//======================================================================== // // SplashPattern.h // //======================================================================== #ifndef SPLASHPATTERN_H #define SPLASHPATTERN_H #include #ifdef USE_GCC_PRAGMAS #pragma interface #endif #include "SplashTypes.h" class SplashScreen; //------------------------------------------------------------------------ // SplashPattern //------------------------------------------------------------------------ class SplashPattern { public: SplashPattern(); virtual SplashPattern *copy() = 0; virtual ~SplashPattern(); virtual SplashColor getColor(int x, int y) = 0; private: }; //------------------------------------------------------------------------ // SplashSolidColor //------------------------------------------------------------------------ class SplashSolidColor: public SplashPattern { public: SplashSolidColor(SplashColor colorA); virtual SplashPattern *copy() { return new SplashSolidColor(color); } virtual ~SplashSolidColor(); virtual SplashColor getColor(int x, int y); private: SplashColor color; }; //------------------------------------------------------------------------ // SplashHalftone //------------------------------------------------------------------------ class SplashHalftone: public SplashPattern { public: SplashHalftone(SplashColor color0A, SplashColor color1A, SplashScreen *screenA, SplashCoord valueA); virtual SplashPattern *copy(); virtual ~SplashHalftone(); virtual SplashColor getColor(int x, int y); private: SplashColor color0, color1; SplashScreen *screen; SplashCoord value; }; #endif