Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/pdf/splash/SplashXPath.cc
diff options
context:
space:
mode:
Diffstat (limited to 'pdf/splash/SplashXPath.cc')
-rw-r--r--pdf/splash/SplashXPath.cc417
1 files changed, 0 insertions, 417 deletions
diff --git a/pdf/splash/SplashXPath.cc b/pdf/splash/SplashXPath.cc
deleted file mode 100644
index e1a3afb..0000000
--- a/pdf/splash/SplashXPath.cc
+++ /dev/null
@@ -1,417 +0,0 @@
-//========================================================================
-//
-// SplashXPath.cc
-//
-//========================================================================
-
-#include <aconf.h>
-
-#ifdef USE_GCC_PRAGMAS
-#pragma implementation
-#endif
-
-#include <stdlib.h>
-#include <string.h>
-#include "gmem.h"
-#include "SplashMath.h"
-#include "SplashPath.h"
-#include "SplashXPath.h"
-
-//------------------------------------------------------------------------
-
-#define maxCurveSplits (1 << 10)
-
-//------------------------------------------------------------------------
-// SplashXPath
-//------------------------------------------------------------------------
-
-SplashXPath::SplashXPath() {
- segs = NULL;
- length = size = 0;
-}
-
-SplashXPath::SplashXPath(SplashPath *path, SplashCoord flatness,
- GBool closeSubpaths) {
- SplashCoord xc, yc, dx, dy, r, x0, y0, x1, y1;
- int quad0, quad1, quad;
- int i, curSubpath;
- GBool last;
-
- segs = NULL;
- length = size = 0;
-
- i = 0;
- curSubpath = 0;
- while (i < path->length) {
-
- // first point in subpath - skip it
- if (path->flags[i] & splashPathFirst) {
- curSubpath = i;
- ++i;
-
- } else {
-
- // curve segment
- if (path->flags[i] & splashPathCurve) {
- addCurve(path->pts[i-1].x, path->pts[i-1].y,
- path->pts[i ].x, path->pts[i ].y,
- path->pts[i+1].x, path->pts[i+1].y,
- path->pts[i+2].x, path->pts[i+2].y,
- flatness,
- (path->flags[i-1] & splashPathFirst),
- (path->flags[i+2] & splashPathLast),
- !closeSubpaths &&
- (path->flags[i-1] & splashPathFirst) &&
- !(path->flags[i-1] & splashPathClosed),
- !closeSubpaths &&
- (path->flags[i+2] & splashPathLast) &&
- !(path->flags[i+2] & splashPathClosed));
- i += 3;
-
- // clockwise circular arc
- } else if (path->flags[i] & splashPathArcCW) {
- xc = path->pts[i].x;
- yc = path->pts[i].y;
- dx = path->pts[i+1].x - xc;
- dy = path->pts[i+1].y - yc;
- r = splashSqrt(dx * dx + dy * dy);
- if (path->pts[i-1].x < xc && path->pts[i-1].y <= yc) {
- quad0 = 0;
- } else if (path->pts[i-1].x >= xc && path->pts[i-1].y < yc) {
- quad0 = 1;
- } else if (path->pts[i-1].x > xc && path->pts[i-1].y >= yc) {
- quad0 = 2;
- } else {
- quad0 = 3;
- }
- if (path->pts[i+1].x <= xc && path->pts[i+1].y < yc) {
- quad1 = 0;
- } else if (path->pts[i+1].x > xc && path->pts[i+1].y <= yc) {
- quad1 = 1;
- } else if (path->pts[i+1].x >= xc && path->pts[i+1].y > yc) {
- quad1 = 2;
- } else {
- quad1 = 3;
- }
- x0 = path->pts[i-1].x;
- y0 = path->pts[i-1].y;
- x1 = y1 = 0; // make gcc happy
- quad = quad0;
- while (1) {
- switch (quad) {
- case 0: x1 = xc; y1 = yc - r; break;
- case 1: x1 = xc + r; y1 = yc; break;
- case 2: x1 = xc; y1 = yc + r; break;
- case 3: x1 = xc - r; y1 = yc; break;
- }
- last = gFalse;
- if (quad == quad1) {
- switch (quad) {
- case 0:
- case 1: last = path->pts[i+1].x > x0; break;
- case 2:
- case 3: last = path->pts[i+1].x < x0; break;
- }
- }
- if (last) {
- addArc(x0, y0, path->pts[i+1].x, path->pts[i+1].y,
- xc, yc, r, quad, flatness,
- quad == quad0 && (path->flags[i-1] & splashPathFirst),
- (path->flags[i+1] & splashPathLast),
- quad == quad0 && !closeSubpaths &&
- (path->flags[i-1] & splashPathFirst) &&
- !(path->flags[i-1] & splashPathClosed),
- !closeSubpaths &&
- (path->flags[i+1] & splashPathLast) &&
- !(path->flags[i+1] & splashPathClosed));
- break;
- } else {
- addArc(x0, y0, x1, y1,
- xc, yc, r, quad, flatness,
- quad == quad0 && (path->flags[i-1] & splashPathFirst),
- gFalse,
- quad == quad0 && !closeSubpaths &&
- (path->flags[i-1] & splashPathFirst) &&
- !(path->flags[i-1] & splashPathClosed),
- gFalse);
- x0 = x1;
- y0 = y1;
- quad = (quad + 1) & 3;
- }
- }
- i += 2;
-
- // line segment
- } else {
- addSegment(path->pts[i-1].x, path->pts[i-1].y,
- path->pts[i].x, path->pts[i].y,
- path->flags[i-1] & splashPathFirst,
- path->flags[i] & splashPathLast,
- !closeSubpaths &&
- (path->flags[i-1] & splashPathFirst) &&
- !(path->flags[i-1] & splashPathClosed),
- !closeSubpaths &&
- (path->flags[i] & splashPathLast) &&
- !(path->flags[i] & splashPathClosed));
- ++i;
- }
-
- // close a subpath
- if (closeSubpaths &&
- (path->flags[i-1] & splashPathLast) &&
- (path->pts[i-1].x != path->pts[curSubpath].x ||
- path->pts[i-1].y != path->pts[curSubpath]. y)) {
- addSegment(path->pts[i-1].x, path->pts[i-1].y,
- path->pts[curSubpath].x, path->pts[curSubpath].y,
- gFalse, gTrue, gFalse, gFalse);
- }
- }
- }
-}
-
-SplashXPath::SplashXPath(SplashXPath *xPath) {
- length = xPath->length;
- size = xPath->size;
- segs = (SplashXPathSeg *)gmalloc(size * sizeof(SplashXPathSeg));
- memcpy(segs, xPath->segs, length * sizeof(SplashXPathSeg));
-}
-
-SplashXPath::~SplashXPath() {
- gfree(segs);
-}
-
-// Add space for <nSegs> more segments
-void SplashXPath::grow(int nSegs) {
- if (length + nSegs > size) {
- if (size == 0) {
- size = 32;
- }
- while (size < length + nSegs) {
- size *= 2;
- }
- segs = (SplashXPathSeg *)grealloc(segs, size * sizeof(SplashXPathSeg));
- }
-}
-
-void SplashXPath::addCurve(SplashCoord x0, SplashCoord y0,
- SplashCoord x1, SplashCoord y1,
- SplashCoord x2, SplashCoord y2,
- SplashCoord x3, SplashCoord y3,
- SplashCoord flatness,
- GBool first, GBool last, GBool end0, GBool end1) {
- SplashCoord cx[maxCurveSplits + 1][3];
- SplashCoord cy[maxCurveSplits + 1][3];
- int cNext[maxCurveSplits + 1];
- SplashCoord xl0, xl1, xl2, xr0, xr1, xr2, xr3, xx1, xx2, xh;
- SplashCoord yl0, yl1, yl2, yr0, yr1, yr2, yr3, yy1, yy2, yh;
- SplashCoord dx, dy, mx, my, d1, d2, flatness2;
- int p1, p2, p3;
-
- flatness2 = flatness * flatness;
-
- // initial segment
- p1 = 0;
- p2 = maxCurveSplits;
- cx[p1][0] = x0; cy[p1][0] = y0;
- cx[p1][1] = x1; cy[p1][1] = y1;
- cx[p1][2] = x2; cy[p1][2] = y2;
- cx[p2][0] = x3; cy[p2][0] = y3;
- cNext[p1] = p2;
-
- while (p1 < maxCurveSplits) {
-
- // get the next segment
- xl0 = cx[p1][0]; yl0 = cy[p1][0];
- xx1 = cx[p1][1]; yy1 = cy[p1][1];
- xx2 = cx[p1][2]; yy2 = cy[p1][2];
- p2 = cNext[p1];
- xr3 = cx[p2][0]; yr3 = cy[p2][0];
-
- // compute the distances from the control points to the
- // midpoint of the straight line (this is a bit of a hack, but
- // it's much faster than computing the actual distances to the
- // line)
- mx = (xl0 + xr3) * 0.5;
- my = (yl0 + yr3) * 0.5;
- dx = xx1 - mx;
- dy = yy1 - my;
- d1 = dx*dx + dy*dy;
- dx = xx2 - mx;
- dy = yy2 - my;
- d2 = dx*dx + dy*dy;
-
- // if the curve is flat enough, or no more subdivisions are
- // allowed, add the straight line segment
- if (p2 - p1 == 1 || (d1 <= flatness2 && d2 <= flatness2)) {
- addSegment(xl0, yl0, xr3, yr3,
- p1 == 0 && first,
- p2 == maxCurveSplits && last,
- p1 == 0 && end0,
- p2 == maxCurveSplits && end1);
- p1 = p2;
-
- // otherwise, subdivide the curve
- } else {
- xl1 = (xl0 + xx1) * 0.5;
- yl1 = (yl0 + yy1) * 0.5;
- xh = (xx1 + xx2) * 0.5;
- yh = (yy1 + yy2) * 0.5;
- xl2 = (xl1 + xh) * 0.5;
- yl2 = (yl1 + yh) * 0.5;
- xr2 = (xx2 + xr3) * 0.5;
- yr2 = (yy2 + yr3) * 0.5;
- xr1 = (xh + xr2) * 0.5;
- yr1 = (yh + yr2) * 0.5;
- xr0 = (xl2 + xr1) * 0.5;
- yr0 = (yl2 + yr1) * 0.5;
- // add the new subdivision points
- p3 = (p1 + p2) / 2;
- cx[p1][1] = xl1; cy[p1][1] = yl1;
- cx[p1][2] = xl2; cy[p1][2] = yl2;
- cNext[p1] = p3;
- cx[p3][0] = xr0; cy[p3][0] = yr0;
- cx[p3][1] = xr1; cy[p3][1] = yr1;
- cx[p3][2] = xr2; cy[p3][2] = yr2;
- cNext[p3] = p2;
- }
- }
-}
-
-void SplashXPath::addArc(SplashCoord x0, SplashCoord y0,
- SplashCoord x1, SplashCoord y1,
- SplashCoord xc, SplashCoord yc,
- SplashCoord r, int quad,
- SplashCoord flatness,
- GBool first, GBool last, GBool end0, GBool end1) {
- SplashCoord px[maxCurveSplits + 1];
- SplashCoord py[maxCurveSplits + 1];
- int pNext[maxCurveSplits + 1];
- SplashCoord r2, flatness2;
- SplashCoord xx0, yy0, xx1, yy1, xm, ym, t, dx, dy;
- int p1, p2, p3;
-
- r2 = r * r;
- flatness2 = flatness * flatness;
-
- // initial segment
- p1 = 0;
- p2 = maxCurveSplits;
- px[p1] = x0; py[p1] = y0;
- px[p2] = x1; py[p2] = y1;
- pNext[p1] = p2;
-
- while (p1 < maxCurveSplits) {
-
- // get the next segment
- xx0 = px[p1]; yy0 = py[p1];
- p2 = pNext[p1];
- xx1 = px[p2]; yy1 = py[p2];
-
- // compute the arc midpoint
- t = (xx0 - xc) * (xx1 - xc) - (yy0 - yc) * (yy1 - yc);
- xm = splashSqrt(0.5 * (r2 + t));
- ym = splashSqrt(0.5 * (r2 - t));
- switch (quad) {
- case 0: xm = xc - xm; ym = yc - ym; break;
- case 1: xm = xc + xm; ym = yc - ym; break;
- case 2: xm = xc + xm; ym = yc + ym; break;
- case 3: xm = xc - xm; ym = yc + ym; break;
- }
-
- // compute distance from midpoint of straight segment to midpoint
- // of arc
- dx = 0.5 * (xx0 + xx1) - xm;
- dy = 0.5 * (yy0 + yy1) - ym;
-
- // if the arc is flat enough, or no more subdivisions are allowed,
- // add the straight line segment
- if (p2 - p1 == 1 || dx * dx + dy * dy <= flatness2) {
- addSegment(xx0, yy0, xx1, yy1,
- p1 == 0 && first,
- p2 == maxCurveSplits && last,
- p1 == 0 && end0,
- p2 == maxCurveSplits && end1);
- p1 = p2;
-
- // otherwise, subdivide the arc
- } else {
- p3 = (p1 + p2) / 2;
- px[p3] = xm;
- py[p3] = ym;
- pNext[p1] = p3;
- pNext[p3] = p2;
- }
- }
-}
-
-void SplashXPath::addSegment(SplashCoord x0, SplashCoord y0,
- SplashCoord x1, SplashCoord y1,
- GBool first, GBool last, GBool end0, GBool end1) {
- grow(1);
- segs[length].x0 = x0;
- segs[length].y0 = y0;
- segs[length].x1 = x1;
- segs[length].y1 = y1;
- segs[length].flags = 0;
- if (first) {
- segs[length].flags |= splashXPathFirst;
- }
- if (last) {
- segs[length].flags |= splashXPathLast;
- }
- if (end0) {
- segs[length].flags |= splashXPathEnd0;
- }
- if (end1) {
- segs[length].flags |= splashXPathEnd1;
- }
- if (y1 == y0) {
- segs[length].dxdy = segs[length].dydx = 0;
- segs[length].flags |= splashXPathHoriz;
- if (x1 == x0) {
- segs[length].flags |= splashXPathVert;
- }
- } else if (x1 == x0) {
- segs[length].dxdy = segs[length].dydx = 0;
- segs[length].flags |= splashXPathVert;
- } else {
- segs[length].dxdy = (x1 - x0) / (y1 - y0);
- segs[length].dydx = 1 / segs[length].dxdy;
- }
- if (y0 > y1) {
- segs[length].flags |= splashXPathFlip;
- }
- ++length;
-}
-
-static int cmpXPathSegs(const void *arg0, const void *arg1) {
- SplashXPathSeg *seg0 = (SplashXPathSeg *)arg0;
- SplashXPathSeg *seg1 = (SplashXPathSeg *)arg1;
- SplashCoord x0, y0, x1, y1;
-
- if (seg0->flags & splashXPathFlip) {
- x0 = seg0->x1;
- y0 = seg0->y1;
- } else {
- x0 = seg0->x0;
- y0 = seg0->y0;
- }
- if (seg1->flags & splashXPathFlip) {
- x1 = seg1->x1;
- y1 = seg1->y1;
- } else {
- x1 = seg1->x0;
- y1 = seg1->y0;
- }
- if (y0 != y1) {
- return (y0 > y1) ? 1 : -1;
- }
- if (x0 != x1) {
- return (x0 > x1) ? 1 : -1;
- }
- return 0;
-}
-
-void SplashXPath::sort() {
- qsort(segs, length, sizeof(SplashXPathSeg), &cmpXPathSegs);
-}