//======================================================================== // // CharCodeToUnicode.h // // Mapping from character codes to Unicode. // // Copyright 2001-2003 Glyph & Cog, LLC // //======================================================================== #ifndef CHARCODETOUNICODE_H #define CHARCODETOUNICODE_H #include #ifdef USE_GCC_PRAGMAS #pragma interface #endif #include "CharTypes.h" #if MULTITHREADED #include "GMutex.h" #endif struct CharCodeToUnicodeString; //------------------------------------------------------------------------ class CharCodeToUnicode { public: // Read the CID-to-Unicode mapping for from the file // specified by . Sets the initial reference count to 1. // Returns NULL on failure. static CharCodeToUnicode *parseCIDToUnicode(GString *fileName, GString *collection); // Create a Unicode-to-Unicode mapping from the file specified by // . Sets the initial reference count to 1. Returns NULL // on failure. static CharCodeToUnicode *parseUnicodeToUnicode(GString *fileName); // Create the CharCode-to-Unicode mapping for an 8-bit font. // is an array of 256 Unicode indexes. Sets the initial // reference count to 1. static CharCodeToUnicode *make8BitToUnicode(Unicode *toUnicode); // Parse a ToUnicode CMap for an 8- or 16-bit font. static CharCodeToUnicode *parseCMap(GString *buf, int nBits); // Parse a ToUnicode CMap for an 8- or 16-bit font, merging it into // . void mergeCMap(GString *buf, int nBits); ~CharCodeToUnicode(); void incRefCnt(); void decRefCnt(); // Return true if this mapping matches the specified . GBool match(GString *tagA); // Set the mapping for . void setMapping(CharCode c, Unicode *u, int len); // Map a CharCode to Unicode. int mapToUnicode(CharCode c, Unicode *u, int size); private: void parseCMap1(int (*getCharFunc)(void *), void *data, int nBits); void addMapping(CharCode code, char *uStr, int n, int offset); CharCodeToUnicode(GString *tagA); CharCodeToUnicode(GString *tagA, Unicode *mapA, CharCode mapLenA, GBool copyMap, CharCodeToUnicodeString *sMapA, int sMapLenA, int sMapSizeA); GString *tag; Unicode *map; CharCode mapLen; CharCodeToUnicodeString *sMap; int sMapLen, sMapSize; int refCnt; #ifdef MULTITHREADED GMutex mutex; #endif }; //------------------------------------------------------------------------ class CharCodeToUnicodeCache { public: CharCodeToUnicodeCache(int sizeA); ~CharCodeToUnicodeCache(); // Get the CharCodeToUnicode object for . Increments its // reference count; there will be one reference for the cache plus // one for the caller of this function. Returns NULL on failure. CharCodeToUnicode *getCharCodeToUnicode(GString *tag); // Insert into the cache, in the most-recently-used position. void add(CharCodeToUnicode *ctu); private: CharCodeToUnicode **cache; int size; }; #endif