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+//========================================================================
+//
+// SplashT1Font.h
+//
+//========================================================================
+
+#ifndef SPLASHT1FONT_H
+#define SPLASHT1FONT_H
+
+#include <aconf.h>
+
+#if HAVE_T1LIB_H
+
+#ifdef USE_GCC_PRAGMAS
+#pragma interface
+#endif
+
+#include "SplashFont.h"
+
+//------------------------------------------------------------------------
+// SplashT1Font
+//------------------------------------------------------------------------
+
+class SplashT1Font: public SplashFont {
+public:
+
+ SplashT1Font(SplashT1FontFile *fontFileA, SplashCoord *matA);
+
+ virtual ~SplashT1Font();
+
+ // Munge xFrac and yFrac before calling SplashFont::getGlyph.
+ virtual GBool getGlyph(int c, int xFrac, int yFrac,
+ SplashGlyphBitmap *bitmap);
+
+ // Rasterize a glyph. The <xFrac> and <yFrac> values are the same
+ // as described for getGlyph.
+ virtual GBool makeGlyph(int c, int xFrac, int yFrac,
+ SplashGlyphBitmap *bitmap);
+
+ // Return the path for a glyph.
+ virtual SplashPath *getGlyphPath(int c);
+
+private:
+
+ int t1libID; // t1lib font ID
+ float size;
+};
+
+#endif // HAVE_T1LIB_H
+
+#endif