/* Name: mygame.js Library Maintainer: Source: Copyright: One Laptop Per Child License: GPL-3 Author: Anurag Narain: anurag@dev.seeta.in Kashish Jain: kashish@dev.seeta.in Hemant Goyal : hemant@seeta.in Manu Sheel Gupta : manu@seeta.in # Copyright (C) 2010, Software for Education, Entertainment and Training Activities # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. function starttime() { var today=new Date(); start_time=today.getTime(); return start_time; } function stoptime(start_time) { var today2=new Date(); stop_time=today2.getTime(); response_time=(stop_time-start_time)/1000; return response_time; } function convert_send() { var myclassobj=new educonn(); myclassobj.addson("name",local_name); myclassobj.addson("score",local_score); myclassobj.addson("time",local_time); myclassobj.addson("completion_status",local_cs); myclassobj.send(server_name); } function get_result(operand1,operand2,operator) { switch(operator) { case 0 : return (operand1+operand2); break; case 1 : return (operand2-operand1); break; case 2 : return (operand1*operand2); break; case 3 : return (Math.floor(operand1/operand2)); } } function random() { dom_var = document.getElementById("quest"); operand1 = Math.floor(Math.random()*100); operand2 = Math.floor(Math.random()*50)+1; operator = Math.floor(Math.random()*4); switch(operator) { case 0 : dom_var.innerHTML ="Add "+operand1+" and "+operand2; break; case 1 : dom_var.innerHTML = "Subtract "+operand1+" from "+operand2; break; case 2 : dom_var.innerHTML = "Multiply "+operand1+" and "+operand2; break; case 3 : dom_var.innerHTML = "Divide "+operand1+" by "+operand2+":Enter quotent only."; } document.game.answer.value=""; result=get_result(operand1,operand2,operator); counter += 1; return result; } */