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/*
Name: mygame.js Library
Maintainer:
Source:
Copyright: One Laptop Per Child
License: GPL-3
Author: Anurag Narain: anurag@dev.seeta.in
Kashish Jain: kashish@dev.seeta.in
Hemant Goyal : hemant@seeta.in
Manu Sheel Gupta : manu@seeta.in
# Copyright (C) 2010, Software for Education, Entertainment and Training Activities
#
This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
function starttime()
{
var today=new Date();
start_time=today.getTime();
return start_time;
}
function stoptime(start_time)
{
var today2=new Date();
stop_time=today2.getTime();
response_time=(stop_time-start_time)/1000;
return response_time;
}
function convert_send()
{
var myclassobj=new educonn();
myclassobj.addson("name",local_name);
myclassobj.addson("score",local_score);
myclassobj.addson("time",local_time);
myclassobj.addson("completion_status",local_cs);
myclassobj.send(server_name);
}
function get_result(operand1,operand2,operator)
{
switch(operator)
{
case 0 : return (operand1+operand2);
break;
case 1 : return (operand2-operand1);
break;
case 2 : return (operand1*operand2);
break;
case 3 : return (Math.floor(operand1/operand2));
}
}
function random()
{
dom_var = document.getElementById("quest");
operand1 = Math.floor(Math.random()*100);
operand2 = Math.floor(Math.random()*50)+1;
operator = Math.floor(Math.random()*4);
switch(operator)
{
case 0 : dom_var.innerHTML ="Add "+operand1+" and "+operand2;
break;
case 1 : dom_var.innerHTML = "Subtract "+operand1+" from "+operand2;
break;
case 2 : dom_var.innerHTML = "Multiply "+operand1+" and "+operand2;
break;
case 3 : dom_var.innerHTML = "Divide "+operand1+" by "+operand2+":Enter quotent only.";
}
document.game.answer.value="";
result=get_result(operand1,operand2,operator);
counter += 1;
return result;
}
*/
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