//======================================================================== // // SplashFont.h // //======================================================================== #ifndef SPLASHFONT_H #define SPLASHFONT_H #include #ifdef USE_GCC_PRAGMAS #pragma interface #endif #include "gtypes.h" #include "SplashTypes.h" struct SplashGlyphBitmap; struct SplashFontCacheTag; class SplashFontFile; class SplashPath; //------------------------------------------------------------------------ // Fractional positioning uses this many bits to the right of the // decimal points. #define splashFontFractionBits 2 #define splashFontFraction (1 << splashFontFractionBits) #define splashFontFractionMul (1 / (SplashCoord)splashFontFraction) //------------------------------------------------------------------------ // SplashFont //------------------------------------------------------------------------ class SplashFont { public: SplashFont(SplashFontFile *fontFileA, SplashCoord *matA, GBool aaA); // This must be called after the constructor, so that the subclass // constructor has a chance to compute the bbox. void initCache(); virtual ~SplashFont(); SplashFontFile *getFontFile() { return fontFile; } // Return true if matches the specified font file and matrix. GBool matches(SplashFontFile *fontFileA, SplashCoord *matA) { return fontFileA == fontFile && matA[0] == mat[0] && matA[1] == mat[1] && matA[2] == mat[2] && matA[3] == mat[3]; } // Get a glyph - this does a cache lookup first, and if not found, // creates a new bitmap and adds it to the cache. The and // values are splashFontFractionBits bits each, representing // the numerators of fractions in [0, 1), where the denominator is // splashFontFraction = 1 << splashFontFractionBits. Subclasses // should override this to zero out xFrac and/or yFrac if they don't // support fractional coordinates. virtual GBool getGlyph(int c, int xFrac, int yFrac, SplashGlyphBitmap *bitmap); // Rasterize a glyph. The and values are the same // as described for getGlyph. virtual GBool makeGlyph(int c, int xFrac, int yFrac, SplashGlyphBitmap *bitmap) = 0; // Return the path for a glyph. virtual SplashPath *getGlyphPath(int c) = 0; protected: SplashFontFile *fontFile; SplashCoord mat[4]; // font transform matrix GBool aa; // anti-aliasing int xMin, yMin, xMax, yMax; // glyph bounding box Guchar *cache; // glyph bitmap cache SplashFontCacheTag * // cache tags cacheTags; int glyphW, glyphH; // size of glyph bitmaps int glyphSize; // size of glyph bitmaps, in bytes int cacheSets; // number of sets in cache int cacheAssoc; // cache associativity (glyphs per set) }; #endif