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authorKalpa Welivitigoda <callkalpa@gmail.com>2013-09-18 11:04:29 (GMT)
committer Kalpa Welivitigoda <callkalpa@gmail.com>2013-09-18 11:04:29 (GMT)
commit48a52b715fe0de444d5861979c781aa426055534 (patch)
tree36b1e962f222d679abceb3ba4b4960fa500bbec1
parent06ef02ff30dd669f03691c5b1524a3af90acb26b (diff)
image direcoty outside the content files
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-<body>
-<div class="document" id="about-this-manual">
-<h1 class="title">About this Manual</h1>
-<h2 class="subtitle" id="introduction">Introduction</h2>
-
-<p>The XO laptop is an educational tool designed to be put into the hands of every child. By using free and open source software and world-wide software development efforts, OLPC has championed XOs for delivery around the world in multiple languages.</p>
-<div class="figure">
-<img alt="images/About_This_Manual-Feet_and_smile_1_1.jpg" src="images/About_This_Manual-Feet_and_smile_1_1.jpg" />
-<p class="caption">In a classroom in Peru</p>
-</div>
-<p>The XO runs free and open software, Sugar, which allows anyone to run, copy, distribute, study, change and improve the software. Many people contributing to OLPC believe that these freedoms are critical to fulfilling OLPC's educational goals.</p>
-<p>When you open the XO, you will see the high-resolution, easy-to-read screen that works even in direct sunlight. You can also flip the XO into a book reader mode. The XO is designed to take outdoors and it even survives the rough-and-tumble daily lives that children lead.</p>
-<p>We hope you learn more about the XO laptop by reading these pages, so that you can learn more with the XO laptop.</p>
-<div class="figure">
-<img alt="images/About_This_Manual-Resized_500x375_Hiking02.jpg" src="images/About_This_Manual-Resized_500x375_Hiking02.jpg" />
-<p class="caption">On a hike in Thailand</p>
-</div>
-</div>
-</body>
-</html>
diff --git a/source/about.markdown b/source/about.markdown
deleted file mode 100644
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--- a/source/about.markdown
+++ /dev/null
@@ -1,35 +0,0 @@
-% About this Manual: Introduction
-%
-%
-
-The XO laptop is an educational tool designed to be put into the hands
-of every child. By using free and open source software and world-wide
-software development efforts, OLPC has championed XOs for delivery
-around the world in multiple languages.
-
-The XO runs free and open software, Sugar, which allows anyone to run,
-copy, distribute, study, change and improve the software. Many people
-contributing to OLPC believe that these freedoms are critical to
-fulfilling OLPC's educational goals.
-
-When you open the XO, you will see the high-resolution, easy-to-read
-screen that works even in direct sunlight. You can also flip the XO into
-a book reader mode. The XO is designed to take outdoors and it even
-survives the rough-and-tumble daily lives that children lead.
-
-We hope you learn more about the XO laptop by reading these pages, so
-that you can learn more with the XO laptop.
-
-:author:
-
-> © Anne Gentle 2008
->
-> adam hyde 2008
->
-> A Holt 2008
->
-> Rob Mason 2008
->
-> Sandy Culver 2008
->
-> Tom Boyle 2008
diff --git a/source/about_olpc.markdown b/source/about_olpc.markdown
deleted file mode 100644
index 83fa0cc..0000000
--- a/source/about_olpc.markdown
+++ /dev/null
@@ -1,34 +0,0 @@
-% About OLPC: About One Laptop per Child
-%
-%
-
-One Laptop per Child (OLPC) is a project started by Nicholas Negroponte
-at the Massachusetts Institute of Technology (MIT) with a core of MIT
-Media Lab personnel. The organization has grown to include passionate
-people creating software and hardware and sustainable community
-involvement to fulfill the educational mission of OLPC.
-
-The mission for OLPC is simple yet compelling: To create educational
-opportunities for the world's poorest children by providing each child
-with a rugged, low-cost, low-power, connected laptop with content and
-software designed for collaborative, joyful, and self-empowered
-learning.
-
-You can learn more about OLPC at [http://laptop.org](http://laptop.org)
-and [http://wiki.laptop.org](http://wiki.laptop.org) -- everyone is
-welcome to participate.
-
-![image](images/About_OLPC-resized_600x163_olpclogo.jpg )
-:author:
-
-> © Anne Gentle 2008
->
-> adam hyde 2008
->
-> A Holt 2008
->
-> Rob Mason 2008
->
-> Sandy Culver 2008
->
-> Tom Boyle 2008
diff --git a/source/about_sugar.markdown b/source/about_sugar.markdown
deleted file mode 100644
index 1b8ba5a..0000000
--- a/source/about_sugar.markdown
+++ /dev/null
@@ -1,160 +0,0 @@
-% About Sugar
-%
-%
-
-What is Sugar?
-==============
-
-*"We like to think that a child's play is unconstrained—but when
-children appear to feel joyous and free, this may merely hide from their
-minds their purposefulness; you can see this more clearly when you
-attempt to drag them away from their chosen tasks. For they are
-exploring their worlds to see what's there, making explanations of what
-those things are, and imagining what else could be; exploring,
-explaining and learning are among a child's most purposeful urges and
-goals. The playfulness of childhood is the most demanding teacher we
-have. Never again in those children's lives will anything drive them to
-work so hard." —Marvin Minsky, The Emotion Machine*
-
-Sugar is a learning platform that reinvents how computers are used for
-education. Collaboration, reflection, and discovery are integrated
-directly into the user interface. Sugar promotes "studio thinking [^1]"
-and "reflective practice [^2]". Through Sugar's clarity of design,
-children and teachers have the opportunity to use computers on their own
-terms. Students can reshape, reinvent, and reapply both software and
-content into powerful learning activities. Sugar's focus on sharing,
-criticism, and exploration is grounded in the culture of free and
-open-source software (FOSS).
-
-![sugar\_sharing](images/About_Sugar-Home_sharing.png) Sugar facilitates
-sharing and collaboration. Children can write documents, share books and
-pictures, or make music together with ease.
-
-![sugar\_ring](images/About_Sugar-Home_activities_old_ring.png) There
-are no files, folders, or applications. Children interact with
-Activities. Activities includes an application, data, and history of the
-interaction that can be used to resume and reflect on the child's work.
-
-![sugar\_backup](images/About_Sugar-Home_backup.png) Everything is saved
-automatically. It is our goal that you will never lose your work.
-Documents will eventually be synced with a network server, adding
-additional protection.
-
-![sugar\_journal](images/About_Sugar-Home_journal.png) A Journal is used
-for accessing data. The Journal is a diary of things that you make and
-actions you take. It is a place to reflect upon your work.
-
-![opensource](images/About_Sugar-Home_opensource.png) Sugar is free and
-open-source software. Sugar is licensed under the GNU GPL; updates will
-always respect the freedom of its users.
-
-Note to parents and teachers The Sugar Philosophy
-=================================================
-
-Information is about nouns. Learning is about verbs. The Sugar user
-interface differs from traditional user interfaces in that it is based
-on both cognitive and social constructivism. We believe that learners
-should engage in exploration and collaboration. The Sugar platform is
-based on three defining human principles. These are the pillars of user
-experience for learning:
-
-- Everyone is a teacher and a learner.
-- Humans are social beings.
-- Humans are expressive.
-
-Two principles define the Sugar platform:
-
-- You learn through doing, so if you want to learn more, you want to
- do more.
-- Love is a better master than duty—you want people to engage in
- things that are authentic to them, things that they love. Internal
- motivation almost always trumps external motivations.
-
-Three experiences characterize the Sugar platform:
-
-- Sharing: The Sugar interface always shows the presence of other
- learners. Collaboration is a first-order experience. Students and
- teachers dialog with each other, support each other, critique each
- other, and share ideas.
-- Reflecting: Sugar uses a "Journal" to record each learner's
- activity. The Journal serves as a place for reflection and
- assessment of progress.
-- Discovering: Sugar can accommodate a wide variety of users, with
- different levels of skill in terms of reading, language, and
- different levels of experience with computing. It is easy to
- approach, yet it doesn't put an upper bound on personal expression.
- One can peel away layers and go deeper and deeper, with no
- restrictions.
-
-Sugar is written in Python, an easy-to-learn interpreted language [^3].
-This allows the direct appropriation of ideas in whatever realm the
-learner is exploring; music, browsing, reading, writing, programming, or
-graphics. The student can go further. They are not going to hit a wall.
-They can, at every level, engage with and affect the very tools they are
-using for their personal expression.
-
-Throughout this manual we have added brief "Note to parents and
-teachers" sections which explains the philosophy behind the Sugar
-platform. We hope these sections help you guide your children and
-students through the learning process.
-
-Sugar Labs
-==========
-
-Sugar was designed for One Laptop per Child (OLPC), as part of an effort
-to provide an opportunity for a quality education to every children
-through the distribution of connected laptop computers, our most
-powerful tools for expression. Sugar is the user interface used on the
-OLPC XO laptop.
-
-Sugar Labs is a non-profit foundation whose mission is to produce,
-distribute, and support the use of the Sugar learning platform. Sugar
-Labs supports the community of educators and software developers who
-want to extend the platform and who have been creating Sugar Activities.
-Sugar is a community project. It is available under the open-source GNU
-General Public License (GPL) and free to anyone who wants to use or
-extend it.
-
-:author:
-
-> © Walter Bender 2006, 2008
->
-> adam hyde 2006, 2007, 2008
->
-> David Farning 2008
->
-> Emily Kaplan 2008
->
-> Janet Swisher 2008
->
-> Luke Faraone 2008
->
-> Rita Freudenberg 2008
->
-> Rob Mason 2008
-
-[^1]: Studio thinking is a term used to describe how visual arts
- teachers teach and what visual arts students learn. The term is
- detailed in Studio Thinking: The Real Benefits of Visual Arts
- Education. Studio thinking includes "studio structures":
- demonstrations, projects, and critiques; as well as "studio habits
- of mind": develop craft, engage and persist, envision, express,
- observe, reflect, stretch and explore, and understand.the art world.
- In the context of Sugar, studio thinking is applied not just to the
- arts, but to all disciplines.
-
-[^2]: Reflective practice is a concept introduced by Donald Schön in his
- book The Reflective Practitioner. Reflective practice involves
- students applying their own experiences to practice while being
- mentored by domain experts. In the context of Sugar, the expert
- could be a teacher, a parent, a community member, or a fellow
- student.
-
-[^3]: An interpreted language is a programming language whose
- instructions are interpreted "on the fly" (or compiled to a virtual
- machine code) as opposed to precompiled. The significant of
- interpreted languages to the Sugar platform include: platform
- independence, ease of debugging, ready access to source code, and
- small program size. Python is a general-purpose, high-level
- programming language. It emphasizes code readability and features a
- minimalist syntax and comprehensive standard library.
diff --git a/source/battery.markdown b/source/battery.markdown
deleted file mode 100644
index 3fea0a4..0000000
--- a/source/battery.markdown
+++ /dev/null
@@ -1,90 +0,0 @@
-% Charging the Battery
-%
-%
-
-Using battery power
-===================
-
-The XO needs its battery or to be plugged into a wall directly. The
-laptop will run from either source of power. When you get your battery
-it should come with some amount of charge. Use the following
-instructions to install your battery and charge your laptop.
-
-![image](images/resized_600x398_xobattery.jpg)
-This is the XO battery. The battery goes on the back of your XO.
-Installing the battery
-
-- Line up the four tabs on the new battery with the long edge furthest
- from the catches.
-- Drop the battery into place.
-
-![image](images/resized_200x162_3Battery.png)
-- Slide the left-hand side catch to the left, and press the battery gently into place.
- : Slide the right-hand side catch to the left, to lock the battery
- in place.
-
-![image](images/resized_200x162_4Battery.png)
-Charging the battery
-====================
-
-- Ensure that the battery is in the back of the XO's case.
-- Plug the power cord into your XO.
-- Plug the other end of the power cord into the nearest power source,
- such as the one connected to the school's generator or a 12 Volt car
- battery.
-
-Plugging in your XO
-===================
-
-You can use your XO while it is plugged in, when you are charging the
-battery or when you have a good source for power. For power sources, you
-can use the generator supplied by your school, the electrical grid, or
-another source of electricity. When to charge the battery
-
-The battery icon in the Frame fills with color, showing you the current
-charge, or amount of power in the battery. Move the pointer over the
-battery icon to see how full the battery is. While the battery charges,
-the battery light near the power button (shaped like a battery) should
-display yellow, turning to green when the battery is fully charged. A
-red light tells you that the battery is running very low and you should
-charge it soon.
-
-Troubleshooting
-===============
-
-If your battery charge gets extremely low during shipping, your XO may
-not start up. Plugging in external power may not charge the battery.
-
-The solution is to remove the battery, power up the laptop on external
-power and then insert the battery. Then it will charge and the charging
-light will be on.
-
-If you're the tinkering type, several more advanced battery
-troubleshooting tips are at:
-[http://wiki.laptop.org/go/XO\_Troubleshooting\_Battery](http://wiki.laptop.org/go/XO_Troubleshooting_Battery).
-
-Locating a battery for replacement
-==================================
-
-Refer to
-[http://wiki.laptop.org/go/Directory\_of\_repair\_centers](http://wiki.laptop.org/go/Directory_of_repair_centers)
-to get to the most recent directory of repair centers, and ask for a
-replacement battery for your XO.
-
-:author:
-
-> © Anne Gentle 2008
->
-> adam hyde 2008
->
-> Charles McCarthy 2008
->
-> A Holt 2008
->
-> Janet Swisher 2008
->
-> Sandy Culver 2008
->
-> Seth Woodworth 2008
->
-> Tom Boyle 2008
diff --git a/source/browse.markdown b/source/browse.markdown
deleted file mode 100644
index a32a22c..0000000
--- a/source/browse.markdown
+++ /dev/null
@@ -1,189 +0,0 @@
-% Browse
-%
-%
-
-About
-=====
-
-The Browse activity is your means to explore a wider source of
-information and content that can be found in what's called the World
-Wide Web (Internet or Web for short). Although there are some built-in
-information included on this activity (OLPC Library), to make the most
-of this activity you need an internet connection. Please see the chapter
-on "Neighborhood View and Connecting to the Internet".
-
-The first thing that you will see when you first click on the Browse
-icon from the Home View is what's called the Home page.
-
-Using Browse
-============
-
-**Toolbar**
-
-(Note: To see the name of the tool/button, you can put your mouse arrow
-on top of its picture)
-
-**Activity**
-
-**Browse Description Bar** - This will serve as the **Browse** activity
-description in the Journal. Change this to something distinctive
-especially when you have multiple window tabs opened that's related to
-one particular topic.
-
-**Privacy Tool** - Use this to change the privacy setting of the current
-Browse activity. The default is set to Private.
-
-**Text Finder and Edit Tool**
-
-**Undo** - The Browse activity remembers the last change that you've
-made on the page. Use this button to step back to the last change that
-you made.
-
-**Redo** - Use this button to go back to the current changes that you
-made after doing an "Undo".
-
-**Copy** - This is used to copy a text or passage from the current page
-you are viewing. To do this, you need to first highlight(left-click
-while dragging your mouse arrow)the text. You know you've highlighted a
-text when its background color turned grey. Then, press this tool to
-copy it to the clipboard. A small image on the left hand side of the
-frame will appear. This "holds" the text you just copied. You can now
-"paste" this text or just simply click and drag it to other activities.
-The copied text will disappear once the XO is restarted or shutdown.
-
-**Paste** - This tool is for pasting texts from other activities into
-the current page that you are viewing. You can only paste texts on areas
-of the page where pasting is allowed. It will remember this text until
-the XO is restarted or shutdown.
-
-**Text Search Bar** -This tool is great to use when you need to quickly
-find a text on a current page you're viewing. Press the enter key to go
-down the page. The text that you are looking for would be highlighted in
-green. Press the little "x" symbol on the right of the bar to erase the
-text.
-
-**Text Search Navigation Arrows** - While you can press the Enter key to
-search down the page, these arrows are useful to search the page. Use
-the left arrow to go back up the page and the right arrow to go down the
-page.
-
-**View Tool**
-
-**Zoom Out** - When you want to see more of the page, use this tool to
-make it smaller.
-
-**Zoom In** - When you want to see things better, use this tool to make
-the page bigger.
-
-**Full Screen** - You can press this to see the entire page without the
-toolbar.
-
-**Tray Toggle button** - This tool only works when you have things on
-the tray (the space on the bottom of the Browse page) like pages that
-you have bookmarked (Please see bookmark description). Use this tool to
-make the tray visible or invisible. Browse remembers your bookmarked
-pages even when the tray is not visible. Just simply make it visible
-again to see those bookmarks.
-
-**Home Icon**
-
-Clicking this takes you back to the Home Page. Useful when you're lost
-and need a starting point.
-
-**Address Bar**
-
-Each page on the internet has its own address. The address bar shows you
-the current web address of the page you are viewing. If you know the web
-address of a page, you can type it on this bar and press the enter key
-to navigate to that page.
-
-**Bookmark**
-
-Sometimes it is useful to remember the pages that you visited. Clicking
-this icon will save the web address of the current page you are viewing.
-A small thumbnail image of this page will appear on the bottom(tray).
-Bookmarks are saved only on the current Browse activity. They will not
-show up when you open a new Browse activity.
-
-**Stop Activity Tool** Closes the current Browse activity. This will
-open up a Journal page that prompts you to name the activity and add
-descriptions.
-
-**OLPC Library**
-
-The Browse activity has built in books, information and pages that you
-can access even without a connection to the internet. Click on any of
-the texts to see what you can find. Have fun exploring!
-
-Copying Images From The Web
-
-To copy an image, point your mouse arrow on the picture and right-click
-on it (press the button on the bottom of your track pad that has a
-circle on it). A box similar to the picture shown above will appear with
-information on the source or web address of the picture along with the
-file name of the picture. There are two ways to copy an image:
-
-**Keep Image** - this will put a copy of the image to the Journal.
-
-**Copy Image** - this will place a copy of the image to the clipboard,
-which you can then drag and drop to another activity. This copy is
-temporary and will disappear from the clipboard when you shutdown the
-XO. So if you need to save the image, it is best to do a "Keep Image"
-instead.
-
-Learning with Browse
-====================
-
-Browse gives access to the internet which is a powerful information and
-communication tool and allows students to participate in the global
-community and experience. There are so many things on the web that you
-can use and incorporate in your classroom, but one of the many great
-ways to start is to help students make sense of where they are in
-relation to this global context. How far are they from the earthquake's
-epicenter that rocked Japan? Where is their country's capital? How big
-is their country compared to others? Where are the historical places in
-their country and the world that shaped human history and culture? One
-of the many great tools on the web that can be readily and freely
-accessed is Google maps (type this on the address bar):
-[http://maps.google.com](http://maps.google.com)/
-
-If you live in an area that is adequately mapped by Google Maps, you can
-ask students to use the "Get directions" tool on the page to see how
-they can go from one place to another. The directions tool can also
-teach students a sense of distance by showing how far two places are
-from each other. Example, how far do they travel every day for school
-(Given that sense of distance, how far and how long will it take to get
-to the nearest city or town)?
-
-Extending Browse
-================
-
-There's a built in Google search bar on the home page of Browse that you
-can direct students to aid in their research. Help them narrow or expand
-their search texts to come up with better search results.
-
-To allow students to be active participants in the global community,
-communication tools can be freely and readily accessed via Browse: from
-creating free e-mail accounts to tools that allow people to create their
-own internet sites and pages.
-
-But like with any type of exploration, you have to start with caution.
-Not all information on the internet is good. Start with educating kids
-to safely use and explore the internet. You can check out sites like:
-[http://www.wiredkids.org/kids/index.html](http://www.wiredkids.org/kids/index.html)
-for more information.
-
-Where to report problems
-========================
-
-In [http://bugs.sugarlabs.org](http://bugs.sugarlabs.org), component
-Browse.
-
-Credits
-=======
-
-Browse was developed and maintained by: Lucian, Sascha Silbe, erikos,
-manuq
-
-Browse can be downloaded from the [Sugar Labs Activities
-repository](http://activities.sugarlabs.org/).
diff --git a/source/calculate.markdown b/source/calculate.markdown
deleted file mode 100644
index d4ab494..0000000
--- a/source/calculate.markdown
+++ /dev/null
@@ -1,62 +0,0 @@
-% Calculate
-%
-%
-
-About
-=====
-
-Using Calculate
-===============
-
-For those who have used a scientific calculator, most of the functions
-of Calculate will be quite familiar.
-
-The Toolbars are
-
-- Activity, Calculate icon: Name session, collaborate
-
-- Edit, scissors icon: Copy, Paste
-
-- Functions, {x}: Square, square root, reciprocal, exponential, power,
- logarithm, factorial
-
-- Trigonometry, triangle icon: sin, cos, tan, sin-1, cos-1, tan-1,
- sinh, cosh, tanh
-
-- Boolean, Venn diagram icon: and, or, =, !=
-
-- Constants, Greek letters icon: pi, e, gamma, phi
-
-- Plot: Hover menu offers Help
-
-- Degrees/Radian angle measure
-
-- Scientific/Engineering notation
-
-- Number of digits to show: 6, 9, 12, 15
-
-- Base: Decimal, binary, octal, hex
-
-- Exit
-
-Getting help
-============
-
-To see a help option for plot enters the command
-
-`help(plot)`
-
-on the text entry line.
-
-The general help function is
-
-`help()`
-
-The list of help topics is available with the command
-
-`help(index)`
-
-including topics not supported on the menus. Help is not provided for
-the constants pi, e, gamma (Euler-Mascheroni Constant, and phi (Golden
-Ratio), but these can be looked up on the Internet. Clicking their icons
-inserts their numeric values.
diff --git a/source/chat.markdown b/source/chat.markdown
deleted file mode 100644
index 5dad6c8..0000000
--- a/source/chat.markdown
+++ /dev/null
@@ -1,272 +0,0 @@
-% Chat
-%
-%
-
-About
-=====
-
-The Chat Activity is used to exchange messages with your friends or
-classmates. You can chat about a topic you are studying or you can share
-something private that happened in your life. You need at least two
-active XOs to chat - your own and the one that your friend uses.
-
-Using Chat
-==========
-
-Starting Chat
--------------
-
-Chat creats text conversation with others XO users. Chat is a shared
-activity, with one or many other "Friends" in your "Neighborhood", or
-those connected to your olpc mesh network.
-
-The Chat Activity icon is a speech bubble. To add the Chat Activity to
-your home view, click the star on the left side of the icon. Now click
-on the Chat icon to start.
-
-Sharing Chat
-------------
-
-You can either share Chat publicly or keep it private and invite
-specific people to join.
-
-In the Chat toolbar, there is a circle icon with a dot. Click on this
-icon and select the neighborhood or public sharing.
-
-When you have selected the Neighborhood View, find a friend to invite
-and hold the pointer on their icon until the "Invite to" popup appears.
-Now a Chat icon appears in the menu and the friend gets an invitation to
-Chat in their frame. Your Chat icon also appears in their Neighborhood
-view.
-
-You can invite as many other XOs to your Chat as you like, creating a
-private group discussion. Anyone else who joins can invite others.
-
-Join a Chat
-===========
-
-You can join a Sugar Chat that has already been started.
-
-Two or more XO computers from One Laptop Per Child can speak to each
-other directly without an Internet connection. This is a direct
-connection. You can also chat with people on the Internet who use Sugar.
-This section describes joining a chat between two or more XO computers
-from One Laptop Per Child.
-
-First, look at the Neighborhood View to see if there is an existing Chat
-you want to join.
-
-**CHAT SAFELY**: Only chat with someone you know. If a someone invites
-you to chat, don't chat with them unless you know them.
-
-If you see a XO icon with a little speech bubble icon next to it, that
-person is in a shared Chat. Several people may be around the Chat icon,
-showing a group Chat.
-
-Click the little speech icon, and select the Join option.
-
-Then the Chat Activity starts, connected to the shared Chat. You see the
-other people in the Chat, on the Frame.
-
-Chatting
---------
-
-Once you are in the Chat Activity, you can begin typing to send a
-message and chat with the other person. After you type a message you can
-press the enter key to send it.
-
-To enter messages type them in the box at the bottom of the Chat
-Activity. Always press enter at the end of the message. Once you press
-enter your message appears on your friend's computer.
-
-Accept an invitation to chat
-----------------------------
-
-You may be invited to chat. An invitation appears as a little speech
-icon in the upper-left of the screen in every view. (The invitation also
-appears on the Frame.) The colors of the icon match the colors of the
-friend who sent the invitation.
-
-You accept the invitation by hovering over the icon and selecting Join.
-You decline the invitation by selecting Decline.
-
-Things to Do with Chat
-======================
-
-Chat is a great for sending messages back and forth with a friend,
-socializing, and working together on projects.
-
-Remember that being polite on a computer is just as important as being
-polite when you're speaking with someone.
-
-- Be polite. Try not to interrupt.
-- Read through what people are saying before you say something.
-- Don't type in ALL CAPITAL LETTERS. This style is considered rude as
- it is like shouting at someone.
-- If you do not speak the same language as another person it may be
- difficult to communicate with Chat. Be patient. If you have an
- Internet connection, you can try going to www.google.com/translate
- and type in a phrase that you want to say in another language so you
- can be friendly online.
-
-**Fun**
-
-- It can be fun to make words shorter when typing in a Chat Activity
- because it is faster, like texting (sending messages) on a mobile
- phone. For example instead of typing in "how are you?", you can type
- in "how r u?"
-
-> The following are some ways you might like to try using Chat:
-
-- Arrange a time to meet friends to play.
-- Organize a community gathering.
-- Bring friends together to talk about doing a group project.
-- Brainstorm ideas (either "fast and furious" or by taking turns).
-- Ask your teacher questions about your homework.
-- Use Chat and write a story with friends online using the Write
- Activity.
-- Use Chat to practice writing in a foreign language (see if you can
- find a native speaker to chat with).
-- Organize other Sugar or XO users to meet and learn from each other.
-- Use Chat to communicate with a grandparent or other family member.
-- Interview an expert using the Chat Activity as if they were in the
- classroom, especially an expert who wouldn’t otherwise be able to
- visit.
-- Take group discussion notes.
-- Play a word-association game such as typing the first word that
- comes to mind when your friend types red.
-- Play a role-playing game (for example, have a friend pretend to be a
- character from a book you are reading, and chat with the
- role-playing friend).
-
-Use emoticons in Chat
----------------------
-
-There are ways to tell friends how you feel just by using letters - they
-can let someone know if you are happy, sad, or having fun. When you make
-letters look like a face, they are called emoticons.
-
-Some are written so that you read them sideways.
-
-This is a happy face:
-
-:)
-
-This is a sad face:
-
-:(
-
-This is a wink:
-
-;)
-
-See if you can find the keys on the keyboard to make the faces
-
-The two dots are the colon key : and the semicolon key ;
-
-The mouth are the parentheses keys ()
-
-You can also make faces that go across:
-
-Happy
-
-(\^\_\^)
-
-Sad
-
-(\<\_\>)
-
-Winking (\^\_\~)
-
-What other emoticons can you create with text in the Chat Activity?
-
-Can you draw pictures using only the text symbols on your keyboard? This
-combination of a symbol and a number looks like a sideways heart \<3. "I
-\<3 my XO" means, "I love my XO."
-
-Make Friends
-------------
-
-When you are in the Neighborhood View, if you move the pointer over
-someone, you can see their name, and click Make Friends. When you Make
-Friends, your new friend appears in your Group View list.
-
-The Group View list helps you keep a list of your friends online who you
-like chatting with.
-
-Read a past log of conversations
---------------------------------
-
-If you open the Journal Activity to open the Chat in the detail view,
-you can choose to open the Chat Activity with the Write Activity instead
-of the Chat Activity window.
-
-Notes for parents and teachers
-------------------------------
-
-Chat presents a great opportunity engage children in reading and
-writing. The natural inclination for children to socialize and express
-themselves can be channeled in some of the exercises outlined above.
-(Some children who are by their nature shy and reserved, are more
-confident speaking up in a chat room.) Chat can be motivating and is an
-authentic use of language skills, however, preparation and supervision
-are recommended.
-
-Prepare your children and students:
-
-- Remind them never to chat with someone they don't know.
-- Remind them to be courteous and never to use language they wouldn't
- be comfortable with in their oral communication (for example, it's
- OK to disagree, but not to be disagreeable).
-
-Prepare your chat session:
-
-- Some teachers prepare questions in advance. They can paste these
- questions into the Chat session from the Clipboard or Write
- Activity—this helps them stay on task and keeps the pace of the
- session lively.
-
-- Limit the number of students participating in the Chat session; more
- that 10–12 participants makes a session chaotic.
-- Ask your students to prepare by posing questions in advance.
-- As in any classroom discussion, keep the conversation focused on
- just one or two topics.
-- IT IS SOMETIME USEFUL TO USE ALL-CAPS TO GET EVERYONE'S ATTENTION.
-
-Advanced features
-=================
-
-Computers not running Sugar can initiate chat connections to a Sugar
-user by running a Jabber (XMPP) client, either with both computers
-registered on the same Jabber server or by running a link local XMPP
-account such as Empathy with salut or Pidgin with Bonjour.
-
-Here's an example of a buddy list on another non-Sugar computer.
-
-When you initiating the chat on a non-Sugar computer using a Jabber
-client, an invitation appears on the Sugar computer and the Sugar user
-can chat with you as usual except that the colors of the non-Sugar
-participant's response lines are gray as shown below.
-
-Here's what the non-Sugar computer sees on their Jabber client.
-
-And here's the response as seen on the Sugar computer.
-
-CHAT SAFELY: Remember, only chat with someone you know. If someone
-invites you to chat, don't chat with them unless you know them. It's
-perfectly okay to refuse a chat request.
-
-Note to parents and teachers
-----------------------------
-
-You can use this feature to chat with Sugar-enabled computers from
-non-Sugar-enabled computers; hence you can chat with your child or class
-from a conventional desktop or laptop computer.
-
-:author:
-
-> © Walter Bender 2008
->
-> Anne Gentle 2008
->
-> Sandra Thaxter 2012
diff --git a/source/collaborating.markdown b/source/collaborating.markdown
deleted file mode 100644
index 080d9e5..0000000
--- a/source/collaborating.markdown
+++ /dev/null
@@ -1,50 +0,0 @@
-% Collaborating
-%
-%
-
-About Collaborating
-===================
-
-Talk, share and work together with your friends and peers using
-collaboration.
-
-One of the most important features of Sugar is the ability for you to
-collaborate (chat!) and share a project that you are working on with
-others. This can take the form of multiple cursors in a document,
-multiple musical instruments, two players in a game, multiple uses in
-chat (as above), and so on.
-
-If you want to share with one of your friends, inside the Activity that
-you want share, click on the "Home" icon that says "Private" then click
-on the "Neighborhood" icon, like below.
-
-This will make it available to all other persons connected to your same
-Ad-hock network. An icon of the Activity you are sharing will appear in
-the Neighborhood view inviting others to join. To join, all they will
-need to do is hover over the icon of the Activity you are sharing and
-click join. (This is also how you join the work of others when they
-share with you).
-
-Where to get Collaborating
-==========================
-
-Collaborating is a built-in function in the following Activities
-provided in the current Sugar distribution:
-
-- Browse
-- Calculate
-- Chat
-- Distance
-- Etoys
-- Image Viewer (not marked Favorite)
-- Implode
-- Maze
-- Memorize
-- Pippy
-- Read
-- Record
-- Speak
-- TamTamMini
-- TamTamJam
-- Turtle Art
-- Write
diff --git a/source/about.rst b/source/content/about.rst
index 51b4548..898bf67 100644
--- a/source/about.rst
+++ b/source/content/about.rst
@@ -7,7 +7,7 @@ Introduction
The XO laptop is an educational tool designed to be put into the hands of every child. By using free and open source software and world-wide software development efforts. The OLPC project has been delivering XOs around the world, translated into multiple languages.
-.. figure:: images/About_This_Manual-Feet_and_smile_1_1.jpg
+.. figure:: ../images/About_This_Manual-Feet_and_smile_1_1.jpg
In a classroom in Peru
@@ -18,6 +18,6 @@ When you open the XO, you will see the high-resolution, easy-to-read screen that
We hope you learn more about the XO laptop by reading these pages, so that you can learn more with the XO laptop.
-.. figure:: images/About_This_Manual-Resized_500x375_Hiking02.jpg
+.. figure:: ../images/About_This_Manual-Resized_500x375_Hiking02.jpg
On a hike in Thailand
diff --git a/source/about_olpc.rst b/source/content/about_olpc.rst
index fc729e4..78c45d2 100644
--- a/source/about_olpc.rst
+++ b/source/content/about_olpc.rst
@@ -11,4 +11,4 @@ The mission for OLPC is simple yet compelling: To create educational opportuniti
You can learn more about OLPC at http://laptop.org and http://wiki.laptop.org -- everyone is welcome to participate.
-.. image:: images/About_OLPC-resized_600x163_olpclogo.jpg
+.. image:: ../images/About_OLPC-resized_600x163_olpclogo.jpg
diff --git a/source/about_sugar.rst b/source/content/about_sugar.rst
index f8cd508..9268fd0 100644
--- a/source/about_sugar.rst
+++ b/source/content/about_sugar.rst
@@ -11,23 +11,23 @@ Sugar is a learning platform that reinvents how computers are used for education
|sugar_sharing| Sugar facilitates sharing and collaboration. Children can write documents, share books and pictures, or make music together with ease.
-.. |sugar_sharing| image:: images/About_Sugar-Home_sharing.png
+.. |sugar_sharing| image:: ../images/About_Sugar-Home_sharing.png
|sugar_ring| There are no files, folders, or applications. Children interact with Activities. Activities includes an application, data, and history of the interaction that can be used to resume and reflect on the child's work.
-.. |sugar_ring| image:: images/About_Sugar-Home_activities_old_ring.png
+.. |sugar_ring| image:: ../images/About_Sugar-Home_activities_old_ring.png
|sugar_backup| Everything is saved automatically. It is our goal that you will never lose your work. Documents will eventually be synced with a network server, adding additional protection.
-.. |sugar_backup| image:: images/About_Sugar-Home_backup.png
+.. |sugar_backup| image:: ../images/About_Sugar-Home_backup.png
|sugar_journal| A Journal is used for accessing data. The Journal is a diary of things that you make and actions you take. It is a place to reflect upon your work.
-.. |sugar_journal| image:: images/About_Sugar-Home_journal.png
+.. |sugar_journal| image:: ../images/About_Sugar-Home_journal.png
|opensource| Sugar is free and open-source software. Sugar is licensed under the GNU GPL; updates will always respect the freedom of its users.
-.. |opensource| image:: images/About_Sugar-Home_opensource.png
+.. |opensource| image:: ../images/About_Sugar-Home_opensource.png
Note to parents and teachers The Sugar Philosophy
-------------------------------------------------
diff --git a/source/battery.rst b/source/content/battery.rst
index 31ef592..2dde838 100644
--- a/source/battery.rst
+++ b/source/content/battery.rst
@@ -7,7 +7,7 @@ Using battery power
The XO needs its battery or to be plugged into a wall directly. The laptop will run from either source of power. When you get your battery it should come with some amount of charge. Use the following instructions to install your battery and charge your laptop.
-.. image:: images/resized_600x398_xobattery.jpg
+.. image:: ../images/resized_600x398_xobattery.jpg
This is the XO battery. The battery goes on the back of your XO.
@@ -17,12 +17,12 @@ Installing the battery
- Line up the four tabs on the new battery with the long edge furthest from the catches.
- Drop the battery into place.
-.. image:: images/resized_200x162_3Battery.png
+.. image:: ../images/resized_200x162_3Battery.png
- Slide the left-hand side catch to the left, and press the battery gently into place.
- Slide the right-hand side catch to the left, to lock the battery in place.
-.. image:: images/resized_200x162_4Battery.png
+.. image:: ../images/resized_200x162_4Battery.png
Charging the battery
--------------------
diff --git a/source/browse.rst b/source/content/browse.rst
index a565763..14f601b 100644
--- a/source/browse.rst
+++ b/source/content/browse.rst
@@ -5,20 +5,20 @@ Browse
About
-----
-.. image :: images/55px-Activity-web.svg.png
+.. image :: ../images/55px-Activity-web.svg.png
The Browse activity is your means to explore a wider source of information and content that can be found in what's called the World Wide Web (Internet or Web for short). Although there are some built-in information included on this activity (OLPC Library), to make the most of this activity you need an internet connection. Please see the chapter on "Neighborhood View and Connecting to the Internet".
The first thing that you will see when you first click on the Browse icon from the Home View is what's called the Home page.
-.. image :: images/Browse_-_home.png
+.. image :: ../images/Browse_-_home.png
Using Browse
------------
**Toolbar**
-.. image :: images/Browse_-_toolbar.png
+.. image :: ../images/Browse_-_toolbar.png
1. Activity Tool
2. Text/Edit Tool
@@ -35,7 +35,7 @@ Using Browse
**Activity**
-.. image :: images/Browse_-_activityandprivacytool.png
+.. image :: ../images/Browse_-_activityandprivacytool.png
**Browse Journal Entry Name** - This will serve as the name of the Journal entry. Change this to something distinctive especially when you have multiple window tabs opened that's related to one particular topic.
@@ -46,7 +46,7 @@ Using Browse
**Text Finder and Edit Tool**
-.. image :: images/Browse_text_and_edit_tool.png
+.. image :: ../images/Browse_text_and_edit_tool.png
**Undo** - The Browse activity remembers the last change that you've made on the page. Use this button to step back to the last change that you made.
@@ -62,7 +62,7 @@ Using Browse
**View Tool**
-.. image :: images/Browse_-_view_tool.png
+.. image :: ../images/Browse_-_view_tool.png
**Zoom Out** - When you want to see more of the page, use this tool to make it smaller.
@@ -93,7 +93,7 @@ The Browse activity has built in books, information and pages that you can acces
Copying Images From The Web
-.. image :: images/Browse_-_copying_images.png
+.. image :: ../images/Browse_-_copying_images.png
.. note ::
@@ -110,7 +110,7 @@ Learning with Browse
Browse gives access to the internet which is a powerful information and communication tool and allows students to participate in the global community and experience. There are so many things on the web that you can use and incorporate in your classroom, but one of the many great ways to start is to help students make sense of where they are in relation to this global context. How far are they from the earthquake's epicenter that rocked Japan? Where is their country's capital? How big is their country compared to others? Where are the historical places in their country and the world that shaped human history and culture? One of the many great tools on the web that can be readily and freely accessed is Google maps (type this on the address bar): http://maps.google.com/
-.. image :: images/Browse_-_Google_Map.png
+.. image :: ../images/Browse_-_Google_Map.png
If you live in an area that is adequately mapped by Google Maps, you can ask students to use the "Get directions" tool on the page to see how they can go from one place to another. The directions tool can also teach students a sense of distance by showing how far two places are from each other. Example, how far do they travel every day for school (Given that sense of distance, how far and how long will it take to get to the nearest city or town)?
diff --git a/source/calculate.rst b/source/content/calculate.rst
index 542e010..09d7ba2 100644
--- a/source/calculate.rst
+++ b/source/content/calculate.rst
@@ -5,7 +5,7 @@ Calculate
About
-----
-.. image :: images/Activity-Calculate.png
+.. image :: ../images/Activity-Calculate.png
Using Calculate
---------------
diff --git a/source/chat.rst b/source/content/chat.rst
index 947c1a0..6ba1753 100644
--- a/source/chat.rst
+++ b/source/content/chat.rst
@@ -7,7 +7,7 @@ About
The Chat Activity is used to exchange messages with your friends or classmates. You can chat about a topic you are studying or you can share something private that happened in your life. You need at least two active XOs to chat - your own and the one that your friend uses.
-.. image :: images/chat_index.png
+.. image :: ../images/chat_index.png
Using Chat
----------
@@ -19,7 +19,7 @@ Chat creates text conversation with others XO users. Chat is a shared activity,
The Chat Activity icon is a speech bubble. To add the Chat Activity to your home view, click the star on the left side of the icon. Now click on the Chat icon to start.
-.. image :: images/chat_icon.png
+.. image :: ../images/chat_icon.png
Sharing Chat
::::::::::::
@@ -28,7 +28,7 @@ You can either share Chat publicly or keep it private and invite specific people
In the Chat toolbar, there is a circle icon with a dot. Click on this icon and select the neighborhood or public sharing.
-.. image :: images/chat_share.png
+.. image :: ../images/chat_share.png
When you have selected the Neighborhood View, find a friend to invite and hold the pointer on their icon until the "Invite to" popup appears. Now a Chat icon appears in the menu and the friend gets an invitation to Chat in their frame. Your Chat icon also appears in their Neighborhood view.
@@ -45,11 +45,11 @@ First, look at the Neighborhood View to see if there is an existing Chat you wan
**CHAT SAFELY**: Only chat with someone you know. If a someone invites you to chat, don't chat with them unless you know them.
-.. image :: images/Sugar-share-chat_invite_5-en.png
+.. image :: ../images/Sugar-share-chat_invite_5-en.png
If you see a XO icon with a little speech bubble icon next to it, that person is in a shared Chat. Several people may be around the Chat icon, showing a group Chat.
-.. image :: images/Chat-JoinChat-join_chat_chat_available-en.png
+.. image :: ../images/Chat-JoinChat-join_chat_chat_available-en.png
Click the little speech icon, and select the Join option.
@@ -60,7 +60,7 @@ Chatting
Once you are in the Chat Activity, you can begin typing to send a message and chat with the other person. After you type a message you can press the enter key to send it.
-.. image :: images/chatting.png
+.. image :: ../images/chatting.png
To enter messages type them in the box at the bottom of the Chat Activity. Always press enter at the end of the message. Once you press enter your message appears on your friend's computer.
@@ -70,11 +70,11 @@ Accept an invitation to chat
You may be invited to chat. An invitation appears as a little speech icon in the upper-left of the screen in every view. (The invitation also appears on the Frame.) The colors of the icon match the colors of the friend who sent the invitation.
-.. image :: images/Sugar-share-chat_invitation_1-en.png
+.. image :: ../images/Sugar-share-chat_invitation_1-en.png
You accept the invitation by hovering over the icon and selecting Join. You decline the invitation by selecting Decline.
-.. image :: images/Sugar-share-join_chat-en.png
+.. image :: ../images/Sugar-share-join_chat-en.png
Things to Do with Chat
@@ -188,19 +188,19 @@ Computers not running Sugar can initiate chat connections to a Sugar user by run
Here's an example of a buddy list on another non-Sugar computer.
-.. image :: images/Sugar-share-chat2-en.png
+.. image :: ../images/Sugar-share-chat2-en.png
When you initiating the chat on a non-Sugar computer using a Jabber client, an invitation appears on the Sugar computer and the Sugar user can chat with you as usual except that the colors of the non-Sugar participant's response lines are gray as shown below.
-.. image :: images/Sugar-share-chat_3-en.png
+.. image :: ../images/Sugar-share-chat_3-en.png
Here's what the non-Sugar computer sees on their Jabber client.
-.. image :: images/Sugar-share-chat_marvin-en.png
+.. image :: ../images/Sugar-share-chat_marvin-en.png
And here's the response as seen on the Sugar computer.
-.. image :: images/Sugar-share-chat_4-en.png
+.. image :: ../images/Sugar-share-chat_4-en.png
CHAT SAFELY: Remember, only chat with someone you know. If someone invites you to chat, don't chat with them unless you know them. It's perfectly okay to refuse a chat request.
diff --git a/source/collaborating.rst b/source/content/collaborating.rst
index 9b1fa00..f56336d 100644
--- a/source/collaborating.rst
+++ b/source/content/collaborating.rst
@@ -7,19 +7,19 @@ About Collaborating
Talk, share and work together with your friends and peers using collaboration.
-.. image :: images/800px-Screenshot_of_Chat_Activity_.png
+.. image :: ../images/800px-Screenshot_of_Chat_Activity_.png
One of the most important features of Sugar is the ability for you to collaborate (chat!) and share a project that you are working on with others. This can take the form of multiple cursors in a document, multiple musical instruments, two players in a game, multiple uses in chat (as above), and so on.
If you want to share with one of your friends, inside the Activity that you want share, click on the "Home" icon that says "Private" then click on the "Neighborhood" icon, like below.
-.. image :: images/400px-Screenshot_of_Distance_Activity_.png
+.. image :: ../images/400px-Screenshot_of_Distance_Activity_.png
-.. image :: images/200px-Screenshot_of_Distance_Activity_1_neighborhood.png
+.. image :: ../images/200px-Screenshot_of_Distance_Activity_1_neighborhood.png
This will make it available to all other persons connected to your same Ad-hock network. An icon of the Activity you are sharing will appear in the Neighborhood view inviting others to join. To join, all they will need to do is hover over the icon of the Activity you are sharing and click join. (This is also how you join the work of others when they share with you).
-.. image :: images/800px-Shared_Activity.png
+.. image :: ../images/800px-Shared_Activity.png
Where to get Collaborating
--------------------------
diff --git a/source/credits_copyright.rst b/source/content/credits_copyright.rst
index c970439..c970439 100644
--- a/source/credits_copyright.rst
+++ b/source/content/credits_copyright.rst
diff --git a/source/exiting_activities.rst b/source/content/exiting_activities.rst
index 3ab97e7..35830c7 100644
--- a/source/exiting_activities.rst
+++ b/source/content/exiting_activities.rst
@@ -4,7 +4,7 @@ Exiting Activities
To Exit an Activity, use the touchpad or a mouse to move the cursor to the close box on the right corner of the Frame and click. Try to have no more than three Activities open at once.
-.. image :: images/CLOSEBUTTON.jpg
+.. image :: ../images/CLOSEBUTTON.jpg
To quit an Activity using a keyboard shortcut, press and hold the **ctrl** key, and then press the **q** key.
@@ -15,7 +15,7 @@ There are some "Activities", such as Scratch, that are closed from the "File" me
In Scratch, for example, you must go to "File" then "Save As" then give your project a name next to "New Filename" then click "OK".
-.. image :: images/500px-Screenshot_of_ScratchXO.image_.png
+.. image :: ../images/500px-Screenshot_of_ScratchXO.image_.png
Etoys
-----
diff --git a/source/fototoon.rst b/source/content/fototoon.rst
index 56caaf8..5108b2f 100644
--- a/source/fototoon.rst
+++ b/source/content/fototoon.rst
@@ -2,7 +2,7 @@
FotoToon
========
-.. image :: images/BetterFTIcon.png
+.. image :: ../images/BetterFTIcon.png
About
-----
@@ -19,7 +19,7 @@ Using FotoToon
The Main FotoToon Toolbar
:::::::::::::::::::::::::
-.. image :: images/FotoToon_0Toolbar.png
+.. image :: ../images/FotoToon_0Toolbar.png
The FotoToon Toolbar has 9 icons including 3 with pulldown menus. The main FotoToon toolbar allows you to access many features of the Activity. Here is a description of what each of the icons will allow you to do:
@@ -38,7 +38,7 @@ The FotoToon Toolbar has 9 icons including 3 with pulldown menus. The main FotoT
The Export Pulldown
:::::::::::::::::::
-.. image :: images/FotoToon_1Toolbar.png
+.. image :: ../images/FotoToon_1Toolbar.png
1a- This little panel allows you to name your project before you export it as an image. If you do nothing, it will appear in the Journal as, "FotoToon as image." If you give it a name, such as "My Project-1" before exporting it will appear in the Journal as "My Project-1 as image". This will make it easier to find later in the Journal. Just erase the FotoToon label and replace it with the title you want to use. If you forget to name it when saving, you can always go to the Journal and select and rename it.
@@ -53,7 +53,7 @@ The Export Pulldown
The View Pulldown
:::::::::::::::::
-.. image :: images/FotoToon_2Toolbar.png
+.. image :: ../images/FotoToon_2Toolbar.png
2a- Click this to view your project in slideshow mode. It will allow you to view your project slide by slide. In the slideshow, click on the arrows by the sides to navigate forward and backword in your slides. Click on the **slidshow** icon again to return to edit mode.
@@ -62,7 +62,7 @@ The View Pulldown
Add a globe menu
::::::::::::::::::::
-.. image :: images/FotoToon_3Toolbar.png
+.. image :: ../images/FotoToon_3Toolbar.png
3a- You can use this to present an expression of exclamation.
@@ -77,7 +77,7 @@ Add a globe menu
Choose a movement line menu
:::::::::::::::::::::::::::
-.. image :: images/FotoToon_4Toolbar.png
+.. image :: ../images/FotoToon_4Toolbar.png
4a- You can use this to add a highlight to your project.
@@ -90,7 +90,7 @@ Choose a movement line menu
The Text Pulldown
:::::::::::::::::
-.. image :: images/FotoToon_5Toolbar.png
+.. image :: ../images/FotoToon_5Toolbar.png
The Text Pulldown menu allows you to control the appearance of the text you add to your project. Generally, they apply to everything in the box or bubble you are currently working on. You do not have to highlight the text to change it.
@@ -111,7 +111,7 @@ Note: clicking on both of these icons, in any order, will give you Bold Italic t
The Color Palette Pulldown
::::::::::::::::::::::::::
-.. image :: images/FotoToon_ColorPallete.png
+.. image :: ../images/FotoToon_ColorPallete.png
The Color Palette Pulldown allows you to choose the color of your font. It will apply to everything in the box or bubble but can vary from one box or bubble to the next as you choose. There are 12 preset colors you can use, or you can create a custom color by selecting one of the preset colors and dragging the sliders to give more or less Red, Green, or Blue in the selected color. The little circle at the top of the Color Palette shows the current color. When you are satisfied with the color you have selected/modified, click on the little circle to accept the chosen color and close the Color Palette. It may take a few seconds for the new color to appear in the text box. But, don't worry, it will!
@@ -139,7 +139,7 @@ Place Your Images
* Open FotoToon and find the "Add Photo" icon (number 3 in the FotoToon main toolbar shown above). A list of available images will appear. Click on the one you want to put in the first pane. When it has loaded, you can either leave it or remove it with the minus sign icon (number 7 in the main toolbar shown above). Warning: You can only remove the last image entered. That is why it is important to number the images according to the panes you wish to place them in. After the first image has been placed, continue adding images until all four for your first project have been placed. If you decide later that you want to change their order after they have been placed, you will need to delete them and replace them in the new order. It is best to get your final placement before adding any text.
-.. image :: images/FotoToon_FotoToon.png
+.. image :: ../images/FotoToon_FotoToon.png
If you would like to use the same images that will be used in this sample project, you will find them at these links. Go to each link, upload the photo to a usb drive, plug it into your XO, and open by clicking on the image names. They will open in the Image Viewer and be automatically saved so you can access them for your project.
@@ -160,7 +160,7 @@ If you have planned well with your storyboard, you will have a pretty good idea
* Making and placing your Title: If you know what you would like your title to be, you can start with that. It can always be changed later. When you start a project in FotoToon there will already be a tiny box for the title in a narrow band across the top of the project window. You can drag the upper left corner of the box to enlarge it (look for the cursor arrow to change to a thinner double headed arrow). You can also move it around in the band across the top. Click on the box and type all or part of your title. Then you can change the type style and size using the pull downs in the Text Pulldown menu (see 8d and 8e) in the picture above). Experiment until you find a style and size you like. You can also change the color of the type. Don't worry if it isn't perfect, you can always come back later and change it. Notice that you can erase part of the text by backspacing over it.
-.. image :: images/FotoToon_Captura2.png
+.. image :: ../images/FotoToon_Captura2.png
In this image you can see that we selected bold, a red color from the color palette, a type size of 26, and the Font "Monospace".
@@ -169,7 +169,7 @@ In this image you can see that we selected bold, a red color from the color pale
* Adding Text Balloons: You can place the text balloons wherever you like within a pane. Click on the pane, then on the balloon you want to use (see "Add a global menu" and "Choose a movement line menu" above for explanations). The balloon will appear in the pane. You can drag it to the position where you want it, and also can drag the little tail to point to the source of the dialog. Add the words to the balloon in the same way you added them to the Title box.
-.. image :: images/FotoToon_Captura3.png
+.. image :: ../images/FotoToon_Captura3.png
In this image you can see that we have added 4 dialog balloons (#4 in the main toolbar). We could also have used the "think" balloon, or the "whisper" balloon. The first pane is OK, but the first balloon in the second pane needs to be dragged to a better shape and size. The second balloon in the second pane appears just as it does when it is first added. It still needs to have text added and to be resized (by dragging a corner). You can see that our type size is 10, text color is black, and we are still using the "Monospace" font.
@@ -179,7 +179,7 @@ As you work with the various text items, you may wish to eliminate one entirely.
* Adding extra Text Boxes: You can add a text box anywhere in any pane by clicking on the pane and then on the box icon in the diagram (choose from #4 in the main toolbar).
-.. image :: images/Exclamations&Boxes.png
+.. image :: ../images/Exclamations&Boxes.png
In this example you can see we have added 4 exclamation balloons and one extra text box. We used the same text size, font, and color as in the rest of the project. You could choose to use different ones in your project.
@@ -188,14 +188,14 @@ Exporting Your Project
Now, if you have followed the instructions above, you should have a small, completed FotoToon Project. You may have decided to use the same photos that are in the sample, or you may have chosen to use images you have imported. These can be from your camera, your XO, downloads from the web, projects you have made in other Activities, drawings you made in Paint, or even photos you have modified in Paint (import, then add things and/or crop as you like). When finished, your project will look something like this:
-.. image :: images/FotoToonFoodFinalSm.png
+.. image :: ../images/FotoToonFoodFinalSm.png
Regardless of what you have made for your project, you will probably want to share it with others. You can do this as an email attachment or print it out as a paper copy. To do this, you need to export your project as an image stored in your Journal. The instructions for exporting your project are shown above. We will repeat them here as well.
The Export Pulldown
-------------------
-.. image :: images/FotoToon_1Toolbar.png
+.. image :: ../images/FotoToon_1Toolbar.png
1a- This little panel allows you to name your project before you export it as an image. If you do nothing, it will appear in the Journal as, "FotoToon as image." If you give it a name, such as "My Project-1" before exporting it will appear in the Journal as "My Project-1 as image". This will make it easier to find later in the Journal. Just erase the FotoToon label and replace it with the title you want to use. If you forget to name it when saving, you can always go to the Journal and select and rename it.
diff --git a/source/frame.rst b/source/content/frame.rst
index ec5d539..7239c4c 100644
--- a/source/frame.rst
+++ b/source/content/frame.rst
@@ -17,7 +17,7 @@ TODO: 3 ways? there are 2 here
Frame Elements
--------------
-.. image:: images/Frame_only-annotated_1210.png
+.. image:: ../images/Frame_only-annotated_1210.png
The Frame view:
diff --git a/source/getting_connected.rst b/source/content/getting_connected.rst
index b544390..9d224a4 100644
--- a/source/getting_connected.rst
+++ b/source/content/getting_connected.rst
@@ -21,7 +21,7 @@ You can connect from the Neighborhood View. You can see information about the co
**Step 1: Go to the Neighborhood View**
-.. image :: images/600px_Neighborhood_view.png
+.. image :: ../images/600px_Neighborhood_view.png
Go to the Neighborhood View to connect to an access point.
@@ -29,7 +29,7 @@ Tip: To access the Neighborhood View, click on the Neighborhood Icon on the Fram
**Step 2: Choose an access point**
-.. image :: images/600px_Neighborhood_view_selecting_AP.png
+.. image :: ../images/600px_Neighborhood_view_selecting_AP.png
Networks (access points) are represented by circles on the Neighborhood View. Hover over a circle to see more information about an access point. An access point is identified by the name (ESSID) it broadcasts. An OLPC laptop mesh-point—represented by a series of concentric circles—is identified by its channel number (1, 6, or 11). You can also search for an access point by name in the search bar at the top of the page.
@@ -47,11 +47,11 @@ If the access point is secured and requires a key, a dialog prompts you for the
**Step 4: Checking the connection**
-.. image :: images/600px_Neighborhood_view_with_hover_menu.png
+.. image :: ../images/600px_Neighborhood_view_with_hover_menu.png
The connection status is detailed in a hover menu.
-.. image :: images/600px_Neighborhood_view_with_frame_showing_connection_with_hover_menu.png
+.. image :: ../images/600px_Neighborhood_view_with_frame_showing_connection_with_hover_menu.png
You can check the status of your connection from the Frame (from any view). By hovering over the circle icon, you will find details about your connection status in a hover menu. OLPC deployments
@@ -67,30 +67,30 @@ When using an access point for the connection, the computers must all use the sa
Additional hints
----------------
-.. image :: images/Neighborhood_key.png
+.. image :: ../images/Neighborhood_key.png
You make your connection from the Neighborhood View.
-.. image :: images/200px_Frame_detail_status.png
+.. image :: ../images/200px_Frame_detail_status.png
Your current connection status is shown on the Frame. Also, the hover menu will indicate "Connected". It sometimes takes 2–3 tries to connect. To disconnect, select “Disconnect” from the hover menu that appears in either of the network status menus (See Step 4 above).
-.. image :: images/AP_level.png
+.. image :: ../images/AP_level.png
Access points are represented by circles. The fill level indicates signal strength.
-.. image :: images/AP_lock.png
+.. image :: ../images/AP_lock.png
Access points that require keys have a lock icon. The color of the circle is calculated from the ESSID of the access point. The name of the access point is displayed when you hover over it.
-.. image :: images/AP_blink.gif
+.. image :: ../images/AP_blink.gif
You connect by “clicking” in the center of the circle. The center of the circle will blink while the laptop is trying to connect.
-.. image :: images/Mesh_icon.png
+.. image :: ../images/Mesh_icon.png
If you are using an OLPC XO computer, mesh points are represented by a series of concentric circles. The color of a mesh point is the same as your XO color. If your OLPC XO computer is “mesh enabled” and you have not connected to an AP, you will automatically be joined to a simple mesh network, enabling you to collaborate with others in the mesh, but not necessarily to access the Internet.
-.. image :: images/Wireless_key_required.png
+.. image :: ../images/Wireless_key_required.png
You are prompted if the access point requires a key.
diff --git a/source/getting_started.rst b/source/content/getting_started.rst
index 9c6a47b..51c30e9 100644
--- a/source/getting_started.rst
+++ b/source/content/getting_started.rst
@@ -12,9 +12,9 @@ Before you get started, consider reading these great tips: http://laptop.org/sta
The first thing you need to do is carefully unpack your XO. Save everything! If you don't, you may accidentally throw away something important. Be sure to save the box, packing materials, and any paperwork that is in the box.
-.. image:: images/Getting_Started-resized_600x398_topobox.jpg
+.. image:: ../images/Getting_Started-resized_600x398_topobox.jpg
-.. image:: images/Getting_Started-resized_600x398_xoboxcontents.jpg
+.. image:: ../images/Getting_Started-resized_600x398_xoboxcontents.jpg
Before you use your XO for the first time, you should fully charge the battery. The Battery section below shows you how to install the battery and connect the charger.
diff --git a/source/getting_support.rst b/source/content/getting_support.rst
index 072712a..072712a 100644
--- a/source/getting_support.rst
+++ b/source/content/getting_support.rst
diff --git a/source/give_me_the_internet.rst b/source/content/give_me_the_internet.rst
index 3b81876..6b94ffe 100644
--- a/source/give_me_the_internet.rst
+++ b/source/content/give_me_the_internet.rst
@@ -24,7 +24,7 @@ If you are going to connect at school or at home, check with your ISP to find ou
Check your current connection status as shown in the lower right area on the Frame. If you have connected successfully in the past, the XO "remembers" the connection and will connect again in the future.
-.. image :: images/resized_100x93_frameindicator.jpg
+.. image :: ../images/resized_100x93_frameindicator.jpg
Go to a location with your XO where you know there is a Wireless Access Point (WAP) nearby.
@@ -35,31 +35,31 @@ Connecting
* Go to the Neighborhood View.
-.. image :: images/neighborhoodview_fromhome_resized_240px.png
+.. image :: ../images/neighborhoodview_fromhome_resized_240px.png
* In the Search field, enter the name of the network to which you want to connect.
-.. image :: images/Picture_54.png
+.. image :: ../images/Picture_54.png
* Or roll the pointer over one of the network access circles until you recognize the name of the wireless network.
-.. image :: images/Picture_58.png
+.. image :: ../images/Picture_58.png
Checking name of an AP
----------------------
* Connect by clicking the center of the circle.
-.. image :: images/Picture_56.png
+.. image :: ../images/Picture_56.png
* Wireless access points are represented by circles. The fill level indicates signal strength.
-.. image :: images/Picture_48.png
+.. image :: ../images/Picture_48.png
* Access points that require keys have a "locked" icon.
-.. image :: images/Picture_50.png
+.. image :: ../images/Picture_50.png
* Access points that you have successfully connected to become "Favorites" as indicated by a star icon.
@@ -67,11 +67,11 @@ TODO: Picture_49.png need a new screen shot for the new mesh network
* Access points that represent the Mesh network are indicated with a target icon, with one for channel 1, one for channel 6, and one for channel 11. Hover your pointer over the access point to see if you're already connected or if you need to click to connect.
-.. image :: images/resized_79x63_alreadyconnected.jpg
+.. image :: ../images/resized_79x63_alreadyconnected.jpg
Connected
-.. image :: images/resized_84x62_needsconnecting.jpg
+.. image :: ../images/resized_84x62_needsconnecting.jpg
Not yet connected
@@ -79,7 +79,7 @@ Not yet connected
* The center of the circle blinks while the laptop is trying to connect.
-.. image :: images/Picture_57.png
+.. image :: ../images/Picture_57.png
* Enter the wireless key if prompted. You might need to ask your teacher or parent for the wireless key.
@@ -89,26 +89,26 @@ Entering wireless encryption (WEP) password
* Once you are connected, the menu on the circle in the Neighborhood View changes, and you can see a circle in the lower right area of the Frame.
-.. image :: images/resized_100x93_frameindicator.jpg
+.. image :: ../images/resized_100x93_frameindicator.jpg
* if the attempt to connect fails, the circle stops blinking, but the access point icon does not appear in the Frame. Click the circle in the Neighborhood View to try again—it sometimes takes 2–3 tries to connect.
* To disconnect from the network, hover the pointer over the access point and click Disconnect on the menu.
-.. image :: images/resized_79x63_alreadyconnected.jpg
+.. image :: ../images/resized_79x63_alreadyconnected.jpg
* Once your XO is connected, you can return back to the Home View and launch the Browse Activity.
-.. image :: images/Picture_59.png
+.. image :: ../images/Picture_59.png
-.. image :: images/Picture_61.png
+.. image :: ../images/Picture_61.png
* If you have not yet added the Browse Activity to your favorites, click the List View (left) and scroll to Browse. Add the Activity to your favorites list by clicking the star next to it (1). Launch Browse for the first time by clicking the globe icon (2). Next time, you can use the freeform view to launch it (as is done in the next step).
* If you have added the Browse Activity to your favorites list, you can click the globe icon to open the Browse Activity and test your access to the Internet.
* Click the globe icon to launch the Browse Activity.
-.. image :: images/Picture_60.png
+.. image :: ../images/Picture_60.png
If you cannot see an Access Point with a name that you recognize, the wireless antenna might be too far away, or the Access Point might not be working properly. For more information, or if you have difficulties getting a network connection, refer to the Troubleshooting chapter.
diff --git a/source/glossary.rst b/source/content/glossary.rst
index 80ef950..80ef950 100644
--- a/source/glossary.rst
+++ b/source/content/glossary.rst
diff --git a/source/gnome.rst b/source/content/gnome.rst
index 7d9ccbb..0f7c283 100644
--- a/source/gnome.rst
+++ b/source/content/gnome.rst
@@ -4,20 +4,20 @@ Gnome
In late 2009 OLPC added a more conventional desktop environment called GNOME to its operating system. This is intended for older children and advanced users.
-.. image :: images/Gnome-desktop.jpg
+.. image :: ../images/Gnome-desktop.jpg
Users can switch from Sugar to GNOME through the Switch Desktop option under My Settings.
-.. image :: images/Gnome-control_panel.png
+.. image :: ../images/Gnome-control_panel.png
After selecting the Switch Desktop option another confirmation dialogue with additional information appears. The switch to GNOME can be initiated by clicking the Restart now button.
-.. image :: images/Gnome-confirmation.png
+.. image :: ../images/Gnome-confirmation.png
Switching back to Sugar from GNOME can be done via the Switch to Sugar icon on the GNOME desktop or the Application - System Tools menu and confirming the corresponding message box.
-.. image :: images/Gnome-switch_back.jpg
+.. image :: ../images/Gnome-switch_back.jpg
Further information about GNOME is available on the `GNOME Web site <http://gnome.org>`_ and its extensive `Help section <https://help.gnome.org/users/gnome-help/stable/>`_. Additional information about how to transfer files from Sugar's Journal to GNOME's Documents folder can be found in the Journal section.
diff --git a/source/group_view.rst b/source/content/group_view.rst
index 65cac7a..097f56b 100644
--- a/source/group_view.rst
+++ b/source/content/group_view.rst
@@ -7,11 +7,11 @@ The Group View shows you, your friends and allows you to easily interact with th
Accessing the Group View
------------------------
-.. image:: images/Group_icon.png
+.. image:: ../images/Group_icon.png
To show the Group View, click the Group icon on the Frame or press the F2 key.
-.. image:: images/Group_main.png
+.. image:: ../images/Group_main.png
The Group View shows you and your friends. XO icons that are dimmed represent friends who are currently offline.
@@ -20,24 +20,24 @@ Adding a friend
You add friends to the Group View from the Neighborhood View.
-.. image:: images/Group_friend.png
+.. image:: ../images/Group_friend.png
When you hover over an XO icon, the Make friend menu option appears. Click this option to add that person as a friend.
-.. image:: images/Group_main_friended.png
+.. image:: ../images/Group_main_friended.png
Your new friend's icon then appears in the Group View.
Inviting a friend
-----------------
-.. image:: images/Group_invite.png
+.. image:: ../images/Group_invite.png
From the hover menu, you can also invite friends to join your current Activity. There is more information about invitations and sharing in the Collaborating chapter.
Removing a friend
-----------------
-.. image:: images/Group_unfriend.png
+.. image:: ../images/Group_unfriend.png
You can remove a friend from the Group View using the hover menu. Click Remove friend. That person's icon disappears from the Group View.
diff --git a/source/hardware_evolution.rst b/source/content/hardware_evolution.rst
index 5d26cbe..5d26cbe 100644
--- a/source/hardware_evolution.rst
+++ b/source/content/hardware_evolution.rst
diff --git a/source/home_view.rst b/source/content/home_view.rst
index 6dff024..7efe37a 100644
--- a/source/home_view.rst
+++ b/source/content/home_view.rst
@@ -6,7 +6,7 @@ Use the Home View to begin new Activities.
Note: When you have clicked on an Activity's icon, please wait for that Activity to start. If you get impatient and happen to click again on the Activity's icon, you may end up with that Activity being started twice. When you click on an Activity's icon, you will see a start-up view while that Activity initializes. Once the Activity is running, you will be placed into its Activity View. If the Activity fails to start, you will instead be returned to Home View.
-.. image :: images/Home_icon.png
+.. image :: ../images/Home_icon.png
To get to the Home View, click the Home icon on the Frame or press the F3 key.
@@ -19,7 +19,7 @@ The Home View has several modes. Each mode has a different arrangement of Activi
Favorites View
--------------
-.. image :: images/Home_fav-annotated.png
+.. image :: ../images/Home_fav-annotated.png
1. Search box: Use the search box to find Activities. Note: If in List view you see fewer Activities than expected, you may need to click on the small X at the right end of the search box to undo an unintended search request.
2. Favorites modes: Click an icon to switch to a different view. Hover over the Favorites icon to see a menu that lets you pick Ring mode or Freeform mode.
@@ -28,14 +28,14 @@ Favorites View
5. Active Activity icon: The icon of the currently active Activity appears under the XO icon.
6. XO icon: Hover the pointer over the "XO" in the center of the Home View to bring up a menu and to access the Sugar Control Panel (Please see the chapter on Customizing Sugar).
-.. image:: images/Home_fav-search.png
+.. image:: ../images/Home_fav-search.png
When a search is started the Activities which don't correspond to the result are greyed out.
List View
---------
-.. image :: images/Home_list-annotated.png
+.. image :: ../images/Home_list-annotated.png
Use the List view to manage all of your Activities and to choose which Activity icons will appear on the Favorites view.
@@ -47,20 +47,20 @@ Use the List view to manage all of your Activities and to choose which Activity
Favorites View in Freeform Mode
-------------------------------
-.. image :: images/Home_fav-freeform.png
+.. image :: ../images/Home_fav-freeform.png
The Freeform mode of the Home View works the same as the Ring mode, but the icons are arranged arbitrarily instead of in a circle. You can drag the icons in this View to visually group them in a way that makes sense to you.
Activity Menu
-------------
-.. image :: images/Home_fav-activity-menu.png
+.. image :: ../images/Home_fav-activity-menu.png
When hovering over an Activity icon a corresponding menu appears. From there you can directly resume the last few Activity sessions or choose to start a new one.
XO Menu
-------
-.. image :: images/Home_fav-menu.png
+.. image :: ../images/Home_fav-menu.png
Use the hover menu that appears over the XO icon to access the Sugar Control Panel and to shutdown or restart the computer.
diff --git a/source/how_to_volunteer.rst b/source/content/how_to_volunteer.rst
index 6926a63..6926a63 100644
--- a/source/how_to_volunteer.rst
+++ b/source/content/how_to_volunteer.rst
diff --git a/source/journal.rst b/source/content/journal.rst
index 3788aa4..0261cf9 100644
--- a/source/journal.rst
+++ b/source/content/journal.rst
@@ -11,7 +11,7 @@ The Journal also supports external storage media such as a USB device or a SD ca
Accessing the Journal
---------------------
-.. image:: images/Journal_home.png
+.. image:: ../images/Journal_home.png
To show the Journal, click the Journal icon on the Frame.
@@ -20,7 +20,7 @@ On an XO laptop, you can press the magnifying glass key in the top row of the ke
Journal features
----------------
-.. image:: images/Journal_main_annotated.png
+.. image:: ../images/Journal_main_annotated.png
The Journal View contains a menu and a list of journal entries:
@@ -40,7 +40,7 @@ The Journal View contains a menu and a list of journal entries:
Journal Detail view
-------------------
-.. image:: images/Journal_detail-annotated.png
+.. image:: ../images/Journal_detail-annotated.png
The Detail view appears when you click the Detail view button for an entry. This view lets you examine and annotate the entry.
@@ -58,14 +58,14 @@ The Detail view appears when you click the Detail view button for an entry. This
* 12 - Tags field: You can enter search tags. Tags are keywords used to describe a journal entry so that you can find it later using the Search box. For example, if your project is for school, maybe science class, and it is a report about local flowers, you could put "science" and "flowers" as the tags. You can write as many tags as you wish. You can also use keywords to help you "group" this entry, for instance by origin or context.
* 13 - Description field: You can type a description of the entry, which you can find later using the Search box. Use a description to remind you of what you did. For example: "Flowers I saw on the hike to the waterfall". Or you can reflect on your work and process: what I have done; how I have done it; and how successful these efforts have been. "This was not easy, but I learned a lot about different types of flowers in my community by speaking with my family". This is important because these description can be shown in the reflection Activity called "Portfolio".
-.. image:: images/Journal_detail-view-start.png
+.. image:: ../images/Journal_detail-view-start.png
When resuming from the Detail View, you can choose among different Activities.
Using removable media
----------------------
-.. image:: images/Journal_usb-drive.png
+.. image:: ../images/Journal_usb-drive.png
When you insert removable media—such as a USB device or SD card—it appears as an icon on the bottom edge of the main Journal view.
@@ -73,11 +73,11 @@ When you insert removable media—such as a USB device or SD card—it appears a
* Documents folder: Click the Documents icon to show the contents of
* USB device: Click the USB icon (or SD icon) to show the removable-media file system.
-.. image:: images/Journal_dragndrop-annotated.png
+.. image:: ../images/Journal_dragndrop-annotated.png
You can drag entries from the Journal onto the Documents folder or removable media (and vice-versa)
-.. image:: images/Journal_external-media.png
+.. image:: ../images/Journal_external-media.png
To remove (unmount) the external file system, choose Remove on the hover menu.
@@ -88,7 +88,7 @@ Caution: If you have a Terminal running you may inadvertently have your removabl
Sending Journal Entries via a Network
-------------------------------------
-.. image:: images/Journal_send.png
+.. image:: ../images/Journal_send.png
The Journal allows you to send entries to other people who are using Sugar via a network. In order to do this the receiving user has to be registered as a friend in the Neighborhood View and be online. It does not matter whether the laptops are connected via the Mesh-network, an Ad-Hoc network, an access point, or a server.
diff --git a/source/keyboard.rst b/source/content/keyboard.rst
index 589655a..5b50932 100644
--- a/source/keyboard.rst
+++ b/source/content/keyboard.rst
@@ -5,7 +5,7 @@ Keyboard
The Keyboard and Touchpad
-------------------------
-.. image:: images/keyboard.jpg
+.. image:: ../images/keyboard.jpg
TODO: <We should have a picture of 1.5 rather than 1.0>
diff --git a/source/launching_activities.rst b/source/content/launching_activities.rst
index c6a32f7..e879ed2 100644
--- a/source/launching_activities.rst
+++ b/source/content/launching_activities.rst
@@ -11,7 +11,7 @@ You can launch an Activity in four different ways:
When you launch an Activity, its icon flashes in the middle of the screen while it loads.
-.. image :: images/Activity_startup_-_bordered_600px.png
+.. image :: ../images/Activity_startup_-_bordered_600px.png
Once the Activity is running, you will be placed into its Activity View.
@@ -22,13 +22,13 @@ To get to the Home View,
* click the Home icon on the Frame |frame|
-.. |frame| image:: images/167px-View_buttons_home_selected.png
+.. |frame| image:: ../images/167px-View_buttons_home_selected.png
* or press the F3 key. On the XO keyboard this key has a single dot |home_key|, and is one of the view keys |nav_buttons|.
-.. |home_key| image:: images/Home_key_f3_small.png
+.. |home_key| image:: ../images/Home_key_f3_small.png
-.. |nav_buttons| image:: images/163px-NAVIGATEBUTTONS.jpg
+.. |nav_buttons| image:: ../images/163px-NAVIGATEBUTTONS.jpg
Then click on the icon of the activity you want to start. If you aren't sure you have the right activity, hover your cursor over the icon for a few seconds and a label will appear with the activity name.
@@ -36,11 +36,11 @@ If you've run the Activity before, clicking the icon will resume with your last
If you don't see the Activity's icon, click the menu icons (2) (3) to change how the Home view displays activities. Or type part of the Activity's name in the search box (1).
-.. image :: images/Home_-_favorites_menu_annotated_800px.png
+.. image :: ../images/Home_-_favorites_menu_annotated_800px.png
In list view mode (3) you can click the star (4) next to an Activity's name to add/remove it as a favorite. Favorite Activities appear in color in the favorites view
-.. image :: images/Home_-_list_view_detail_annotated.png
+.. image :: ../images/Home_-_list_view_detail_annotated.png
If the Activity fails to start, you will be returned to Home View.
@@ -49,7 +49,7 @@ Resuming from the Journal
Click the activity's icon or click Resume on its hover menu.
-.. image :: images/800px-Journal_-_Activity_with_hover_menu.png
+.. image :: ../images/800px-Journal_-_Activity_with_hover_menu.png
You can also launch some journal entries in a different activity using the hover menu. For example, you can resume an image you made in the Paint activity in Etoys or Browse.
@@ -58,14 +58,14 @@ You can click the first drop-down menu in the Journal to only show certain kinds
Joining a shared Activity
-------------------------
-.. image :: images/launch_from_join.png
+.. image :: ../images/launch_from_join.png
Click the icon or click an option on the hover menu.
Joining an Activity by accepting an invitation
----------------------------------------------
-.. image :: images/800px-Screenshot_of_Home_Julia.png
+.. image :: ../images/800px-Screenshot_of_Home_Julia.png
Click Join in the hover menu on the Frame.
diff --git a/source/maintaining.rst b/source/content/maintaining.rst
index 14c522f..14c522f 100644
--- a/source/maintaining.rst
+++ b/source/content/maintaining.rst
diff --git a/source/measure.rst b/source/content/measure.rst
index edf29c4..c08413f 100644
--- a/source/measure.rst
+++ b/source/content/measure.rst
@@ -11,12 +11,12 @@ As well as graphing signal as a function of time, Measure can also graph as a fu
The XO-1 laptop is only capable of mono input, the XO-1.5 and XO-1.75 are capable of stereo input on their microphone socket and can graph two signals at once.
-.. image :: images/200px-Measure_tut_1_24.jpg
+.. image :: ../images/200px-Measure_tut_1_24.jpg
Using
-----
-.. image :: images/600px-Measure-screen.JPG
+.. image :: ../images/600px-Measure-screen.JPG
1. Select secondary toolbar - allows the Activity's Journal entry to be renamed
2. Select secondary toolbar - measurement settings
@@ -29,7 +29,7 @@ Using
9. Use these sliders to control the sensitivity
10. The settings that are selected
-.. image :: images/600px-Measure2ndtoolbar.JPG
+.. image :: ../images/600px-Measure2ndtoolbar.JPG
The secondary toolbar - measurement settings
diff --git a/source/memorize.rst b/source/content/memorize.rst
index f301320..0a32325 100644
--- a/source/memorize.rst
+++ b/source/content/memorize.rst
@@ -19,7 +19,7 @@ Using
5. Matched pairs show in the user color
6. Game board - Click tiles to flip over. If the pair of tiles match, they are highlighted and shown on the left side. If the pair of tiles do not match, the are flipped back over.
-.. image :: images/MemorizeGameAdd.jpg
+.. image :: ../images/MemorizeGameAdd.jpg
How to play
:::::::::::
@@ -49,7 +49,7 @@ To create a game, here are the features you need to know:
14. Preview Matching Pairs
15. Delete
-.. image :: images/MemorizeGameCreate.jpg
+.. image :: ../images/MemorizeGameCreate.jpg
Applying
--------
@@ -65,7 +65,7 @@ In this tutorial, you will learn how to create and play a Memorize activity matc
3. Tick Equal pairs check box
4. Insert Pictures and Text
-.. image :: images/MemorizeCreateColorGame.jpg
+.. image :: ../images/MemorizeCreateColorGame.jpg
**Create Color Tiles**
@@ -79,7 +79,7 @@ In this tutorial, you will learn how to create and play a Memorize activity matc
8. Click the Load Game icon (a folder with an up arrow)
9. Select your game!
-.. image :: images/MemorizeCreateColorTile.jpg
+.. image :: ../images/MemorizeCreateColorTile.jpg
**Create a Sound Game**
@@ -89,7 +89,7 @@ In this tutorial, you will learn how to create and play a Memorize activity matc
2. Click grouped game
3. Insert Picture and Text
-.. image :: images/MemorizeCreateSoundGame.jpg
+.. image :: ../images/MemorizeCreateSoundGame.jpg
1. Click Insert sound. The Journal opens.
2. Select and click the file name.
@@ -123,7 +123,7 @@ To play these games with users on more than one XO, so that the turn moves from
3. All the other XOs will see the Memorize activity icon close to your XO symbol on their neighborhood view
4. They can then join the activity by moving their cursor over the game icon.
-.. image :: images/100px-MemorizeSharing.jpg
+.. image :: ../images/100px-MemorizeSharing.jpg
Extending
---------
diff --git a/source/my_settings.rst b/source/content/my_settings.rst
index 5c3add9..84d4f07 100644
--- a/source/my_settings.rst
+++ b/source/content/my_settings.rst
@@ -8,7 +8,7 @@ To access My Settings, go to the Home view and activate the menu on the central
My Settings page
-.. image :: images/My_Settings.png
+.. image :: ../images/My_Settings.png
Click any icon to open the indicated control. If you make changes, the window will offer you the choice whether to save (check mark) or discard (x) those changes. It may be necessary to reboot the computer or restart the Sugar session in order for the changes to take effect.
diff --git a/source/neighborhood_view.rst b/source/content/neighborhood_view.rst
index 1843fce..2b0ccc3 100644
--- a/source/neighborhood_view.rst
+++ b/source/content/neighborhood_view.rst
@@ -7,14 +7,14 @@ Neighborhood View: Connecting to the Internet
You can use the Neighborhood View to connect to the Internet and to collaborate with others.
-.. image:: images/Neighborhood_icon.png
+.. image:: ../images/Neighborhood_icon.png
To see the Neighborhood View, click the Neighborhood icon on the Frame. You can also use the Neighborhood button for this purpose if your keyboard has one, or press the F1 key.
Neighborhood Elements
---------------------
-.. image:: images/Neighborhood_main_annotated.png
+.. image:: ../images/Neighborhood_main_annotated.png
1. Search menu: You can find find people, Activities, or access points (what connects you to the Internet) using the search menu.
diff --git a/source/opening_the_xo.rst b/source/content/opening_the_xo.rst
index 70c0e05..ad37844 100644
--- a/source/opening_the_xo.rst
+++ b/source/content/opening_the_xo.rst
@@ -11,18 +11,18 @@ To open the XO
- Position the laptop with the handle away from you, and then rotate both of the antennae towards you.
-.. image:: images/resized_570x322_415_600w.png
+.. image:: ../images/resized_570x322_415_600w.png
- Lift the front edge of the top of laptop, and then move the top upward away from you. You can hear and feel a slight click as you first lift the top.
-.. image:: images/570px_OpenB3.svg_1.png
+.. image:: ../images/570px_OpenB3.svg_1.png
To flip the XO
--------------
You can switch the XO so that the screen lies flat and covers the keyboard. This lets you handle the gamepad buttons more easily or read electronic books (ebooks), using the arrow buttons to page forward and backward.
-.. image:: images/resized_600x150_spin_xo.jpg
+.. image:: ../images/resized_600x150_spin_xo.jpg
- Bring the display up to a 90-degree angle and rotate the antennae down.
- Rotate the display 180 degrees until it is facing backwards.
diff --git a/source/paint.rst b/source/content/paint.rst
index 2f7eda0..279afcd 100644
--- a/source/paint.rst
+++ b/source/content/paint.rst
@@ -18,7 +18,7 @@ You can start a new project or open an existing Paint project in the Journal. Yo
Primary tool bar
----------------
-.. image :: images/DrawMainToolbar.JPG
+.. image :: ../images/DrawMainToolbar.JPG
1. secondary toolbar - display or change the name of the image that is saved in the Journal
@@ -49,7 +49,7 @@ Primary tool bar
Secondary tool bar - Edit
-------------------------
-.. image :: images/Edit-tb.JPG
+.. image :: ../images/Edit-tb.JPG
1. undo
@@ -68,17 +68,17 @@ Changes the properties of the brush tool or the stamp tool
When the brush tool is selected, changes the color, size and shape of the brush tool. Also affects the shape and text tools.
-.. image :: images/Brush-props.JPG
+.. image :: ../images/Brush-props.JPG
When the stamp tool is selected, changes the size of the stamp
-.. image :: images/Stamp-props.JPG
+.. image :: ../images/Stamp-props.JPG
Secondary tool bar - Shapes
---------------------------
-.. image :: images/Shapes-tb.JPG
+.. image :: ../images/Shapes-tb.JPG
1. Shapes properties - set the fill color, aspect ratio, the number of sides of stars and polygons (the border is set in brush properties)
@@ -107,7 +107,7 @@ Secondary tool bar - Shapes
Secondary tool bar - Images
---------------------------
-.. image :: images/Image-tb.JPG
+.. image :: ../images/Image-tb.JPG
1. Insert image from Journal
diff --git a/source/pippy.rst b/source/content/pippy.rst
index 795c1f6..2e0417e 100644
--- a/source/pippy.rst
+++ b/source/content/pippy.rst
@@ -17,7 +17,7 @@ Using
The left column is a list of python programs, which can be viewed, and modified in the upper right window, and where the results of execution are displayed in the lower right window.
-.. image :: images/Pippy-run.png
+.. image :: ../images/Pippy-run.png
Learning with Pippy
-------------------
diff --git a/source/portfolio.rst b/source/content/portfolio.rst
index 17b821f..9b7fd0f 100644
--- a/source/portfolio.rst
+++ b/source/content/portfolio.rst
@@ -5,11 +5,11 @@ Portfolio
About
-----
-.. image :: images/55px-Portfolio-icon.svg.png
+.. image :: ../images/55px-Portfolio-icon.svg.png
The Portfolio Activity creates a slide show from Sugar Journal entries that have been 'starred'.
-.. image :: images/Portfolio-Tool.png
+.. image :: ../images/Portfolio-Tool.png
Where to get Portfolio
----------------------
@@ -23,19 +23,19 @@ Using
Before you launch the activity, use the ☆ on the left of each Journal entry to mark that entry for inclusion in the portfolio. The Portfolio Activity will use the entry title as well as the preview image and description.
-.. image :: images/300px-Starred-Journal-Entries.png
+.. image :: ../images/300px-Starred-Journal-Entries.png
The title text, the preview image, and the description text from Journal entries is used in the portfolio presentations.
-.. image :: images/300px-Abacus-detail.png
+.. image :: ../images/300px-Abacus-detail.png
In the Thumbnail View, you can reorder the slides in your presentation by dragging.
-.. image :: images/300px-Portfolio-thumbs.png
+.. image :: ../images/300px-Portfolio-thumbs.png
With the Edit-description Button, you can directly edit a Journal entry's description field.
-.. image :: images/300px-Portfolio-edit-description.png
+.. image :: ../images/300px-Portfolio-edit-description.png
When running the activity, use the ◀ and ▶ buttons to step one-by-one through the slide show. Use the auto-play button to start/pause a slide show. The delay between slides can be controlled by the interval chosen in the combo box. (The default is 10 seconds.)
@@ -55,7 +55,7 @@ The Toolbars
Main toolbar
::::::::::::
-.. image :: images/Portfolio_toolbar-1.png
+.. image :: ../images/Portfolio_toolbar-1.png
from left to right
@@ -99,7 +99,7 @@ Activity Toolbar
Options Toolbar
:::::::::::::::
-.. image :: images/Portfolio_toolbar-2.png
+.. image :: ../images/Portfolio_toolbar-2.png
**Timer Combo-box**
lets you select a delay time between slides when using auto play (Choose two-seconds, ten-seconds, thirty-seconds, or one-minute delay).
@@ -109,7 +109,7 @@ Options Toolbar
Recording Toolbar
:::::::::::::::::
-.. image :: images/Portfolio_toolbar-3.png
+.. image :: ../images/Portfolio_toolbar-3.png
**Record Button**
used to record an audio note associated with the current slide
@@ -123,13 +123,13 @@ Saving to PDF
Each time your launch the Portfolio activity, it will update to reflect the current contents of your Journal. If you want to save a portfolio that represents a particular moment in time (or you want to share your portfolio with someone else), you need to save it as a PDF document. Click on the "Save as PDF" Button from the Activity toolbar menu and the content of the portfolio will be saved as a document in the Journal.
-.. image :: images/300px-Portfolio-saving-to-pdf.png
+.. image :: ../images/300px-Portfolio-saving-to-pdf.png
**Tip:** Open your Journal to make sure the portfolio has been saved.
**Tip:** You may want to copy the PDF file to a USB to open it in a different XO, or any other computer, using the Browse or Read activity.
-.. image :: images/300px-Step2.png
+.. image :: ../images/300px-Step2.png
Learning with Portfolio
-----------------------
diff --git a/source/ports.rst b/source/content/ports.rst
index 6070c7b..f924442 100644
--- a/source/ports.rst
+++ b/source/content/ports.rst
@@ -12,8 +12,8 @@ Backlit screen
The display functions in a full-color mode similar to other laptop displays and in an ultra-low-power, ultra-high-resolution, black-and-white mode that is readable in direct sunlight.
-.. image:: images/leftsidefeatures.jpg
-.. image:: images/rightsidefeatures.jpg
+.. image:: ../images/leftsidefeatures.jpg
+.. image:: ../images/rightsidefeatures.jpg
1, 2 - Built-in microphone
::::::::::::::::::::::::::
@@ -52,7 +52,7 @@ From left to right: the battery-level indicator; the power indicator; and the po
Along with offering unique connectivity options, the XO laptop can work with a wide range of external devices.
-.. image:: images/leftports.jpg
+.. image:: ../images/leftports.jpg
11 - Antennae ears
:::::::::::::
diff --git a/source/read.rst b/source/content/read.rst
index 8efc416..3aae5f4 100644
--- a/source/read.rst
+++ b/source/content/read.rst
@@ -15,7 +15,7 @@ Using
The Read activity is launched by opening the Journal and choosing a PDF document. PDFs downloaded from Browse can be opened in this way, as can PDFs on an external storage device. The user may also start Read from the Home page Favorites circle and select a file to read.
The book opens in a portrait orientation.
-.. image :: images/500px-Read-StartupView.png
+.. image :: ../images/500px-Read-StartupView.png
Navigation
----------
@@ -43,7 +43,7 @@ When the screen is in the upright position, the keyboard is available for naviga
* Clarity is improved in tablet mode (turning the screen and laying it flat) by using monochrome mode. Select CTRL + Brightness keys to turn it on or off.
* Monochrome outside is easier to view books (CTRL Brightness Down)
-.. image :: images/Read-BrightnessControls.jpg
+.. image :: ../images/Read-BrightnessControls.jpg
.. note ::
diff --git a/source/record.rst b/source/content/record.rst
index 984fece..87b1956 100644
--- a/source/record.rst
+++ b/source/content/record.rst
@@ -25,7 +25,7 @@ Taking Photos
You can use the Record Activity to take photographs of the world around you. The screenshot below highlights some of the key controls available in the main Photo Tab.
-.. image : images/record_photo_marked.jpg
+.. image : ../images/record_photo_marked.jpg
Let's look at some specific details about the items highlighted above:
@@ -37,7 +37,7 @@ Let's look at some specific details about the items highlighted above:
Once Record successfully takes a photo, it shows up as an icon on the tray. You can click the icon to view the photo and to update information about that picture.
-.. image :: images/photo-taken-marked_3.jpg
+.. image :: ../images/photo-taken-marked_3.jpg
In the Photo View screenshot above, item 1 shows how the tray displays a history of your previously taken photos. When you click on a photo, you are taken to the interface you see in the screenshot, which includes a text field where you can name your photo (item 2). You also see the image taken by your camera (in this case, the skyline of Chicago). Item 3 is a small output window of what your camera sees (in this case, a very happy student!). If you click on this small window, you are returned to the main photo screen from which you can take more pictures.
@@ -45,7 +45,7 @@ Item 4 on the bottom right of your image is a little tab that allows you to find
As with the photo view window, you have the output of your camera on the bottom left. You can click this to go back to taking photos.
-.. image :: images/photo_tagging.jpg
+.. image :: ../images/photo_tagging.jpg
Video
-----
@@ -54,7 +54,7 @@ When you click the Video Tab, the Record Activity goes into video recording mode
The screen capture below helps us to highlight a couple of items that are different or noteworthy in video mode.
-.. image :: images/video_main.jpg
+.. image :: ../images/video_main.jpg
Notice that there are two control menus. Item 1 is a delay timer just like the one used on photo mode: it lets you delay the start of recording several seconds so you can get ready in front of the camera. The duration menu (item 2) allows you to specify a maximum length for your video. In the current implementation, you can record videos of 2, 4 or 6 minutes.
@@ -65,11 +65,11 @@ Audio
The Record Activity also allows you to record Audio. To do so, you simply go to the Audio Tab in the Activity.
-.. image :: images/recordaudio.png
+.. image :: ../images/recordaudio.png
If you have a camera, an image appears in the picture window and looks like live video.
-.. image :: images/record.png
+.. image :: ../images/record.png
Don't worry... this is only saved as a snapshot to help identify your audio recording.
@@ -77,32 +77,32 @@ The controls for audio recording are virtually identical to that of video record
To start recording press the button at the bottom:
-.. image :: images/button.png
+.. image :: ../images/button.png
Your recording starts:
-.. image :: images/recording.png
+.. image :: ../images/recording.png
You can either leave the audio recording to run until it is complete or you can stop it by pressing on the same icon you pressed to start it. As with the photo and video modes, you see an icon for your recording show up once you are done. You can click this icon to edit the name and tags assigned to your new audio recording.
To replay the audio click the icon of the recording at the bottom of the page.
-.. image :: images/done.png
+.. image :: ../images/done.png
Sharing Media
-------------
You can share photos, video and audio recordings (these can just be referred to as 'media') with your friends. To share media you must first have some media in the bottom tray. In our example we have the image of a Bison (see below) in the tray. Now select the Activity Tab on the left and the Record Activity looks something like this:
-.. image :: images/sharing_2.png
+.. image :: ../images/sharing_2.png
You then see on the right the text "Share with:". To the right of this is a drop-down menu. Change the selection here to "My Neighborhood" as shown:
-.. image :: images/sharing_3.png
+.. image :: ../images/sharing_3.png
Others looking at the Neighborhood View see your icon with an 'eye' (the Record Activity icon) next to it:
-.. image :: images/sharing_4.png
+.. image :: ../images/sharing_4.png
Others can now join your Activity and you can share your media with them.
@@ -112,13 +112,13 @@ Joining the Record Activity
Once you have shared your Record Activity others need to do the following to join.
From the Neighborhood View, they need to click the 'eye' icon next to your icon:
-.. image :: images/sharing_5.png
+.. image :: ../images/sharing_5.png
They must then choose 'Join' and their Record Activity opens with your images in their tray. In the Record Activity, thumbnails of photographs are shared. The photograph's frame is in the same colors as the XO icon of the person who took the photo.
On your Frame, you can see the icons of all of the people with whom you are collaborating. You can also see their shared media.
-.. image:: images/sharing_7a.png
+.. image:: ../images/sharing_7a.png
You can exit a shared Activity at any time.
diff --git a/source/repair.rst b/source/content/repair.rst
index 4a42d86..1bf1cb4 100644
--- a/source/repair.rst
+++ b/source/content/repair.rst
@@ -15,7 +15,7 @@ If the pointer is not following your finger on the touchpad of a XO 1.0, or if i
Hold down the three keys at one time: the upper left, upper right, and lower right of the keyboard and the fourth key, fn, the lower leftmost key, as the last one pressed, and then release them all.
-.. image:: images/Disassembly_Guide-Four_finger.png
+.. image:: ../images/Disassembly_Guide-Four_finger.png
If this doesn't help, try shutting down the laptop and removing the battery for ten seconds before restarting.
diff --git a/source/schoolserver.rst b/source/content/schoolserver.rst
index 0ff8f6a..bcd296b 100644
--- a/source/schoolserver.rst
+++ b/source/content/schoolserver.rst
@@ -55,4 +55,4 @@ Learning Management System
Moodle is a Learning Management System that provides the teacher with a way to create a course, manage assignments and administer assessment using a web-based interface. On the XO, the Moodle LMS is accessible via the Browse activity. Moodle features include assignment submission, discussion forums, file downloads, grade books, instant messages, calendars, news, announcements, quizzes and wiki.
-.. image :: images/600px-Moodlemain.png
+.. image :: ../images/600px-Moodlemain.png
diff --git a/source/starting_the_xo.rst b/source/content/starting_the_xo.rst
index 4e811e3..cae361b 100644
--- a/source/starting_the_xo.rst
+++ b/source/content/starting_the_xo.rst
@@ -5,7 +5,7 @@ Starting the XO
Starting the XO
---------------
-.. image:: images/417_600w.png
+.. image:: ../images/417_600w.png
To start the XO, press the Power button, near the lower right corner of the screen. The XO takes about 30 seconds to start up.
@@ -20,19 +20,19 @@ After you press the power button and the XO initially starts up, the XO screen a
- Type your name.
-.. image:: images/resized_400x300_Simple_Manual_01_Entering_Name.png
+.. image:: ../images/resized_400x300_Simple_Manual_01_Entering_Name.png
- After you enter your name, click Next. (Use a finger on the touchpad below the keyboard to move the arrow over the word "Next". Press the key below the touchpad on the left with an "X" on it to "click".)
-.. image:: images/resized_400x300_Simple_Manual_02_Entered_Name.png
+.. image:: ../images/resized_400x300_Simple_Manual_02_Entered_Name.png
- Next, you see a small O on top of an X. This symbol represents you when you use your XO. Use your finger on the touchpad to move the arrow over the person symbol. "Click" this person symbol by pressing the key with an "X" on the left below the touchpad to choose colors that you like.
-.. image:: images/resized_400x300_Simple_Manual_03_Choosing_Color.png
+.. image:: ../images/resized_400x300_Simple_Manual_03_Choosing_Color.png
- After you chose your colors, click "Done."
-.. image:: images/resized_400x300_Simple_Manual_04_Chose_Color.png
+.. image:: ../images/resized_400x300_Simple_Manual_04_Chose_Color.png
Putting the XO to sleep
-----------------------
diff --git a/source/sugar_ui.rst b/source/content/sugar_ui.rst
index 1cefbd8..9c829a1 100644
--- a/source/sugar_ui.rst
+++ b/source/content/sugar_ui.rst
@@ -6,7 +6,7 @@ The Sugar platform encourages learning through personal expression.
The user interface differs from the traditional Desktop metaphor. It uses a "zooming" metaphor—each view represents a different scale of interaction. You move between a view of the network "neighborhood", your "friends", your "home page", and your currently open application ("Activity"). Each view occupies the entire screen. There are no overlapping windows to deal with.
-.. image :: images/zoom.png
+.. image :: ../images/zoom.png
With Sugar, you zoom between views: from your network neighborhood to your current Activity.
diff --git a/source/switching_activities.rst b/source/content/switching_activities.rst
index 962116b..f41ea3b 100644
--- a/source/switching_activities.rst
+++ b/source/content/switching_activities.rst
@@ -8,15 +8,15 @@ You can switch between Activities in two ways:
* In the Frame, click the icon of the Activity you want to switch to.
* Hold down alt + tab at the same time to cycle through your open Activities until you reach the one you want.
-.. image :: images/800px-Screenshot_of_Home_for_switching_screens.png
+.. image :: ../images/800px-Screenshot_of_Home_for_switching_screens.png
pressing alt + tab again
-.. image :: images/800px-Screenshot_of_TurtleArt_window_switchingscreens.png
+.. image :: ../images/800px-Screenshot_of_TurtleArt_window_switchingscreens.png
pressing alt + tab again
-.. image :: images/800px-Screenshot_of_Maze_Activity_Switching_Screens.png
+.. image :: ../images/800px-Screenshot_of_Maze_Activity_Switching_Screens.png
.. note ::
diff --git a/source/tamtammini.rst b/source/content/tamtammini.rst
index b158426..d387c61 100644
--- a/source/tamtammini.rst
+++ b/source/content/tamtammini.rst
@@ -25,11 +25,11 @@ Starting TamTamMini
Select the TamTamMini icon (little drum with drumsticks)from the Favorites View. If you aren't sure you have the right Activity, hover your cursor over the icon for a few seconds and, a little label that says "TamTamMini" will appear.
-.. image :: images/TamTamMiniInFavoritesView-annotated.png
+.. image :: ../images/TamTamMiniInFavoritesView-annotated.png
If you cannot find TamTamMini, change to the List View
-.. image :: images/TamTamMiniInListView-annotated.png
+.. image :: ../images/TamTamMiniInListView-annotated.png
When you find it in List View first check the little star next to the name of the Activity. If it is not filled in, click on the star so you can move it to the Favorites View. In either view, when you find the icon, click on it to open TamTamMini.
@@ -39,7 +39,7 @@ Learning With TamTamMini
Choosing An Instrument
::::::::::::::::::::::
-.. image :: images//TamTamMiniMainScreen-annotated.png
+.. image :: ../images//TamTamMiniMainScreen-annotated.png
TamTamMini offers a wide variety of instruments and sounds. Before choosing the instrument you will use in these explorations, take time to try all of the sounds. If you hover your cursor over one of the pictures, the name of the instrument or sound will appear. Click on the picture and you will hear the sound. Clicking again repeats the sound.
@@ -72,7 +72,7 @@ Do Re Mi Fa Sol La Ti Do
Note: "Do" is repeated in the second line. Leave one out if you like. You may also want to practice the scale a bit until you feel comfortable with it.
-.. image :: images/XOKeyboardWithDO-Re-Mi.png
+.. image :: ../images/XOKeyboardWithDO-Re-Mi.png
Playing A Simple Song
diff --git a/source/terminal.rst b/source/content/terminal.rst
index 47ab180..0073af7 100644
--- a/source/terminal.rst
+++ b/source/content/terminal.rst
@@ -49,7 +49,7 @@ The **man** and **info** utilities are unfortunately not available on XOs, but w
The Toolbar
------------
-.. image :: images/Terminal-toolbar.png
+.. image :: ../images/Terminal-toolbar.png
* Activity: Name this session and add a description to Journal
* Edit (scissors icon): Copy and Paste
diff --git a/source/troubleshooting_connectivity.rst b/source/content/troubleshooting_connectivity.rst
index 76788b7..ef445d4 100644
--- a/source/troubleshooting_connectivity.rst
+++ b/source/content/troubleshooting_connectivity.rst
@@ -36,9 +36,9 @@ Inability to connect with an Access Point from the Neighborhood View is the most
Go to the Neighborhood View and type the name of your SSID in the Seach box to highlight your access point. Each circle network icon represents a Service Set Identifier (SSID). On one of the icons in the Neighborhood View, you should see your Wi-Fi hotspot's network name.
-.. image:: images/resized_400x300_8.2neighborhoodview.png
+.. image:: ../images/resized_400x300_8.2neighborhoodview.png
-.. image :: images/resized_400x300_highlightedssid.png
+.. image :: ../images/resized_400x300_highlightedssid.png
If you cannot see the network name there may be a few reasons for this, so continue troubleshooting.
@@ -79,7 +79,7 @@ Is your WiFi router configured to support 802.11b or 802.11g or both?
Read the documentation for your wireless router to determine how to configure it for 802.11g support, or to determine if it is using the 802.11g protocol. In this example, the Mode drop-down list is where you would look for protocol settings. It may not work to have both g and b modes as shown, so try different configurations to see if another configuration works.
-.. image :: images/resized_400x174_wirelessroutersettings.jpg
+.. image :: ../images/resized_400x174_wirelessroutersettings.jpg
Are the access point settings not in channels 1, 6, or 11?
----------------------------------------------------------
@@ -88,7 +88,7 @@ Is your access point working on another channel that is not in 1, 6, or 11? For
Try changing your access point to one of the three channels and check if you can associate your XO to it. Refer to your access point's documentation for information on changing the frequency channel that your access point broadcasts on. This image shows an example of the settings for a wireless router. The Channel field is where you change the frequency setting.
-.. image :: images/resized_400x147_broadbandroutersettings.jpg
+.. image :: ../images/resized_400x147_broadbandroutersettings.jpg
Why can't the XO Browse when connected?
---------------------------------------
diff --git a/source/turtleart.rst b/source/content/turtleart.rst
index 1e3220d..2ac2d6e 100644
--- a/source/turtleart.rst
+++ b/source/content/turtleart.rst
@@ -5,7 +5,7 @@ Turtle Art
About
-----
-.. image :: images/Activity-Turtle_Art.png
+.. image :: ../images/Activity-Turtle_Art.png
Turtle Art, also known as Turtle Blocks, is an activity with a Logo-inspired graphical "turtle" that draws colorful art based on snap-together visual programming elements. Its "low floor" provides an easy entry point for beginners. It also has "high ceiling" programming, graphics, mathematics, and Computer Science features which will challenge the more adventurous student.
@@ -21,13 +21,13 @@ Is included in the OLPC image, and can be downloaded from the `Sugarlabs Activit
Using Turtle Art
----------------
-.. image :: images/300px-Screenshot_of_Turtle_Art_Activity_getting_started.png
+.. image :: ../images/300px-Screenshot_of_Turtle_Art_Activity_getting_started.png
Start by clicking on (or dragging) blocks from the Turtle palette. Use multiple blocks to create drawings; as the turtle moves under your control, colorful lines are drawn.
You add blocks to your program by clicking on or dragging them from the palette to the main area. You can delete a block by dragging it back onto the palette. Click anywhere on a "stack" of blocks to start executing that stack or by clicking in the Rabbit (fast) , Turtle (slow) or Bug (debug) buttons |rabit-turtle| on the Project Toolbar.
-.. |rabit-turtle| image:: images/80px-Rabbitturtle.jpg
+.. |rabit-turtle| image:: ../images/80px-Rabbitturtle.jpg
Toolbars
--------
@@ -35,7 +35,7 @@ Toolbars
Main Toolbar
::::::::::::
-.. image :: images/TAmain.png
+.. image :: ../images/TAmain.png
From left to right:
@@ -58,12 +58,12 @@ Keyboard short cuts for the above: Alt+ palette; blocks; run; walk; stop; erase;
On older versions of Sugar (e.g., 0.84), the main toolbar will look like this:
-.. image :: images/TA0.84.png
+.. image :: ../images/TA0.84.png
Project Toolbar
:::::::::::::::
-.. image :: images/TurtleBlocks_Toolbar_1.png
+.. image :: ../images/TurtleBlocks_Toolbar_1.png
From left to right:
@@ -83,12 +83,12 @@ From left to right:
* On smaller screens, the load/save buttons are shown on a palette.
* To share a stack, click on the share button. The cursor will change to the hand shape Ta-hand-cursor.png. Place the cursor on any block or stack of blocks and click. The blocks will be shared and the cursor will change back to the arrow shape.
-.. image :: images/TurtleBlocks_Toolbar_1a.png
+.. image :: ../images/TurtleBlocks_Toolbar_1a.png
Edit Toolbar
::::::::::::
-.. image :: images/TurtleBlocks_Toolbar_2.png
+.. image :: ../images/TurtleBlocks_Toolbar_2.png
The Edit toolbar is used to copy stacks of blocks to the clipboard and to paste stacks from the clipboard. To copy a stack, click on the copy button or type Ctrl-c. The cursor will change to the hand shape Ta-hand-cursor.png. Place the cursor on any block or stack of blocks and click. The blocks will be copied to the Sugar clipboard and the cursor will change back to the arrow shape. To paste from the clipboard, type Ctrl-v or click the paste button.
@@ -100,7 +100,7 @@ From left to right:
View Toolbar
::::::::::::
-.. image :: images/TurtleBlocks_Toolbar_4.png
+.. image :: ../images/TurtleBlocks_Toolbar_4.png
From left to right:
@@ -119,7 +119,7 @@ Palettes Toolbar
The palette menus are revealed by clicking on the Block icon on the main toolbar. (On older Sugar systems, select the Projects toolbar. When running Turtle Art from GNOME, the palettes are visible by default.)
-.. image :: images/TurtleBlocks_Toolbar_5.png
+.. image :: ../images/TurtleBlocks_Toolbar_5.png
There are ten palettes of program elements available for program construction: Turtle movements; Pen attributes; Color attributes; Numeric operators; Logical operators; Logical blocks; Sensor blocks; Media blocks; Customization functions; and Presentation blocks. An eleventh palette is used for restoring blocks from the trash.
@@ -130,12 +130,12 @@ Blocks are dragged from the palette onto the canvas surface. To dispose of a blo
The |Showblocks| button, which replaces the Stop button on the main toolbar while the program is executing, is used to reveal the program blocks. Individual palettes can be hidden by clicking on their highlighted tab.
-.. |Showblocks| image:: images/55px-Show-blocks.svg.png
+.. |Showblocks| image:: ../images/55px-Show-blocks.svg.png
Turtle Palette
::::::::::::::
-.. image :: images/TAturtle.png
+.. image :: ../images/TAturtle.png
These blocks are used to control the movements of the turtle.
@@ -154,7 +154,7 @@ These blocks are used to control the movements of the turtle.
Pen Palette
:::::::::::
-.. image :: images/TApen.png
+.. image :: ../images/TApen.png
These blocks are used to control the attributes of the turtle's pen.
@@ -175,14 +175,14 @@ These blocks are used to control the attributes of the turtle's pen.
Color Palette
:::::::::::::
-.. image :: images/TAcolors.png
+.. image :: ../images/TAcolors.png
These blocks can be used with the set-pen-color block in place of a number block.
Numbers Palette
:::::::::::::::
-.. image :: images/TAnumbers.png
+.. image :: ../images/TAnumbers.png
These blocks are arithmetic and boolean operators.
@@ -205,7 +205,7 @@ These blocks are arithmetic and boolean operators.
Flow Palette
::::::::::::
-.. image :: images/TAflow.png
+.. image :: ../images/TAflow.png
These blocks control program flow.
@@ -224,7 +224,7 @@ These blocks control program flow.
Blocks Palette
::::::::::::::
-.. image :: images/TAblocks.png
+.. image :: ../images/TAblocks.png
These blocks are for defining variables and subroutines.
@@ -248,7 +248,7 @@ These blocks are for defining variables and subroutines.
Sensors Palette
:::::::::::::::
-.. image :: images/TAsensors.png
+.. image :: ../images/TAsensors.png
* query keyboard: check for keyboard input (results are stored in the keyboard block)
* keyboard: current value of keyboard input (can be used in place of a number block)
@@ -278,7 +278,7 @@ See `Using Turtle Art Sensors <http://wiki.sugarlabs.org/go/Activities/Turtle_Ar
Media Palette
:::::::::::::
-.. image :: images/TAmedia.png
+.. image :: ../images/TAmedia.png
These are a collection of blocks used for displaying media objects, such as images from the Journal.
@@ -302,7 +302,7 @@ These are a collection of blocks used for displaying media objects, such as imag
Extras Palette
::::::::::::::
-.. image :: images/TAextras.png
+.. image :: ../images/TAextras.png
These are a collection of extra blocks for accessing advanced features only available in Turtle Blocks.
@@ -328,7 +328,7 @@ These are a collection of extra blocks for accessing advanced features only avai
Portfolio Palette
:::::::::::::::::
-.. image :: images/TAportfolio.png
+.. image :: ../images/TAportfolio.png
These blocks are used to make multimedia presentations only available in Turtle Blocks.
@@ -352,14 +352,14 @@ Only available in Turtle Blocks:
Trash Palette
:::::::::::::
-.. image :: images/TAtrash.png
+.. image :: ../images/TAtrash.png
This palette holds any blocks that have been put in the trash. You can drag blocks out of the trash to restore them. The trash palette is emptied when you quit Turtle Art.
Vertical palettes
:::::::::::::::::
-.. figure :: images/300px-TAvertical.png
+.. figure :: ../images/300px-TAvertical.png
An example of a vertical palette. Vertical palettes are used by default on the OLPC XO laptops running older versions of Sugar.
@@ -392,17 +392,17 @@ There are two ways to create Python blocks: by loading sample code provided with
A number of individual sample programs are provided. Clicking on the Load Python Block button on the Load/Save Toolbar |loadpython| will invoke a file-selector dialog. Select the sample that you want and it will be both copied to the Journal and loaded into a Python block.
-.. |loadpython| image:: images/Loadpythonsamples.jpg
+.. |loadpython| image:: ../images/Loadpythonsamples.jpg
-.. image :: images/Pythonsampleselector.jpg
+.. image :: ../images/Pythonsampleselector.jpg
**Loading code from the Journal**
Clicking on a Python block |pythoncodeblock| that has been dragged onto the canvas from the Extras palette will invoke an object-selector dialog.
-.. |pythoncodeblock| image:: images/45px-Pythoncodeblock.jpg
+.. |pythoncodeblock| image:: ../images/45px-Pythoncodeblock.jpg
-.. image :: images/Pythonobjectselector.jpg
+.. image :: ../images/Pythonobjectselector.jpg
Select the Python code that that you want and that code will be loaded into the selected block.
diff --git a/source/upgrade_all.rst b/source/content/upgrade_all.rst
index 1c26e21..cddbe81 100644
--- a/source/upgrade_all.rst
+++ b/source/content/upgrade_all.rst
@@ -18,7 +18,7 @@ Decide whether you want to do a clean install (Installation) which will complete
A clean install uses a USB stick and the "four button procedure" to begin the update. Warning Reminder: This method re-formats your XO and EVERYTHING on your XO will be deleted if you use this method. You will follow the instructions in the Release Notes for the build chosen, and you will need A USB storage device that has at least 1 GB of space free and a computer with Internet access that will allow you to download the required 300-400MB within about an hour.
-.. image :: images/Upgrade_all_your_Software-Power_button.jpg
+.. image :: ../images/Upgrade_all_your_Software-Power_button.jpg
* 1 - Battery indicator
* 2 - Power indicator
diff --git a/source/what_is_an_activity.rst b/source/content/what_is_an_activity.rst
index 394c629..0fbce65 100644
--- a/source/what_is_an_activity.rst
+++ b/source/content/what_is_an_activity.rst
@@ -4,7 +4,7 @@ What is an Activity
Activities are the things you use to make projects in Sugar on your XO. Activities are found on your “Home” view in the circle around your “person” icon.
-.. image :: images/800px-Screenshot_of_Home_2.png
+.. image :: ../images/800px-Screenshot_of_Home_2.png
These activities have been selected from all those installed on your laptop. They are called “Favorites”. You can change this list at any time by clicking on the “List” view (1) in the upper right corner of your screen.
diff --git a/source/write.rst b/source/content/write.rst
index ac6fb3b..d18e8b6 100644
--- a/source/write.rst
+++ b/source/content/write.rst
@@ -21,14 +21,14 @@ Using
TODO: write screenshot is wrong
-.. image :: images/GVW.jpg
+.. image :: ../images/GVW.jpg
This is a general view of write.
The Toolbars
------------
-.. image :: images/Write_toolbars_numbered_screenshot.jpg
+.. image :: ../images/Write_toolbars_numbered_screenshot.jpg
In order from left to right
diff --git a/source/exiting_activities.markdown b/source/exiting_activities.markdown
deleted file mode 100644
index 47b27bb..0000000
--- a/source/exiting_activities.markdown
+++ /dev/null
@@ -1,28 +0,0 @@
-% Exiting Activities
-%
-%
-
-To Exit an Activity, use the touchpad or a mouse to move the cursor to
-the close box on the right corner of the Frame and click. Try to have no
-more than three Activities open at once.
-
-To quit an Activity using a keyboard shortcut, press and hold the
-**ctrl** key, and then press the **q** key.
-
-Scratch
-=======
-
-There are some "Activities", such as Scratch, that are closed from the
-"File" menu by selecting "Quit" or "Exit". These activities may require
-a separate step to save your work by clicking on the "save" or "save as"
-command or may also be done by clicking the folder icon with a
-downpointing arrow.
-
-In Scratch, for example, you must go to "File" then "Save As" then give
-your project a name next to "New Filename" then click "OK".
-
-Etoys
-=====
-
-The Etoys Activity closes by clicking a button that has an ✕ within a
-white disc, rather than the stop sign.
diff --git a/source/fototoon.markdown b/source/fototoon.markdown
deleted file mode 100644
index 7e5c5a4..0000000
--- a/source/fototoon.markdown
+++ /dev/null
@@ -1,383 +0,0 @@
-% FotoToon
-%
-%
-
-About
-=====
-
-The FotoToon Activity will allow you to create everything from a simple
-"comic" strip to a long elaborate illustrated document. You will be able
-to import many kinds of images into the panes of your project and add
-text bubbles to help tell the story. You can use photo images taken with
-the XO or imported from a camera, drawings made with Activities such as
-Paint, and images of all kinds downloaded from the web. This could
-include photos, charts and graphs, maps, and the like.
-
-This introduction to FotoToon will show you how to get started with a
-simple 4 panel project.
-
-FotoToon, like many other Sugar Activities, is often updated to fix
-"bugs" that users report. There was one update, from version 11 to
-version 12 during the time this instruction chapter was written. By the
-time you use it, there may be others. The changes are usually minor and
-should not interfere with the usefulness of this information. Always try
-to be sure you are using the latest version.
-
-Using FotoToon
-==============
-
-The Main FotoToon Toolbar
--------------------------
-
-The FotoToon Toolbar has 13 icons including 2 with pulldown menus. The
-main FotoToon toolbar allows you to access many features of the
-Activity. Here is a description of what each of the icons will allow you
-to do:
-
-1. The FotoToon icon. When you hover your cursor over this icon you
- will open a small pulldown that allows you to export your work as an
- image. See below for more details.
-
-2. The **Add Image** icon. This icon allows you to add an image to your
- project. It can be a photo you take with the XO or digital camera,
- or import from the web. It can also be a picture, page, or project
- you create in another Sugar Activity.
-
-The next four icons allow you to add text to your drawings and photos.
-They include:
-
-3. A normal dialogue Globe
-4. A cloud shape to tell what a character is silently Thinking
-5. A dotted globe which indicates a character is talking in a Whisper
-6. An exclamation bubble to add things like "Pow!" "Bang!" and "Wham!"
-7. Is a box where you can put the Title of your project. Just above it
- is a box icon that allows you to add more rectangular text boxes to
- your project.
-8. The Movement icon allows you to add little curves to indicate
- motion, highlight an object with a sunburst, add some parallel lines
- to show horizontal or vertical motion, or add a little light bulb to
- show that someone had a bright idea.
-9. The circular arrow allows you to click on an object, then on this
- icon and rotate it clockwise 1/4 turn (90 degrees) with each click.
-10. This icon allows you to delete something you have added.
-11. This icon opens and closes the Text pulldown where you can select
- the font and size of your text as well as select bold, italics, or
- other colors for your words. Click it to open, and when finished,
- click again to close. See below for more details.
-12. The familiar stop-sign icon is one way to stop the FotoToon
- Activity. You can also use the keyboard shortcut: ctrl-Q.
-
-The Export Pulldown
--------------------
-
-1a- This little panel allows you to name your project before you export
-it as an image. If you do nothing, it will appear in the Journal as,
-"FotoToon as image." If you give it a name, such as "My Project-1"
-before exporting it will appear in the Journal as "My Project-1 as
-image". This will make it easier to find later in the Journal. Just
-erase the FotoToon label and replace it with the title you want to use.
-If you forget to name it when saving, you can always go to the Journal
-and select and rename it.
-
-1b- This greyed out icon for home view is currently inactive.
-
-1c- Click on this icon to export your project as an image. The export
-will just show your project. The tool bars and other things on the
-screen will not be included. If you wish a screen shot of the entire
-screen, you can make one by using the usual alt-1 (press the alt key and
-the 1 key at the same time).
-
-The Text Pulldown
------------------
-
-The Text Pulldown menu allows you to control the appearance of the text
-you add to your project. Generally, they apply to everything in the box
-or bubble you are currently working on. You do not have to highlight the
-text to change it.
-
-> 11a- Selecting this icon will change the text you are working on to
-> Bold. Clicking it again reverts back to regular text,
->
-> 11b- Selecting this icon will change the text your are working on to
-> Italics.
-
-Note: clicking on both of these icons, in any order, will give you Bold
-Italic text. Clicking both again, in any order, will get you back to
-regular text.
-
-> 11c- Clicking on this icon will open the Text Color Pallete. See below
-> for information on how to use it.
->
-> 11d- This is a non-functioning icon that identifies this as the Text
-> Pulldown toolbar.
->
-> 11e- This little pull down allows you to choose the size of the text
-> you are working on.
->
-> 11f- This pull down offers a choice of 37 different fonts, listed in
-> alphabetical order. Some, such as "Ding Bats" don't actually produce
-> anything. Be sure to test the font on your text to see if it looks the
-> way you would like it to.
-
-The Color Pallete Pulldown
---------------------------
-
-The Color Pallete Pulldown allows you to choose the color of your font.
-It will apply to everything in the box or bubble but can vary from one
-box or bubble to the next as you choose. There are 12 preset colors you
-can use, or you can create a custom color by selecting one of the preset
-colors and dragging the sliders to give more or less Red, Green, or Blue
-in the selected color. The little circle at the top of the Color Pallete
-shows the current color. When you are satisfied with the color you have
-selected/modified, click on the little circle to accept the chosen color
-and close the Color Pallete. It may take a few seconds for the new color
-to appear in the text box. But, don't worry, it will!
-
-Learning with FotoToon
-======================
-
-Plan Ahead
-----------
-
-FotoToon can be used for a wide variety of learning activities, but the
-general process is always similar. For the sample project in this
-section, we will make a 4 panel page using 4 photos. This is a good way
-to get started since the page can be printed on a single page.
-
-Here are the general steps you need to complete before you build your
-first FotoToon project:
-
-- **Step One: Decide what your project will be about.** You can tell a
- story about anything. For example, it could be about your pets, your
- home, your family, your town, or, even some photos you took at a
- party. Any topic is fine for our first project. The sample project
- will be about "Healthy Snacks" and the photos will be pictures of
- food.
-
-- **Step Two: Make a plan.** Before you begin you should make a plan
- that will guide you through the construction of your project. Some
- people like to draw a little sketch of each pane showing what will
- be in the picture and a suggestion for what words will be added. If
- you like the panes can each be on a separate small piece of paper so
- you can re-arrange them easily This is called a **Story Board**. You
- may have another way you would like to make your plan, just be sure
- to include information about what pictures you will use, where you
- will get them, and what text you plan to add.
-
-- **Step Three: Gather your images.** For starters, we will use images
- that were taken either with a camera, or using the **Record
- Activity** on the XO. Any image that can be imported to the Journal
- on your XO and viewed in **Image Viewer** can be used. It is a good
- idea to rename each of the photos you will be using in the Journal.
- The name can include the number of the pane you plan to use it in so
- it is easy to find when you begin putting things together.
-
-Place Your Images
------------------
-
-- Open the Journal and check to be sure your images are there and can
- be viewed in the Image Viewer (click on the file to open it and
- check). Be sure the images have names that include the number of the
- pane you plan to place them (1,2,3, or 4).
-
-- Open FotoToon and find the "Add Photo" icon (number 2 in the
- FotoToon main toolbar shown above). A list of available images will
- appear. Click on the one you want to put in the first pane. When it
- has loaded, you can either leave it or remove it with the minus sign
- icon (number 10 in the main toolbar shown above). Warning: You can
- only remove the last image entered. That is why it is important to
- number the images according to the panes you wish to place them in.
- After the first image has been placed, continue adding images until
- all four for your first project have been placed. If you decide
- later that you want to change their order after they have been
- placed, you will need to delete them and replace them in the new
- order. It is best to get your final placement before adding any
- text.
-
-If you would like to use the same images that will be used in this
-sample project, you will find them at these links. Go to each link,
-upload the photo to a usb drive, plug it into your XO, and open by
-clicking on the image names. They will open in the Image Viewer and be
-automatically saved so you can access them for your project.
-
-> Pane-1
-> [http://wiki.laptop.org/go/File:1-Apple-Fries.png](http://wiki.laptop.org/go/File:1-Apple-Fries.png)
->
-> Pane-2
-> [http://wiki.laptop.org/go/File:2-Soda-Milk.png](http://wiki.laptop.org/go/File:2-Soda-Milk.png)
->
-> Pane-3
-> [http://wiki.laptop.org/go/File:3-Cookies-Yogurt.png](http://wiki.laptop.org/go/File:3-Cookies-Yogurt.png)
->
-> Pane-4
-> [http://wiki.laptop.org/go/File:4-HealthySnacks.png](http://wiki.laptop.org/go/File:4-HealthySnacks.png)
-
-Add Dialogue and Titles
-=======================
-
-If you have planned well with your storyboard, you will have a pretty
-good idea of what you want to put in your dialogue balloons and text
-boxes. You may even have a title in mind for your project. You can
-actually start this process anywhere in your project. All of the
-balloons and boxes you will be using to do this will be identified in
-the first image above, the The Main PhotoToonToolbar.
-
-- Making and placing your Title: If you know what you would like your
- title to be, you can start with that. It can always be changed
- later. When you start a project in FotoToon there will already be a
- tiny box for the title in a narrow band across the top of the
- project window. You can drag the upper left corner of the box to
- enlarge it (look for the cursor arrow to change to a thinner double
- headed arrow). You can also move it around in the band across the
- top. Click on the box and type all or part of your title. Then you
- can change the type style and size using the pull downs in the Text
- Pulldown menu (see 11e and 11f in the picture above). Experiment
- until you find a style and size you like. You can also change the
- color of the type. Don't worry if it isn't perfect, you can always
- come back later and change it. Notice that you can erase part of the
- text by backspacing over it.
-
-In this image you can see that we selected bold, a red color from the
-color palette, a type size of 48, and the Font "Georgia".
-
-- Adding Text Balloons: You can place the text balloons wherever you
- like within a pane. Click on the pane, then on the balloon you want
- to use (see 3,4,and 5 above for explanations). The balloon will
- appear in the pane. You can drag it to the position where you want
- it, and also can drag the little tail to point to the source of the
- dialogue. Add the words to the balloon in the same way you added
- them to the Title box.
-
-In this image you can see that we have added 4 dialogue balloons (\#3 in
-the main toolbar). We could also have used the "cloud" balloon (\#4 in
-the main toolbar), or the "whisper" balloon (\#5 in the main toolbar).
-The first pane is OK, but the first balloon in the second pane needs to
-be dragged to a better shape and size. The second ballon in the second
-pane appears just as it does when it is first added. It still needs to
-have text added and to be resized (by dragging a corner). You can see
-that our type size is 12, text color is black, and we are still using
-the Georgia font.
-
-As you work with the various text items, you may wish to eliminate one
-entirely. Just click on it, then on the icon with the minus (-) sign
-(\#10 in the main toolbar), and it will disappear.
-
-- Adding Exclamation Balloons: You may wish to include special
- exclamations to your project. Choose the exclamation balloon (\# 6
- in the main toolbar). It is possible to eliminate the one longer
- point on the balloon by dragging it so that it matched the others.
- Again, type into the balloon just as you did in the title box and
- dialogue balloons.
-
-- Adding extra Text Boxes: You can add a text box anywhere in any pane
- by clicking on the pane and then on the box icon in the diagram (\#7
- in the main toolbar).
-
-In this example you can see we have added 4 exclamation balloons and one
-extra text box. We used the same text size, font, and color as in the
-rest of the project. You could choose to use different ones in your
-project.
-
-Exporting Your Project
-======================
-
-Now, if you have followed the instructions above, you should have a
-small, completed FotoToon Project. You may have decided to use the same
-photos that are in the sample, or you may have chosen to use images you
-have imported. These can be from your camera, your XO, downloads from
-the web, projects you have made in other Activities, drawings you made
-in Paint, or even photos you have modified in Paint (import, then add
-things and/or crop as you like). When finished, your project will look
-something like this:
-
-Notice the little red cursor mark at the end of the title in the image.
-This export was done in FotoToon 11. The update, FotoToon 12 eliminates
-all stray cursors when exporting. Always be sure you are using the
-latest version of an Activity.
-
-Regardless of what you have made for your project, you will probably
-want to share it with others. You can do this as an email attachment or
-print it out as a paper copy. To do this, you need to export your
-project as an image stored in your Journal. The instructions for
-exporting your project are shown above. We will repeat them here as
-well.
-
-The Export Pulldown
-===================
-
-1a- This little panel allows you to name your project before you export
-it as an image. If you do nothing, it will appear in the Journal as,
-"FotoToon as image." If you give it a name, such as "My Project-1"
-before exporting it will appear in the Journal as "My Project-1 as
-image". This will make it easier to find later in the Journal. Just
-erase the FotoToon label and replace it with the title you want to use.
-If you forget to name it when saving, you can always go to the Journal
-and select and rename it.
-
-1b- This greyed out icon for home view is currently inactive.
-
-1c- Click on this icon to export your project as an image. The export
-will just show your project. The tool bars and other things on the
-screen will not be included. If you wish a screen shot of the entire
-screen, you can make one by using the usual alt-1 (press the alt key and
-the 1 key at the same time).
-
-Look in the Journal. Your project should appear there with the name you
-gave it before exporting. If you forgot to give it a name, it will just
-say "FotoToon." If this happened, rename it now, in the Journal before
-you forget to do it.
-
-Extending FotoToon 12
-=====================
-
-FotoToon can be used for much more than the simple 4-pane example we
-built in the instructions. It can be adapted for use in many different
-subject areas where students and teachers can construct lessons on any
-topic. Here are some possible ideas for projects:
-
-- Student written comic books for language arts practice. Students can
- write their own little "graphic novels" and even print them and take
- home to share with friends and family.
-
-- Student produced magazine articles for any topic they and their
- teachers choose. A single page or two-page "spread" will make it
- like the ones you see in actual magazines. One or more panes on the
- page can be used just for text to extend the story. The text could
- be written in another program and imported as an image or put in a
- large text box that fills the pane. The advantage of doing it all in
- FotoToon is that it would be easier to edit and/or change the text
- there than if it is imported as an image. Some possible ideas for
- these articles could be:
-
-- Cooking favorite foods (with recipes)
-
-- Family pets (pictures and stories)
-
- > Our neighborhood (pictures and stories of places to see or
- > problems that need to be solved)
-
-- Science articles with photos of plants, animals, rocks, etc.
- including descriptions and information
-
-- Historical articles with photos of people or places imported from
- the web
-
-- "How To" articles on any topic the students or teacher choose
-
-Modifying FotoToon 12
-=====================
-
-FotoToon is free open source software and, as such is available to be
-modified by the user as they wish as long as they give the original
-source proper credit. So, if you are a programmer and want to change
-something to suit your needs, you may do so. Just don't forget to give
-credit where credit is due.
-
-If you are not a programmer, you can suggest changes or modifications to
-the Activity to the original programmer at the same place where you
-would report problems (see next section). If it is something that will
-improve the Activity and not interfere with other parts of it, the
-programmers will be happy to consider including it in a future update.
-
-Because there are always updates and improvements happening with this
-program, be sure to always check to be sure you have the latest version.
diff --git a/source/frame.markdown b/source/frame.markdown
deleted file mode 100644
index 4c1db77..0000000
--- a/source/frame.markdown
+++ /dev/null
@@ -1,56 +0,0 @@
-% The Frame
-%
-%
-
-The Frame is the black border around the screen that holds the View
-icons, Activity taskbar, clipboard, wireless connections, battery level,
-incoming invitations and notifications, buddies, and global information
-that is used across all views.
-
-Accessing the Frame
-===================
-
-You can access the frame from any view in 3 ways:
-
-- By using the Frame Key on the keyboard. On XO laptops the Frame key
- is the square icon on the upper right hand corner of your keyboard,
- on other laptops you can use the F6 key.
-- By moving the cursor to the edges or corners of your screen. (There
- are several options you can configure in this area, please refer to
- the My Settings section for more details.)
-
-TODO: 3 ways? there are 2 here
-
-Frame Elements
-==============
-
-![image](images/Frame_only-annotated_1210.png)
-The Frame view:
-
-1. Zoom menu: The Zoom menu (icons matching the important keyboard
- shortcuts toward the keyboard top left) appears on the upper-left
- edge of the Frame. Use it to move between the four Sugar views:
- Neighborhood, Group, Home, and Activity.
-2. Running Activity list: The sequence of currently started Activities
- appears on the top edge of the Frame in the order that they were
- started. The active Activity is highlighted. (The Journal always
- appears here first.) Here you can see open Activities, save, close
- or switch between them, and view their source code. Sometimes an
- unlabeled circle appears here which represents an additional
- full-screen session started by an Activity whose icon already
- appears in the top edge of the Frame or an Activity that is having
- trouble completely starting. Invitations to collaborative Activity
- sessions also show up on this portion of the Frame. They appear as
- icons in the color of the person who sent them. Hover and you can
- see who it is and join in.
-3. Active buddy list: People you are currently collaborating with
- appear on the right edge of the Frame.
-4. Clipboard: The left edge of the Frame serves as a clipboard. You can
- drag objects such as images and text to and from the clipboard, and
- from and to Activities. A hover menu also lets you remove them from
- the clipboard, open them in an Activity, or save (keep) them in your
- Journal.
-5. System status (from left to right): Switch for the two modes of the
- touchpad (XO-1 only), external storage devices (e.g. thumb and hard
- drives), network status, text-to-speech, speaker (volume), and
- battery appear on the lower edge of the Frame.
diff --git a/source/getting_connected.markdown b/source/getting_connected.markdown
deleted file mode 100644
index 981cf28..0000000
--- a/source/getting_connected.markdown
+++ /dev/null
@@ -1,139 +0,0 @@
-% Getting Connected
-%
-%
-
-A primary goal of the Sugar learning platform is enabling students to
-learn and work together.
-
-In a wireless environment, an access point (AP) is a device that allows
-your computer to connect to an existing set of communicating devices.
-The access point usually has a direct connection to the internet, and
-can relay data between the wireless devices and the devices it can
-access.
-
-Multiple ways to connect to others
-==================================
-
-- wireless access point (WiFi hotspot);
-- wired network—may require an external adapter;
-- OLPC “School Server” mesh network;
-- OLPC “simple” mesh network, which lets you collaborate directly with
- other Sugar users.
-
-Connecting through an access point
-==================================
-
-You can connect from the Neighborhood View. You can see information
-about the connection on the Frame.
-
-**Step 1: Go to the Neighborhood View**
-
-Go to the Neighborhood View to connect to an access point.
-
-Tip: To access the Neighborhood View, click on the Neighborhood Icon on
-the Frame or by pressing the F1 key.
-
-**Step 2: Choose an access point**
-
-Networks (access points) are represented by circles on the Neighborhood
-View. Hover over a circle to see more information about an access point.
-An access point is identified by the name (ESSID) it broadcasts. An OLPC
-laptop mesh-point—represented by a series of concentric circles—is
-identified by its channel number (1, 6, or 11). You can also search for
-an access point by name in the search bar at the top of the page.
-
-Note: If an access point is not broadcasting its name, the Neighborhood
-View may show that AP with some other name.
-
-Signal strength is indicated by the fill level of the circle. The color
-of the circle is based upon the name of the access point. A lock icon
-identifies networks that are secured and require a key (passcode) to
-use. A star icon identifies access points that have been previously used
-(favorites).
-
-**Step 3: Activate a connection**
-
-To activate a network connection, click once inside the circle that
-corresponds to your chosen access point (or click on the Connect option
-in the hover menu).
-
-While the connection is being established, the inside of the circle will
-blink. Once the connection is established, an icon for that connection
-will be shown on the bottom edge of Frame. If for some reason the
-connection failed, the circle will stop blinking. Sometimes it is
-necessary to try several times before the connection is established.
-
-If the access point is secured and requires a key, a dialog prompts you
-for the required information. Different access points may require
-different types of keys. Before entering the key, be sure to select the
-correct type from the pull-down menu that is presented.
-
-**Step 4: Checking the connection**
-
-The connection status is detailed in a hover menu.
-
-You can check the status of your connection from the Frame (from any
-view). By hovering over the circle icon, you will find details about
-your connection status in a hover menu. OLPC deployments
-
-OLPC has designed a mesh network that allows XO laptops to communicate
-without the presence of the Internet and a School Server as a means to
-make their school network connectivity more efficient. The School Server
-also provides web and chat services.
-
-Note to parents and teachers
-============================
-
-Collaboration between learners is one of the most important features of
-Sugar. To enable collaboration in a classroom or home setting, it is
-necessary to establish the same type of connection for each computer.
-Computers can be connected through a School Server, a simple mesh if
-they are OLPC XOs, or an access point.
-
-When using an access point for the connection, the computers must all
-use the same Jabber server in order to collaborate. Please refer to the
-Sugar Control Panel discussion in the Personalizing Sugar chapter for
-details regarding the configuration of Jabber.
-
-Additional hints
-================
-
-You make your connection from the Neighborhood View.
-
-Your current connection status is shown on the Frame. Also, the hover
-menu will indicate "Connected". It sometimes takes 2–3 tries to connect.
-To disconnect, select “Disconnect” from the hover menu that appears in
-either of the network status menus (See Step 4 above).
-
-Access points are represented by circles. The fill level indicates
-signal strength.
-
-Access points that require keys have a lock icon. The color of the
-circle is calculated from the ESSID of the access point. The name of the
-access point is displayed when you hover over it.
-
-You connect by “clicking” in the center of the circle. The center of the
-circle will blink while the laptop is trying to connect.
-
-If you are using an OLPC XO computer, mesh points are represented by a
-series of concentric circles. The color of a mesh point is the same as
-your XO color. If your OLPC XO computer is “mesh enabled” and you have
-not connected to an AP, you will automatically be joined to a simple
-mesh network, enabling you to collaborate with others in the mesh, but
-not necessarily to access the Internet.
-
-You are prompted if the access point requires a key.
-
-:author:
-
-> © Walter Bender 2008
->
-> adam hyde 2008
->
-> David Cramer 2008
->
-> David Farning 2008
->
-> Janis Grinbergs 2008
->
-> G Hunt 2012
diff --git a/source/getting_started.markdown b/source/getting_started.markdown
deleted file mode 100644
index 9cf7c53..0000000
--- a/source/getting_started.markdown
+++ /dev/null
@@ -1,52 +0,0 @@
-% Getting Started
-%
-%
-
-Read Me First:
-
-Welcome to XO-land! You are about to start on a wonderful adventure of
-exploration and learning. The cute little green and white machine in the
-box is the tool that will enable you to travel the world via the
-Internet, compose and play music, create works of art, do science
-experiments, take photos and videos, communicate with friends and family
-via e-mail, and even learn to do a little computer programming.
-
-But the XO represents a lot more than that. It is a symbol of your
-commitment to the education of the children of the world. OLPC is not a
-computer project, it is an education project. We hope you will proudly
-enjoy using your XO as children around the world do.
-
-Before you get started, consider reading these great tips:
-[http://laptop.org/start](http://laptop.org/start)
-
-The first thing you need to do is carefully unpack your XO. Save
-everything! If you don't, you may accidentally throw away something
-important. Be sure to save the box, packing materials, and any paperwork
-that is in the box.
-
-![image](images/Getting_Started-resized_600x398_topobox.jpg)
-![image](images/Getting_Started-resized_600x398_xoboxcontents.jpg)
-Before you use your XO for the first time, you should fully charge the
-battery. The Battery section below shows you how to install the battery
-and connect the charger.
-
-While you wait for it to charge, read through the rest of this guide and
-see what you can do!
-
-:author:
-
-> © Caryl Bigenho 2008
->
-> adam hyde 2008
->
-> Anne Gentle 2008
->
-> Charles McCarthy 2008
->
-> A Holt 2008
->
-> Lisa Lewis 2008
->
-> Tom Boyle 2008
->
-> G Hunt 2012
diff --git a/source/getting_support.markdown b/source/getting_support.markdown
deleted file mode 100644
index 8f3fbbb..0000000
--- a/source/getting_support.markdown
+++ /dev/null
@@ -1,63 +0,0 @@
-% Getting Support
-%
-%
-
-One Laptop per Child is an education project, not a laptop project. With
-connected laptops, learners are liberated to actively engage with others
-with similar interests in cultures of learning by doing without being
-limited by time or space. If you are having hardware or software
-problems with your XO, remember that its design is to encourage you to
-learn new things by trying to solve problems on your own!
-
-That said, an entire community built this XO and everything on it, and
-we want to help you with it. Our OLPC global community of volunteers
-provide software and hardware troubleshooting and support. This section
-will help tell you where to find Support when you are really stuck! OLPC
-has proven that volunteer-driven support works, often with far more
-heartfelt caring than any corporate help desk!
-
-If you have questions about the XO, ask a teacher for help, a friend, or
-search on the Internet. If you have a question about your XO, there is a
-very good chance it is already answered within our expanding Support FAQ
-/ RTFM knowledge base:
-
-> [http://wiki.laptop.org/go/Support\_FAQ](http://wiki.laptop.org/go/Support_FAQ)
-
-Next try looking at
-[http://support.laptop.org](http://support.laptop.org) extensive helpful
-guidance for exploring and fixing your XO, allowing you to solve
-challenging issues right alongside others. Specifically, check out:
-
-> Getting Started: [http://laptop.org/start](http://laptop.org/start)
->
-> Email Lists: [http://lists.laptop.org](http://lists.laptop.org)
->
-> Live Chat:
-> [http://forum.laptop.org/chat](http://forum.laptop.org/chat)
->
-> OLPC Community: Wiki [http://wiki.laptop.org](http://wiki.laptop.org)
-
-If you are still unable to find an answer online, please email
-[help@laptop.org](mailto:help@laptop.org).
-
-Did you know that our volunteers staff a live Help Chat site 24/7, on
-the Internet? Click here:
-[http://forum.laptop.org/chat](http://forum.laptop.org/chat) Login with
-the color-name shown; that's guest ID. Type your question in the chat
-line at the bottom. You may have to wait for a response as our
-volunteers come in and out. If you are patient, we can probably help
-you! To learn more about what Internet Relay Chat (the system that makes
-this possible) is, click here:
-[http://wiki.laptop.org/go/IRC](http://wiki.laptop.org/go/IRC)
-
-We would also like to make special mention of our Support Gang, where an
-enthusiastic group of volunteers assist XO users all over the world. If
-you are impressed with the passion and hard work of our volunteers,
-please consider giving back, by joining our dedicated community. Take a
-look at the link below. We would welcome your participation!
-[http://wiki.laptop.org/go/Support\_Gang](http://wiki.laptop.org/go/Support_Gang)
-[http://wiki.laptop.org/go/Support\_FAQ](http://wiki.laptop.org/go/Support_FAQ)
-Be sure to review the Frequently Asked Questions (FAQ)link above. Many
-of us join and "learn by doing."
-
-Thanks very much! OLPC Support Gang
diff --git a/source/give_me_the_internet.markdown b/source/give_me_the_internet.markdown
deleted file mode 100644
index ae532e4..0000000
--- a/source/give_me_the_internet.markdown
+++ /dev/null
@@ -1,173 +0,0 @@
-% Give Me the Internet
-%
-%
-
-Give Me the Internet, Please
-============================
-
-The designers of the XO laptop designed it for primarily wireless
-access, so it can work well in developing nations, where it is faster
-and less expensive to introduce wireless connections than wired ones.
-
-XOs are designed to connect to other XOs using a mesh network. A mesh
-network allows nearby XO laptops to talk to one another directly
-(wirelessly) without the need for a traditional Internet Service
-Provider (ISP).
-
-The XO also supports wireless connections for direct Internet
-connection. Collaboration with others on Activities does not require an
-Internet connection.
-
-There are different ways to connect to the Internet:
-
-1. using a wireless access point such as a WiFi hotspot at a library or
- coffee shop, or a location that has a wireless router such as your
- house
-2. using a "School Server" provided by your school system
-3. using a USB-to-Ethernet cable that plugs into a cable modem, DSL
- modem, or local network such as those offered at a home or workplace
-
-Before you connect
-==================
-
-If you are going to connect at school or at home, check with your ISP to
-find out if the network is protected with a password. Your router also
-has a password which can be found in its documentation. Become familiar
-with your wireless router settings so that you can troubleshoot the
-connection if needed. The Troubleshooting chapter offers some
-assistance.
-
-Check your current connection status as shown in the lower right area on
-the Frame. If you have connected successfully in the past, the XO
-"remembers" the connection and will connect again in the future.
-
-Go to a location with your XO where you know there is a Wireless Access
-Point (WAP) nearby.
-
-Find out the network name (or SSID) and its password, if it is secured
-with a password. The XO refers to this as the Wireless Key.
-
-Connecting
-==========
-
-- Go to the Neighborhood View.
-
-- In the Search field, enter the name of the network to which you want
- to connect.
-
-- Or roll the pointer over one of the network access circles until you
- recognize the name of the wireless network.
-
-Checking name of an AP
-======================
-
-- Connect by clicking the center of the circle.
-
-- Wireless access points are represented by circles. The fill level
- indicates signal strength.
-
-- Access points that require keys have a "locked" icon.
-
-- Access points that you have successfully connected to become
- "Favorites" as indicated by a star icon.
-
-TODO: Picture\_49.png need a new screen shot for the new mesh network
-
-- Access points that represent the Mesh network are indicated with a
- target icon, with one for channel 1, one for channel 6, and one for
- channel 11. Hover your pointer over the access point to see if
- you're already connected or if you need to click to connect.
-
-Connected
-
-Not yet connected
-
-- The name of the access point is displayed when you hover over it.
-
-- The center of the circle blinks while the laptop is trying to
- connect.
-
-- Enter the wireless key if prompted. You might need to ask your
- teacher or parent for the wireless key.
-
-Entering wireless encryption (WEP) password
-
-- While the XO is connecting to the network, the Access Point blinks.
-
-- Once you are connected, the menu on the circle in the Neighborhood
- View changes, and you can see a circle in the lower right area of
- the Frame.
-
-- if the attempt to connect fails, the circle stops blinking, but the
- access point icon does not appear in the Frame. Click the circle in
- the Neighborhood View to try again—it sometimes takes 2–3 tries to
- connect.
-
-- To disconnect from the network, hover the pointer over the access
- point and click Disconnect on the menu.
-
-- Once your XO is connected, you can return back to the Home View and
- launch the Browse Activity.
-
-- If you have not yet added the Browse Activity to your favorites,
- click the List View (left) and scroll to Browse. Add the Activity to
- your favorites list by clicking the star next to it (1). Launch
- Browse for the first time by clicking the globe icon (2). Next time,
- you can use the freeform view to launch it (as is done in the next
- step).
-- If you have added the Browse Activity to your favorites list, you
- can click the globe icon to open the Browse Activity and test your
- access to the Internet.
-
-- Click the globe icon to launch the Browse Activity.
-
-If you cannot see an Access Point with a name that you recognize, the
-wireless antenna might be too far away, or the Access Point might not be
-working properly. For more information, or if you have difficulties
-getting a network connection, refer to the Troubleshooting chapter.
-
-More information about your XO's connection:
-
-- Your Wireless Access Point has a network name, also called an SSID,
- that displays in the Neighborhood View. The XO cannot recognize
- SSIDs that are hidden, which is configured on the access point.
- Refer to the Troubleshooting chapter for more information about
- hidden SSIDs.
-- If you are connected to the Internet, your XO laptop cannot be on
- the mesh network, and if your XO is on a mesh network, it cannot
- simultaneously connect wirelessly to the Internet.
-
-Mesh or AP
-----------
-
-- If the XO cannot find an available Internet network point after five
- minutes of searching, it defaults to Mesh Network 1, which enables
- your XO laptop to connect to other nearby XO laptops.
-- Please be patient; it can take your XO up to a minute to find newly
- visible networks.
-- Sometimes you'll be asked to enter the "Wireless Key" again. Enter
- it again and repeat until your connection is complete.
-
-- For more information about connecting, please see the Support FAQ
- online.
-
-author
-:
-
-> © Anne Gentle 2008
->
-> Brian Jordan 2008
->
-> Caryl Bigenho 2008
->
-> A Holt 2008
->
-> Janet Swisher 2008
->
-> Sandy Culver 2008
->
-> S Page 2008
->
-> Tom Boyle 2008
->
-> G Hunt 2012
diff --git a/source/glossary.markdown b/source/glossary.markdown
deleted file mode 100644
index e047217..0000000
--- a/source/glossary.markdown
+++ /dev/null
@@ -1,106 +0,0 @@
-% Glossary
-%
-%
-
-Activity
-
-> Sugar education software module. In other contexts these might be
-> called programs, but we prefer to emphasize what the students can do
-> with them, not where they came from.
-
-Definition
-
-> An association between a name which may mean nothing by itself and a
-> description intended to convey an important idea. Frequently we need a
-> different kind of association between names and ideas, such as
-> pictures, animations, or actual experience. The most important purpose
-> of definitions is to explain what the thing named does; another is to
-> describe its uses, or as we often say its purposes; a third is to
-> describe the appearance of something, so that we can recognize it when
-> we see it; a fourth is to enable us to talk about the thing
-> conveniently with those who already have some idea of it. Usually the
-> order of importance of these purposes is entirely misunderstood.
-
-Favorite
-
-> Activity that shows in the Home view icon ring. A user can mark an
-> Activity as a Favorite in the List view by clicking the star outline
-> next to the Activity name.
-
-Frame
-
-> Popup rectangular border in Sugar showing View icons and active
-> Activities on the top; friend icons on the right; hardware icons on
-> the bottom; and icons for open documents on the left. The frame is
-> activated by putting the mouse cursor into a corner of the screen, or
-> optionally the side (see My Settings), or by pressing the Frame button
-> on the top right of an XO keyboard. Moving the mouse cursor away from
-> the activation area or pressing the Frame button while the Frame is
-> active dismisses the Frame.
-
-Group view
-
-> View showing colored XO icons of the user's friends who are connected,
-> and grayed-out icons for those who are not.
-
-Home view
-
-> View showing XO icon, an icon for the current Activity (or journal if
-> no Activity has been started), and a ring or other arrangement of
-> available Activity icons.
-
-Hover Menu
-
-> A menu that pops up when the mouse cursor is held over an icon for one
-> second, and expands further after one more second. A feature that many
-> users cannot discover without being told about it.
-
-Index
-
-> Synonym for Glossary.
-
-Journal
-
-> A browser for saved software sessions and documents, allowing sorting,
-> searching, and access to metadata.
-
-Menu Bar
-
-> A rectangular area at the top of the screen containing text labels or
-> icons, where clicking with the mouse results in the appearance of a
-> drop-down menu containing further labels or icons for Activity
-> functions available to the user.
-
-Metadata
-
-> Information about a file, such as file type, software used to create
-> it, description, tags, a screen shot, date and time, and more. The
-> Journal maintains metadata about saved documents and software
-> sessions.
-
-Neighborhood view
-
-> View showing wireless mesh and access points, connected XOs, and
-> shared Activities.
-
-OS
-
-> Operating System. This describes the Software that runs on your XO
-> laptop.
-
-School server (XS)
-
-> A computer designed by OLPC for use in schools to hold student backups
-> and content, and to provide school administration server software such
-> as Moodle.
-
-Sugar
-
-> Education software for the One Laptop Per Child project, designed to
-> run on the XO and on other computers running the Linux operating
-> system.
-
-Toolbar
-
-> A rectangular area of the screen, usually at the top, containing icons
-> representing Activity functions available to the user.
diff --git a/source/gnome.markdown b/source/gnome.markdown
deleted file mode 100644
index a8119f2..0000000
--- a/source/gnome.markdown
+++ /dev/null
@@ -1,23 +0,0 @@
-% Gnome
-%
-%
-
-In late 2009 OLPC added a more conventional desktop environment called
-GNOME to its operating system. This is intended for older children and
-advanced users.
-
-Users can switch from Sugar to GNOME through the Switch Desktop option
-under My Settings.
-
-After selecting the Switch Desktop option another confirmation dialogue
-with addtional information appears. The switch to GNOME can be initiated
-by clicking the Restart now button.
-
-Switching back to Sugar from GNOME can be done via the Switch to Sugar
-icon on the GNOME desktop or the Application - System Tools menu and
-confirming the corresponding message box.
-
-Further information about GNOME is available on the GNOME Web site and
-its extensive Help section. Additional information about how to transfer
-files from Sugar's Journal to GNOME's Documents folder can be found in
-the Journal section.
diff --git a/source/group_view.markdown b/source/group_view.markdown
deleted file mode 100644
index cef5349..0000000
--- a/source/group_view.markdown
+++ /dev/null
@@ -1,44 +0,0 @@
-% Group View
-%
-%
-
-The Group View shows you your friends and allows you to easily interact
-with them.
-
-Accessing the Group View
-========================
-
-![image](images/Group_icon.png)
-To show the Group View, click the Group icon on the Frame or press the
-F2 key.
-
-![image](images/Group_main.png)
-The Group View shows you your friends. XO icons that are dimmed
-represent friends who are currently offline.
-
-Adding a friend
-===============
-
-You add friends to the Group View from the Neighborhood View.
-
-![image](images/Group_friend.png)
-When you hover over an XO icon, the Make friend menu option appears.
-Click this option to add that person as a friend.
-
-![image](images/Group_main_friended.png)
-Your new friend's icon then appears in the Group View.
-
-Inviting a friend
-=================
-
-![image](images/Group_invite.png)
-From the hover menu, you can also invite friends to join your current
-Actvity. There is more information about invitations and sharing in the
-Collaborating chapter.
-
-Removing a friend
-=================
-
-![image](images/Group_unfriend.png)
-You can remove a friend from the Group View using the hover menu. Click
-Remove friend. That person's icon disappears from the Group View.
diff --git a/source/hardware_evolution.markdown b/source/hardware_evolution.markdown
deleted file mode 100644
index 26f7883..0000000
--- a/source/hardware_evolution.markdown
+++ /dev/null
@@ -1,31 +0,0 @@
-% Hardware evolution: Hardware Evolution 2008 - 2012
-%
-%
-
-Although the XO has continued to look pretty much the same on the
-outside, the electronics inside have been changing. For details of the
-differences, refer to:
-
-- [http://wiki.laptop.org/go/Hardware\_specification](http://wiki.laptop.org/go/Hardware_specification)
- for the XO 1.0
-
-- [http://wiki.laptop.org/go/Hardware\_specification\_1.5](http://wiki.laptop.org/go/Hardware_specification_1.5)
-
-- [http://wiki.laptop.org/go/XO-1.75](http://wiki.laptop.org/go/XO-1.75)
-
-To some extent, the changes were made to keep using high volume parts,
-and improve performance. The change from 1.5 to 1.75 involved a change
-of the processor from x86 to arm, and a reduction in power consumption
-of about 50%. With power management improvements, this permits the XO to
-last more than 3.5 hours.
-
-As you can see from the "boot time" comparison, lower power has not been
-at the expense of decreased performance.
-
- Version Hard Disk Memory Boot Time
- --------- ----------- --------- -------------
- XO 1.0 > 1 GB 256 MB > 76 s
- XO 1.5 > 4 GB 1000 MB > 54 s
- XO-1.75 > 4 GB 512 MB > 47 s
-
-TODO: Add xo-4 info
diff --git a/source/home_view.markdown b/source/home_view.markdown
deleted file mode 100644
index 3773e74..0000000
--- a/source/home_view.markdown
+++ /dev/null
@@ -1,102 +0,0 @@
-% Home View
-%
-%
-
-Use the Home View to begin new Activities.
-
-Note: When you have clicked on an Activity's icon, please wait for that
-Activity to start. If you get impatient and happen to click again on the
-Activity's icon, you may end up with that Activity being started twice.
-When you click on an Activity's icon, you will see a start-up view while
-that Activity initializes. Once the Activity is running, you will be
-placed into its Activity View. If the Activity fails to start, you will
-instead be returned to Home View.
-
-To get to the Home View, click the Home icon on the Frame or press the
-F3 key.
-
-The Home View has several modes. Each mode has a different arrangement
-of Activities:
-
-- Your favorite Activities in a ring (Ring mode)
-- Your installed Activities in a list (List view)
-- Your favorite Activities arranged freeform (Freeform mode)
-
-Favorites View
-==============
-
-1. Search box: Use the search box to find Activities. Note: If in List
- view you see fewer Activities than expected, you may need to click
- on the small X at the right end of the search box to undo an
- unintended search request.
-2. Favorites modes: Click an icon to switch to a different view. Hover
- over the Favorites icon to see a menu that lets you pick Ring mode
- or Freeform mode.
-3. List view: Click the icon to switch over to the List view.
-4. Activity icon: Click an Activity icon to launch that Activity. Its
- icon is colored if the Activity has been used before and clicking on
- it will resume its last session. (Please see the Activity Menu
- section below for further information.) Only Activities that have
- been “starred” as favorites in the List View appear in this view.
-5. Active Activity icon: The icon of the currently active Activity
- appears under the XO icon.
-6. XO icon: Hover the pointer over the "XO" in the center of the Home
- View to bring up a menu and to access the Sugar Control Panel
- (Please see the chapter on Customizing Sugar).
-
-![image](images/Home_fav-search.png)
-When a search is started the Activities which don't correspond to the
-result are greyed out.
-
-List View
-=========
-
-Use the List view to manage all of your Activities and to choose which
-Activity icons will appear on the Favorites view.
-
-1. Activity favorite icon: A star, which is colored for favorite
- Activities, which appear in the Ring mode or Freeform mode. Click a
- star to color or clear it.
-2. Activity icon: Click the icon to launch the Activity or hover over
- it to see the corresponding menu.
-3. Hover menu: In this menu you can also launch, favorite and
- un-favorite Activities and erase them.
-4. Version number: Here you can see which version of the Activity is
- currently installed. For more information about updating your
- Activities to the latest version please refer to the How to Install
- and Update Activities section.
-
-Favorites View in Freeform Mode
-===============================
-
-The Freeform mode of the Home View works the same as the Ring mode, but
-the icons are arranged arbitrarily instead of in a circle. You can drag
-the icons in this View to visually group them in a way that makes sense
-to you.
-
-Activity Menu
-=============
-
-When hovering over an Activity icon a corresponding menu appears. From
-there you can directly resume the last few Activity sessions or choose
-to start a new one.
-
-XO Menu
-=======
-
-Use the hover menu that appears over the XO icon to access the Sugar
-Control Panel and to shutdown or restart the computer.
-
-:author:
-
-> © Walter Bender 2008
->
-> adam hyde 2008
->
-> David Farning 2008
->
-> Janet Swisher 2008
->
-> Janis Grinbergs 2008
->
-> Tom Boyle 2008
diff --git a/source/how_to_volunteer.markdown b/source/how_to_volunteer.markdown
deleted file mode 100644
index 934ade6..0000000
--- a/source/how_to_volunteer.markdown
+++ /dev/null
@@ -1,206 +0,0 @@
-% How to volunteer
-%
-%
-
-Volunteers Change the World
-===========================
-
-Join us in our global mission to improve education for the world's
-children! Volunteer contribution is central to the educational spirit of
-OLPC. The ways to volunteer are as varied as your interests. The
-sections that follow provide information to learn how to become a
-volunteer, based on your interests and background.
-
-If learning matters to you, you will be welcome. To directly get
-involved, visit the web site [http://olpcMAP.net](http://olpcMAP.net) or
-email [volunteer@laptop.org](mailto:volunteer@laptop.org).
-
-Finally, know that there are LOTS of fun, cool people out in the world
-who'd like to work and play together with you as contributors, to help
-spread our mission and to improve children's lives.
-
-Kids, siblings, and parents
-===========================
-
-The XO is meant for the entire family to use, so learning as much as you
-can to help each other learn is one way to volunteer with (and for)
-other OLPC learners worldwide.
-
-You can contribute to the wiki, a web site that you can edit, at
-[http://wiki.laptop.org](http://wiki.laptop.org) to share your knowledge
-and XO laptop experience.
-
-You can tell others about your projects and recruit others to join your
-efforts. To understand how easy it is to edit the wiki, go to
-[http://wiki.laptop.org/go/Wiki\_getting\_started](http://wiki.laptop.org/go/Wiki_getting_started).
-
-You might want to get involved in a regional group with other XO owners
-in your area. You can find many such vibrant communities at
-[http://wiki.laptop.org/go/Regional\_community\_groups](http://wiki.laptop.org/go/Regional_community_groups).
-
-Teachers, students, and educators
-=================================
-
-The OLPC project is an education project above all else, so your
-contributions are highly valued. You can contribute by testing,
-developing content, mentoring, or running group activities. You can
-start a University chapter of OLPC users -- both formal Community
-Service Learning and great informal clubs exist. Details may be found at
-wiki.laptop.org/go/University\_program.
-
-You can try to meet with other teachers and students within your
-geographic region, or look up pre-existing groups within the list of
-regional groups here:
-[http://wiki.laptop.org/go/Groups](http://wiki.laptop.org/go/Groups).
-
-Support Gang
-============
-
-If you enjoy personally helping others, and the challenge of solving
-problems with learners worldwide, you would be a perfect fit for the
-Support Gang. We work together answering all kinds of questions about
-the XO, peripherals, software, volunteering, deployment, organizational
-development and anything else OLPC users ask about.
-
-Community Support Volunteers are an extremely friendly and supportive
-group, who came together from all around the world, and work together
-closely online. We also meet weekly with invited guest speakers by
-phone, and in person whenever possible.
-
-When you volunteer, fellow volunteers and OLPC will help you get started
-and assist you in finding answers to difficult or unusual technical
-questions. Bilingual volunteers are most especially welcome. Please join
-us at
-[http://wiki.laptop.org/go/Support\_Gang](http://wiki.laptop.org/go/Support_Gang).
-
-Documentation
-=============
-
-If you would like to help others learn about the XO then you can help
-with the documentation. We have a dedicated team and we eagerly welcome
-new contributors! You don't need to be a expert on the technology to
-participate - you may wish to just spell check or check images. You may
-also be inspired to write a chapter or improve existing chapters. You
-can learn more on how to contribute by joining the OLPC Library mailing
-list
-[http://lists.laptop.org/listinfo/library](http://lists.laptop.org/listinfo/library)
-
-Existing XO and Sugar manuals are written and hosted at FLOSS Manuals.
-
-Translators
-===========
-
-OLPC is a world-wide program that tries to reach people in many
-countries, who speak many different languages. You can get an idea of
-the program and look for your languages on the Sugar Labs translation
-server. If you speak and write more than one language, you can help
-translate the wiki or the software. If you can help, please see
-[http://wiki.laptop.org/go/Translation](http://wiki.laptop.org/go/Translation).
-
-Content creators, writers, artists, photographers, videographers
-================================================================
-
-Everyone is a creator: by creating and sharing something, you inevitably
-understand it better. Writing about the XO can also be one of the
-greatest contributions to helping others.
-
-Please consider offering your communications or media talents on the
-OLPC Wiki - whether by writing, designing, editing, storytelling or
-simply organizing - anywhere within
-[http://wiki.laptop.org](http://wiki.laptop.org).
-
-If you want to create art for the XO, you can join other artists at the
-Art Community page at
-[http://wiki.laptop.org/go/Community:Art](http://wiki.laptop.org/go/Community:Art).
-
-You can upload photos to a great, growing worldwide archive at
-[http://www.flickr.com/groups/olpc](http://www.flickr.com/groups/olpc).
-One group of photos even shows those specially taken by XO laptops
-themselves, using the Record Activity. Hardware designers and testers
-
-There are lots of volunteer hardware opportunities, from brainstorming
-about alternative power to developing peripherals to repairing XOs. You
-may want to develop peripherals for the XO that use its USB ports or
-other inputs, for health applications or beyond:
-[http://wiki.laptop.org/go/Health](http://wiki.laptop.org/go/Health).
-
-You can get involved with community repair centers or start your own,
-with volunteers or as a business:
-[http://wiki.laptop.org/go/Repair\_center\_locations](http://wiki.laptop.org/go/Repair_center_locations).
-
-You may want to work on power generation:
-[http://lists.laptop.org/listinfo/power](http://lists.laptop.org/listinfo/power).
-Or firmware coding:
-[http://wiki.laptop.org/go/OFW](http://wiki.laptop.org/go/OFW). To find
-out more about all of these types of hardware projects search for those
-keywords at:
-[http://wiki.laptop.org/go/Category:Hardware](http://wiki.laptop.org/go/Category:Hardware).
-
-Software
-========
-
-Software Developers especially should connect with Sugar Labs:
-[http://join.sugarlabs.org](http://join.sugarlabs.org)
-
-The XO's software is designed to be malleable because we want the help
-of all the people in the world who are capable of writing free software
-to help other people learn. To get involved, you can:
-
-- Write activities
- [http://wiki.sugarlabs.org/go/Activity\_Team](http://wiki.sugarlabs.org/go/Activity_Team).
-- Fix, report, or triage bugs
- [http://bugs.sugarlabs.org](http://bugs.sugarlabs.org) and
- [http://dev.laptop.org](http://dev.laptop.org).
-- Help test
- [http://wiki.laptop.org/go/Friends\_in\_testing](http://wiki.laptop.org/go/Friends_in_testing).
-- Hack Sugar and our OS
- [http://wiki.laptop.org/go/Developers\_manual](http://wiki.laptop.org/go/Developers_manual).
-
-In short: "patches are welcome".
-
-Local opportunities
-===================
-
-Help create changes in the community you live in - as well as ones you'd
-like to visit. Start or join a grassroots group:
-[http://wiki.laptop.org/go/Groups](http://wiki.laptop.org/go/Groups).
-
-- Create a Community Repair Center:
- [http://wiki.laptop.org/go/Repair\_center\_locations](http://wiki.laptop.org/go/Repair_center_locations).
-- Help out at a nearby Pilot deployment:
- [http://planet.laptop.org](http://planet.laptop.org).
-- Run, host, or attend an Event or Jam:
- [http://olpcMAP.net](http://olpcMAP.net).
-
-Deployment
-==========
-
-Volunteering at an OLPC deployment or school of any size is sometimes
-possible, in exceptional cases:
-[http://wiki.laptop.org/go/ClassActs/Resources](http://wiki.laptop.org/go/ClassActs/Resources)
-
-Volunteers working on their own much smaller deployments, work together
-leveraging their mutual insights:
-[http://wiki.laptop.org/go/ALEARN\_Network](http://wiki.laptop.org/go/ALEARN_Network)
-
-A great way to get started is to explore others' work at
-[http://planet.laptop.org](http://planet.laptop.org) and then email your
-specific interests and qualifications to:
-[mailto:volunteer@laptop.org](mailto:volunteer@laptop.org)
-
-Annual Community Summits
-========================
-
-Nothing beats meeting in person, and the OLPC community's biggest annual
-summit occurs in October in San Francisco, thanks to:
-[http://olpcSF.org](http://olpcSF.org).
-
-Similarly a more technical spring summit generally takes plan around May
-in Montevideo, Uruguay: [http://ceibalJAM.org](http://ceibalJAM.org).
-
-Conclusions
-===========
-
-We weren't kidding when we told you that we accept volunteer
-contributions of all shapes, sizes, and kinds. Would you enjoy making
-presents for millions of children every day? Can you help?
diff --git a/source/images/record_photo_marked.png b/source/images/record_photo_marked.png
new file mode 100644
index 0000000..95b01d7
--- /dev/null
+++ b/source/images/record_photo_marked.png
Binary files differ
diff --git a/source/index.markdown b/source/index.markdown
deleted file mode 100644
index fdd3ee7..0000000
--- a/source/index.markdown
+++ /dev/null
@@ -1,19 +0,0 @@
-% Welcome to Sugar's documentation!
-%
-%
-
-Contents:
-
-Introduction
-
-Hardware
-
-Software
-
-Activities
-
-Network
-
-Support
-
-Appendices
diff --git a/source/index.rst b/source/index.rst
index 50761fb..e9d5e8a 100644
--- a/source/index.rst
+++ b/source/index.rst
@@ -14,88 +14,88 @@ Introduction
.. toctree::
:maxdepth: 1
- about.rst
- about_olpc.rst
- about_sugar.rst
- how_to_volunteer.rst
- credits_copyright.rst
+ content/about.rst
+ content/about_olpc.rst
+ content/about_sugar.rst
+ content/how_to_volunteer.rst
+ content/credits_copyright.rst
Hardware
.. toctree::
:maxdepth: 1
- getting_started.rst
- opening_the_xo.rst
- starting_the_xo.rst
- ports.rst
- keyboard.rst
- maintaining.rst
- battery.rst
- repair.rst
- hardware_evolution.rst
+ content/getting_started.rst
+ content/opening_the_xo.rst
+ content/starting_the_xo.rst
+ content/ports.rst
+ content/keyboard.rst
+ content/maintaining.rst
+ content/battery.rst
+ content/repair.rst
+ content/hardware_evolution.rst
Software
.. toctree::
:maxdepth: 1
- sugar_ui.rst
- home_view.rst
- neighborhood_view.rst
- group_view.rst
- frame.rst
- journal.rst
- my_settings.rst
- gnome.rst
- schoolserver.rst
+ content/sugar_ui.rst
+ content/home_view.rst
+ content/neighborhood_view.rst
+ content/group_view.rst
+ content/frame.rst
+ content/journal.rst
+ content/my_settings.rst
+ content/gnome.rst
+ content/schoolserver.rst
Activities
.. toctree::
:maxdepth: 1
- what_is_an_activity.rst
- launching_activities.rst
- switching_activities.rst
- collaborating.rst
- exiting_activities.rst
- browse.rst
- calculate.rst
- chat.rst
- fototoon.rst
- measure.rst
- memorize.rst
- paint.rst
- pippy.rst
- portfolio.rst
- read.rst
- record.rst
- terminal.rst
- tamtammini.rst
- turtleart.rst
- write.rst
+ content/what_is_an_activity.rst
+ content/launching_activities.rst
+ content/switching_activities.rst
+ content/collaborating.rst
+ content/exiting_activities.rst
+ content/browse.rst
+ content/calculate.rst
+ content/chat.rst
+ content/fototoon.rst
+ content/measure.rst
+ content/memorize.rst
+ content/paint.rst
+ content/pippy.rst
+ content/portfolio.rst
+ content/read.rst
+ content/record.rst
+ content/terminal.rst
+ content/tamtammini.rst
+ content/turtleart.rst
+ content/write.rst
Network
.. toctree::
:maxdepth: 1
- give_me_the_internet.rst
- getting_connected.rst
- troubleshooting_connectivity.rst
+ content/give_me_the_internet.rst
+ content/getting_connected.rst
+ content/troubleshooting_connectivity.rst
Support
.. toctree::
:maxdepth: 1
- upgrade_all.rst
- getting_support.rst
+ content/upgrade_all.rst
+ content/getting_support.rst
Appendices
.. toctree::
:maxdepth: 1
- glossary.rst
+ content/glossary.rst
diff --git a/source/journal.markdown b/source/journal.markdown
deleted file mode 100644
index 89c4fe2..0000000
--- a/source/journal.markdown
+++ /dev/null
@@ -1,191 +0,0 @@
-% Journal
-%
-%
-
-The Journal Activity is an automated diary of everything you do within
-Sugar. Sugar Activities use the Journal as a place to save your work.
-You can use the Journal as a place to revisit old work, to resume
-incomplete work, to organize your completed work, and to reflect upon
-your progress as a learner.
-
-The Journal keeps a record of what you do and the things your create
-such as photos, drawings, and writings. You can search for items in the
-Journal or sort entries by type or date. You can also click an entry to
-get a detailed view. You can resume an activity by clicking on the icon
-for that entry.
-
-The Journal also supports external storage media such as a USB device or
-a SD card. When you plug a USB device into the XO, you can access the
-contents of the USB device using the Journal. Click the USB icon to see
-the content on an attached USB storage device. You can also copy
-information from the Journal onto removeable media—such as a USB
-device—as a means of backing it up. If you are connected to a school
-server, you can access its backup system.
-
-Accessing the Journal
-=====================
-
-![image](images/Journal_home.png)
-To show the Journal, click the Journal icon on the Frame.
-
-On an XO laptop, you can press the magnifying glass key in the top row
-of the keyboard to immediately open the Journal and search.
-
-Journal features
-================
-
-![image](images/Journal_main_annotated.png)
-The Journal View contains a menu and a list of journal entries:
-
-- Favorite star: You can mark important entries by clicking on the
- star icon for that entry. When you click the star icon, the star is
- colored in.
-- Entry icon: Each Journal entry has an icon. The color of the icon
- shows who created the entry. For example, if you copy a photo from a
- friend, the photo's icon has your friend's colors. You can launch
- the Activity for the entry by clicking on the icon. A hover menu may
- reveal additional options. In particular, "Erase" deletes that entry
- from your Journal. Caution: "Erase" deletes any data associated with
- the entry shown. For example, if you delete an entry that shows that
- you installed an Activity, you delete the Activity as well.
-- Entry name: Each entry has a name. You can edit the name by clicking
- it. If the Journal view is showing the contents of a removable
- storage device, the Linux file name is shown here, with the path and
- the file name extension stripped off.
-- Search box: Type words in the box to search for entries that match
- those words. Entries are displayed when they contain all of the
- typed words. Comparison will be against all of: the entry name
- field, the description field (see "Journal detail view"), and the
- tag field (see "Journal detail view"). Note: A small x button at the
- right of the box shows that searching is being applied. To cancel
- your search, click on that x.
-- Favorites view: Only shows the entries which have been marked as
- favorites.
-- Type filter: You can select to have the Journal only show certain
- types of entries, e.g. only images or only entries associated with a
- specific Activity.
-- Date filter: Contains option to only show Journal entries modified
- within the past day, week, or month.
-- Sorting options: You can order Journal entries by their size,
- creation date and modification date.
-- Documents folder: To exchange files between the Journal and the
- underlying file system the \$HOME/DOCUMENTS folderis available in
- the Journal. For example: If you have created an image in GIMP under
- GNOME and want to open it in the Paint Activity you can place it in
- the \$HOME/DOCUMENTS folder and then can access it in the Journal.
-- Buddy icons: If other participants joined you in this Activity,
- icons in their colors appear here.
-- Elapsed time: Displays the time since the most recent change to the
- entry.
-- Detail view: Click this button to see detailed information about the
- entry. See "Journal detail view", below.
-
-Journal Detail view
-===================
-
-![image](images/Journal_detail-annotated.png)
-The Detail view appears when you click the Detail view button for an
-entry. This view lets you examine and annotate the entry.
-
-- Back Icon: You can click anywhere in this line to return to the main
- Journal View.
-- Resume Button: You can click the Resume button to resume an
- Activity. A hover menu may show additional options. For example, you
- can resume working with an image using either the Browser or the
- Paint Activity.
-- Copy button: You can copy a Journal entry to the clipboard (or to a
- removable storage device shown on the bottom edge of the Journal
- screen) by clicking on the Copy button.
-- Duplicate button: You can duplicate a Journal entry by clicking on
- the Duplicate button.
-- Erase button: You can erase an entry by clicking the Erase button.
- Caution: Once you erase an entry, it cannot be restored unless you
- have backed up your Journal.
-- Entry name: You can change the name of the entry by clicking it and
- typing in a new name.
-- Elapsed time: Displays the time since the most recent change to the
- entry.
-- Favorites Icon: This icon indicates whether an entry has been
- starred as a favorite which can be done by clicking it.
-- Thumbnail image: Each entry has a thumbnail image that is created
- automatically. The image show the Activity screen when the last
- change to the Journal entry was saved.
-- Description field: You can type a description of the entry, which
- you can find later using the Search box. Use a description to remind
- you of what you did. For example: "Flowers I saw on the hike to the
- waterfall". Or you can reflect on your work and process: what I have
- done; how I have done it; and how successful these efforts have
- been. "This was not easy, but I learned a lot about different types
- of flowers in my community by speaking with my family". This is
- important because these description can be shown in the reflection
- Activity called "Portfolio".
-- Tags field: You can enter search tags. Tags are keywords used to
- describe a journal entry so that you can find it later using the
- Search box. For example, if your project is for school, maybe
- science class, and it is a report about local flowers, you could put
- "science" and "flowers" as the tags. You can write as many tags as
- you wish. You can also use keywords to help you "group" this entry,
- for instance by origin or context.
-- Participants: Displays the XO icons of each person who participated
- in a shared Activity.
-
-![image](images/Journal_detail-view-start.png)
-When resuming from the Detail View, you can choose among different
-Activities.
-
-Using removeable media
-======================
-
-![image](images/Journal_usb-drive.png)
-When you insert removeable media—such as a USB device or SD card—it
-appears as an icon on the bottom edge of the main Journal view.
-
-- Journal: Click the Journal icon to shows the Journal View.
-- Documents folder: Click the Documents icon to show the contents of
-- USB device: Click the USB icon (or SD icon) to show the
- removeable-media file system.
-
-![image](images/Journal_dragndrop-annotated.png)
-You can drag entries from the Journal onto the Documents folder or
-removable media (and vice-versa)
-
-![image](images/Journal_external-media.png)
-To remove (unmount) the external file system, choose Remove on the hover
-menu.
-
-Caution: It may take time for the hover menu to appear. It is easy to
-make a mistake and click the icon itself when you intended to click
-Unmount.
-
-Caution: If you have a Terminal running you may inadvertently have your
-removeable media locked. The safest way to remove media is after
-powering off your computer.
-
-Sending Journal Entries via a Network
-=====================================
-
-![image](images/Journal_send.png)
-The Journal allows you to send entries to other people who are using
-Sugar via a network. In order to do this the receiving user has to be
-registered as a friend in the Neighborhood View and be online. It does
-not matter whether the laptops are connected via the Mesh-network, an
-Ad-Hoc network, an access point, or a server.
-
-Note to parents and teachers
-============================
-
-The Journal keeps a record of everything a child does within Sugar:
-which Activities they use and what content they create. It also keeps a
-record of group Activities, such as participation in a shared Write or
-Browse session. The Journal encourages reflection. You can refer to it
-to assess a child's progress, much in the spirit of "portfolio"
-assessment. In order to further support this reflection, Sugar offers a
-Portfolio Activity, an assessment tool that utilizes the journal
-content. You can reflect on you work: what I have done; how I have done
-it; and how successful these efforts have been. Then you can create a
-multimedia presentation to share with your peers, teachers, and parents
-who can also reflect in return.
-
-You can also use it as a catalyst for discussion with your child or
-student. We encourage the use of the description field within the detail
-view of Journal entries as a place to annotate or comment up entries.
diff --git a/source/keyboard.markdown b/source/keyboard.markdown
deleted file mode 100644
index 8e6e466..0000000
--- a/source/keyboard.markdown
+++ /dev/null
@@ -1,82 +0,0 @@
-% Keyboard: The Keyboard and Touchpad
-%
-%
-
-![image](images/keyboard.jpg)
-TODO: \<We should have a picture of 1.5 rather than 1.0\>
-
-The keyboard and touchpad—which are dust and water resistant—have
-special keys for additional functionality. Keyboards are designed for
-each country, so your keyboard may not look exactly like the one in this
-figure. Keys outlined in yellow are reserved for future features (such
-as the "grab" keys and the "slider bar").
-
-1. Escape key -- The escape key is labeled with an × symbol on a black
- circle. The escape key is most commonly used in combination with the
- control key to quit activities (ctrl + esc).
-2. Tab key -- The tab key is labeled with arrows pointing right and
- left. The tab key—in addition to its standard use—is used in
- combination with the control, shift and alt keys to cycle through
- open Activities. For example, alt + tab cycles forward through
- running Activities.
-3. Control key -- The control key is used in combination with other
- keys to issue commands. For example, ctrl + c is used to copy to the
- clipboard; ctrl + v is used to paste from the clipboard.
-4. Shift key -- The shift key is used in combination with other keys as
- a modifier, most commonly to shift between lowercase and uppercase
- in Latin-based alphabets.
-5. Fn key -- The function key is used in combination with other keys as
- a modifier. For example, fn + erase is delete; fn + up arrow is page
- up.
-6. Alt key -- The alt key is used in combination with other keys to
- issue commands. For example, alt + enter toggles full-screen mode;
- alt + spacebar toggles the tray visibility. This example works in
- the Browse Activity but not in the Record Activity.
-7. Spacebar -- The spacebar key types a space. In the future, when used
- in conjunction with the function key (fn), it will eventually view
- the source code for the currently running Activity.
-8. Alt Gr key -- The alt graphics key is used in combination with other
- keys as a modifier, most commonly to select an alternative letter or
- generate an accented character. The details of this functionality
- vary from keyboard layout to keyboard layout: for example, on the US
- keyboard, alt gr + j generates a € (euro sign); typing the character
- "a" followed by alt gr + 4 generates á.
-9. Arrow keys -- The arrow keys are used for navigation; combined with
- the function key (fn), they are used for page up, page down, home,
- and end.
-10. Language key -- The language key is found on keyboard layouts that
- combine Latin and non-Latin scripts. It toggles between scripts, so,
- for example, one can switch between typing in English and Hindi with
- a single keystroke. (On Latin-only keyboards, the language key has
- been replaced by a × and ÷ key.)
-11. Enter key -- The enter key—in addition to its standard use—is used
- in combination with modifier keys. For example, alt + enter toggles
- full-screen mode.
-12. Erase key -- The erase key deletes the character behind the cursor
- (backspace). fn + erase deletes the key in front of (or on) the
- cursor.
-13. Frame key -- The Frame key toggles the presence of the Frame on the
- screen. The Frame is the black border around the screen that holds
- the Activity taskbar, clipboard, wireless connections, battery
- level, and so on.
-14. Volume controls -- The volume keys lower and raise the audio level.
-15. Brightness controls -- The brightness keys lower and raise the
- brightness of the screen backlight. To turn the backlight off
- completely may take 7-8 button presses.
-16. View keys -- The four view keys, from left to right, take you to the
- Neighborhood view, the Group view, the Home view, and the Activity
- view.
-17. Search key -- The search key takes you directly to the Journal and
- places the text cursor in the search box.
-
-:author:
-
-> © Seth Woodworth 2008
->
-> Anne Gentle 2008
->
-> Brian Jordan 2008
->
-> Tom Boyle 2008
->
-> G Hunt 2012
diff --git a/source/launching_activities.markdown b/source/launching_activities.markdown
deleted file mode 100644
index b97e493..0000000
--- a/source/launching_activities.markdown
+++ /dev/null
@@ -1,69 +0,0 @@
-% Launching Activities
-%
-%
-
-You can launch an Activity in four different ways:
-
-- Click the Activity icon in the Home View.
-- Resume your previous work with an Activity from the Journal.
-- Join a shared Activity from the Neighborhood View.
-- Accept an invitation by clicking the invitation icon on the Frame.
-
-When you launch an Activity, its icon flashes in the middle of the
-screen while it loads.
-
-Once the Activity is running, you will be placed into its Activity View.
-
-Launching Activities from the Home view
-=======================================
-
-To get to the Home View,
-
-- click the Home icon on the Frame
- ![frame](images/167px-View_buttons_home_selected.png)
-
-- or press the F3 key. On the XO keyboard this key has a single dot
- ![home\_key](images/Home_key_f3_small.png), and is one of the view
- keys ![nav\_buttons](images/163px-NAVIGATEBUTTONS.jpg).
-
-Then click on the icon of the activity you want to start. If you aren't
-sure you have the right activity, hover your cursor over the icon for a
-few seconds and a label will appear with the activity name.
-
-If you've run the Activity before, clicking the icon will resume with
-your last Journal entry. If you click the right menu button or hover the
-cursor over the icon for several seconds, a menu appears with other
-Journal entries you made with the activity, and an option to "Start
-new".
-
-If you don't see the Activity's icon, click the menu icons (2) (3) to
-change how the Home view displays activities. Or type part of the
-Activity's name in the search box (1).
-
-In list view mode (3) you can click the star (4) next to an Activity's
-name to add/remove it as a favorite. Favorite Activities appear in color
-in the favorites view
-
-If the Activity fails to start, you will be returned to Home View.
-
-Resuming from the Journal
-=========================
-
-Click the activity's icon or click Resume on its hover menu.
-
-You can also launch some journal entries in a different activity using
-the hover menu. For example, you can resume an image you made in the
-Paint activity in Etoys or Browse.
-
-You can click the first drop-down menu in the Journal to only show
-certain kinds of entries or those made with a particular activity.
-
-Joining a shared Activity
-=========================
-
-Click the icon or click an option on the hover menu.
-
-Joining an Activity by accepting an invitation
-==============================================
-
-Click Join in the hover menu on the Frame.
diff --git a/source/maintaining.markdown b/source/maintaining.markdown
deleted file mode 100644
index 04de52a..0000000
--- a/source/maintaining.markdown
+++ /dev/null
@@ -1,28 +0,0 @@
-% Maintenance: Maintaining your XO
-%
-%
-
-Although your XO is tough, try to keep it dry and clean. Here are some
-tips for taking care of it:
-
-- Carry it carefully to avoid dropping it.
-- Don't step on it or sit on it.
-- If it gets dirty, wipe it with a damp cloth and dry it.
-- Do not dip it into water. If it gets wet, such as from rain, let it
- dry completely before using it.
-
-The XO laptop has no hard drive and only two internal cables. With care
-it can be dissassembled for repair. For added robustness, the XO's
-plastic walls are thicker than other laptops. Its green mesh network
-antennae give a better wireless connection than typical laptops. Plus,
-they double as external covers for the USB ports, which are protected
-internally as well. Internal bumpers protect the screen display by
-cushioning it.
-
-Sometimes, It happens that the keys you are pressing appear somewhat
-dark shade of green or somewhat blackish. Remember, don't keep your hand
-on a single key for long. And wipe it with clean cloth to clean it.
-
-Maintenance of the XO hardware involves updating the software and
-firmware and keeping the case in working order. Please refer to the
-Support section below for information on reflashing your XO.
diff --git a/source/measure.markdown b/source/measure.markdown
deleted file mode 100644
index 0c85df5..0000000
--- a/source/measure.markdown
+++ /dev/null
@@ -1,102 +0,0 @@
-% Measure
-%
-%
-
-About
-=====
-
-This Activity draws a picture of the sound heard by the internal
-microphone or of the signal present on the microphone socket. More
-specifically it draws a graph of this input versus time, the input is on
-the vertical axis and time is on the horizontal axis. That is, the
-laptop functions like a machine called an oscilloscope.
-
-As well as graphing signal as a function of time, Measure can also graph
-as a function of frequency.
-
-The XO-1 laptop is only capable of mono input, the XO-1.5 and XO-1.75
-are capable of stereo input on their microphone socket and can graph two
-signals at once.
-
-Using
-=====
-
-1. Select secondary toolbar - allows the Activity's Journal entry to be
- renamed
-2. Select secondary toolbar - measurement settings
-3. The selected input type - Sound (AC voltage), resistance or DC
- voltage
-4. The time scale
-5. Freeze the display
-6. Capture sample now - saves an image of the wave in the Journal
-7. Stop - exits the Activity
-8. Invert - invert the display
-9. Use these sliders to control the sensitivity
-10. The settings that are selected
-
-The secondary toolbar - measurement settings
-
-11. Sound - use this setting with the internal microphone, external
- microphone and external AC signals
-
-12. Resistance sensor - use with external resistive type transducers
-
-13. Voltage sensor - use with external sensors which generate a voltage
-
-14. Time base/frequency - graphs the signal vs. time or graphs amplitude
- vs. frequency
-
-15. Sample interval - a text file 'Measure Log' is saved to the journal,
- it contains one sample per interval
-
-16. Starts/stops saving a text file 'Measure Log' with measured values
- as readable text
-
-17. This feature is not working well in version 36, the intention is to
- synchronise the sample period to the waveform so that the sample
- will start on a rising edge or falling edge
-
-Applying
-========
-
-Let the children experiment with the internal microphone, try singing,
-whistling, musical instruments, the Tam Tam musical Activity. The Turtle
-Blocks Activity can generate an audio tone, see the Python Block.
-
-The children should learn through guided discovery that:
-
-- sound is a pressure wave
-- the pitch of the sound is determined by the frequency or cycles per
- second (Hz)
-- the loudness of a sound is determined by the amplitude
-- sounds contain multiple frequency components or harmonics
-- the more pure sounds have less harmonics
-
-Sharing
-=======
-
-This Activity does not support sharing.
-
-Extending
-=========
-
-Measure is able to take input from a wide range of external sensors
-including switches, photocells, temperature sensors, inductive loops,
-hall effect sensors, soil probes and many more.
-
-Care should be taken not to exceed the allowable input voltage:
-
-> XO-1 -0.5 V to 5 V
->
-> XO-1.5 -6 V to +9 V
->
-> XO-1.75 -6 V to +9 V
-
-It is a good idea, particularly on the XO-1, to put a resistor of 680
-ohms in the phono plug, this increases the allowable input voltage
-range.
-
-You can find ideas for fun science experiments at
-[http://wiki.sugarlabs.org/go/Activities/TurtleArt/Using\_Turtle\_Art\_Sensors](http://wiki.sugarlabs.org/go/Activities/TurtleArt/Using_Turtle_Art_Sensors)
-and
-[http://wiki.laptop.org/go/Measure](http://wiki.laptop.org/go/Measure)
diff --git a/source/memorize.markdown b/source/memorize.markdown
deleted file mode 100644
index 34b0b40..0000000
--- a/source/memorize.markdown
+++ /dev/null
@@ -1,167 +0,0 @@
-% Memorize
-%
-%
-
-About
-=====
-
-This Activity allows learners to take the learning process in their own
-hands, as they play but also create their own games. The game has
-matching pairs of what are clickable tiles, or blocks. The card pairs
-are composed of text, sound or images. The children turn over the cards
-to match words, words and sounds, words and pictures, or pictures and
-sounds. There are a few default games loaded. These images, sounds and
-text can be extended to animations or movie snippets. Players of
-Memorize can play together across multiple machines.
-
-Using
-=====
-
-**Single Player Mode** The following screenshot shows the single player
-mode. The player has matched two pair. They are highlighted and shown on
-the left side. If the pair of tiles do not match, the are flipped back
-over. This player has found two matching pairs. The updated points are
-reflected next to the player icon. The labels reflect these functions:
-
-1. Restart the Game
-2. Load demo game - Select preloaded demo games from list. The current
- game is called "addition".
-3. Select the Grid Size
-4. Load the demo game. This game is "addition".
-5. Matched pairs show in the user color
-6. Game board - Click tiles to flip over. If the pair of tiles match,
- they are highlighted and shown on the left side. If the pair of
- tiles do not match, the are flipped back over.
-
-How to play
------------
-
-When you click "Load demo games" and select 'addition' from the
-pull-down menu, you will get a grid of 16 squares. Each square in the
-top two rows will be marked with the number 1; the squares in the bottom
-two rows will each have the number 2.
-
-Each square in the top row hides a simple addition problem which you can
-view by clicking on it. The answer to the addition problem is hidden
-under one of the squares in the bottom two rows. There is no way to know
-under which square, you must simply guess. Move the cursor down to your
-selected guess, and notice that the bottom two rows are now 'live'--each
-square is highlighted as you cross it.
-
-Creating a Game
----------------
-
-To create a game, here are the features you need to know:
-
-1. New Game: Start a new game
-2. Load Game: Load a game you have started
-3. Save Game: Save your work
-4. Game Name: Type the name of your game
-5. Equal Pairs: The content details of the tiles are the same
-6. Grouped Game: The content details of the tiles are different but
- match in kind. You can label the first tile as 1 and second matching
- tile as 2. Or you can allow the tiles to be displayed randomly.
-7. Insert Picture: opens the journal to select an image file
-8. Insert Sound: opens the journal to select a sound file
-9. Click to Pronounce Text
-10. Type in Text
-11. Preview
-12. Add
-13. Update
-14. Preview Matching Pairs
-15. Delete
-
-Applying
-========
-
-**Create a Color Game**
-
-In this tutorial, you will learn how to create and play a Memorize
-activity matching colors. The tiles are equal meaning each set is the
-same, and you will learn how to upload an image and add text.
-
-**Preparation** Before beginning, save eight color fills using the Paint
-activity. Use the Bucket tool to fill the color image and save. The
-color image saved from the Paint activity is in rectangular in size. The
-Memorize activity uses a square picture image aligned from the upper
-left.
-
-1. Click the Create tab
-2. Type in a Game name
-3. Tick Equal pairs check box
-4. Insert Pictures and Text
-
-**Create Color Tiles**
-
-1. Click Insert pi cture.
-2. Select and click the image file with your color from the journal
-3. Type \<color name\> in the Text box.
-4. Click Add. The new pair of tiles are displayed on the left side.
-5. Repeat steps until all pairs are added.
-6. Click Save
-7. To play the game go to the Play tab
-8. Click the Load Game icon (a folder with an up arrow)
-9. Select your game!
-
-**Create a Sound Game**
-
-In this tutorial, you will learn how to create and play a Memorize
-activity matching pictures and sounds. The tiles are grouped meaning all
-the pictures are numbered '1' tiles while the sounds are numbered '2'
-tiles. You will learn how to upload an image and upload a sound. Before
-beginning, save eight pictures using the Browse activity. Copy eight
-matching sounds files from an USB memory stick and save to the Journal.
-
-1. Type in a Game name
-2. Click grouped game
-3. Insert Picture and Text
-
-1. Click Insert sound. The Journal opens.
-2. Select and click the file name.
-3. Click Add. The new pair of tiles are displayed on the left side.
-4. Repeat steps until all pairs are added.
-5. Click Save
-
-**Create a Spelling Game**
-
-1. First create a spelling words with record
-2. Choose the Audio tab of Record
-3. Set the duration (upper right corner of the Record interface) is set
- to 15 seconds
-4. Click the Record button
-5. Say the first word of your spelling list
-6. Click the Record button again
-7. Wait while the Record activity saves your clip
-8. Click the Record button
-9. Say the next word on your list
-10. Click the Record button to save your clip
-11. Record and save the rest of the spelling words on your list
-12. Go to Memorize and create a New Game by matching the text word tile
- and the tile with the recorded sound files in your journal
-13. Proceed with creating the game and matching sounds as you did in the
- earlier Sound game.
-
-Sharing
-=======
-
-To play these games with users on more than one XO, so that the turn
-moves from one user to the other, when a user fails to make a matching
-selection:
-
-1. Open the memorize activity and load the game you want to share on
- the main XO
-2. Click on “Activity” then in menu bar click on the circle with a
- single dot
-3. All the other XOs will see the memorize activity icon close to your
- XO symbol on their neighborhood view
-4. They can then join the activity by moving their cursor over the game
- icon.
-
-Extending
-=========
-
-There are a rich set of opportunities for extending these games to be
-used for history, biology, music, science, early reading, mathematics
-and others. The media objects available in Sugar, such as sound files or
-images, as well as all the media objects available by transfer from a
-USB, mean this game can be a powerful in many educational areas.
diff --git a/source/my_settings.markdown b/source/my_settings.markdown
deleted file mode 100644
index 1da6fa1..0000000
--- a/source/my_settings.markdown
+++ /dev/null
@@ -1,88 +0,0 @@
-% My Settings
-%
-%
-
-The My Settings page in Sugar is similar to a Control Panel or System
-Settings window in other operating systems. It provides a way to set
-various values needed by system functions, such as the language for
-menus and messages, the keyboard layout for typing and otherwise
-controlling the system, date and time values and format, and much more.
-
-To access My Settings, go to the Home view and activate the menu on the
-central XO icon, either by hovering with the cursor, or by
-right-clicking (O button on an XO). Then select My Settings. The
-following view appears.
-
-My Settings page
-
-Click any icon to open the indicated control. If you make changes, the
-window will offer you the choice whether to save (check mark) or discard
-(x) those changes. It may be necessary to reboot the computer or restart
-the Sugar session in order for the changes to take effect.
-
-About Me
-========
-
-View and change your XO colors and name.
-
-About My Computer
-=================
-
-View technical information about your computer: serial number, software
-versions (Sugar, firmware, wireless), copyright, and license. [edit]
-Date & Time
-
-Set timezone for date and time display.
-
-Frame
-=====
-
-View and set activation rules for the frame. Set the dial as to whether
-you would like the frame to show up instantaneously (right away), never
-or somewhere in between when you move your cursor to both the corner and
-edge of your screen.
-
-Language
-========
-
-View and set user interface language. The language you are currently
-using will show on line 1. If you click on the arrow at the end of the
-line, you can select another language. Select from the menu by country
-and language, or click the + icon by the last line to add another line.
-If there are two or more lines, a - icon will appear by the last line to
-allow you to delete it.
-
-Modem Configuration
-===================
-
-Enter settings for a mobile broadband connection to a cellular (3G)
-network. Not required for WiFi.
-
-Network
-=======
-
-View and change settings for turning off wireless in order to save
-battery power, and view or set the jabber server name for collaboration.
-
-Power
-=====
-
-Options for automatic power management, which extends the battery life,
-and for extreme power management. Note: this will stop the wireless
-function (the Internet) from working.
-
-Switch desktop
-==============
-
-Switch from Sugar to GNOME desktop. GNOME is one of the most popular
-desktop managers for Linux. Switching to GNOME enables you to use any
-Fedora Linux software packages that your computer's storage and memory
-capacity will accommodate, other than Sugar. From GNOME, you can return
-to Sugar by clicking the Switch to Sugar icon on the desktop, or by
-selecting this command from the GNOME Applications menu.
-
-Software update
-===============
-
-If you are able, check over the Internet for software updates, and
-install any that are available.
diff --git a/source/neighborhood_view.markdown b/source/neighborhood_view.markdown
deleted file mode 100644
index d0bd09e..0000000
--- a/source/neighborhood_view.markdown
+++ /dev/null
@@ -1,66 +0,0 @@
-% Neighborhood View
-%
-%
-
-Neighborhood View: Connecting to the Internet
-=============================================
-
-You can use the Neighborhood View to connect to the Internet and to
-collaborate with others.
-
-![image](images/Neighborhood_icon.png)
-To see the Neighborhood View, click the Neighborhood icon on the Frame.
-You can also use the Neighborhood button for this purpose if your
-keyboard has one, or press the F1 key.
-
-Neighborhood Elements
-=====================
-
-![image](images/Neighborhood_main_annotated.png)
-1. Search menu: You can find find people, Activities, or access points
- (what connects you to the Internet) using the search menu.
-
-2. Ad-Hoc network icon: An ad-hoc network lets you connect to other
- computers on a network.
-
-3. Access point: WiFi hot spots (Internet access points) appear as
- circles in the Neighborhood view. If you hover over a circle, the
- name of the network appears. Each circle has another color inside,
- the more full the inside color, the better the connection. To
- connect to a network, click the circle. If the circle shows a lock
- symbol, expect to enter a key or password. The inside of the circle
- blinks while your system tries to connect. Once you are connected,
- an icon for the connection will appear at bottom right of the Frame.
- To disconnect, hover over the circle, and choose Disconnect on the
- menu. Or hover over the icon in the Frame, and choose Disconnect
- there. (OLPC XO-1 Note: The XO-1 laptop has three mesh network
- channels. By clicking on a mesh icon you join that particular mesh
- network, and disconnect from an Access point network. The other XO
- icons are shown will change according to who is on that network.)
-
-4. Shared Activities: Shared Activities appear as icons in the
- Neighborhood View and you can join them by clicking the
- corresponding icon.
-
-5. XO icon: Other Sugar users appear as XO icons. By hovering over
- them, you can discover the nickname of that person and can add them
- as a friend or invite them to join you in a shared Activity.
-
-6. Open access point: An access point which isn't protected by a
- password.
-
-7. Connected networks: Once the computer has connected to a network
-
-:author:
-
-> © Walter Bender 2008
->
-> adam hyde 2008
->
-> David Farning 2008
->
-> Janet Swisher 2008
->
-> Janis Grinbergs 2008
->
-> Morgan Collett 2008
diff --git a/source/opening_the_xo.markdown b/source/opening_the_xo.markdown
deleted file mode 100644
index 9e66dcc..0000000
--- a/source/opening_the_xo.markdown
+++ /dev/null
@@ -1,48 +0,0 @@
-% Opening the XO
-%
-%
-
-Opening the XO
-==============
-
-You can open, flip, and close the XO to position it in different ways.
-
-To open the XO
-
-- Position the laptop with the handle away from you, and then rotate
- both of the antennae towards you.
-
-![image](images/resized_570x322_415_600w.png )
-- Lift the front edge of the top of laptop, and then move the top
- upward away from you. You can hear and feel a slight click as you
- first lift the top.
-
-![image](images/570px_OpenB3.svg_1.png )
-To flip the XO
-==============
-
-You can switch the XO so that the screen lies flat and covers the
-keyboard. This lets you handle the gamepad buttons more easily or read
-electronic books (ebooks), using the arrow buttons to page forward and
-backward.
-
-![image](images/resized_600x150_spin_xo.jpg)
-- Bring the display up to a 90-degree angle and rotate the antennae
- down.
-- Rotate the display 180 degrees until it is facing backwards.
-- Fold the display down onto the keyboard.
-- Press the rotate key to orient the display.
-
-:author:
-
-> © adam hyde 2008
->
-> Anne Gentle 2008
->
-> Caryl Bigenho 2008
->
-> Janet Swisher 2008
->
-> S Page 2008
->
-> G Hunt 2012
diff --git a/source/paint.markdown b/source/paint.markdown
deleted file mode 100644
index 893dc06..0000000
--- a/source/paint.markdown
+++ /dev/null
@@ -1,198 +0,0 @@
-% Paint
-%
-%
-
-About
-=====
-
-This Activity allows users to create paintings or drawings. It can also
-be used to edit images created by other Activities and the images it
-creates can be imported into some Activities.
-
-Using
-=====
-
-Starting
---------
-
-You can start a new project or open an existing Paint project in the
-Journal. You can also edit other images, in the Journal use the 'Start
-with' menu item for images made with Record etc.
-
-Primary tool bar
-================
-
-1. secondary toolbar - display or change the name of the image that is
- saved in the Journal
-
-2. secondary toolbar - edit
-
-3. tool properties
-
-4. brush tool
-
-5. erase tool
-
-6. flood-fill tool - fills an enclosed area with the color selected in
- tool properties (if the shape you try to fill has gaps then the
- whole screen may fill)
-
-7. color-picker tool - click on the screen to set the drawing color
-
-8. stamp tool - select an area with the select tool, then copy it with
- the stamp tool
-
-9. select tool - drag to select a rectangular area of the screen, drag
- again to move the selection. Also use with the edit toolbar (copy,
- paste, clear), with the stamp tool or with the image toolbar
- (rotate, mirror, scale, invert colors)
-
-10. secondary toolbar - shapes
-
-11. secondary toolbar - insert text, set bold, italic, size, and font
-
-12. secondary toolbar - image
-
-13. stop - quits the Activity
-
-Secondary tool bar - Edit
-=========================
-
-1. undo
-
-2. redo
-
-3. copy area selected with the select tool to the clipboard (use this
- to crop images, select the area you want, copy to the clipboard and
- then select 'Keep' on the clip item on the left border of the
- screen. The original image is unchanged and a new 'Image clipping'
- item is saved in the Journal)
-
-4. paste from clipboard (the image is pasted in the top left, use the
- select tool to drag to the desired place)
-
-5. clear the selected area
-
-Tool properties
-===============
-
-Changes the properties of the brush tool or the stamp tool
-
-When the brush tool is selected, changes the color, size and shape of
-the brush tool. Also affects the shape and text tools.
-
-When the stamp tool is selected, changes the size of the stamp
-
-Secondary tool bar - Shapes
-===========================
-
-1. Shapes properties - set the fill color, aspect ratio, the number of
- sides of stars and polygons (the border is set in brush properties)
-
-2. Ellipse (hold down shift for circle)
-
-3. Rectangle (hold down shift for squares)
-
-4. Line
-
-5. Free form
-
-6. Polygon (number of sides set in Shapes properties)
-
-7. Heart
-
-8. Parallelogram
-
-9. Arrow
-
-10. Star (number of points set in Shapes properties)
-
-11. Trapezoid
-
-12. Triangle
-
-Secondary tool bar - Images
-===========================
-
-1. Insert image from Journal
-
-2. Rotate selected area left
-
-3. Rotate selected area right
-
-4. Horizontal mirror selected area
-
-5. Vertical mirror selected area
-
-6. Scale selected area height
-
-7. Scale selected area width
-
-8. Convert selected area from color to gray
-
-9. Rainbow
-
-10. Invert colors in selected area (white -\> black, red -\> blue etc.)
-
-Applying
-========
-
-Paint is a versatile Activity with many uses such as:
-
-- creating drawings or paintings
-- creating images for inserting into Write documents
-- creating slides for a Portfolio Activity slide show
-- creating images for using in other Activities including Turtle
- Blocks and many more
-- editing and cropping images made by other Activities including
- Turtle Blocks and many more
-- editing and cropping screen shots (take screen shots with Alt-1)
-- editing and cropping photos taken with the Record Activity
-
-Sharing
-=======
-
-Paint does not support sharing. You can use Turtle Blocks for
-collaborative drawing.
-
-Extending
-=========
-
-- take a photo of an animal with Record, crop the image with Paint,
- use as a custom turtle in Turtle Blocks
-- start a school newspaper, take photos with Record, crop with Paint,
- import them into Write
-- do a portfolio of your schoolwork, get screenshots (Alt-1) crop with
- Paint and add explanatory labels then make a slideshow in Portfolio
- Activity
-- create a custom Memorize Activity Activity game, create the images
- in Paint
-- create custom cards for the Dimensions (Visual Match) Activity
-- create custom foods for the Nutrition Activity
-- create custom images for the Labrynth Activity (mind maps)
-- create a web page with images from Paint
-- take photos of plants or animals, crop the photos, label them
-- take the output of SimpleGraph and use the flood-fill tool to make a
- multicolored graph
-
-Developers' information
-=======================
-
-**History**
-
-Oficina (the Paint Activity) was developed and adapted to the XO using
-Python for the team NATE-LSI (Integrated Systems Laboratory), in the
-Polytechnical School at University of São Paulo, Brazil.
-
-**Resources**
-
-[Sources](https://git.sugarlabs.org/projects/paint)
-
-[Sugar Activity Library
-page](http://activities.sugarlabs.org/en-US/sugar/addon/4082)
-
-Where to report problems
-========================
-
-In [http://bugs.sugarlabs.org](http://bugs.sugarlabs.org), component
-Paint.
diff --git a/source/pippy.markdown b/source/pippy.markdown
deleted file mode 100644
index b0df55d..0000000
--- a/source/pippy.markdown
+++ /dev/null
@@ -1,78 +0,0 @@
-% Pippy
-%
-%
-
-About
-=====
-
-Pippy allows the student to examine, execute, and modify simple Python
-programs. In addition it is possible to write Python statements to play
-sounds, calculate expressions, or make simple text based interactive
-games.
-
-Where to get Pippy
-==================
-
-Pippy is included in the standard releases of the OLPC software. It is
-available for download
-[here](http://activities.sugarlabs.org/en-US/sugar/search?q=pippy&cat=all)
-
-Using
-=====
-
-The left column is a list of python programs, which can be viewed, and
-modified in the upper left window, and where the results of execution
-are displayed in the lower right window.
-
-Learning with Pippy
-===================
-
-Etoys and Turtle art provide easy introduction to programming. Pippy
-introduces a more traditional view of programming a computer, wherein
-the instructions are first written to a text file, and then executed
-with a "run" command.
-
-In particular, it is instructive to play with the sounds:
-
-1. Get the list of sounds by executing the Getsoundlist program
-2. Copy the name of one of the sounds and replace the "digeridu" sound
- name in Playwave program.
-
-Extending Pippy
-===============
-
-If Pippy is used in parallel with the Write Activity, it is possible to
-develop larger programs. Copy the program that you develop in the Write
-Activity by selecting all (\<ctl\>a) and copying it to the clipboard
-(\<ctl\>c), then switch to the Pippy Activity, and paste (\<ctl\>v) it
-into the code window. If there are errors that you want to correct, you
-can make the changes in the code window, and immediately see the results
-of your changes. Then by copying the changed program back to the
-clipboard, you can paste it back into the Word Activity, and save the
-changes to the Journal.
-
-Modifying Pippy
-===============
-
-The student can add small programs, and have them show up in the left
-column of Pippy by adding files to
-/home/olpc/Activities/Pippy.activity/data. There is a large number of
-suggested examples of programs for Pippy at
-[http://wiki.laptop.org/go/Pippy\#Examples](http://wiki.laptop.org/go/Pippy#Examples).
-
-Where to report problems
-========================
-
-There's a range of ways to report problems. The easiest is to email to
-the sugarlabs email list at
-[sugar-devel@lists.sugarlabs.org](mailto:sugar-devel@lists.sugarlabs.org).
-Someone on the list will respond to you, and perhaps also put a formal
-bug report at [http://bugs.sugarlabs.org/](http://bugs.sugarlabs.org/).
-
-Or you can register at
-[http://bugs.sugarlabs.org](http://bugs.sugarlabs.org)/ and enter a bug
-report yourself.
-
-:author:
-
-> G Hunt 2012
diff --git a/source/portfolio.markdown b/source/portfolio.markdown
deleted file mode 100644
index 0a83ac7..0000000
--- a/source/portfolio.markdown
+++ /dev/null
@@ -1,252 +0,0 @@
-% Portfolio
-%
-%
-
-About
-=====
-
-The Portfolio Activity creates a slide show from Sugar Journal entries
-that have been 'starred'.
-
-Where to get Portfolio
-======================
-
-The Portfolio activity is included in OLPC images and available for
-download from the [Sugar Activity
-Library](http://activities.sugarlabs.org/en-US/sugar/addon/4437)
-
-The source code is available on the [Sugar Labs Gitorious
-server](http://git.sugarlabs.org/portfolio).
-
-Using
-=====
-
-Before you launch the activity, use the ☆ on the left of each Journal
-entry to mark that entry for inclusion in the portfolio. The Portfolio
-Activity will use the entry title as well as the preview image and
-description.
-
-The title text, the preview image, and the description text from Journal
-entries is used in the portfolio presentations.
-
-In the Thumbnail View, you can reorder the slides in your presentation
-by dragging.
-
-With the Edit-description Button, you can directly edit a Journal
-entry's description field.
-
-When running the activity, use the ◀ and ▶ buttons to step one-by-one
-through the slide show. Use the auto-play button to start/pause a slide
-show. The delay between slides can be controlled by the interval chosen
-in the combo box. (The default is 10 seconds.)
-
-**Did you know that:**
-
-- you can record audio notes for each slide; the notes are played back
- whenever the slide is viewed;
-- the colors used in the background are taken from the XO colors of
- the user;
-- a warning is displayed if there are no starred entries in your
- Journal;
-- the slide show can be saved as an PDF document that can be shared;
-- in the thumbnail view, you can reorder your slides (by dragging
- them); and
-- you can edit the descriptions for each slide (and save your edits to
- the Journal).
-- for group projects, try using the Bulletin-board Activity.
-
-The Toolbars
-============
-
-Main toolbar
-------------
-
-from left to right
-
-**Activity-toolbar Button**
-: (toolbar described below)
-
-**Previous-slide Button**
-: returns to the previous slide shown (also activated by typing
- \<Ctrl-p\>)
-
-**Next-slide Button**
-: goes to the next slide in the sequence (also activated by typing
- \<Ctrl-n\>)
-
-**Auto-play Button**
-: starts a slide show with a user-settable pause between each slide
-
-**Customize-toolbar Button**
-: (toolbar described below)
-
-**Record-toolbar Button**
-: (toolbar described below)
-
-**Portfolio-view Radio Button**
-: used to switch to portfolio view (default)
-
-**Thumbnail-view Radio Button**
-: used to switch to thumbnail view, where you can reorder the sequence
- of the slides by dragging them
-
-**Full-screen-view Button**
-: hides the toolbars (Return from full-screen by hitting the Esc key.)
-
-**Update-description Button**
-: Used to edit the description of the entry currently being viewed
- (Note: use the Save-annotations Button to make these edits
- permanent).
-
-**Stop Button**
-: used to exit the activity
-
-Activity Toolbar
-----------------
-
-**Activity name field**
-: used to change the name of the activity (The name is used by the
- save-to-PDF Button.)
-
-**Share Button**
-: as shown, disabled (Portfolio Activity version since v27 support
- sharing: joiners can add comments)
-
-**Reflection Button**
-: used to write descriptions for the Journal entry of this instance of
- Portfolio
-
-**Save-to-PDF Button**
-: used to save a copy of your presentation to the Sugar Journal as an
- PDF document
-
-**Save-annotations Button**
-: used to save updates to the Journal entry descriptions
-
-Options Toolbar
----------------
-
-**Timer Combo-box**
-: lets you select a delay time between slides when using auto play
- (Choose two-seconds, ten-seconds, thirty-seconds, or one-minute
- delay).
-
-**Refresh Button**
-: scans the Journal to pull in any changes made since the Portfolio
- activity was launched.
-
-Recording Toolbar
------------------
-
-**Record Button**
-: used to record an audio note associated with the current slide
-
-**Playback Button**
-: active when there is audio associated with the current slide
-
-**Save Button**
-: active when there is a new recording to save
-
-Saving to PDF
-=============
-
-Each time your launch the Portfolio activity, it will update to reflect
-the current contents of your Journal. If you want to save a portfolio
-that represents a particular moment in time (or you want to share your
-portfolio with someone else), you need to save it as a PDF document.
-Click on the "Save as PDF" Button from the Activity toolbar menu and the
-content of the portfolio will be saved as a document in the Journal.
-
-**Tip:** Open your Journal to make sure the portfolio has been saved.
-
-**Tip:** You may want to copy the PDF file to a USB to open it in a
-different XO, or any other computer, using the Browse or Read activity.
-
-Learning with Portfolio
-=======================
-
-Most education experts agree that the best approach to learning involves
-doing and then stepping back to reflect on the doing: What did I learn?
-How can I use that? What questions do I have?1 By helping children to
-ask good questions about the things they’ve done, as opposed to
-remembering the right answers, we are helping them to build the critical
-thinking skills that enable them to be independent problem solvers.
-Without reflection, learning is an open loop, and an open-loop system
-can neither identify and correct errors nor adapt to change.
-
-Sugar facilitates reflective learning by ensuring that everything a
-child does is recorded in an electronic journal which includes screen
-capture of a child’s work. After every activity, children are encouraged
-to share their observations, which are recorded in an electronic
-portfolio. From this record of activities, children can expand their
-portfolio into a multimedia narrative that shows what they have done,
-how they have done it and what their thoughts are on what they have
-created—children essentially become curators of their own work. The
-child’s process of telling about what they have learned as a “story” is
-a simple way to help reflection become a norm in their education.
-
-By building upon the automatic accumulation of work in the Sugar
-journal, the portfolio process can readily be integrated into the
-classroom routine. It can be used as an assessment tool to help
-teachers, parents, and school administrators understand better the depth
-and breadth of what a child has learned.2 At a “portfolio social”,
-parents could be invited to view presentations and ask children about
-their learning. The classroom teacher can add addition assessment slides
-to the portfolio addressing themes such as work habits and personal
-growth. This can become part of an archive that travels with a child
-across grade levels. Through juxtaposition, the child and teacher can
-see what has changed over the course of the years, trends, and areas for
-improvement.
-
-It is recommended that periodically (once per week, month, semester)
-that the children are asked to select and edit items for a portfolio
-presentation. For example, a weekly presentation could be made to
-classmates; a monthly one to parents; and perhaps once per semester, a
-school-wide presentation that makes all of the learning visible to
-administrators and community members during a social event.
-
-Periodic PDF snapshots are also a great way to preserve a record of each
-child's work, and as a vehicle for assessing progress.
-
-Extending Portfolio
-===================
-
-In addition to using Portfolio as a tool for reflection, it can be used
-as a more general-purpose presentation tool. For example, a collection
-of photographs can be annotated (by using the title and description
-fields in the Journal detail view for each photo) and then made into a
-slide show. The order of the slides can be modified from the Thumbnail
-view. Modifying Portfolio
-
-Manuq made some mock-ups of other layouts. It would be fun to add
-alternative layout options (or even add support for style sheets).
-
-See
-[http://wiki.sugarlabs.org/go/Activities/Portfolio](http://wiki.sugarlabs.org/go/Activities/Portfolio)
-
-Another idea would be to add the ability to export video from Portfolio.
-
-Your suggestions for enhancements and/or use cases...
-
-A word to developers
-====================
-
-Reflection is an important part of learning and a good habit to
-establish in general. An analog to writing descriptions in the Journal
--- the text that is shown in the Portfolio presentations -- is writing
-commit messages in git. It forces you to stop, reflect, and then
-articulate to others what you have done and why.
-
-Where to report problems
-========================
-
-You can report bugs and make feature requests on our bug-tracking system
-(You need to create an account first). To list all open tickets of
-Portfolio you can use query component=Portfolio. You are also welcome to
-leave comments/suggestions on the Talk:Activities/Portfolio page.
-
-Credits
-=======
-
-Portfolio was written and is maintained by User:Walter. He was inspired
-in part by the work of BU Prof. Stefanakis.
diff --git a/source/ports.markdown b/source/ports.markdown
deleted file mode 100644
index e00a89d..0000000
--- a/source/ports.markdown
+++ /dev/null
@@ -1,130 +0,0 @@
-% Physical Features
-%
-%
-
-Features and Ports
-==================
-
-The XO laptop has many built-in features. These include a camera,
-microphone, speakers and wireless antennae. In addition, the laptop
-allows for the attachment of other external devices. This is often done
-by plugging the devices into connectors (some are more commonly referred
-to as ports, jacks or slots).
-
-Backlit screen
-==============
-
-The display functions in a full-color mode similar to other laptop
-displays and in an ultra-low-power, ultra-high-resolution,
-black-and-white mode that is readable in direct sunlight.
-
-![image](images/leftsidefeatures.jpg)
-1, 2 - Built-in microphone
---------------------------
-
-There is both a built-in microphone (and an external microphone jack,
-which supports both AC and DC sources.) As a privacy measure, an LED
-above the microphone (1) lights up whenever the microphone is in use.
-
-3, 8 - Built-in speakers
-------------------------
-
-Internal stereo speakers and an amplifier provide a way to play music,
-videos, and anything you have recorded yourself. There’s also a jack for
-external headphones or speakers.
-
-4 - Game pad
-------------
-
-Two sets of four-direction cursor-control keys can be game controllers.
-Since they still function when the screen is folded down into e-book
-mode, the XO creates a self-contained game playing pad including a
-controller.
-
-5 - Screen rotate button
-------------------------
-
-A button on the XO laptop’s display frame changes the orientation of the
-screen, so it can be viewed right-side-up from any direction.
-
-![image](images/rightsidefeatures.jpg)
-6, 7 - Built-in camera
-----------------------
-
-The XO laptop has a built-in color camera, enabling still photography
-and video recording. As a privacy measure, an LED above the camera (6)
-lights up whenever the camera is on.
-
-9 - Game buttons
-----------------
-
-The game buttons can be used when the screen is folded down into e-book
-mode, creating a self-contained game player. The buttons are labeled
-with a circle, a square, a check, and an ×. These buttons are often used
-by Activities. For example, the circle button can be used as the shutter
-for the camera in the Record Activity.
-
-10 - Power button, indicator
-----------------------------
-
-From left to right: the battery-level indicator; the power indicator;
-and the power button. Ports
-
-Along with offering unique connectivity options, the XO laptop can work
-with a wide range of external devices.
-
-![image](images/leftports.jpg)
-Antennae ears
--------------
-
-When the wireless antennae "ears" are rotated up, they provide the XO
-with a connection range vastly superior to those of conventional
-laptops. When down, they keep dirt out of the connectors and act as a
-latch.
-
-External headphones and microphone jacks
-----------------------------------------
-
-Along with built-in speakers and microphone, the XO laptop features
-jacks for external headphones and an external microphone.
-
-USB/memory ports
-----------------
-
-The XO laptop features three external USB ports to support a variety of
-plug-in peripherals (one seen in the photo above, and two others under
-the other "ear"). Right side ports + battery
-
-Power jack
-----------
-
-The XO comes with a power cord that can be plugged into any
-110-to-240-volt AC outlet for charging. The power jack also accepts DC
-power from a solar panel for charging the XO laptop’s battery.
-
-SD memory card slot
--------------------
-
-There is a slot underneath the display that accepts SD memory cards for
-photos, video, and other content. Rotate the display so that the
-left-hand edge is over the keyboard—the slot is then accessible from
-below.
-
-Rechargeable battery
---------------------
-
-Since many children, maybe even you, live "off the grid" (in places with
-poor or non-existent power infrastructure), the XO laptop is designed to
-be extremely power efficient.
-
-:author:
-
-> © Seth Woodworth 2008
->
-> Anne Gentle 2008
->
-> Brian Jordan 2008
->
-> Tom Boyle 2008
->
-> G Hunt 2012
diff --git a/source/read.markdown b/source/read.markdown
deleted file mode 100644
index 33ed392..0000000
--- a/source/read.markdown
+++ /dev/null
@@ -1,72 +0,0 @@
-% Read
-%
-%
-
-About
-=====
-
-The Read activity allows the laptop to act as a book reader. It has a
-simple interface, and will view many kinds of text and image-based
-book-like materials. It will have particular strengths in handheld mode,
-with extremely low power consumption and simple navigation controls.
-
-Read can read PDF files, EPUB files, text files and single-page TIFF
-files.
-
-Using
-=====
-
-The Read activity is launched by opening the Journal and choosing a PDF
-document. PDFs downloaded from Browse can be opened in this way, as can
-PDFs on an external storage device. The user may also start Read from
-the Home page Favorites circle and select a file to read. The book opens
-in a portrait orientation.
-
-Navigation
-==========
-
-When the screen is in the upright position, the keyboard is available
-for navigation as well as the directional pad and games keys. When the
-screen is in tablet mode, the keyboard is not available. Make sure the
-document canvas is selected (and not the tool-bar menu) by clicking
-either in the page area, or pressing the TAB key until focus moves out
-of the toolbar.
-
-**Keyboard Navigation:**
-
-- The arrow keys will scroll the page a few lines in any direction
-- ALT + arrow keys, or screen direction pad, will scroll the page a
- small amount in any direction
-- FN + arrow keys up/down will move one page up or down (with a small
- overlap to keep context)
-- FN + arrow keys right/left will jump to the start or end of the
- document
-- The keys h, j, k, l also act as left, down, up, right
-
-**Screen GamePad and Directional Button Navigation**
-
-- The screen rotation key (the bottom key on the left side of the
- screen) will turn the screen image to accomodate tablet use.
-- The directional pad on the left hand side of the screen will also
- scroll a few lines
-- On the right hand side of the screen the gamepad buttons 'circle'
- and 'cross' also act as page up and page down (with a small overlap
- to keep context).
-- The gamepad buttons 'square' and 'tick' act as a zoom in and zoom
- out
-
-**Brightness Control**
-
-- The brightness can be increased or decreased with the keys
-- Clarity is improved in tablet mode (turning the screeen and laying
- it flaot) by using monochrome mode. Select CTL + Brightness keys to
- turn it on or off.
-- Monochrome outside is easier to view books (CTL Brightness Down)
-
-Applying
-========
-
-The GetBooks Activity provides a way to expand access to many of the
-free books available worldwide. The 'My Documents' folder appears at the
-bottom of the screen when you are using Journal. Books can be stored in
-the My Documents folder for easier cataloging.
diff --git a/source/record.markdown b/source/record.markdown
deleted file mode 100644
index 358b3fd..0000000
--- a/source/record.markdown
+++ /dev/null
@@ -1,218 +0,0 @@
-% Record
-%
-%
-
-About
-=====
-
-The Record Activity is used for recording audio and video and for taking
-pictures. You will need to have a built in camera and microphone to use
-these features. If your computer only has a microphone and no camera
-then you can only use the Record Activity to record audio.
-
-Record can be used for :
-
-- Taking pictures
-- Recording video
-- Recording audio
-- Stop-motion photography
-- Time-lapse photography
-- Creating 360° panoramas
-- Viewing slide shows
-- Storing extra information about audio, video, and pictures
-
-Record stores images and audio in the Journal, from which they can be
-used by other activities, such as Draw, Write, Etoys, and Browse, as
-well as Memorize and some other games. Also, images can be transferred
-to a USB storage device from the Journal by "drag and drop".
-
-Taking Photos
-=============
-
-You can use the Record Activity to take photographs of the world around
-you. The screenshot below highlights some of the key controls available
-in the main Photo Tab.
-
-Let's look at some specific details about the items highlighted above:
-
-1. This item shows the Photo Tab has been highlighted. This means that
- the Record Activity is in photo capture mode and all of the controls
- you see now reflect this.
-2. Record allows users to set a timer before recording happens. In this
- case, the timer is a pulldown menu that allows you to chose among
- three options: "Immediate", "5 Seconds", and "10 Seconds". Delaying
- the timer might be useful if you want to give yourself some time to
- get to the right pose before the Record Activity takes a snapshot.
-3. You often see a double arrow at the top right corner of your picture
- window. This arrow puts record into full screen mode, where
- everything is hidden except the picture window and the record button
- (item 4 below). In full screen mode, you can navigate the pointer to
- the top right corner and a similar icon pops up to allow you to
- return to normal mode.
-4. This is the button that tells the Record Activity to start
- recording. In Photo mode, Record takes a snapshot of whatever is in
- front of the camera.
-5. The area between the left and right arrows is called the tray. It is
- where previously recorded items are placed so that you can look at
- them later on.
-
-Once Record successfully takes a photo, it shows up as an icon on the
-tray. You can click the icon to view the photo and to update information
-about that picture.
-
-In the Photo View screenshot above, item 1 shows how the tray displays a
-history of your previously taken photos. When you click on a photo, you
-are taken to the interface you see in the screenshot, which includes a
-text field where you can name your photo (item 2). You also see the
-image taken by your camera (in this case, the skyline of Chicago). Item
-3 is a small output window of what your camera sees (in this case, a
-very happy student!). If you click on this small window, you are
-returned to the main photo screen from which you can take more pictures.
-
-Item 4 on the bottom right of your image is a little tab that allows you
-to find out even more about the photo that was taken. The screenshot
-below shows the new window that appears. Here, you can read and enter
-new 'tags' for your image, and find out about when the picture was taken
-and by whom. A tag is a single word that helps categorise or describe
-the photo.
-
-As with the photo view window, you have the output of your camera on the
-bottom left. You can click this to go back to taking photos.
-
-Video
-=====
-
-When you click the Video Tab, the Record Activity goes into video
-recording mode. Much of this process is very similar to recording
-photos: recorded videos show up in the tray at the bottom, you can name
-and tag your videos just as you name and tag photos, and you have many
-of the same controls for going in to fullscreen mode and navigating
-between video recording and viewing modes.
-
-The screen capture below helps us to highlight a couple of items that
-are different or noteworthy in video mode.
-
-Notice that there are two control menus. Item 1 is a delay timer just
-like the one used on photo mode: it lets you delay the start of
-recording several seconds so you can get ready in front of the camera.
-The duration menu (item 2) allows you to specify a maximum length for
-your video. In the current implementation, you can record videos of 2, 4
-or 6 minutes.
-
-Once you are ready to record, click the button in item 3. When you
-finish recording, you should see your video show up in area 4. You can
-then click on the video to view it, name it, and update/view the tags
-assigned to the video.
-
-Audio
-=====
-
-The Record Activity also allows you to record Audio. To do so, you
-simply go to the Audio Tab in the Activity.
-
-If you have a camera, an image appears in the picture window and looks
-like live video.
-
-Don't worry... this is only saved as a snapshot to help identify your
-audio recording.
-
-The controls for audio recording are virtually identical to that of
-video recording. You have "Timer" and "Duration" controls that allow you
-to specify when and for how long your voice is recorded. You also have a
-tray at the bottom of the Activity that allows you to browse and view
-details of previously recorded audio.
-
-To start recording press the button at the bottom:
-
-Your recording starts:
-
-You can either leave the audio recording to run until it is complete or
-you can stop it by pressing on the same icon you pressed to start it. As
-with the photo and video modes, you see an icon for your recording show
-up once you are done. You can click this icon to edit the name and tags
-assigned to your new audio recording.
-
-To replay the audio click the icon of the recording at the bottom of the
-page.
-
-Sharing Media
-=============
-
-You can share photos, video and audio recordings (these can just be
-refered to as 'media') with your friends. To share media you must first
-have some media in the bottom tray. In our example we have the image of
-a Bison (see below) in the tray. Now select the Activity Tab on the left
-and the Record Activity looks something like this:
-
-You then see on the right the text "Share with:". To the right of this
-is a drop-down menu. Change the selection here to "My Neighborhood" as
-shown:
-
-Others looking at the Neighborhood View see your icon with an 'eye' (the
-Record Activity icon) next to it:
-
-Others can now join your Activity and you can share your media with
-them.
-
-Joining the Record Activity
----------------------------
-
-Once you have shared your Record Activity others need to do the
-following to join. From the Neighborhood View, they need to click the
-'eye' icon next to your icon:
-
-They must then choose 'Join' and their Record Activity opens with your
-images in their tray. In the Record Activity, thumbnails of photographs
-are shared. The photograph's frame is in the same colors as the XO icon
-of the person who took the photo.
-
-On your Frame, you can see the icons of all of the people with whom you
-are collaborating. You can also see their shared media.
-
-![image](images/sharing_7a.png )
-You can exit a shared Activity at any time.
-
-Things to Try with Record
-=========================
-
-You can easily take pictures and make videos by using a built-in camera
-for still photography and video recording. You can also use the camera
-for video conferencing, which involves talking to others on a video
-screen knowing that the others can also view your video.
-
-You can express yourself with sound, images, and video using the cameras
-and microphones. You are learning about light, observations, angle, and
-perspective. By recording the sights and sounds around you, others can
-learn about you, your culture, and environment. You can communicate with
-your voice and pictures. You can tell factual or emotional stories with
-film or pictures to help change perceptions or take action.
-
-You could also try some of the following :
-
-- Use the Record Activity to record your voice with a built-in
- microphone.
-- Take a photo of where you live by aiming the camera lens at your
- home, and then clicking the circle icon.
-- Record sounds of your city or town.
-- Record and leave messages for your family.
-- Teachers - record a message for parents.
-- Interview your friends and record it to audio or video.
-- Make a video diary.
-- Open your photos in the Paint Activity and draw on them.
-- Add your pictures to a story using Write.
-- Upload a picture to Flickr or Wikimedia Commons.
-- Attach a picture to an e-mail you send to a friend or family member.
-- Take a picture of a flower or plant from the same place every day to
- show how it changes.
-- Take a picture of a baby animal every week to show how it grows.
-
-author
-:
-
-> © Faisal Anwar 2008
->
-> adam hyde 2008
->
-> Caryl Bigenho 2008
->
-> Tom Boyle 2008
diff --git a/source/repair.markdown b/source/repair.markdown
deleted file mode 100644
index 0c5a36a..0000000
--- a/source/repair.markdown
+++ /dev/null
@@ -1,196 +0,0 @@
-% Repairs
-%
-%
-
-Your XO is built and designed for repair work to be completed with only
-your hands and a screwdriver, and the case includes extra screws in case
-you need them. Please refer to
-[http://wiki.laptop.org/go/Disassembly](http://wiki.laptop.org/go/Disassembly)
-for important details on how to start on repairs.
-
-For photos and step-by-step instructions on repairing your XO or putting
-replacement parts in, go to
-[http://wiki.laptop.org/go/Repair](http://wiki.laptop.org/go/Repair).
-
-Refer to
-[http://wiki.laptop.org/go/Repair\_center\_locations](http://wiki.laptop.org/go/Repair_center_locations)
-to get to the most recent directory of repair centers, if you do not
-want to repair your XO yourself.
-
-Recalibrating the touchpad on the XO 1.0
-========================================
-
-If the pointer is not following your finger on the touchpad of a XO 1.0,
-or if it jumps to the corners when you touch the touchpad, please try
-this recalibration procedure:
-
-Hold down the three keys at one time: the upper left, upper right, and
-lower right of the keyboard and the fourth key, fn, the lower leftmost
-key, as the last one pressed, and then release them all.
-
-![image](images/Disassembly_Guide-Four_finger.png)
-If this doesn't help, try shutting down the laptop and removing the
-battery for ten seconds before restarting.
-
-Finally, plug a standard USB mouse into your laptop to bypass the
-problem.
-
-How to do a Keyboard Test
-=========================
-
-Checking for keys that stay down or appear stuck
-
-Your XO must have a developer's key to do this keyboard test. Refer to
-[http://wiki.laptop.org/go/Developer\_key](http://wiki.laptop.org/go/Developer_key)
-for more information about developer's keys.
-
-1. With the XO off, hold down the "check mark" game button (above the
- power button) while pushing the power button. After start up, the
- screen displays "Release the game keys to continue" and shows a text
- diagram of which key is pressed.
-2. Release the "check mark" game button.
-3. Next, after you see "Type the Esc key to interrupt automatic
- startup," press the escape key in the upper left hand corner of the
- keyboard layout (a circle with an x). The XO displays an ok prompt.
-4. At the ok prompt, type:
-
-> `test keyboard`
->
-> and press enter.
->
-> A blue keyboard map displays on the screen.
-
-5. Press keys one at a time to see the keyboard map turn the key light
- blue.
-6. If the display on screen shows a light blue key constantly, the
- keyboard has a problem with that particular key sticking. Refer to a
- repair center for full diagnosis and repair at
- [http://wiki.laptop.org/go/Repair\_center\_locations](http://wiki.laptop.org/go/Repair_center_locations).
-7. Press the the escape key (circle with an x) again to exit the
- keyboard test.
-8. At the ok prompt, type reboot to restart.
-
-Repairing damage to the keyboard
-================================
-
-If your keyboard becomes damaged, normally it has to be replaced.
-Replacements are available through the repair centers. Information on
-spare parts and repair centers can be found at
-[http://wiki.laptop.org/go/Repair\_center\_locations](http://wiki.laptop.org/go/Repair_center_locations).
-
-Troubleshooting the internal XO hardware
-========================================
-
-The XO can give you information about possible repairs that are needed.
-
-Start by pressing the power button for a second, and then answer the
-following questions. Does the Power LED half-circle light up?
-
-When the power button is pressed once, and the power LED doesn't turn
-on, first try resetting it.
-
-To reset the XO, remove all power sources from the laptop:
-
-1. Take the battery out and remove the power adapter.
-2. Wait two minutes. This allows embedded hardware to lose all power
- and reset itself.
-3. Replace at least one source of power, either the battery or power
- adapter, and watch the power/battery LED while you do so.
-
-The battery LED should flash orange momentarily (about a quarter of a
-second) when power is first reapplied. If you do not see this flash, you
-either have a motherboard hardware problem or faulty EC firmware
-installed. Contact a repair center for assistance.
-
-If the power LED doesn't turn on or flash, but the laptop proceeds to
-illuminate the backlight and even start, the problem may be either the
-LEDs themselves or the power LED driver. The LEDs are in series, so if
-one fails they may both fail to light.
-
-On rare occasions, the power button becomes stuck mechanically. In this
-case, the laptop does not detect the depression of the power button, and
-does not turn on. Ensure that the power button is moving freely by
-pressing it a few times.
-
-If the battery LED flashed on restoration of power and the power button
-isn't stuck, and no other signs of life are detected, then you can't
-determine the reason for failure. Contact a repair center for
-assistance. Does the display light up?
-
-After starting the XO and viewing the power LED, the next visible
-feedback from the XO is that the display lights up. The LCD display
-should be initialized with white, then begin to show text or graphics.
-The backlight for the screen should be turned on, even if the backlight
-was previously turned off.
-
-If this does not happen then the boot sequence may not be operating
-correctly. Next, look at the Microphone activity LED to see if it is
-lit. If the power LED and the microphone LED are both lit then a serious
-boot error has occurred and you should contact a repair center for
-assistance. Can you hear the startup sound when the XO starts?
-
-If the startup sound does not play, this usually indicates a problem
-that a repair center needs to fix. Yes, the startup sound plays
-
-If the display doesn't initialize, but the boot sound plays, then this
-is probably a problem with the display. No, the XO boots normally, but
-no boot sound plays
-
-If no boot sound is played, but the machine boots normally and has
-audio, it is possible that the default boot volume to has been changed
-to 0. While the boot sound is playing, you can adjust the volume using
-the volume adjust keys. This modified volume setting is saved and used
-for future boots. Try increasing the volume right after starting the
-laptop a few times, and see if the boot sound returns.
-
-If no boot sound is played, and the machine boots normally but has no
-audio see
-[http://wiki.laptop.org/go/XO\_Troubleshooting\_AV](http://wiki.laptop.org/go/XO_Troubleshooting_AV).
-Does the display remains blank after starting up?
-
-Sometimes the display is active (including backlight), but no text or
-graphics appear. This problem can be caused by removing the power to an
-XO while it is upgrading the firmware. You should contact a repair
-center for assistance. Does the display say "Connect power to proceed"?
-Sometimes a firmware update requires two sources of power, both a
-battery and a power adapter. If this is the problem, provide both
-sources of power and reboot. The XO should proceed with a firmware
-update and boot normally. Is the display is showing an XO icon only?
-
-This means that the XO has started the startup process.
-
-You can see much more information about your Open Firmware by holding
-the "check mark" game button (above the power button) after powering on.
-That makes Open Firmware display more detailed messages about what it is
-doing during the secure boot process (including early boot messages from
-the Linux kernel). The messages are in English only. Is it showing an XO
-icon with a serial number and three icons below it?
-
-If the laptop powers up, but stops when displaying the XO icon in the
-middle of the screen, followed by a serial number (e.g. CSN74902B22) and
-three icons (SD disk, USB disk, Network signal strength), it is looking
-for its activation lease. This should eventually print "Activation lease
-not found" at the top of the screen and power-off soon thereafter.
-
-The solution is to re-activate the laptop. Obtain a copy of the lease
-(or a new lease) from your country activation manager, place it (named
-"lease.sig") in the top-level directory of a USB key and boot the
-laptop. See the "what to do with activation keys" section within:
-[http://wiki.laptop.org/go/Activation\_and\_Developer\_Keys](http://wiki.laptop.org/go/Activation_and_Developer_Keys).
-Is it showing an XO icon with a "sad face" above it?
-
-This means that Open Firmware couldn't find a signed operating system on
-the internal flash memory. Firmware bootup also looks on USB memory
-sticks and SD cards for signed operating system software.
-
-Try upgrading or re-installing the software:
-[http://wiki.laptop.org/go/Secure\_Upgrade](http://wiki.laptop.org/go/Secure_Upgrade).
-XO icon with a single dot below it?
-
-If the XO powers up, but stops when just displaying the XO icon in the
-middle, with a single dot below it, it means that something was wrong
-when the Linux operating system started. When this happens, try
-upgrading or reinstalling the XO. If this has happened to the same XO
-more than one time, consider a repair center for full diagnosis and
-repair at
-[http://wiki.laptop.org/go/Repair\_center\_locations](http://wiki.laptop.org/go/Repair_center_locations).
diff --git a/source/schoolserver.markdown b/source/schoolserver.markdown
deleted file mode 100644
index 6c60a8b..0000000
--- a/source/schoolserver.markdown
+++ /dev/null
@@ -1,105 +0,0 @@
-% XS school server
-%
-%
-
-Overview
-========
-
-The XO school Server, or XS, is one of the products of the OLPC project,
-designed to complement the XO laptop. The XS is installed on x86
-(Intel-compatible) computers. These could be conventional servers such
-as rack-mounted computers, purpose-built low-power machines, or even
-netbooks.
-
-The OLPC XS provides additional infrastructure extending the
-capabilities of the laptops. While the laptops are self-sufficient for
-many learning activities, other activities and services depend on the XS
-providing connectivity, shared resources and services. The XS provides
-XO machines with network connectivity for backups, anti-theft leases,
-web browsing, system, content updates, and asynchronous collaboration
-tools such as Moodle.
-
-Installation
-============
-
-Two installation options are available:
-
-1) XS installation CD (recommended): download and burn a CD image, and
- use the resultant CD to install the system. See details at
- [http://wiki.laptop.org/go/XS\_Installing\_Software\_0.7\#Installing\_from\_CD](http://wiki.laptop.org/go/XS_Installing_Software_0.7#Installing_from_CD)
-
-2) On top of another system (advanced): install the XS software
- packages on top of an existing operating system installation. See
- details at
- [http://wiki.laptop.org/go/XS\_Installing\_Software\_0.7\#Installing\_on\_top\_of\_existing\_OS\_installation](http://wiki.laptop.org/go/XS_Installing_Software_0.7#Installing_on_top_of_existing_OS_installation)
-
-The installation is fairly straight forward and requires minimal
-configuration after the intial installation to the XS hard drive.
-
-Configuration
-=============
-
-Configuring the XS involves choosing a server domain name. The hostname
-is always 'schoolserver'. So, using a domain name like example.org will
-give you schoolserver.example.org.
-
-The XS has a fairly standard server-style networking setup. The XS
-provides DHCP and DNS services to all the XOs connected to it via a
-wireless access point. However, if the school already has its own
-network running its own DHCP services, the XS networking can be modified
-to work with the existing infrastructure. The XS can work with two
-Ethernet cards, where one works as a WAN interface, while the other
-works as the LAN interface. The XS can also work with a single Ethernet
-card where it works as a LAN interface for schools without WAN
-(Internet) connectivity. Optionally, such a server can provide WAN
-connectivity using a USB-to-Ethernet adapter.
-
-Services
-========
-
-Collaboration
--------------
-
-The XS provides collaboration services across a variety of activities.
-When XOs are connected to the School Server, the collaboration is
-managed through the server and can be segmented by a classroom or a
-group. While the user will not see anything different, the capacity of
-collaboration will scale up considerably with a XS in the mix.
-
-Caching
--------
-
-The XS uses Squid to cache content locally. At sites where Internet
-access is limited, slow or expensive, content caching helps in speeding
-up acccess to content by making copies on the XS and serving these up
-locally.
-
-Backup and Restore
-------------------
-
-The XS provides seamless backup services for each registered XO. The XS
-checks to see the backup status of the Journal on each XO and backs it
-up incrementally. Once the backups are made, these can be used to
-restore a child's work back on her XO.
-
-Antitheft Controls
-------------------
-
-Antitheft controls lists all registered XOs in one location.
-additionally, this feature offers rescue leases to laptops to
-re-activate laptops in case of problems. If a laptop gets stolen, the
-antitheft control feature shuts it down.
-
-Learning Management System
---------------------------
-
-Moodle is a Learning Management System that provides the teacher with a
-way to create a course, manage assignments and administer assessment
-using a web-based interface. On the XO, the Moodle LMS is accessible via
-the Browse activity. Moodle features include assignment submission,
-discussion forums, file downloads, grade books, instant messages,
-calendars, news, announcements, quizzes and wiki.
-
-:author:
-
-> © Sameer Verma and George Hunt 2012
diff --git a/source/starting_the_xo.markdown b/source/starting_the_xo.markdown
deleted file mode 100644
index 3a5197b..0000000
--- a/source/starting_the_xo.markdown
+++ /dev/null
@@ -1,94 +0,0 @@
-% Starting the XO
-%
-%
-
-Starting the XO
-===============
-
-![image](images/417_600w.png)
-To start the XO, press the Power button, near the lower right corner of
-the screen. The XO takes about 30 seconds to start up.
-
-If the battery needs charging, the light next to the power button glows
-red. Plug the AC adaptor into the left side of the XO and plug the power
-cord into an outlet if you see the red light or if the XO does not start
-up.
-
-If you have difficulty starting your XO, refer to the Repairing chapter
-for ideas.
-
-Starting for the first time
-===========================
-
-After you press the power button and the XO initially starts up, the XO
-sceen asks for your first name. The next time you start it, it remembers
-your name and goes directly to the Home View. Later on you can learn how
-to change to a nick name of your choosing.
-
-- Type your name.
-
-![image](images/resized_400x300_Simple_Manual_01_Entering_Name.png)
-- After you enter your name, click Next. (Use a finger on the touchpad
- below the keyboard to move the arrow over the word "Next". Press the
- key below the touchpad on the left with an "X" on it to "click".)
-
-![image](images/resized_400x300_Simple_Manual_02_Entered_Name.png)
-- Next, you see a small O on top of an X. This symbol represents you
- when you use your XO. Use your finger on the touchpad to move the
- arrow over the person symbol. "Click" this person symbol by pressing
- the key with an "X" on the left below the touchpad to choose colors
- that you like.
-
-![image](images/resized_400x300_Simple_Manual_03_Choosing_Color.png)
-- After you chose your colors, click "Done."
-
-![image](images/resized_400x300_Simple_Manual_04_Chose_Color.png)
-Putting the XO to sleep
-=======================
-
-When you are ready to stop using your XO for a while, you can put it to
-sleep by pushing the power key you used to turn it on. The screen that
-appears when you push the power button shows the two reasons for
-sleeping; when you haven't been using it for a while, or when you push
-the power button.
-
-TODO: \< we need a screen shot of the go to sleep image \>
-
-Shutting down the XO
-====================
-
-When you have finished using the computer, push the power key twice
-within in 5 seconds. The first push will display the sleep window. The
-second push will display the large stop sign.
-
-TODO: \< we need a screen shot of the stop sign image \>
-
-Forced Shutdown
-===============
-
-Whenever the XO becoumes unresponsive to the keyboard or the
-touchscreen, you can make an emergency shutdown by pressing and holding
-the power button for a few seconds. Be careful that your power button
-does not get "stuck" in the down position. If it does get stuck, the XO
-does not detect the depression of the power button, and does not turn
-on. If this happens, refer to the Repairing chapter for information.
-
-:author:
-
-> © adam hyde 2008
->
-> Anne Gentle 2008
->
-> Caryl Bigenho 2008
->
-> Charles McCarthy 2008
->
-> A Holt 2008
->
-> Janet Swisher 2008
->
-> Sandy Culver 2008
->
-> Tom Boyle 2008
->
-> G Hunt 2012
diff --git a/source/sugar_ui.markdown b/source/sugar_ui.markdown
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index 8b29ca0..0000000
--- a/source/sugar_ui.markdown
+++ /dev/null
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-% The Sugar User Interface
-%
-%
-
-The Sugar platform encourages learning through personal expression.
-
-The user interface differs from the traditional Desktop metaphor. It
-uses a "zooming" metaphor—each view represents a different scale of
-interaction. You move between a view of the network "neighborhood", your
-"friends", your "home page", and your currently open application
-("Activity"). Each view occupies the entire screen. There are no
-overlapping windows to deal with.
-
-With Sugar, you zoom between views: from your network neighborhood to
-your current Activity.
-
-Sugar supports sharing and collaboration by default. Sugar brings many
-of the rich collaboration mechanisms we are accustomed to from the
-Internet directly into the user interface. Sharing a file, starting a
-chat, collaborating in a writing exercise, or playing a game with other
-people are never more than a single click away.
-
-Sugar incorporates a Frame around the border of the screen; the Frame
-holds status information, such as alerts, a clipboard, open activities,
-and your current collaborators.
-
-Sugar maintains a Journal (or diary) of everything you do; it is a place
-for reflection. You do not need to save files or create folders;
-Activities automatically save your work to the Journal.
-
-Sugar emphasizes discovery. Every object in the interface has a menu
-that reveals more details and options for action. Many Activities
-include a "view source" option; for example, the Browse activity lets
-you examine the HTML code that reveals how a web page is created. Most
-Activities are written in the Python scripting language. You can see how
-they work, and make changes to them.
-
-Sugar has clarity of design. There is no need to "double click". There
-are no overlapping windows. Sugar uses color and shape throughout the
-interface to provide a fun, expressive, approachable platform for
-computing.
-
-For parents and teachers
-========================
-
-**Activities, not Applications**
-
-Sugar does not have applications in the traditional sense. Activities
-are distinct from applications in what they focus on (collaboration and
-expression) and in their implementation (journaling and iteration). This
-is more than a new naming convention; it represents an intrinsic quality
-of the learning experience we hope the children will have when using
-Sugar.
-
-**Presence is always Present**
-
-Everyone has the potential for learning and teaching. Sugar puts
-collaboration at the core of the user experience in order to realize
-this potential. The presence of other learners encourages children to
-take responsibility for others' learning as well as their own. The
-exchange of ideas amongst peers makes the learning process more engaging
-and stimulates critical thinking skills. Sugar encourages these types of
-social interaction with the laptops.
-
-Most activities have the potential to become network enabled. For
-example, consider the Browse activity. With typical computer interfaces,
-you browse in isolation. In Sugar, sharing links is an integral part of
-Browse, transforming web-surfing into a group collaboration.
-
-**Tools of Expression**
-
-Sugar emphases thinking, expressing, and communicating using technology.
-Sugar starts from the premise that we want to use what people already
-know in order to make connections to new knowledge. Computation is a
-"thing to think with". Sugar makes the primary activity of the children
-one of creative expression, in whatever form that might take. Most
-activities focus on the creation of some type of object, be it a
-drawing, a song, a story, a game, or a program. In another language
-shift describing the user experience, we refer to objects rather than
-files as the primary stuff of creative expression.
-
-As most software developers would agree, the best way to learn how to
-write a program is to write one, or perhaps teach someone else how to do
-so. Studying the syntax of the language is useful, but it doesn't teach
-one how to code. We apply the principle of "learning through doing" to
-all types of creation. For example, we emphasize composing music over
-downloading music. We also encourage the children to engage in the
-process of collaborative critique of their expressions and to iterate
-upon this expression as well.
-
-Turning the traditional file system into objects speaks more directly to
-real-world metaphors: instead of a sound file, we have an actual sound;
-instead of a text file, a story. In order to support this concept,
-activity developers can define object types and associated icons to
-represent them.
-
-**Journaling**
-
-The concept of the Journal, a written documentation of everyday events,
-is generally understood, albeit in various forms across cultures. A
-journal typically chronicles the Activities one has done throughout the
-day. We have adopted a journal metaphor for the file system as our
-approach to file organization. The underlying implementation of the
-journal does not differ significantly from file systems in contemporary
-operating systems. The file system layout is less important than the
-journal itself.
-
-The journal embodies the idea of storing a history of the things a child
-has done and the activities a child has participated in. The child,
-parent, and teacher can reflect on the journal to assess progress.
-
-The Journal stores objects created while the student runs an Activity.
-This function is secondary, although important. The Journal naturally
-lends itself to a chronological organization. Objects in the Journal can
-be tagged, searched, and sorted by a variety of means. The Journal
-records what a child has done, not just what the child has saved. The
-Journal is a portfolio or scrapbook history of the child's interactions
-with the machine and also with peers.
-
-The Journal includes entries explicitly created by the children with
-entries that are implicitly created through the child's participation in
-an Activities. Developers must think carefully about how an activity
-integrates with the Journal more so than with a traditional file system
-that functions independently of an application. The Activities, the
-objects, and the means of recording all tightly integrate to create a
-different kind of computer experience.
-
-author
-:
-
-> © Walter Bender 2008
->
-> adam hyde 2008
->
-> Brian Jordan 2008
->
-> David Farning 2008
->
-> Janet Swisher 2008
->
-> Rob Mason 2008
diff --git a/source/switching_activities.markdown b/source/switching_activities.markdown
deleted file mode 100644
index 4391012..0000000
--- a/source/switching_activities.markdown
+++ /dev/null
@@ -1,13 +0,0 @@
-% Switching Activities
-%
-%
-
-You can switch between Activities in two ways:
-
-- In the Frame, click the icon of the Activity you want to switch to.
-- Hold down alt + tab at the same time to cycle through your open
- Activities until you reach the one you want.
-
-pressing again
-
-pressing again
diff --git a/source/tamtammini.markdown b/source/tamtammini.markdown
deleted file mode 100644
index 10d1ef3..0000000
--- a/source/tamtammini.markdown
+++ /dev/null
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-% TamTam
-%
-%
-
-About TamTamMini
-================
-
-Welcome to TamTamMini! This chapter of the Users manual is about
-TamTamMIni which is part of a suite of four musical Activities for use
-on the XO computer. Each of the four Activities is a bit different. In
-general they require increasingly higher levels of musical skill to use.
-
-**TamTamMini** is the simplest of the four TamTam Activities but it
-offers a surprising variety of sophisticated features. It is simple
-enough to have fun with and suitable for ages 2 -92! Yet, it is complex
-enough to let you experiment. It can be used by a single XO laptop or
-more but does not utilize the mesh network.
-
-You can begin by choosing an instrument or sound and experimenting with
-playing simple scales and songs using the XO's QWERTY keyboard. This
-manual will help you learn to do that.
-
-For more about TamTamMini, including how to use the Drum Machine and
-Loops, see the "[Fun With
-TamTamMini](http://booki.flossmanuals.net/fun-with-tam-tam/_full/)"
-FLOSS manual.
-
-**TamTamJam** is more complex than TamTamMini, but still suitable for
-school age children and adults. It has a different main screen but the
-same instruments and is designed for performance. You can record small
-melodic phrases and can combine several customizable loops. You can also
-share the beat with other XOs through the mesh network.
-
-**TamTamEdit** is the basic TamTamActivity and must be installed in
-order to run any of the other Tam Tan Activities. It has much more
-sophisticated loops where you can choose instruments, pitches and the
-duration of notes on five different tracks. It offers almost 100
-different musical sounds and a limitless variety of musical styles.
-
-**TamTamSynthLab** is a highly sophisticated synthesizer program
-suitable for advanced work in both music and physics.
-
-Starting TamTamMini
-===================
-
-Select the TamTamMini icon (little drum with drumsticks)from the
-Favorites View. If you aren't sure you have the right Activity, hover
-your cursor over the icon for a few seconds and, a little label that
-says "TamTamMini" will appear.
-
-If you cannot find TamTamMini, change to the List View
-
-When you find it in List View first check the little star next to the
-name of the Activity. If it is not filled in, click on the star so you
-can move it to the Favorites View. In either view, when you find the
-icon, click on it to open Tam Tam Mini.
-
-Learning With TamTamMini
-========================
-
-Choosing An Instrument
-----------------------
-
-TamTamMini offers a wide variety of instruments and sounds. Before
-choosing the instrument you will use in these explorations, take time to
-try all of the sounds. If you hover your cursor over one of the
-pictures, the name of the instrument or sound will appear. Click on the
-picture and you will hear the sound. Clicking again repeats the sound.
-
-After trying all of the sounds, choose the instrument you will use.
-Please choose a wind instrument or a bowed string instrument to get a
-sustained sound as you work. Later, after you understand how Tam Tam
-Mini works, you can play with all of the other sounds. Some instruments
-that work well for this include the trumpet, flute, violin, or cello.
-Other wind and bowed instruments will also work fine.
-
-Introduction To The Keyboard
-----------------------------
-
-TamTamMini utilizes the regular keyboard to play the musical notes. This
-can be confusing to people who have studied music before as the
-traditional names of the notes will not match the letters, numbers and
-symbols on the keys. For this reason, we suggest you use a "movable Do"
-where a major scale becomes Do-Re-Mi-Fa-Sol-La-Ti-Do. Note: Some
-countries replace the "Ti" with "Si."
-
-Playing A Major Scale
----------------------
-
-In most western music a 7 note scale is used and then the names of the
-notes start over on the eighth note. We call this an octave.
-Interestingly the eighth note, which has the same name as the first one
-has exactly twice as many vibrations per second as the first note.
-
-Use the instrument you have chosen to try playing a 2 octave major scale
-using these keys on the XO keyboard. We have included the Do-Re-Mi
-syllables for you as well.
-
-(First Octave)
-
-Do Re Mi Fa Sol La Ti Do
-
-> Z X C V B N M ,
-
-(Second Octave)
-
-Do Re Mi Fa Sol La Ti Do
-
-> Q W E R T Y U I
-
-Note: "Do" is repeated in the second line. Leave one out if you like.
-You may also want to practice the scale a bit until you feel comfortable
-with it.
-
-Playing A Simple Song
-=====================
-
-When you feel comfortable playing the 2 octave major scale, try this
-simple song. We think you may recognize it. The little line added to
-some of the Do-Re-Mi syllables indicates you hold that note twice as
-long as the other notes. (Example: Mi\_\_\_)
-
-Mi Re Do Re Mi Mi Mi\_\_\_
-
-C X Z X C C C\_\_\_
-
-Re Re Re\_ Mi Sol Sol\_\_\_
-
-X X X\_\_\_ C B B\_\_\_
-
-Mi Re Do Re Mi Mi Mi Mi
-
-C X Z X C C C C
-
-Re Re Mi Re Do\_\_\_
-
-X X C X Z\_\_\_
-
-**Challenge:** Play this same song using QWERT for the notes.
-
-**Challenge:** If you have more than one XO player, try with the same
-instrument but one using the ZXCVB keys and the other using QWERT.
-Experiment with other combinations of instruments to see how they sound
-together.
-
-**Challenge:** Chords are formed when 3 or more different notes are
-played at the same time. This happens when you strum on a guitar,
-ukulele, or similar instrument. Three or more wind or string instruments
-can combine to play chords together too. Here are 3 simple chords you
-can play using the notes you already know. In music these chords also
-have names based on the steps of the scale the main note is on, this is
-not always the lowest note. For example, a note with Do as the main note
-will be called a I (Roman numeral one) chord and a chord based on Sol
-will be called a V (Roman numeral five) chord.
-
-Try these:
-
-`Sol B La N Ti M Sol T`
-
-`Mi C Fa V Fa B Mi E`
-
-`Do Z Do Z Re X Do Q`
-
-`I IV V I`
-
-Playing Other Songs
-===================
-
-Here is another song already figured out for you to try. It is an old
-European children's folk song. It was so popular that two famous
-composers, Mozart and Haydn, both it to use in their music.
-
-Twinkle, Twinkle, Little Star
-
-Do Do Sol Sol La La Sol\_\_\_\_
-
-Z Z B B N N B\_\_\_\_\_
-
-1 2 3 4 1 2 3\_\_\_\_4
-
-Fa Fa Mi Mi Re Re Do\_\_\_\_
-
-V V C C X X Z\_\_\_\_\_
-
-1 2 3 4 1 2 3\_\_\_\_4
-
-Sol Sol Fa Fa Mi Mi Re\_\_\_\_
-
-B B V V C C X \_\_\_\_\_
-
-1 2 3 4 1 2 3\_\_\_\_4
-
-Sol Sol Fa Fa Mi Mi Re\_\_\_\_
-
-B B V V C C X \_\_\_\_\_
-
-1 2 3 4 1 2 3\_\_\_\_4
-
-Do Do Sol Sol La La Sol\_\_\_\_
-
-Z Z B B N N B\_\_\_\_\_
-
-1 2 3 4 1 2 3\_\_\_\_ 4
-
-Fa Fa Mi Mi Re Re Do\_\_\_\_
-
-V V C C X X Z\_\_\_\_\_
-
-1 2 3 4 1 2 3\_\_\_\_ 4
-
-Challenges
-----------
-
-Try to figure out other simple songs on the XO. Write them down to help
-you remember the notes and to share them with other people.
-
-If you have enjoyed working with TamTam Mini, you can find more
-information and ideas in the FLOSS manual, "Fun With TamTamMini" which
-will be available soon.
-
-Note: This introduction to TamTamMini has focused on the Major Scale
-which is commonly used in music with a European heritage. To learn about
-the Pentatonic Scale, which is used in folk music of almost all cultures
-worldwide see the FLOSS Manual, "Fun With TamTamMini," where it is
-included.
diff --git a/source/terminal.markdown b/source/terminal.markdown
deleted file mode 100644
index 2e2e674..0000000
--- a/source/terminal.markdown
+++ /dev/null
@@ -1,120 +0,0 @@
-% Terminal
-%
-%
-
-About
-=====
-
-Terminal is a full-screen text mode program that provides a Command-Line
-Interface (CLI) to the software on a Linux system, such as the Fedora
-Linux that Sugar on the XO is based on. Users type (sometimes cryptic)
-commands to perform file management, system administration, or in fact
-almost anything that can be done within Linux that does not involve
-graphics or video.
-
-For example, typing **pwd** (Print name of current/Working Directory) at
-the command line in the home directory gives that location as
-/home/olpc, and typing **ls** at the command line in /home/olpc in a
-fresh installation of Sugar 0.94.1 in English results in this listing of
-its contents.
-
-Where to get Terminal
-=====================
-
-Terminal is provided with Sugar on every XO. However, by default it is
-not selected for display in the Home view as a Favorite.
-
-- To select Terminal as a Favorite, go to Home view, then click the
- List view icon. Type Te into the search box. Click the star next to
- Terminal. When you switch back to the ring of icons in Home view,
- Terminal will be visible.
-
-- Alternatively, you can leave Terminal unselected, and start it from
- list view by clicking its icon or selecting Start from its hover
- menu.
-
-If for some reason Terminal is not installed, it can be downloaded from
-its [Activity
-page](http://activities.sugarlabs.org/en-US/sugar/addon/4043)
-
-Using
-=====
-
-- Type commands with options that modify their effects and arguments,
- usually file names or other indications of where to get input and
- where to put output.
-
-Examples: pwd and ls, as shown above
-
-- Chain programs together, so that the following program processes the
- output of the earlier program.
-
-<!-- -->
-
- ls | grep "Sugar"
-
-Get a listing of the current directory, but show only lines where the
-file or directory name includes the text "Sugar". The | symbol, read
-pipe, represents the data link between the programs.
-
-- Get information on programs. For example, many commands respond to
- the -h or --help options with a concise summary.
-
-<!-- -->
-
- grep -h
- Usage: grep [OPTION]... PATTERN [FILE]...
- Try `grep --help' for more information.
-
-The man and info utilities are unfortunately not available on XOs, but
-will undoubtedly be included in Sugar whenever the XO of that time is
-capacious enough for all of the manual and information pages in all of
-the supported languages.
-
-The Toolbars
-============
-
-- Activity: Name this session, Exit
-- Edit (scissors icon) Copy and Paste
-- View (eye icon) Increase or Decrease font size; Full Screen
-- Tabs: Open new tab; Close current tab; Next tab; Previous tab
-
-Learning with Terminal
-======================
-
-Terminal is essential to learning advanced Linux functions, such as
-system administration, compiling software, and many other such topics.
-
-Extending Terminal
-==================
-
-Users have the option of installing text-mode software that works in a
-terminal window. Examples include text editors such as pico, or file
-managers such as Midnight Commander. MC simplifies many command line
-activities for the user, providing equivalents to many command in menus
-and text windows. To install mc, enter
-
- yum install mc
-
-This invokes the Yellow Dog Update Manager to install the Red Hat/Fedora
-package for mc, including the program, documentation, and other files.
-Then the user can type mc at the command line and get a two-panel
-display of files in the same or different directories, together with
-function buttons and menus for creating and deleting directories, moving
-or copying files, viewing or editing files, changing file permissions,
-and much more.
-
-See the FLOSS Manuals manuals
-
-- [Terminal](http://en.flossmanuals.net/terminal/) about the Sugar
- Terminal activity
-- [Introduction to the Command
- Line](http://en.flossmanuals.net/command-line/) for a user's
- tutorial on command line functions
-
-Credits
-=======
-
-- Sayamindu
-- Wadeb
-- Activity Team
diff --git a/source/troubleshooting_connectivity.markdown b/source/troubleshooting_connectivity.markdown
deleted file mode 100644
index 97ea6cf..0000000
--- a/source/troubleshooting_connectivity.markdown
+++ /dev/null
@@ -1,221 +0,0 @@
-% Troubleshooting Connectivity
-%
-%
-
-You can look at
-[http://wiki.laptop.org/go/Support\_FAQ](http://wiki.laptop.org/go/Support_FAQ)
-for many technical troubleshooting tips, but you should read through all
-the information on this page to troubleshoot the wireless connectivity
-yourself. Understanding wireless router configuration
-
-Connect your router to any computer, and then use a web browser to view
-the router's configuration page and change the router's settings.
-
-Here are some common router manufacturer's administrative addresses,
-usernames, and passwords used for configuring router information. To
-find a more complete list, you may try visiting another computer that
-has an internet connection (for example, the local library) and
-searching the Internet for router default logins. Router
-
- -----------------------------------------------------------
- Manufacturer Address Username Password
- ------------- --------------------- ----------- -----------
- 3 Com [http://192.168.1.1]( admin admin
- http://192.168.1.1)
-
- D-Link [http://192.168.0.1]( admin
- http://192.168.0.1)
-
- Linksys [http://192.168.1.1]( admin admin
- http://192.168.1.1)
-
- Broadband [http://192.168.2.1]( admin admin
- http://192.168.2.1)
-
- Netgear [http://192.168.0.1]( admin password
- http://192.168.0.1)
-
- Gateway2Wire [http://192.168.1.254
- ](http://192.168.1.25
- 4)
- -----------------------------------------------------------
-
-If you are unable to connect a computer to your router to do this, call
-your Internet Service Provider and ask them for assistance. They should
-be able to access your router remotely, get the needed information for
-you, and even make any needed changes.
-
-Your wireless router settings may contain Wired Equivalent Privacy (WEP)
-or Wi-Fi Protected Access (WPA) for security protection. Find out which
-type of security it uses and the passphrase either by asking your ISP or
-by using the router's configuration pages.
-
-Based on the type of security system being used (WPA or WEP), the
-Wireless Key type varies. For WPA, you use a Passphrase key (for
-example, "password", "tHisisAp4ssword"). For WEP, use either a Hex key
-(for example, "4f4c504321", usually all keys that consist of only of 0-9
-and a-f) or its corresponding ASCII key ("OLPC!"). 40-bit Hex keys are
-10 letters/numbers long, corresponding to 5 letter/number ASCII keys.
-
-Common connectivity problems and solutions
-==========================================
-
-Inability to connect with an Access Point from the Neighborhood View is
-the most commonly reported symptom. The symptom is usually a flashing
-circle icon where the access point circle icon never appears in the
-Frame or the circle's menu never contains "Connected." This flashing
-animation indicates the XO is trying to connect, but the lack of
-connection indicators tells you that it fails to connect. If this
-happens, try the troubleshooting suggestions just below. Is the wifi
-hotspot dot visible in the Neighborhood View?
-
-Go to the Neighborhood View and type the name of your SSID in the Seach
-box to highlight your access point. Each circle network icon represents
-a Service Set Identifier (SSID). On one of the icons in the Neighborhood
-View, you should see your Wi-Fi hotspot's network name.
-
-![image](images/resized_400x300_8.2neighborhoodview.png)
-If you cannot see the network name there may be a few reasons for this,
-so continue troubleshooting.
-
-Is the name of the network a hidden SSID?
-=========================================
-
-If your SSID/Network Name is set to be Hidden in the router
-configuration, it is not possible for the XO to connect to your wireless
-network through the Sugar User Interface.
-
-You may connect manually by typing commands in the Terminal Activity. To
-do so, launch the Terminal Activity and type these commands:
-
- su -l
- /sbin/iwconfig eth0 mode managed essid myhiddennetwork
- /sbin/dhclient eth0
-
-As an explanation, the su command creates a root process. The iwconfig
-command connects to your hidden network (of course, substitute the name
-of your access point for the string myhiddennetwork in the above
-example). Finally, dhclient asks for an IP address from the access
-point.
-
-Is your Wi-Fi router filtering connections based on a MAC Address?
-==================================================================
-
-You can prevent other computers from using your wireless router by
-configuring it to filter by MAC Address. A MAC Address is a unique
-address embedded in your computer's network adapter. While MAC address
-filtering is not a secure method of protecting a network, some routers
-use it, and it could prevent your XO from using that access point.
-
-To fix a filtering problem, you can find the MAC Address and add it to
-the list of allowed computers that can connect with the wireless router.
-
-To do so, launch the Terminal Activity and type these commands:
-
-::
-
-/sbin/ifconfig -a eth0
-
-The MAC address is in the first line next to the HWAddr tag: and is in
-the form of "00:17:C4:XX:XX:XX"
-
-In the WiFi router configuration for filtering, add the MAC Address you
-found with the ifconfig command.
-
-Is your WiFi router configured to support 802.11b or 802.11g or both?
-=====================================================================
-
-Read the documentation for your wireless router to determine how to
-configure it for 802.11g support, or to determine if it is using the
-802.11g protocol. In this example, the Mode drop-down list is where you
-would look for protocol settings. It may not work to have both g and b
-modes as shown, so try different configurations to see if another
-configuration works.
-
-Are the access point settings not in channels 1, 6, or 11?
-==========================================================
-
-Is your access point working on another channel that is not in 1, 6, or
-11? For some older builds, the XO expects to find access points in one
-of these three channels, the three non-interfering channels available to
-802.11g wireless protocol.
-
-Try changing your access point to one of the three channels and check if
-you can associate your XO to it. Refer to your access point's
-documentation for information on changing the frequency channel that
-your access point broadcasts on. This image shows an example of the
-settings for a wireless router. The Channel field is where you change
-the frequency setting.
-
-Why can't the XO Browse when connected?
-=======================================
-
-Symptom: Your XO shows that your Internet connection is working, but you
-cannot browse or search any pages.
-
-Most likely, the XO has failed to receive DNS information from your
-internet access point. If this is the case, you would be able to access
-the Internet for sites named directly with IP addresses but not their
-common names. In other words,
-[http://209.85.133.18](http://209.85.133.18) would work but
-[http://www.google.com](http://www.google.com) would not.
-
-Verify what the XO has received (from the Internet access point) for DNS
-information by using the Browse Activity and looking at this URL:
-
-[file://localhost/etc/resolv.conf](file://localhost/etc/resolv.conf)
-
-This page should show the IP address of the DNS server assigned by the
-Internet access point. If there isn't an IP address on this page, or if
-the IP address assigned is wrong, this would account for the behavior
-you're seeing.
-
-If there is no IP address, or the address is wrong, you'll need to
-determine why the Internet access point is failing to supply one, but
-this is likely to be misconfiguration of the access point.
-
-Connecting to the Internet without wireless access
-==================================================
-
-If you cannot successfully or consistently connect to the Internet using
-Wi-Fi, you can use a USB-to-Ethernet connector to hook up to a wired
-connection rather than wireless. Examples of products that have worked
-for other users include the Linksys USB100M and the Zoltan Tech USB2.0
-Fast Ethernet adapter, which cost about USD \$10-\$25.
-
-If you want to connect to your XO wirelessly with a dial-up connection,
-you can do it with an older version of Apple's Airport Extreme (A1034).
-Apple no longer sells them, but they are available on the Internet for
-between \$18 and \$36. Be sure the one you get has a port for the phone
-line, and preferably, with a phone cord included. Directions for
-connecting with it are on the Wiki at
-[http://wiki.laptop.org/go/Wifi\_Connectivity\#Apple\_Airport](http://wiki.laptop.org/go/Wifi_Connectivity#Apple_Airport).
-Connecting while traveling
-
-Your XO makes a wonderful traveling companion. You can connect to a wide
-variety of public WiFi sites often found in community centers and
-libraries, even in restaurants and hotels. All you will need to do is to
-obtain a correct password and log on according to the instructions
-above. Many places will not require a password to connect and the
-process will be even easier. Remember, however, that passwords provide
-an extra layer of internet security. Without them, you run a slightly
-higher risk of experiencing some type of Internet fraud.
-
-author
-:
-
-> © adam hyde 2008
->
-> Anne Gentle 2008
->
-> Brian Jordan 2008
->
-> Caryl Bigenho 2008
->
-> A Holt 2008
->
-> Sandy Culver 2008
->
-> Tom Boyle 2008
->
-> G Hunt 2012
diff --git a/source/turtleart.markdown b/source/turtleart.markdown
deleted file mode 100644
index 7be06c2..0000000
--- a/source/turtleart.markdown
+++ /dev/null
@@ -1,569 +0,0 @@
-% Turtle Art
-%
-%
-
-About
-=====
-
-Turtle Art, also known as Turtle Blocks, is an activity with a
-Logo-inspired graphical "turtle" that draws colorful art based on
-snap-together visual programming elements. Its "low floor" provides an
-easy entry point for beginners. It also has "high ceiling" programming,
-graphics, mathematics, and Computer Science features which will
-challenge the more adventurous student.
-
-Where to get Turtle Art
-=======================
-
-Is included in the OLPC image, and can be downloaded from the [Sugarlabs
-Activities
-repository](http://activities.sugarlabs.org/en-US/sugar/addon/4027)
-
-Using Turtle Art
-================
-
-Start by clicking on (or dragging) blocks from the Turtle palette. Use
-multiple blocks to create drawings; as the turtle moves under your
-control, colorful lines are drawn.
-
-You add blocks to your program by clicking on or dragging them from the
-palette to the main area. You can delete a block by dragging it back
-onto the palette. Click anywhere on a "stack" of blocks to start
-executing that stack or by clicking in the Rabbit (fast) , Turtle (slow)
-or Bug (debug) buttons ![rabit-turtle](images/80px-Rabbitturtle.jpg) on
-the Project Toolbar.
-
-Toolbars
-========
-
-Main Toolbar
-------------
-
-From left to right:
-
-- Activity toolbar (includes sharing; saving/loading options);
-- Edit toolbar (including copy and paste);
-- View toolbar (including full-screen, coordinate overlays; turtle
- status, etc.);
-- Palette toolbar (including all programming blocks);
-- erase canvas;
-- run project fast (rabbit);
-- run project slow (snail);
-- stop project;
-- save a snapshot (save a copy of the current state of the project);
-- load examples;
-- display help palette;
-- stop activity
-
-Keyboard short cuts for the above: Alt+ palette; blocks; run; walk;
-stop; erase; e.g., Alt+e will erase the screen. Esc will return from
-full-screen mode.
-
-**Notes:** The run buttons are tied to the Start Block. If no Start
-Block is used, then all blocks are run when either run button is
-clicked. The "rabbit" button runs the blocks at maximum speed. The
-"snail" button pauses and displays the turtle and block values between
-each step.
-
-On older versions of Sugar (e.g., 0.84), the main toolbar will look like
-this:
-
-Project Toolbar
----------------
-
-From left to right:
-
-- Project title;
-- Write to Journal (on newer versions of Sugar)
-- Keep button (not shown; only appears on older Sugar systems)
-- Share button;
-- Share blocks; shown in disable state. Used to share stacks of blocks
- between collaborators.
-- Save as image;
-- Save as Logo;
-- Load a previously saved project from the Sugar Journal;
-- Load Python code into a programmable block
-
-**Notes:**
-: - On older Sugar systems, these controls appear on the
- Import/Export toolbar.
-
- - On smaller screens, the load/save buttons are shown on a
- palette.
- - To share a stack, click on the share button. The cursor will
- change to the hand shape Ta-hand-cursor.png. Place the cursor on
- any block or stack of blocks and click. The blocks will be
- shared and the cursor will change back to the arrow shape.
-
-Edit Toolbar
-------------
-
-The Edit toolbar is used to copy stacks of blocks to the clipboard and
-to paste stacks from the clipboard. To copy a stack, click on the copy
-button or type Ctrl-c. The cursor will change to the hand shape
-Ta-hand-cursor.png. Place the cursor on any block or stack of blocks and
-click. The blocks will be copied to the Sugar clipboard and the cursor
-will change back to the arrow shape. To paste from the clipboard, type
-Ctrl-v or click the paste button.
-
-From left to right:
-
-- Copy
-- Paste
-
-View Toolbar
-------------
-
-From left to right:
-
-- Full-screen button;
-- Cartesian-coordinate grid;
-- polar-coordinate grid;
-- not shown: centimeter-coordinate grid (XO-only);
-- display of x,y coordinates, heading of turtle;
-- Rescale-coordinates button;
-- Grow block size;
-- Shrink block size
-- Disable/enable hover help
-
-Palettes Toolbar
-----------------
-
-The palette menus are revealed by clicking on the Block icon on the main
-toolbar. (On older Sugar systems, select the Projects toolbar. When
-running Turtle Art from GNOME, the palettes are visible by default.)
-
-There are ten palettes of program elements available for program
-construction: Turtle movements; Pen attributes; Color attributes;
-Numeric operators; Logical operators; Logical blocks; Sensor blocks;
-Media blocks; Customization functions; and Presentation blocks. An
-eleventh palette is used for restoring blocks from the trash.
-
-**Note:** Additional palettes may be loaded by plugin extensions to
-Turtle Blocks.
-
-Blocks are dragged from the palette onto the canvas surface. To dispose
-of a block, drag it back onto the palette. (It will be placed onto the
-trash palette.)
-
-The ![Showblocks](images/55px-Show-blocks.svg.png) button, which
-replaces the Stop button on the main toolbar while the program is
-executing, is used to reveal the program blocks. Individual palettes can
-be hidden by clicking on their highlighted tab.
-
-Turtle Palette
---------------
-
-These blocks are used to control the movements of the turtle.
-
-- forward: move turtle forward
-- back: move turtle backward
-- clean: clear the screen and position the turtle in the center of the
- screen, pen down, color red, heading 0
-- left: rotate turtle counterclockwise
-- right: rotate turtle clockwise
-- arc: move turtle along an arc
-- set xy: set turtle x,y position (0,0) is the center of the screen
-- seth: set turtle heading
-- xcor: holds current x-coordinate value of the turtle (can be used in
- place of a number block)
-- ycor: holds current y-coordinate value of the turtle (can be used in
- place of a number block)
-- heading: holds current heading value of the turtle (can be used in
- place of a number block)
-
-Pen Palette
------------
-
-These blocks are used to control the attributes of the turtle's pen.
-
-- pen up: turtle will not draw when moved
-- pen down: turtle will draw when moved
-- set pen size: sets the width of the line drawn by the turtle
-- fill screen: fill the screen with a color/shade and reposition the
- turtle in the center of the screen
-- pen size: width of the line drawn by the turtle (can be used in
- place of a number block)
-- set color: sets the pen color
-- set shade: sets the pen shade
-- set gray: sets the gray-level of the pen (Only available in Turtle
- Blocks)
-- color: current pen color (can be used in place of a number block)
-- shade: current pen shade (can be used in place of a number block)
-- gray: current pen gray level (can be used in place of a number
- block) (Only available in Turtle Blocks)
-- start fill: starts a filled polygon (straight sides, not arcs)
-- end fill: ends a fill polygon (straight sides, not arcs)
-
-Color Palette
--------------
-
-These blocks can be used with the set-pen-color block in place of a
-number block.
-
-Numbers Palette
----------------
-
-These blocks are arithmetic and boolean operators.
-
-- addition: adds two numeric inputs (also can be used to concatenate
- strings)
-- subtraction: subtracts the bottom numeric input from the top input
-- multiplication: multiplies two numeric inputs
-- division: divided top input (numerator) by bottom input
- (denominator)
-- identity: identity function (used for spacing blocks)
-- modulo (remainder): calculates remainder when dividing top input by
- the bottom input
-- square root (Only available with Turtle Blocks)
-- random number: generates a random integer between the minimum and
- maximum values
-- number block: a numeric input
-- greater than: boolean greater than operator (used with flow blocks)
-- less than: boolean less than operator (used with flow blocks)
-- equal to: boolean equal to operator (used with flow blocks)
-- not: boolean not (Only available with Turtle Blocks)
-- and: boolean and (Only available with Turtle Blocks)
-- or: boolean or (Only available with Turtle Blocks)
-
-Flow Palette
-------------
-
-These blocks control program flow.
-
-- wait: pause program execution (unit is seconds)
-- forever: continuously repeat execute stack under the right flow
-- repeat: repeat the execution of stack under the right flow a
- specified number of times
-- if/then: conditional execution of the stack under the right flow
- (uses boolean operators found on the Number palette)
-- if/then/else: conditional execution of the stack under the center
- and right flows (uses boolean operators found on the Number palette)
-- vertical spacer
-- stop stack: interrupt execution
-- while: execute stack under right flow while the condition is true
- (uses boolean operators found on the Number palette) (Only available
- with Turtle Blocks)
-- until: execute stack under right flow until the condition is true
- (uses boolean operators found on the Number palette) (Only available
- with Turtle Blocks)
-
-**Note:** Nesting while and/or until blocks is not always reliable. If
-you encounter an error, try putting the nested block in a separate
-stack, accessed with an action block.
-
-Blocks Palette
---------------
-
-These blocks are for defining variables and subroutines.
-
-- start: connects action to toolbar 'Run' button
-- store in box 1: store a number, string, or media object in box 1
- (Only available with Turtle Blocks)
-- store in box 2: store a number, string, or media object in box 2
- (Only available with Turtle Blocks)
-- text: string input
-- box 1: current value of box 1 (can be used in place of a number
- block) (Only available with Turtle Blocks)
-- box 2: current value of box 2 (can be used in place of a number
- block) (Only available with Turtle Blocks)
-- box: current value of named box (can be used in place of a number
- block)
-- store in: store a number, string, or media object in a named box
-- action: top of named action stack
-- action 1: top of action 1 stack (Only available with Turtle Blocks)
-- action 2: top of action 2 stack (Only available with Turtle Blocks)
-- action: execute named action stack
-- action 2: execute action 2 stack (Only available with Turtle Blocks)
-- action 1: execute action 1 stack (Only available with Turtle Blocks)
-
-**Note:** When a named action or named box block are used, new blocks
-appear on the palette that correspond to these names; e.g., if a top of
-action stack is rename, "to square", an action block, "to square" is
-added to the palette.
-
-Sensors Palette
----------------
-
-- query keyboard: check for keyboard input (results are stored in the
- keyboard block)
-- keyboard: current value of keyboard input (can be used in place of a
- number block)
-- read pixel: push the RGB value of the pixel under the turtle onto
- the FILO (blue is first, red is last)
-- turtle sees: the "palette color" of the pixel under the turtle
-- time: number of seconds since program began
-- sound: raw data from microphone ranging -32000 to 32000
-- volume (loudness): ranging 0 to 32000
-- pitch: the resolution is +-8Hz
-- brightness: average luminance seen through camera
-- camera: grab image from camera
-- button down: current state of the mouse button (1 == down; 0 == ip)
-- mouse x: x position of mouse
-- mouse y: y position of mouse
-
-The OLPC XO can measure external inputs with its microphone jack:
-
-- resistance: measurement range is 750 to 14k ohms, (OLPC XO1) and 2k
- ohms to open circuit (OLPC XO1.5)
-- voltage: measurement range is DC 0.4V to 1.85V. (OLPC XO1) and 0.17V
- to 3.0V (OLPC XO1.5)
-
-The OLPC XO 1.75 also includes an accelerometer.
-
-- accelerate (not shown): measure the acceleration of the computer.
- Results are pushed to the stack and can be retrieved by using 3
- 'pop' blocks (one for X (horizontal), one for Y (vertical), and one
- for Z (forward/backward))
-
-See [Using Turtle Art
-Sensors](http://wiki.sugarlabs.org/go/Activities/Turtle_Art/Using_Turtle_Art_Sensors)
-for more details about the sensor blocks.
-
-Media Palette
--------------
-
-These are a collection of blocks used for displaying media objects, such
-as images from the Journal.
-
-- journal: Sugar Journal media object (used with show block) (also
- available in Turtle Art)
-- audio: Sugar Journal media object (used with show block)
-- video: Sugar Journal media object (used with show block)
-- description: Sugar Journal description field (used with show block)
-- text: text string (used with show block; also used with box and
- action blocks)
-- show: draw text or display media object from the Journal
-- set scale: sets the scale of images displayed with show block
-- save picture: save the canvas to the Sugar Journal as a .png image
- (note: saves the canvas as displayed)
-- save SVG: save turtle graphics to the Sugar Journal as a .svg image
- (note: only saves the changes to the canvas in the current execution
- run)
-- scale: sets scale for show block (100% is full-screen)
-- wait for media: used to pause program while audio or video file
- plays
-- media stop: stop current sound or video
-- media pause: pause current sound or video
-- media resume: resume playing paused media
-- speak: sends text to the voice synthesizer
-- sine wave: plays a sine wave of a given frequency, amplitude, and
- duration
-
-Extras Palette
---------------
-
-These are a collection of extra blocks for accessing advanced features
-only available in Turtle Blocks.
-
-- push: push value onto FILO (first-in last-out) heap
-- show heap: show FILO in status block
-- empty heap: empty the FILO
-- pop: pop value off of the FILO (can be used in place of a number
- block)
-- print: print value in status block (also available in Turtle Art)
-- comment: program comment (displayed in "walk" mode)
-- chr: Python chr primitive: converts ASCII to character (useful for
- converting keyboard input to text)
-- int: Python int primitive: converts input to integers
-- Python: a programmable block (can be used in place of a number
- block)
-
- > add your own math equation in the block, e.g., sin(x); This block
- > is expandable to support up to three variables, e.g. f(x,y,z)
-
-- Import Python: import Python code from the Sugar Journal (a more
- general-purpose programmable block). This block accepts a single
- variable x, as an input or up to 3 variables as an array x[0], x[1]
- and x[2]
-- Cartesian: display Cartesian coordinate grid overlay
-- polar: display polar coordinate grid overlay
-- turtle: specify which turtle is active
-- turtle shell: import a image from the Journal to use as the turtle's
- 'shell', i.e., replace the turtle with a sprite.
-- sandwich clamp: "clamp" a stack of blocks to hide
-
-Portfolio Palette
------------------
-
-These blocks are used to make multimedia presentations only available in
-Turtle Blocks.
-
-- hide blocks: hides all blocks and palettes (useful for decluttering
- the screen during presentations) (also available in Turtle Art)
-- show blocks: shows blocks and palettes (useful for resuming
- programming after a presentation)
-- full screen: goes into full-screen mode (hides Sugar toolbars)
-- list slide: used for bulleted lists; This block is expandable,
- allowing you to add as many bullets as you need
-- picture slides: used for picture slides (1×1, 2×2, 1×2, and 2×1)
-
-Only available in Turtle Blocks:
-
-- left: holds current x-coordinate value of the left edge of the
- screen (can be used in place of a number block)
-- top: holds current y-coordinate value of the top edge of the screen
- (can be used in place of a number block)
-- right: holds current x-coordinate value of the right edge of the
- screen (can be used in place of a number block)
-- bottom: holds current y-coordinate value of the bottom edge of the
- screen (can be used in place of a number block)
-- width: screen width (can be used in place of a number block)
-- height: screen height (can be used in place of a number block)
-
-**Note:** The slide blocks expand into stacks that can be edited for
-customized presentations.
-
-Trash Palette
--------------
-
-This palette holds any blocks that have been put in the trash. You can
-drag blocks out of the trash to restore them. The trash palette is
-emptied when you quit Turtle Art.
-
-Vertical palettes
------------------
-
-Learning with Turtle Art
-========================
-
-Tony Forster and Mokurai have created a number of Activities/Turtle
-Art/Tutorials Turtle Art Tutorials on a wide range of math, programming,
-art, and Computer Science topics. There is also a substantial literature
-of educational materials using the Logo programming language, from which
-Turtle Art and Turtle Blocks derive. The Exploring with Logo series from
-MIT Press is particularly recommended for showing how far beyond simple
-graphics Logo can go. Mokurai recommends starting with his first three,
-specifically designed for helping beginners of all ages, starting with
-the preliterate in preschool.
-
-- [You be the
- Turtle](http://wiki.sugarlabs.org/go/Activities/Turtle_Art/Tutorials/You_be_the_Turtle)
- without the computer.
-- [Mathematics and
- art](http://wiki.sugarlabs.org/go/Activities/Turtle_Art/Tutorials/Mathematics_and_art),
- an introduction to TA.
-- [Counting](http://wiki.sugarlabs.org/go/Activities/Turtle_Art/Tutorials/Counting)
-
-Extending Turtle Art
-====================
-
-There are versions of Turtle Art in several programming languages and
-environments, including Logo, Python, Smalltalk, and others. Turtle Art
-can export programs in Logo, as explained below. There are programmable
-blocks in Turtle Art which make it possible to include any Python
-program within the Turtle Art world. The simplest case is a single
-function call used in a graphing program, but there is no inherent limit
-on what capabilities of Python one can add to TA.
-
-Exporting to Berkeley Logo
-==========================
-
-Turtle Art can export its projects to [Berkeley
-Logo](http://www.cs.berkeley.edu/~bh/) (using either **View Source** or
-the **Save as Logo** button on the **Project Toolbar**)
-
-Python Blocks in Turtle Art
-===========================
-
-There are two ways to create Python blocks: by loading sample code
-provided with Turtle Art or by loading Python code the your Journal.
-
-**Loading sample code**
-
-A number of individual sample programs are provided. Clicking on the
-Load Python Block button on the Load/Save Toolbar
-![loadpython](images/Loadpythonsamples.jpg) will invoke a file-selector
-dialog. Select the sample that you want and it will be both copied to
-the Journal and loaded into a Python block.
-
-**Loading code from the Journal**
-
-Clicking on a Python block
-![pythoncodeblock](images/45px-Pythoncodeblock.jpg) that has been
-dragged onto the canvas from the Extras palette will invoke an
-object-selector dialog.
-
-Select the Python code that that you want and that code will be loaded
-into the selected block.
-
-You can't run a Python block by clicking on it, as that opens the object
-selector; instead attach the block to another one and click elsewhere on
-the stack you have created.
-
-Which ever way you create them, multiple Python blocks can have
-different code loaded in them.
-
-Modifying Turtle Art
-====================
-
-Turtle Art is under the MIT license. You are free to use it and learn
-with it. You are also encourage to modify it to suit your needs or just
-for a further opportunity to learn.
-
-Much of the motivation behind the Version 83 refactoring of the code was
-to make it easier for you to make changes. Most changes can be confined
-to two modules: taconstants.py and talogo.py. The former defines the
-blocks and palettes; the latter defines what code is executed by a
-block.
-
-**Note:** As of Version 106, there is also support for plugins. If you
-can use the plugin mechanism to add support for additional devices,
-e.g., Arduino, or for making modifications such as are described below
-without making changes to the standard code base. (The advantage to the
-latter is that your changes will remain intact even after you upgrade to
-a newer version.)
-
-The tabasics.py file contains the constants that by-in-large determine
-the behavior of Turtle Art. Notably, the block palettes are defined
-below. If you want to add a new block to Turtle Art, you could simply
-add a block of code to that file or to turtle\_block\_plugin.py, which
-contains additional blocks. (Even better, write your own plugin!!)
-
-Adding a new palette is simply a matter of:
-
- palette = make_palette('mypalette', # the name of your palette
- colors=["#00FF00", "#00A000"],
- help_string=_('Palette of my custom commands'))
-
-For example, if we want to add a new turtle command, 'uturn', we'd use
-the add\_block method in the Palette class.
-
- palette.add_block('uturn', # the name of your block
- style='basic-style', # the block style
- label=_('u turn'), # the label for the block
- prim_name='uturn', # code reference (see below)
- help_string=_('turns the turtle 180 degrees'))
-
-Next, you need to define what your block will do. def\_prim takes 3
-arguments: the primitive name, the number of arguments—0 in this
-case—and the function to call—in this case, the canvas.seth function to
-set the heading.
-
- self.tw.lc.def_prim('uturn', 0,
- lambda self: self.tw.canvas.seth(self.tw.canvas.heading + 180))
-
-That's it. When you next run Turtle Art, you will have a 'uturn' block
-on the 'mypalette' palette.
-
-You will have to create icons for the palette-selector buttons. These
-are kept in the icons subdirectory. You need two icons: mypaletteoff.svg
-and mypaletteon.svg, where 'mypalette' is the same string as the entry
-you used in instantiating the Palette class. Note that the icons should
-be the same size (55x55) as the others. (This is the default icon size
-for Sugar toolbars.)
-
-Where to report problems
-========================
-
-Please file bug reports
-[here](https://bugs.sugarlabs.org/newticket?component=Turtleart).
-
-Credits
-=======
-
-> Walter Bender and Raúl Gutiérrez Segalés maintain the code (with some
-> occasional help from Simon Schampijer) Alan Jhonn Aguiar Schwyn and
-> the Butia Team have provided great feedback and many patches.
-> Especially helpful feedback from Tony Forster, Guzmán Trinidad, and
-> Bill Kerr Brian Silverman is the first author of Turtle Art
diff --git a/source/upgrade_all.markdown b/source/upgrade_all.markdown
deleted file mode 100644
index 891f42e..0000000
--- a/source/upgrade_all.markdown
+++ /dev/null
@@ -1,70 +0,0 @@
-% Upgrade all your Software
-%
-%
-
-Your XO comes pre-loaded with the software OS (operating system)
-designed for the XO. It is a good idea to keep your software up to date
-because our latest builds fix bugs in earlier releases and they are
-awesome!
-
-The XO-1’s came with Sugar software. Did you know that with the latest
-software your XO can have both Sugar and GNOME? GNOME provides an option
-to teach older children in a learning environment that will be familiar
-and transferable to using Windows or Mac OS. This Chapter will tell you
-how to upgrade your software.
-
-The Software Releases can be found here:
-[http://wiki.laptop.org/go/Releases](http://wiki.laptop.org/go/Releases)
-
-The main page of the OLPC Wiki also contains links to the latest
-releases. [http://wiki.laptop.org](http://wiki.laptop.org)
-
-There several methods of upgrading. Which one is right for you? Most
-people will want to use the "clean install" method. An overview of the
-upgrade options can be found here.
-[http://wiki.laptop.org/go/Updating\_the\_XO](http://wiki.laptop.org/go/Updating_the_XO)
-
-Clear instructions on how to to change, upgrade, downgrade, or replace
-your XO's OS can be found in the Release notes. Choose the release
-(build) that you want to install here:
-[http://wiki.laptop.org/go/Releases](http://wiki.laptop.org/go/Releases)
-Next click on the Release notes for the release you will install.
-
-Decide whether you want to do a clean install (Installation) which will
-completely reformat your XO with files from a USB drive, or an online or
-offline update which will update the current software without erasing
-the existing Journal. Follow the instruction for the update method
-chosen.
-
-A clean install uses a USB stick and the "four button procedure" to
-begin the update. Warning Reminder: This method re-formats your XO and
-EVERYTHING on your XO will be deleted if you use this method. You will
-follow the instructions in the Release Notes for the build chosen, and
-you will need A USB storage device that has at least 1 GB of space free
-and a computer with Internet access that will allow you to download the
-required 300-400MB within about an hour).
-
-- Connect your XO to their charger.
-
-- Turn off your XO.
-
-- Connect your prepared USB storage device to your XO.
-
-- Next, hold down all four gamepad keys above the power button, and
- then push the power button to turn the XO on. You will see a message
- that tells you to "Release the game key to continue". Do not
- continue until you see this message.
-
-- Release the gamepad keys. The reflash process runs automatically;
- first you will see the XO arrange and color in a grid of boxes, then
- the XO will display "Rebooting in 10 seconds..."
-
-- The XO will then restart with a clean image.
-
-- Enter your name for your XO and then click Next.
-
-- Click the XO icon to change the colors and then click Done.
-
-- Optionally, connect your XO to the Internet, then use the Control
- Panel to download the latest Activities.
-
diff --git a/source/what_is_an_activity.markdown b/source/what_is_an_activity.markdown
deleted file mode 100644
index ca5b111..0000000
--- a/source/what_is_an_activity.markdown
+++ /dev/null
@@ -1,41 +0,0 @@
-% What is an Activity
-%
-%
-
-Activities are the things you use to make projects in Sugar on your XO.
-Activities are found on your “Home” view in the circle around your
-“person” icon.
-
-These activities have been selected from all those installed on your
-laptop. They are called “Favorites”. You can change this list at any
-time by clicking on the “List” view (1) in the upper right corner of
-your screen.
-
-To start an activity, you can click its icon. This will open the last
-project you were working on. You can also see all your recent projects
-by hovering your pointer over the icon and look for the name of which
-you saved your project. In order to open a new session, hover your
-pointer on the icon and click “start new”.
-
-There is one special activity called the “Journal” which appears under
-your "person" icon, if you have no other Activities open, and on the
-Frame, or you can press the magnifying glass key in the top row of the
-keyboard to immediately open the Journal and search. The Journal keeps
-track of everything you do on the XO. It also stores the files you
-create with your Activity. Some Activities need no instruction or
-explanation, such as Maze and Speak. There are other Activities that
-require some learning and exploration, such as Turtle Art, Etoys, and
-Scratch.
-
-There are Activities which are games, such as Memorize and Implode. Some
-perform basic functions such as writing documents (Write), taking
-pictures or videos (Record), or browsing the Internet (Browse). Other
-Activities allow you to create complex images, games, animations and
-programs : Scratch, Etoys, TurtleArt. You can also make music with Tam
-Tam and use it in your animation, or story or Memorize game.
-
-A set of Activities is pre-installed with the Sugar environment. More
-Activities can be found and added to your XO from the Sugar Activity
-Library,
-[http://activities.sugarlabs.org](http://activities.sugarlabs.org). You
-can also add Activities from a USB drive (thumb drive).
diff --git a/source/write.markdown b/source/write.markdown
deleted file mode 100644
index 3adf0bb..0000000
--- a/source/write.markdown
+++ /dev/null
@@ -1,191 +0,0 @@
-% Write
-%
-%
-
-About
-=====
-
-The Write Activity serves as the document creation Activity in Sugar.
-Its simple interface provides an easy starting point for children,
-presenting tools that make writing a story, poem, or essay simple and
-straightforward. It also supports tools for inserting images, creating
-tables, and performing layout operations.
-
-The Write Activity utilizes the Journal, your work is automatically
-saved. The Activity also supports collaboration in the form of peer
-editing, group storytelling, etc.
-
-The Write Activity can be used to open and edit most common file
-formats, including ODT, DOC, RTF, TXT, and HTML.
-
-Where to get Write
-==================
-
-The Write activity is included in OLPC images and can be downloaded
-[Sugar Labs Activity
-Portal](http://activities.sugarlabs.org/en-US/sugar/addon/4201).
-
-Using
-=====
-
-TODO: write screenshot is wrong
-
-This is a general view of write.
-
-The Toolbars
-============
-
-In order from left to right
-
-1. The Activity Button: Allows you to name your file, Share it, and
- save it as RTF, HTML, TXT and PDF.
-2. The Edit Button: Allows to Copy, Paste, Undo, Redo, and search
- inside your document.
-3. The View Button: Allows you to zoom in and out of the document and
- to navigate trhough the pages quickly.
-4. The Fonts Button: Allows you to change the font and the size.
-5. The Paragraph Button : Allows you to change the headings, the text
- dispositions and the different justify possibilities.
-6. The List Button : Allows you to create multiple lists: bullet,
- dashed, numbered, lower case list, upper case list.
-7. The Insert Button : Allows you to insert tables and images and to
- edit their size and position afterwards.
-8. Bold
-9. Italic
-10. Underline
-11. Color
-12. Stop
-
-Collaborating
-=============
-
-The Write Activity supports collaborative (peer) editing, which means
-that multiple people can edit the same document at the same time.
-
-To start a collaboration, either:
-
-- send an invitation, or
-- share with the Neighborhood
-
-As with all Sugar Activities, invitations go to specific individuals,
-but sharing is open to anyone in the Neighborhood View. Please see the
-chapter on Collaboration in the Sugar Manual for more details about
-invitations and sharing.
-
-Note to parents and teachers
-----------------------------
-
-> Collaboration is a powerful feature of Write, but it is recommended
-> that when you do collaborate, keep the number of people editing the
-> same document to just 2–3 people. Otherwise, there tend to be delays
-> that cause the document to get out of synch from one computer to
-> another. Also, try to avoid using too many large pictures or tables
-> when collaborating, as these objects tend to get scrambled.
-
-Group Storytelling
-==================
-
-The Dadaists, a cultural movement that began in Europe towards the end
-of World War I (1916) invented a number of art-construction techniques,
-including collage and photo montage. Many of their works were
-collaborative, including exquisite corpse, a method by which a
-collection of words or images was collectively assembled. Each
-collaborator adds to a composition in turn, either by following a rule
-or by being allowed to see the end of what the previous person
-contributed.
-
-A shared instance of Write can be used in a similar way to create a
-collaborative story, poem, rhyme, or group stream of consciousness.
-
-Using Write for group storytelling
-----------------------------------
-
-It is fun and easy to use Write for group storytelling. Simply share a
-document with a group of friends (or your class); take turns opening the
-document and adding to the story.
-
-**Steps:**
-
-1. Open a document in Write.
-2. Type in a rule on the first line for everyone to follow. (Some
- examples are listed below.)
-3. Go to the Activity tab.
-4. Select "Share with Neighborhood".
-5. One at a time, each person in the group should open the shared
- document by clicking it in the Neighborhood View.
-6. During their turn, they should follow the rule to add to the end of
- the story.
-7. They should exit Write after they have added to the story.
- (Important: the person who originally shared the document should not
- exit Write until everyone has taken their turn.)
-8. After each person has added to the story, the person who started the
- story should read it aloud to the group.
-
-**Examples**
-
-- Add a sentence that continues the theme of a story.
-- Add a new sentence that starts with the last word of the sentence
- that comes before it.
-- Add a new word that begins with the same letter as the last letter
- of the word before it.
-- Add an adjective after a noun, a noun after an adjective.
-- Add a word with one more letter than the word before it (this gets
- hard for a large group!)
-- Add words in alphabetical order.
-
-Letter to the Editor
-====================
-
-Writing is one of the most powerful means of personal expression ever
-invented. The expression, "the pen is mightier than the sword" has rung
-true through out history.
-
-It is important that the world hear your voice and you can make you
-voice heard, whether through a blog, a letter to the editor, a comment
-on a page in the Wikipedia, or by some other means. Write gives the
-power of expression as well as the means to share your expression with
-others.
-
-If you want to write a letter to the editor, you first need to look in
-the newspaper or on the paper's web site to find their e-mail address
-for letters. Some newspapers have a policy of publishing all appropriate
-letters sent to the editor, but most are more selective. All require you
-to include your complete name, address, and a contact telephone number.
-You can, however, request that your letter be published with "name
-withheld" if you want. Most editors call you to verify that you really
-did write the letter before printing it. They also reserve the right to
-edit your letter to fit the available space on the page.
-
-If you keep your letter short and to the point, you have a better chance
-of experiencing the thrill of seeing your own words in print. Good luck!
-
-Examples
---------
-
-Children in the Galadima School in Abuja, Nigeria used Write to write
-letters to the president of Nigeria with suggestions about how he could
-improve the conditions of school for all the children of Nigeria.
-
-Children in Ban Samkha, Thailand used Write to share ideas with their
-teachers, their families, and their community.
-
-Children in Khairat, India use Write (and Record) to survey their
-village and compile a report to the community.
-
-Children in Uruguay and Colombia are writing blog entries, also known as
-blogging. Blog entries are typically chronologically ordered essays or
-stories.
-
-Other learning activities
--------------------------
-
-- Start a school newspaper.
-- Write an autobiography.
-- Interview someone from your community.
-- Write an article for the Wikipedia about your community.
-
-Credits
-=======
-
-Write is based upon Abiword; the Sugar port was done by J.M. Maurer,
-Martin Sevior, Tomeu Vizoso and Robert Staudinger