//======================================================================== // // SplashT1FontFile.cc // //======================================================================== #include #if HAVE_T1LIB_H #ifdef USE_GCC_PRAGMAS #pragma implementation #endif #include #include #include "gmem.h" #include "SplashT1FontEngine.h" #include "SplashT1Font.h" #include "SplashT1FontFile.h" //------------------------------------------------------------------------ // SplashT1FontFile //------------------------------------------------------------------------ SplashFontFile *SplashT1FontFile::loadType1Font(SplashT1FontEngine *engineA, SplashFontFileID *idA, char *fileNameA, GBool deleteFileA, char **encA) { int t1libIDA; char **encTmp; char *encStrTmp; int encStrSize; char *encPtr; int i; // load the font file if ((t1libIDA = T1_AddFont(fileNameA)) < 0) { return NULL; } T1_LoadFont(t1libIDA); // reencode it encStrSize = 0; for (i = 0; i < 256; ++i) { if (encA[i]) { encStrSize += strlen(encA[i]) + 1; } } encTmp = (char **)gmalloc(257 * sizeof(char *)); encStrTmp = (char *)gmalloc(encStrSize * sizeof(char)); encPtr = encStrTmp; for (i = 0; i < 256; ++i) { if (encA[i]) { strcpy(encPtr, encA[i]); encTmp[i] = encPtr; encPtr += strlen(encPtr) + 1; } else { encTmp[i] = ".notdef"; } } encTmp[256] = "custom"; T1_ReencodeFont(t1libIDA, encTmp); return new SplashT1FontFile(engineA, idA, fileNameA, deleteFileA, t1libIDA, encTmp, encStrTmp); } SplashT1FontFile::SplashT1FontFile(SplashT1FontEngine *engineA, SplashFontFileID *idA, char *fileNameA, GBool deleteFileA, int t1libIDA, char **encA, char *encStrA): SplashFontFile(idA, fileNameA, deleteFileA) { engine = engineA; t1libID = t1libIDA; enc = encA; encStr = encStrA; } SplashT1FontFile::~SplashT1FontFile() { gfree(encStr); gfree(enc); T1_DeleteFont(t1libID); } SplashFont *SplashT1FontFile::makeFont(SplashCoord *mat) { SplashFont *font; font = new SplashT1Font(this, mat); font->initCache(); return font; } #endif // HAVE_T1LIB_H