//======================================================================== // // SplashMath.h // //======================================================================== #ifndef SPLASHMATH_H #define SPLASHMATH_H #include #include #include "SplashTypes.h" static inline SplashCoord splashAbs(SplashCoord x) { return fabs(x); } static inline int splashFloor(SplashCoord x) { return (int)floor(x); } static inline int splashCeil(SplashCoord x) { return (int)ceil(x); } static inline int splashRound(SplashCoord x) { return (int)floor(x + 0.5); } static inline SplashCoord splashSqrt(SplashCoord x) { return sqrt(x); } static inline SplashCoord splashPow(SplashCoord x, SplashCoord y) { return pow(x, y); } static inline SplashCoord splashDist(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1) { SplashCoord dx, dy; dx = x1 - x0; dy = y1 - y0; return sqrt(dx * dx + dy * dy); } #endif