//======================================================================== // // SplashState.cc // //======================================================================== #include #ifdef USE_GCC_PRAGMAS #pragma implementation #endif #include #include "gmem.h" #include "SplashPattern.h" #include "SplashScreen.h" #include "SplashClip.h" #include "SplashState.h" //------------------------------------------------------------------------ // SplashState //------------------------------------------------------------------------ SplashState::SplashState(int width, int height) { SplashColor color; memset(&color, 0, sizeof(SplashColor)); strokePattern = new SplashSolidColor(color); fillPattern = new SplashSolidColor(color); screen = new SplashScreen(10); lineWidth = 0; lineCap = splashLineCapButt; lineJoin = splashLineJoinMiter; miterLimit = 10; flatness = 1; lineDash = NULL; lineDashLength = 0; lineDashPhase = 0; clip = new SplashClip(0, 0, width - 1, height - 1); next = NULL; } SplashState::SplashState(SplashState *state) { strokePattern = state->strokePattern->copy(); fillPattern = state->fillPattern->copy(); screen = state->screen->copy(); lineWidth = state->lineWidth; lineCap = state->lineCap; lineJoin = state->lineJoin; miterLimit = state->miterLimit; flatness = state->flatness; if (state->lineDash) { lineDashLength = state->lineDashLength; lineDash = (SplashCoord *)gmalloc(lineDashLength * sizeof(SplashCoord)); memcpy(lineDash, state->lineDash, lineDashLength * sizeof(SplashCoord)); } else { lineDash = NULL; lineDashLength = 0; } lineDashPhase = state->lineDashPhase; clip = state->clip->copy(); next = NULL; } SplashState::~SplashState() { delete strokePattern; delete fillPattern; delete screen; gfree(lineDash); delete clip; } void SplashState::setStrokePattern(SplashPattern *strokePatternA) { delete strokePattern; strokePattern = strokePatternA; } void SplashState::setFillPattern(SplashPattern *fillPatternA) { delete fillPattern; fillPattern = fillPatternA; } void SplashState::setScreen(SplashScreen *screenA) { delete screen; screen = screenA; } void SplashState::setLineDash(SplashCoord *lineDashA, int lineDashLengthA, SplashCoord lineDashPhaseA) { gfree(lineDash); lineDashLength = lineDashLengthA; if (lineDashLength > 0) { lineDash = (SplashCoord *)gmalloc(lineDashLength * sizeof(SplashCoord)); memcpy(lineDash, lineDashA, lineDashLength * sizeof(SplashCoord)); } else { lineDash = NULL; } lineDashPhase = lineDashPhaseA; }