//======================================================================== // // SplashXPath.h // //======================================================================== #ifndef SPLASHXPATH_H #define SPLASHXPATH_H #include #ifdef USE_GCC_PRAGMAS #pragma interface #endif #include "SplashTypes.h" class SplashPath; //------------------------------------------------------------------------ // SplashXPathSeg //------------------------------------------------------------------------ struct SplashXPathSeg { SplashCoord x0, y0; // first endpoint SplashCoord x1, y1; // second endpoint SplashCoord dxdy; // slope: delta-x / delta-y SplashCoord dydx; // slope: delta-y / delta-x Guint flags; }; #define splashXPathFirst 0x01 // first segment of a subpath #define splashXPathLast 0x02 // last segment of a subpath #define splashXPathEnd0 0x04 // first endpoint is end of an open subpath #define splashXPathEnd1 0x08 // second endpoint is end of an open subpath #define splashXPathHoriz 0x10 // segment is vertical (y0 == y1) // (dxdy is undef) #define splashXPathVert 0x20 // segment is horizontal (x0 == x1) // (dydx is undef) #define splashXPathFlip 0x40 // y0 > y1 //------------------------------------------------------------------------ // SplashXPath //------------------------------------------------------------------------ class SplashXPath { public: // Expands (converts to segments) and flattens (converts curves to // lines) . If is true, closes all open // subpaths. SplashXPath(SplashPath *path, SplashCoord flatness, GBool closeSubpaths); // Copy an expanded path. SplashXPath *copy() { return new SplashXPath(this); } ~SplashXPath(); // Sort by upper coordinate (lower y), in y-major order. void sort(); private: SplashXPath(); SplashXPath(SplashXPath *xPath); void grow(int nSegs); void addCurve(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1, SplashCoord x2, SplashCoord y2, SplashCoord x3, SplashCoord y3, SplashCoord flatness, GBool first, GBool last, GBool end0, GBool end1); void addArc(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1, SplashCoord xc, SplashCoord yc, SplashCoord r, int quad, SplashCoord flatness, GBool first, GBool last, GBool end0, GBool end1); void addSegment(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1, GBool first, GBool last, GBool end0, GBool end1); SplashXPathSeg *segs; int length, size; // length and size of segs array friend class SplashXPathScanner; friend class SplashClip; friend class Splash; }; #endif