Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/src/boards/python/connect4.py
blob: 4e803f56474dd0771a7fa0dde4318e669bfeafc4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
#  gcompris - connect4
#
# Time-stamp:
#
# Copyright (C) 2005 Laurent Lacheny
#
#   This program is free software; you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation; either version 2 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program; if not, write to the Free Software
#   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

#
# The IA code comes from the project 4stattack by Jeroen Vloothuis
# http://forcedattack.sourceforge.net/
#

import gobject
import gnomecanvas
import gcompris
import gcompris.utils
import gcompris.skin
import gcompris.bonus
import gcompris.anim
import gtk
import gtk.gdk
from gettext import gettext as _

import types
from  connect4p import rules
from  connect4p import human
from  connect4p import minmax
from  connect4p import board
# ----------------------------------------
#

class Gcompris_connect4:
  """Connect 4 stones"""


  def __init__(self, gcomprisBoard):
    print("Gcompris_connect4 __init__.")
    self.gcomprisBoard = gcomprisBoard

  def start(self):
    print "Gcompris_connect4_start."
    self.boardSize = 490.0
    self.nbColumns = 7
    self.nbLines = 6
    self.stoneSize = 70.0
    self.maxVictory = 3
    self.maxLevel = 4
    self.firstPlayer = False
    self.boardItem = None
    self.timerAnim = 0
    self.timerMachine = 0
    self.humanVictory = 0
    self.machineHasPlayed = True
    self.endAnimCallback = None
    self.gcomprisBoard.level=1
    self.gcomprisBoard.maxlevel=9
    self.gcomprisBoard.sublevel=1
    self.gcomprisBoard.number_of_sublevel=1
    gcompris.bar_set(gcompris.BAR_LEVEL)
    gcompris.bar_set_level(self.gcomprisBoard)

    # Create our rootitem. We put each canvas item in it so at the end we
    # only have to kill it. The canvas deletes all the items it contains automaticaly.
    self.rootitem = self.gcomprisBoard.canvas.root().add(
      gnomecanvas.CanvasGroup,
      x=0.0,
      y=0.0
      )

    pixmap = gcompris.utils.load_pixmap(gcompris.skin.image_to_skin("button_reload.png"))
    if(pixmap):
      gcompris.bar_set_repeat_icon(pixmap)
      gcompris.bar_set(gcompris.BAR_LEVEL|gcompris.BAR_REPEAT_ICON)
    else:
      gcompris.bar_set(gcompris.BAR_LEVEL|gcompris.BAR_REPEAT)

    selector = self.rootitem.add(
     gnomecanvas.CanvasPixbuf,
      pixbuf = gcompris.utils.load_pixmap("connect4/back.png"),
      x=0.0,
      y=0.0
      )
    selector.connect("event", self.columnItemEvent, 0)

    self.prof = self.rootitem.add(
     gnomecanvas.CanvasPixbuf,
      pixbuf = gcompris.utils.load_pixmap("connect4/tux-teacher.png"),
      x=10,
      y=350.0
      )
    self.prof.connect("event", self.profItemEvent, 0)
    self.prof.connect("event", gcompris.utils.item_event_focus)

    self.timericon = gcompris.anim.CanvasItem( gcompris.anim.Animation("connect4/sablier.txt"),
                                               self.rootitem )
    self.timericon.gnomecanvas.hide()

    self.newGame()

  def end(self):
    print "Gcompris_connect4 end."
    if self.timerAnim:
      gtk.timeout_remove(self.timerAnim)
    if self.timerMachine:
      gtk.timeout_remove(self.timerMachine)

    del self.timericon

    # Remove the root item removes all the others inside it
    self.rootitem.destroy()
    self.boardItem.destroy()


  def ok(self):
    print("Gcompris_connect4 ok.")

  def repeat(self):
    print("Gcompris_connect4 repeat.", self.humanVictory)
    if self.humanVictory >= self.maxVictory:
      if self.gcomprisBoard.level < self.maxLevel:
        self.set_level(self.gcomprisBoard.level+1)
      else:
        print "Level max is reached!"
        self.end()
        gcompris.end_board()
    else:
      self.newGame()

  def config(self):
    print("Gcompris_connect4 config.")


  def key_press(self, keyval, commit_str, preedit_str):
    print("Gcompris_connect4 key press. %i" % keyval)
    self.timericon.gnomecanvas.hide()
    return False

  def pause(self, pause):
    print("Gcompris_connect4 pause.")

  # Called by gcompris when the user click on the level icon
  def set_level(self, level):
    if level > self.maxLevel: level = 1
    self.gcomprisBoard.level=level
    self.gcomprisBoard.sublevel=1
    gcompris.bar_set_level(self.gcomprisBoard)
    self.player1.setDifficulty(level)
    self.player2.setDifficulty(level)
    self.humanVictory = 0
    self.newGame()

  # End of Initialisation
  # ---------------------

  def newGame(self):
    if self.boardItem != None:
      self.boardItem.destroy()
    self.boardItem = self.gcomprisBoard.canvas.root().add(
      gnomecanvas.CanvasGroup,
      x=(gcompris.BOARD_WIDTH-self.boardSize)/2.0,
      y=50.0
      )
    self.player1 = human.Human(self.gcomprisBoard.level)
    self.player2 = minmax.MinMax(self.gcomprisBoard.level, self.refreshScreen)
    self.board = board.Board()
    self.gamewon = False
    self.winLine = None
    try:
      del self.redLine
    except:
      pass
    self.firstPlayer = False
    self.prof.show()

  def columnItemEvent(self, widget, event, column):
    if event.type == gtk.gdk.BUTTON_PRESS:
      if event.button == 1 and self.gamewon == False and self.machineHasPlayed:
        column = int((event.x - (gcompris.BOARD_WIDTH-self.boardSize)/2.0) // self.stoneSize)
        #print "columnItemEvent", column
        if not (column < 0 or column > (self.nbColumns-1)):
          gcompris.bar_hide(True)
          if self.play(self.player1, 1, column):
            if self.gamewon == False:
              self.timericon.gnomecanvas.show()
              self.endAnimCallback = self.machinePlay
              self.machineHasPlayed = False

    return False

  def profItemEvent(self, widget, event, column):
    #if event.type == gtk.gdk.BUTTON_PRESS and self.firstPlayer == False:
    if event.type == gtk.gdk.BUTTON_PRESS:
      self.firstPlayer = True
      self.machinePlay()

  def machinePlay(self):
    print "ai starts"
    self.play(self.player2, 2, 0)
    print "ai ends"
    self.timericon.gnomecanvas.hide()
    self.prof.hide()
    self.endAnimCallback = self.machinePlayed

  def machinePlayed(self):
    self.machineHasPlayed = True
    gcompris.bar_hide(False)

  def refreshScreen(self):
    gtk.main_iteration(block=False)
    pass

  def play(self, player, numPlayer, column):
    move = player.doMove(self.board, numPlayer, column)

    if type(move) is types.IntType and rules.isMoveLegal(self.board, move):
#      self.firstPlayer = True
      self.board.move(move, numPlayer)
      self.drawBoard(self.board)
      self.winLine = rules.isWinner(self.board, numPlayer)

      if self.winLine:
        self.winner(numPlayer)
      elif rules.isBoardFull(self.board):
        self.winner(0)
      return True

    gcompris.bar_hide(False)
    return False

  def drawBoard(self, board):
    stone = self.board.state[self.board.last_move][-1]
    x = self.board.last_move
    y = len(self.board.state[self.board.last_move])-1
    file = "connect4/stone_%d.png" % stone

    self.stone = self.boardItem.add(
      gnomecanvas.CanvasPixbuf,
       pixbuf = gcompris.utils.load_pixmap(file),
       x=x*(self.boardSize/self.nbColumns),
       #y=(self.boardSize/self.nbColumns)*(self.nbLines-1-y)
       y=0
       )
    self.stone.connect("event", self.columnItemEvent, 0)
    self.countAnim = self.nbLines-y
    self.timerAnim = gtk.timeout_add(200, self.animTimer)

  def animTimer(self):
    self.countAnim -= 1
    if self.countAnim > 0:
      y= self.stone.get_property('y')
      self.stone.set_property('y', y + (self.boardSize/self.nbColumns))
      self.timerAnim = gtk.timeout_add(200, self.animTimer)
    else:
      if self.endAnimCallback:
        self.endAnimCallback()

  def winner(self, player):
    self.gamewon = True
    print 'The winner is:', player

    # It's a draw, no line to draw
    if player == 0:
      gcompris.bonus.display(gcompris.bonus.DRAW, gcompris.bonus.FLOWER)
      return

    # Display the winner line
    if ((self.firstPlayer and (player==2)) or
        ((not self.firstPlayer) and (player==1))):
      self.humanVictory += 1
    else:
      self.humanVictory = 0
    points = ( self.winLine[0][0]*(self.boardSize/self.nbColumns)+self.stoneSize/2,
               (self.boardSize/self.nbColumns)*(self.nbLines-1-self.winLine[0][1])+self.stoneSize/2,
               self.winLine[1][0]*(self.boardSize/self.nbColumns)+self.stoneSize/2,
               (self.boardSize/self.nbColumns)*(self.nbLines-1-self.winLine[1][1])+self.stoneSize/2
               )

    self.redLine = self.boardItem.add(
      gnomecanvas.CanvasLine,
       fill_color_rgba=0xFF0000FFL,
       points=points,
       width_pixels = 8
       )
    self.redLine.set_property("cap-style", gtk.gdk.CAP_ROUND)
    if player == 1:
      gcompris.bonus.display(gcompris.bonus.WIN, gcompris.bonus.FLOWER)
    elif player == 2:
      gcompris.bonus.display(gcompris.bonus.LOOSE, gcompris.bonus.FLOWER)