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#ifndef DL_DVI_STACK_HH
#define DL_DVI_STACK_HH
#include "dl-refcounted.hh"
#include "dl-dvi-fontdefinition.hh"
#include <string>
#include <map>
namespace DviLib {
class DviRuntime : public RefCounted
{
public:
virtual void set_char (int ch) = 0; // typeset ch, move w
virtual void put_char (int ch) = 0; // typeset ch, don't move
virtual void set_rule (int height,
int width) = 0; // rule, move (height, width)
virtual void put_rule (int height,
int width) = 0; // rule, don't move
virtual void push (void) = 0; // push current context
virtual void pop (void) = 0; // pop ccontext
virtual void right (int len) = 0; // move right len
virtual void w (int len) = 0; // move right len, set w = len
virtual void w_rep () = 0; // move right w
virtual void x (int len) = 0; // move right len, set x = len
virtual void x_rep () = 0; // move right x
virtual void down (int len) = 0; // move down len
virtual void y (int len) = 0; // move down len, set y = len
virtual void y_rep () = 0; // move down y
virtual void z (int len) = 0; // move down len, set z = len
virtual void z_rep () = 0; // move down z
virtual void fontmap (DviFontMap *fontmap) = 0; // set fontmap
virtual void font_num (int num) = 0; // f = num
virtual void special (std::string spc) = 0; // do something special
virtual void paint_bitmap (const unsigned char *data,
uint width,
uint height,
int hoffset,
int voffseth) = 0;
virtual ~DviRuntime () {};
};
}
#endif
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