# Copyright 2013 D.Sc. Ing. Diego Pinto, Lic. Roberto Cristaldo # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA import gtk import logging import elephant import subprocess from time import sleep from random import choice from gettext import gettext as _ from sugar.activity import activity from sugar.graphics.toolbarbox import ToolbarBox from sugar.activity.widgets import ActivityButton from sugar.activity.widgets import ActivityToolbox from sugar.activity.widgets import TitleEntry from sugar.activity.widgets import StopButton from sugar.activity.widgets import ShareButton class ElephantActivity(activity.Activity): """ElephantActivity class as specified in activity.info""" def __init__(self, handle): """Set up the Elephant activity.""" activity.Activity.__init__(self, handle) # we do not have collaboration features # make the share option insensitive self.max_participants = 1 # toolbar with the new toolbar redesign toolbar_box = ToolbarBox() activity_button = ActivityButton(self) toolbar_box.toolbar.insert(activity_button, 0) activity_button.show() title_entry = TitleEntry(self) toolbar_box.toolbar.insert(title_entry, -1) title_entry.show() share_button = ShareButton(self) toolbar_box.toolbar.insert(share_button, -1) share_button.show() separator = gtk.SeparatorToolItem() separator.props.draw = False separator.set_expand(True) toolbar_box.toolbar.insert(separator, -1) separator.show() stop_button = StopButton(self) toolbar_box.toolbar.insert(stop_button, -1) stop_button.show() self.set_toolbar_box(toolbar_box) toolbar_box.show() # Instances to Elephants classes words = elephant.word_list() # Get a word form word list and path self.get_random_word(words) # Vertical box conteinter definition vbox_main = gtk.VBox() # Horizontal boxes conteiners definition hbox_01 = gtk.HBox() hbox_02 = gtk.HBox() hbox_03 = gtk.HBox() # Buttons definitions self.button_repeat = gtk.Button() self.button_repeat.set_label('Repetir') self.button_option1 = gtk.Button() self.button_option2 = gtk.Button() self.button_option3 = gtk.Button() # Image and label word self.label_word = gtk.Label() self.image_word = gtk.Image() #self.image_word = self.show_image(path) #self.label_word = self.show_label(word) # Create layout self.set_canvas(vbox_main) vbox_main.add(hbox_01) vbox_main.add(hbox_02) vbox_main.add(hbox_03) # Put label and label on layout hbox_02.add(self.image_word) hbox_02.add(self.label_word) # conectors self.connect('realize', self.__window_realize) self.button_repeat.connect('clicked', self.__button_clicked_rep) self.button_option1.connect('clicked', self.__button_clicked_op) self.button_option2.connect('clicked', self.__button_clicked_op) self.button_option3.connect('clicked', self.__button_clicked_op) # Put buttons on layout hbox_01.add(self.button_repeat) hbox_03.add(self.button_option1) hbox_03.add(self.button_option2) hbox_03.add(self.button_option3) # ShowMeTheMoney!!! vbox_main.show_all() #label_word.show() self.elephant_is_saying() # Get random word form word list def get_random_word(self, words): word_list = words.get_word_list() self.word = choice(word_list) self.path = words.get_word_image_path(self.word) # Create image from path def show_image(self): pixbuf = gtk.gdk.pixbuf_new_from_file(self.path) scaled_pixbuf = pixbuf.scale_simple(150,150,gtk.gdk.INTERP_BILINEAR) self.image_word.set_from_pixbuf(scaled_pixbuf) # Crete label form word def show_label(self): self.label_word.set_text(self.word) # Create proper lables for options buttons def set_option_label(self, option, position): label = option label += ' Es la ' label += position label += ' letra' return label def __window_realize(self, window): self.elephant_is_saying(self.word, self.path) # Say the word and riddle on button click def __button_clicked_rep(self, button): self.speech_to_say() def __button_clicked_op(self, button): if button == self.button_true: self.say('Felicitaciones. Tu respuesta es correcta') # Repeat words = elephant.word_list() self.get_random_word(words) self.elephant_is_saying() else: self.say('Intenta de nuevo.') self.speech_to_say() # Say the word and riddle def speech_to_say (self): speech_to_say = 'Donde esta la ' if self.place_word == False: speech_to_say += '' else: speech_to_say += self.place_word speech_to_say += ' letra ' speech_to_say += self.letter_to_say self.say(self.word) self.say(speech_to_say) # Say.. sayyyy.... saaaaayyyy... def say(self, text): subprocess.call(['espeak', '-v', 'es', text]) def elephant_is_saying (self): choice_letter = elephant.letters(self.word) self.letter_index = choice_letter.letter_index self.letter_to_say = choice_letter.letter self.place_word = choice_letter.place_word self.random_places = choice_letter.random_places self.show_image() self.show_label() op_label = choice_letter.translate_to_str(self.random_places[0]) label = self.set_option_label('Opcion 1:', op_label) self.button_option1.set_label(label) op_label = choice_letter.translate_to_str(self.random_places[1]) label = self.set_option_label('Opcion 2:', op_label) self.button_option2.set_label(label) op_label = choice_letter.translate_to_str(self.random_places[2]) label = self.set_option_label('Opcion 3:', op_label) self.button_option3.set_label(label) if self.letter_index == self.random_places[0]: self.button_true = self.button_option1 elif self.letter_index == self.random_places[1]: self.button_true = self.button_option2 elif self.letter_index == self.random_places[2]: self.button_true = self.button_option3 else: self.speech_to_say('Algo salio mal') self.speech_to_say()