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+//========================================================================
+//
+// Splash.h
+//
+//========================================================================
+
+#ifndef SPLASH_H
+#define SPLASH_H
+
+#include <aconf.h>
+
+#ifdef USE_GCC_PRAGMAS
+#pragma interface
+#endif
+
+#include "SplashTypes.h"
+
+class SplashBitmap;
+class SplashGlyphBitmap;
+class SplashState;
+class SplashPattern;
+class SplashScreen;
+class SplashPath;
+class SplashXPath;
+class SplashClip;
+class SplashFont;
+
+//------------------------------------------------------------------------
+
+// Retrieves the next pixel in an image mask. Normally, fills in
+// *<pixel> and returns true. If the image stream is exhausted,
+// returns false.
+typedef GBool (*SplashImageMaskSource)(void *data, SplashMono1 *pixel);
+
+// Retrieves the next pixel in an image. Normally, fills in *<pixel>
+// (pixel color) and *<alpha> (1 for opaque, 0 for transparent), and
+// returns true. If the image stream is exhausted, returns false.
+typedef GBool (*SplashImageSource)(void *data, SplashColor *pixel,
+ Guchar *alpha);
+
+//------------------------------------------------------------------------
+// Splash
+//------------------------------------------------------------------------
+
+class Splash {
+public:
+
+ // Create a new rasterizer object.
+ Splash(SplashBitmap *bitmapA);
+
+ ~Splash();
+
+ //----- state read
+
+ SplashPattern *getStrokePattern();
+ SplashPattern *getFillPattern();
+ SplashScreen *getScreen();
+ SplashCoord getLineWidth();
+ int getLineCap();
+ int getLineJoin();
+ SplashCoord getMiterLimit();
+ SplashCoord getFlatness();
+ SplashCoord *getLineDash();
+ int getLineDashLength();
+ SplashCoord getLineDashPhase();
+ SplashClip *getClip();
+
+ //----- state write
+
+ void setStrokePattern(SplashPattern *strokeColor);
+ void setFillPattern(SplashPattern *fillColor);
+ void setScreen(SplashScreen *screen);
+ void setLineWidth(SplashCoord lineWidth);
+ void setLineCap(int lineCap);
+ void setLineJoin(int lineJoin);
+ void setMiterLimit(SplashCoord miterLimit);
+ void setFlatness(SplashCoord flatness);
+ // the <lineDash> array will be copied
+ void setLineDash(SplashCoord *lineDash, int lineDashLength,
+ SplashCoord lineDashPhase);
+ void clipResetToRect(SplashCoord x0, SplashCoord y0,
+ SplashCoord x1, SplashCoord y1);
+ SplashError clipToRect(SplashCoord x0, SplashCoord y0,
+ SplashCoord x1, SplashCoord y1);
+ SplashError clipToPath(SplashPath *path, GBool eo);
+
+ //----- state save/restore
+
+ void saveState();
+ SplashError restoreState();
+
+ //----- drawing operations
+
+ // Fill the bitmap with <color>. This is not subject to clipping.
+ void clear(SplashColor color);
+
+ // Stroke a path using the current stroke pattern.
+ SplashError stroke(SplashPath *path);
+
+ // Fill a path using the current fill pattern.
+ SplashError fill(SplashPath *path, GBool eo);
+
+ // Fill a path, XORing with the current fill pattern.
+ SplashError xorFill(SplashPath *path, GBool eo);
+
+ // Draw a character, using the current fill pattern.
+ SplashError fillChar(SplashCoord x, SplashCoord y, int c, SplashFont *font);
+
+ // Draw a glyph, using the current fill pattern. This function does
+ // not free any data, i.e., it ignores glyph->freeData.
+ SplashError fillGlyph(SplashCoord x, SplashCoord y,
+ SplashGlyphBitmap *glyph);
+
+ // Draws an image mask using the fill color. This will read <w>*<h>
+ // pixels from <src>, in raster order, starting with the top line.
+ // "1" pixels will be drawn with the current fill color; "0" pixels
+ // are transparent. The matrix:
+ // [ mat[0] mat[1] 0 ]
+ // [ mat[2] mat[3] 0 ]
+ // [ mat[4] mat[5] 1 ]
+ // maps a unit square to the desired destination for the image, in
+ // PostScript style:
+ // [x' y' 1] = [x y 1] * mat
+ // Note that the Splash y axis points downward, and the image source
+ // is assumed to produce pixels in raster order, starting from the
+ // top line.
+ SplashError fillImageMask(SplashImageMaskSource src, void *srcData,
+ int w, int h, SplashCoord *mat);
+
+ // Draw an image. This will read <w>*<h> pixels from <src>, in
+ // raster order, starting with the top line. These pixels are
+ // assumed to be in the source mode, <srcMode>. The following
+ // combinations of source and target modes are supported:
+ // source target
+ // ------ ------
+ // Mono1 Mono1
+ // Mono8 Mono1 -- with dithering
+ // Mono8 Mono8
+ // RGB8 RGB8
+ // BGR8packed BGR8Packed
+ // The matrix behaves as for fillImageMask.
+ SplashError drawImage(SplashImageSource src, void *srcData,
+ SplashColorMode srcMode,
+ int w, int h, SplashCoord *mat);
+
+ //~ drawMaskedImage
+
+ //----- misc
+
+ // Return the associated bitmap.
+ SplashBitmap *getBitmap() { return bitmap; }
+
+ // Toggle debug mode on or off.
+ void setDebugMode(GBool debugModeA) { debugMode = debugModeA; }
+
+private:
+
+ void strokeNarrow(SplashXPath *xPath);
+ void strokeWide(SplashXPath *xPath);
+ SplashXPath *makeDashedPath(SplashXPath *xPath);
+ SplashError fillWithPattern(SplashPath *path, GBool eo,
+ SplashPattern *pattern);
+ void drawPixel(int x, int y, SplashColor *color, GBool noClip);
+ void drawPixel(int x, int y, SplashPattern *pattern, GBool noClip);
+ void drawSpan(int x0, int x1, int y, SplashPattern *pattern, GBool noClip);
+ void xorSpan(int x0, int x1, int y, SplashPattern *pattern, GBool noClip);
+ void putPixel(int x, int y, SplashColor *pixel);
+ void getPixel(int x, int y, SplashColor *pixel);
+ void dumpPath(SplashPath *path);
+
+ SplashBitmap *bitmap;
+ SplashState *state;
+ GBool debugMode;
+};
+
+#endif