/* gcompris - gameutil.h * * Copyright (C) 2000 Bruno Coudoin * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ #ifndef SOUNDUTIL_H #define SOUNDUTIL_H #include #include "gcompris.h" #define MAX_QUEUE_LENGTH 5 typedef enum { PLAY_ONLY_IF_IDLE = 0, PLAY_AFTER_CURRENT = 1, PLAY_AND_INTERRUPT = 2, } SoundPolicy; typedef void (*GcomprisSoundCallback) (gchar *); void gc_sound_init(void); void gc_sound_play_ogg(const gchar *, ...); void gc_sound_play_ogg_cb(const gchar *, GcomprisSoundCallback); void gc_sound_play_ogg_list( GList* files ); void gc_sound_policy_set(int); int gc_sound_policy_get(void); void gc_sound_reopen(void); void gc_sound_bg_reopen(void); void gc_sound_fx_reopen(void); void gc_sound_close(void); void gc_sound_bg_close(void); void gc_sound_fx_close(void); void gc_sound_bg_pause(void); void gc_sound_fx_pause(void); void gc_sound_bg_resume(void); void gc_sound_fx_resume(void); gchar *gc_sound_alphabet(gchar *chars); void fx_play (); char *get_next_sound_to_play( ); gpointer bg_play (gpointer dummy); char *gc_sound_get_next_music(); void gc_sound_build_music_list(); void gc_sound_callback(gchar *file); #endif