# /gambiarra/objects/things.py
# classe mais abstrata para "coisas" na tela
import pygame
class Thing(pygame.sprite.Sprite):
img = None
initialPosition = None
mobility = None
editable = None
speed = None
gravity = None
elasticity = None # * 1%, from 0 up to 100
def __init__(self, image, editable, initialPosition=None, elasticity = 100,
mobility = False, gravity = 10 ):
pygame.sprite.Sprite.__init__(self) #call Sprite intializer
self.image = image
self.rect = image.get_rect()
if initialPosition:
self.initialPosition = initialPosition
self.rect.topleft = initialPosition[0], initialPosition[1]
self.elasticity = elasticity
self.editable = editable
self.speed = [0,0]
self.mobility = mobility
self.gravity = gravity
def draw(self, screen, pos ):
# temos a imagem na variavel e
# o 'zero' (ponto onde deve ser desenhado
screen.blit(self.image, (pos[0],pos[1]))
def collision(self):
pass