImage(self.mBackImageB)
        else:
            if not(self.mNsetted):
                self.mBsetted = False
                self.mNSetted = True
                self.mButtonBack.setRegistrationPointOffset(22, 22)
                self.mButtonBack.setImage(self.mBackImageN)
                
        if self.mButtonBack.clicked():
            ms = MenuState.CMenuState()
            CGame().setState(ms)
            return
        
        for i in range(3):
            if self.mDeleteP[i].clicked():
                self.mToDel = i + 1
                self.addDialog()
                return

        if self.mOverEnabled:
            self.mFlag = self.mFlag - 1
            if self.mFlag < 0:
                self.mFlag = 0
                
                for i in range(3):  
                    if self.mPartida[i].clicked():
                        if self.mIsEmptyP[i]:
                            ch = CSelectCharacterState()
                        else:
                            ch = CSelectAreaState()
                        CGame().setState(ch)
                        CGame().setCurrentPartida(i + 1)
                        return
                
            x = CMouse().getX()
            y = CMouse().getY()
            
            for i in range(3):
                if CMath.pointInsideRectangle(x, y, self.mRectP[i]):
                    CGame().addChild(self.mBorderP[i])
                else:
                    CGame().removeChild(self.mBorderP[i])
        
        else:
            self.mFlag = self.mFlag + 1
            
            if self.mButtonTrue.mouseOver():
                self.mButtonTrue.set_bgColor(OVER_COLOR)
            else:
                self.mButtonTrue.set_bgColor(NORMAL_COLOR)
                
            if self.mButtonFalse.mouseOver():
                self.mButtonFalse.set_bgColor(OVER_COLOR)
            else:
                self.mButtonFalse.set_bgColor(NORMAL_COLOR)
            
            if self.mButtonTrue.clicked():
                CGame().removeChild(self.mAlpha)
                self.mOverEnabled = True
                CGame().removeChild(self.mDialog)
                CGame().removeChild(self.mButtonTrue)
                CGame().removeChild(self.mButtonFalse)
                self.mButtonTrue.set_bgColor(NORMAL_COLOR)
                p = Partida()
                CGame().setPartida(self.mToDel, p)
                parNum = self.mToDel - 1

                CGame().removeChild(self.mChar[parNum])
                CGame().removeChild(self.mLabelP[parNum])
                CGame().removeChild(self.mDeleteP[parNum])
                self.mIsEmptyP[parNum] = True
                for e in self.mStarsP[parNum]:
                    CGame().removeChild(e)
                CGame().addChild(self.mEmptyP[parNum])

                self.mFlag = FLAG
                return
            
            if self.mButtonFalse.clicked():
                CGame().removeChild(self.mAlpha)
                self.mOverEnabled = True
                CGame().removeChild(self.mDialog)
                CGame().removeChild(self.mButtonTrue)
                CGame().removeChild(self.mButtonFalse)
                self.mButtonFalse.set_bgColor(NORMAL_COLOR)
                self.mFlag = FLAG
                return

    
            
    def destroy(self):
        CGameState.destroy(self)
        CGame().removeChild(self.mButtonBack )
        self.mButtonBack = None
        CGame().removeChild(self.mMessage)
        self.mMessage = None
        for i in range(3):
            CGame().removeChild(self.mPartida[i])
            self.mPartida[i] = None
            CGame().removeChild(self.mBorderP[i])
            self.mBorderP[i] = None
            CGame().removeChild(self.mLabelP[i])
            self.mLabelP[i] = None
            CGame().removeChild(self.mChar[i])
            self.mChar[i] = None
            CGame().removeChild(self.mEmptyP[i])
            self.mEmptyP[i] = None
            CGame().removeChild(self.mDeleteP[i])
            self.mDeleteP[i] = None
            for e in self.mStarsP[i]:
                CGame().removeChild(e)
            self.mStarsP[i] = None
        self.mBackground = None