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authorBruno Coudoin <bruno.coudoin@free.fr>2009-10-25 21:11:43 (GMT)
committer Bruno Coudoin <bruno.coudoin@free.fr>2009-10-25 21:11:43 (GMT)
commite2d7fb8bce6d81f17a9827a1737c8e2820c89af6 (patch)
treeca07fb9127d15806b2787197d63ea8610e2d6b99
parentf0aafbd760b7825ad550dd518a0b2b403fa022a5 (diff)
hide the bar while waiting for the bonus.
-rwxr-xr-xsrc/boards/python/drawnumber.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/boards/python/drawnumber.py b/src/boards/python/drawnumber.py
index fa7c51b..ea11b41 100755
--- a/src/boards/python/drawnumber.py
+++ b/src/boards/python/drawnumber.py
@@ -183,6 +183,7 @@ class Gcompris_drawnumber :
if idpt == self.MAX : #Action to execute if all points have been selected in good way
gcompris.set_background(self.ROOT, self.data[self.gcomprisBoard.sublevel][0][2])
self.gamewon = 1
+ gcompris.bar_hide(True)
self.timeout = gobject.timeout_add(1500, self.lauch_bonus) # The level is complete -> Bonus display
else : #Action to execute if the selected point isn't the last one of this level