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-rw-r--r--source/about.markdown35
-rw-r--r--source/about_olpc.markdown34
-rw-r--r--source/about_sugar.markdown160
-rw-r--r--source/battery.markdown90
-rw-r--r--source/browse.markdown189
-rw-r--r--source/calculate.markdown62
-rw-r--r--source/chat.markdown272
-rw-r--r--source/collaborating.markdown50
-rw-r--r--source/exiting_activities.markdown28
-rw-r--r--source/fototoon.markdown383
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-rw-r--r--source/getting_connected.markdown139
-rw-r--r--source/getting_started.markdown52
-rw-r--r--source/getting_support.markdown63
-rw-r--r--source/give_me_the_internet.markdown173
-rw-r--r--source/glossary.markdown106
-rw-r--r--source/gnome.markdown23
-rw-r--r--source/group_view.markdown44
-rw-r--r--source/hardware_evolution.markdown31
-rw-r--r--source/home_view.markdown102
-rw-r--r--source/how_to_volunteer.markdown206
-rw-r--r--source/index.markdown19
-rw-r--r--source/journal.markdown191
-rw-r--r--source/keyboard.markdown82
-rw-r--r--source/launching_activities.markdown69
-rw-r--r--source/maintaining.markdown28
-rw-r--r--source/measure.markdown102
-rw-r--r--source/memorize.markdown167
-rw-r--r--source/my_settings.markdown88
-rw-r--r--source/neighborhood_view.markdown66
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-rw-r--r--source/paint.markdown198
-rw-r--r--source/pippy.markdown78
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-rw-r--r--source/repair.markdown196
-rw-r--r--source/schoolserver.markdown105
-rw-r--r--source/starting_the_xo.markdown94
-rw-r--r--source/sugar_ui.markdown141
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-rw-r--r--source/troubleshooting_connectivity.markdown221
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diff --git a/source/about.markdown b/source/about.markdown
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+% About this Manual: Introduction
+%
+%
+
+The XO laptop is an educational tool designed to be put into the hands
+of every child. By using free and open source software and world-wide
+software development efforts, OLPC has championed XOs for delivery
+around the world in multiple languages.
+
+The XO runs free and open software, Sugar, which allows anyone to run,
+copy, distribute, study, change and improve the software. Many people
+contributing to OLPC believe that these freedoms are critical to
+fulfilling OLPC's educational goals.
+
+When you open the XO, you will see the high-resolution, easy-to-read
+screen that works even in direct sunlight. You can also flip the XO into
+a book reader mode. The XO is designed to take outdoors and it even
+survives the rough-and-tumble daily lives that children lead.
+
+We hope you learn more about the XO laptop by reading these pages, so
+that you can learn more with the XO laptop.
+
+:author:
+
+> © Anne Gentle 2008
+>
+> adam hyde 2008
+>
+> A Holt 2008
+>
+> Rob Mason 2008
+>
+> Sandy Culver 2008
+>
+> Tom Boyle 2008
diff --git a/source/about_olpc.markdown b/source/about_olpc.markdown
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+% About OLPC: About One Laptop per Child
+%
+%
+
+One Laptop per Child (OLPC) is a project started by Nicholas Negroponte
+at the Massachusetts Institute of Technology (MIT) with a core of MIT
+Media Lab personnel. The organization has grown to include passionate
+people creating software and hardware and sustainable community
+involvement to fulfill the educational mission of OLPC.
+
+The mission for OLPC is simple yet compelling: To create educational
+opportunities for the world's poorest children by providing each child
+with a rugged, low-cost, low-power, connected laptop with content and
+software designed for collaborative, joyful, and self-empowered
+learning.
+
+You can learn more about OLPC at [http://laptop.org](http://laptop.org)
+and [http://wiki.laptop.org](http://wiki.laptop.org) -- everyone is
+welcome to participate.
+
+![image](images/About_OLPC-resized_600x163_olpclogo.jpg )
+:author:
+
+> © Anne Gentle 2008
+>
+> adam hyde 2008
+>
+> A Holt 2008
+>
+> Rob Mason 2008
+>
+> Sandy Culver 2008
+>
+> Tom Boyle 2008
diff --git a/source/about_sugar.markdown b/source/about_sugar.markdown
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+% About Sugar
+%
+%
+
+What is Sugar?
+==============
+
+*"We like to think that a child's play is unconstrained—but when
+children appear to feel joyous and free, this may merely hide from their
+minds their purposefulness; you can see this more clearly when you
+attempt to drag them away from their chosen tasks. For they are
+exploring their worlds to see what's there, making explanations of what
+those things are, and imagining what else could be; exploring,
+explaining and learning are among a child's most purposeful urges and
+goals. The playfulness of childhood is the most demanding teacher we
+have. Never again in those children's lives will anything drive them to
+work so hard." —Marvin Minsky, The Emotion Machine*
+
+Sugar is a learning platform that reinvents how computers are used for
+education. Collaboration, reflection, and discovery are integrated
+directly into the user interface. Sugar promotes "studio thinking [^1]"
+and "reflective practice [^2]". Through Sugar's clarity of design,
+children and teachers have the opportunity to use computers on their own
+terms. Students can reshape, reinvent, and reapply both software and
+content into powerful learning activities. Sugar's focus on sharing,
+criticism, and exploration is grounded in the culture of free and
+open-source software (FOSS).
+
+![sugar\_sharing](images/About_Sugar-Home_sharing.png) Sugar facilitates
+sharing and collaboration. Children can write documents, share books and
+pictures, or make music together with ease.
+
+![sugar\_ring](images/About_Sugar-Home_activities_old_ring.png) There
+are no files, folders, or applications. Children interact with
+Activities. Activities includes an application, data, and history of the
+interaction that can be used to resume and reflect on the child's work.
+
+![sugar\_backup](images/About_Sugar-Home_backup.png) Everything is saved
+automatically. It is our goal that you will never lose your work.
+Documents will eventually be synced with a network server, adding
+additional protection.
+
+![sugar\_journal](images/About_Sugar-Home_journal.png) A Journal is used
+for accessing data. The Journal is a diary of things that you make and
+actions you take. It is a place to reflect upon your work.
+
+![opensource](images/About_Sugar-Home_opensource.png) Sugar is free and
+open-source software. Sugar is licensed under the GNU GPL; updates will
+always respect the freedom of its users.
+
+Note to parents and teachers The Sugar Philosophy
+=================================================
+
+Information is about nouns. Learning is about verbs. The Sugar user
+interface differs from traditional user interfaces in that it is based
+on both cognitive and social constructivism. We believe that learners
+should engage in exploration and collaboration. The Sugar platform is
+based on three defining human principles. These are the pillars of user
+experience for learning:
+
+- Everyone is a teacher and a learner.
+- Humans are social beings.
+- Humans are expressive.
+
+Two principles define the Sugar platform:
+
+- You learn through doing, so if you want to learn more, you want to
+ do more.
+- Love is a better master than duty—you want people to engage in
+ things that are authentic to them, things that they love. Internal
+ motivation almost always trumps external motivations.
+
+Three experiences characterize the Sugar platform:
+
+- Sharing: The Sugar interface always shows the presence of other
+ learners. Collaboration is a first-order experience. Students and
+ teachers dialog with each other, support each other, critique each
+ other, and share ideas.
+- Reflecting: Sugar uses a "Journal" to record each learner's
+ activity. The Journal serves as a place for reflection and
+ assessment of progress.
+- Discovering: Sugar can accommodate a wide variety of users, with
+ different levels of skill in terms of reading, language, and
+ different levels of experience with computing. It is easy to
+ approach, yet it doesn't put an upper bound on personal expression.
+ One can peel away layers and go deeper and deeper, with no
+ restrictions.
+
+Sugar is written in Python, an easy-to-learn interpreted language [^3].
+This allows the direct appropriation of ideas in whatever realm the
+learner is exploring; music, browsing, reading, writing, programming, or
+graphics. The student can go further. They are not going to hit a wall.
+They can, at every level, engage with and affect the very tools they are
+using for their personal expression.
+
+Throughout this manual we have added brief "Note to parents and
+teachers" sections which explains the philosophy behind the Sugar
+platform. We hope these sections help you guide your children and
+students through the learning process.
+
+Sugar Labs
+==========
+
+Sugar was designed for One Laptop per Child (OLPC), as part of an effort
+to provide an opportunity for a quality education to every children
+through the distribution of connected laptop computers, our most
+powerful tools for expression. Sugar is the user interface used on the
+OLPC XO laptop.
+
+Sugar Labs is a non-profit foundation whose mission is to produce,
+distribute, and support the use of the Sugar learning platform. Sugar
+Labs supports the community of educators and software developers who
+want to extend the platform and who have been creating Sugar Activities.
+Sugar is a community project. It is available under the open-source GNU
+General Public License (GPL) and free to anyone who wants to use or
+extend it.
+
+:author:
+
+> © Walter Bender 2006, 2008
+>
+> adam hyde 2006, 2007, 2008
+>
+> David Farning 2008
+>
+> Emily Kaplan 2008
+>
+> Janet Swisher 2008
+>
+> Luke Faraone 2008
+>
+> Rita Freudenberg 2008
+>
+> Rob Mason 2008
+
+[^1]: Studio thinking is a term used to describe how visual arts
+ teachers teach and what visual arts students learn. The term is
+ detailed in Studio Thinking: The Real Benefits of Visual Arts
+ Education. Studio thinking includes "studio structures":
+ demonstrations, projects, and critiques; as well as "studio habits
+ of mind": develop craft, engage and persist, envision, express,
+ observe, reflect, stretch and explore, and understand.the art world.
+ In the context of Sugar, studio thinking is applied not just to the
+ arts, but to all disciplines.
+
+[^2]: Reflective practice is a concept introduced by Donald Schön in his
+ book The Reflective Practitioner. Reflective practice involves
+ students applying their own experiences to practice while being
+ mentored by domain experts. In the context of Sugar, the expert
+ could be a teacher, a parent, a community member, or a fellow
+ student.
+
+[^3]: An interpreted language is a programming language whose
+ instructions are interpreted "on the fly" (or compiled to a virtual
+ machine code) as opposed to precompiled. The significant of
+ interpreted languages to the Sugar platform include: platform
+ independence, ease of debugging, ready access to source code, and
+ small program size. Python is a general-purpose, high-level
+ programming language. It emphasizes code readability and features a
+ minimalist syntax and comprehensive standard library.
diff --git a/source/battery.markdown b/source/battery.markdown
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+% Charging the Battery
+%
+%
+
+Using battery power
+===================
+
+The XO needs its battery or to be plugged into a wall directly. The
+laptop will run from either source of power. When you get your battery
+it should come with some amount of charge. Use the following
+instructions to install your battery and charge your laptop.
+
+![image](images/resized_600x398_xobattery.jpg)
+This is the XO battery. The battery goes on the back of your XO.
+Installing the battery
+
+- Line up the four tabs on the new battery with the long edge furthest
+ from the catches.
+- Drop the battery into place.
+
+![image](images/resized_200x162_3Battery.png)
+- Slide the left-hand side catch to the left, and press the battery gently into place.
+ : Slide the right-hand side catch to the left, to lock the battery
+ in place.
+
+![image](images/resized_200x162_4Battery.png)
+Charging the battery
+====================
+
+- Ensure that the battery is in the back of the XO's case.
+- Plug the power cord into your XO.
+- Plug the other end of the power cord into the nearest power source,
+ such as the one connected to the school's generator or a 12 Volt car
+ battery.
+
+Plugging in your XO
+===================
+
+You can use your XO while it is plugged in, when you are charging the
+battery or when you have a good source for power. For power sources, you
+can use the generator supplied by your school, the electrical grid, or
+another source of electricity. When to charge the battery
+
+The battery icon in the Frame fills with color, showing you the current
+charge, or amount of power in the battery. Move the pointer over the
+battery icon to see how full the battery is. While the battery charges,
+the battery light near the power button (shaped like a battery) should
+display yellow, turning to green when the battery is fully charged. A
+red light tells you that the battery is running very low and you should
+charge it soon.
+
+Troubleshooting
+===============
+
+If your battery charge gets extremely low during shipping, your XO may
+not start up. Plugging in external power may not charge the battery.
+
+The solution is to remove the battery, power up the laptop on external
+power and then insert the battery. Then it will charge and the charging
+light will be on.
+
+If you're the tinkering type, several more advanced battery
+troubleshooting tips are at:
+[http://wiki.laptop.org/go/XO\_Troubleshooting\_Battery](http://wiki.laptop.org/go/XO_Troubleshooting_Battery).
+
+Locating a battery for replacement
+==================================
+
+Refer to
+[http://wiki.laptop.org/go/Directory\_of\_repair\_centers](http://wiki.laptop.org/go/Directory_of_repair_centers)
+to get to the most recent directory of repair centers, and ask for a
+replacement battery for your XO.
+
+:author:
+
+> © Anne Gentle 2008
+>
+> adam hyde 2008
+>
+> Charles McCarthy 2008
+>
+> A Holt 2008
+>
+> Janet Swisher 2008
+>
+> Sandy Culver 2008
+>
+> Seth Woodworth 2008
+>
+> Tom Boyle 2008
diff --git a/source/browse.markdown b/source/browse.markdown
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+% Browse
+%
+%
+
+About
+=====
+
+The Browse activity is your means to explore a wider source of
+information and content that can be found in what's called the World
+Wide Web (Internet or Web for short). Although there are some built-in
+information included on this activity (OLPC Library), to make the most
+of this activity you need an internet connection. Please see the chapter
+on "Neighborhood View and Connecting to the Internet".
+
+The first thing that you will see when you first click on the Browse
+icon from the Home View is what's called the Home page.
+
+Using Browse
+============
+
+**Toolbar**
+
+(Note: To see the name of the tool/button, you can put your mouse arrow
+on top of its picture)
+
+**Activity**
+
+**Browse Description Bar** - This will serve as the **Browse** activity
+description in the Journal. Change this to something distinctive
+especially when you have multiple window tabs opened that's related to
+one particular topic.
+
+**Privacy Tool** - Use this to change the privacy setting of the current
+Browse activity. The default is set to Private.
+
+**Text Finder and Edit Tool**
+
+**Undo** - The Browse activity remembers the last change that you've
+made on the page. Use this button to step back to the last change that
+you made.
+
+**Redo** - Use this button to go back to the current changes that you
+made after doing an "Undo".
+
+**Copy** - This is used to copy a text or passage from the current page
+you are viewing. To do this, you need to first highlight(left-click
+while dragging your mouse arrow)the text. You know you've highlighted a
+text when its background color turned grey. Then, press this tool to
+copy it to the clipboard. A small image on the left hand side of the
+frame will appear. This "holds" the text you just copied. You can now
+"paste" this text or just simply click and drag it to other activities.
+The copied text will disappear once the XO is restarted or shutdown.
+
+**Paste** - This tool is for pasting texts from other activities into
+the current page that you are viewing. You can only paste texts on areas
+of the page where pasting is allowed. It will remember this text until
+the XO is restarted or shutdown.
+
+**Text Search Bar** -This tool is great to use when you need to quickly
+find a text on a current page you're viewing. Press the enter key to go
+down the page. The text that you are looking for would be highlighted in
+green. Press the little "x" symbol on the right of the bar to erase the
+text.
+
+**Text Search Navigation Arrows** - While you can press the Enter key to
+search down the page, these arrows are useful to search the page. Use
+the left arrow to go back up the page and the right arrow to go down the
+page.
+
+**View Tool**
+
+**Zoom Out** - When you want to see more of the page, use this tool to
+make it smaller.
+
+**Zoom In** - When you want to see things better, use this tool to make
+the page bigger.
+
+**Full Screen** - You can press this to see the entire page without the
+toolbar.
+
+**Tray Toggle button** - This tool only works when you have things on
+the tray (the space on the bottom of the Browse page) like pages that
+you have bookmarked (Please see bookmark description). Use this tool to
+make the tray visible or invisible. Browse remembers your bookmarked
+pages even when the tray is not visible. Just simply make it visible
+again to see those bookmarks.
+
+**Home Icon**
+
+Clicking this takes you back to the Home Page. Useful when you're lost
+and need a starting point.
+
+**Address Bar**
+
+Each page on the internet has its own address. The address bar shows you
+the current web address of the page you are viewing. If you know the web
+address of a page, you can type it on this bar and press the enter key
+to navigate to that page.
+
+**Bookmark**
+
+Sometimes it is useful to remember the pages that you visited. Clicking
+this icon will save the web address of the current page you are viewing.
+A small thumbnail image of this page will appear on the bottom(tray).
+Bookmarks are saved only on the current Browse activity. They will not
+show up when you open a new Browse activity.
+
+**Stop Activity Tool** Closes the current Browse activity. This will
+open up a Journal page that prompts you to name the activity and add
+descriptions.
+
+**OLPC Library**
+
+The Browse activity has built in books, information and pages that you
+can access even without a connection to the internet. Click on any of
+the texts to see what you can find. Have fun exploring!
+
+Copying Images From The Web
+
+To copy an image, point your mouse arrow on the picture and right-click
+on it (press the button on the bottom of your track pad that has a
+circle on it). A box similar to the picture shown above will appear with
+information on the source or web address of the picture along with the
+file name of the picture. There are two ways to copy an image:
+
+**Keep Image** - this will put a copy of the image to the Journal.
+
+**Copy Image** - this will place a copy of the image to the clipboard,
+which you can then drag and drop to another activity. This copy is
+temporary and will disappear from the clipboard when you shutdown the
+XO. So if you need to save the image, it is best to do a "Keep Image"
+instead.
+
+Learning with Browse
+====================
+
+Browse gives access to the internet which is a powerful information and
+communication tool and allows students to participate in the global
+community and experience. There are so many things on the web that you
+can use and incorporate in your classroom, but one of the many great
+ways to start is to help students make sense of where they are in
+relation to this global context. How far are they from the earthquake's
+epicenter that rocked Japan? Where is their country's capital? How big
+is their country compared to others? Where are the historical places in
+their country and the world that shaped human history and culture? One
+of the many great tools on the web that can be readily and freely
+accessed is Google maps (type this on the address bar):
+[http://maps.google.com](http://maps.google.com)/
+
+If you live in an area that is adequately mapped by Google Maps, you can
+ask students to use the "Get directions" tool on the page to see how
+they can go from one place to another. The directions tool can also
+teach students a sense of distance by showing how far two places are
+from each other. Example, how far do they travel every day for school
+(Given that sense of distance, how far and how long will it take to get
+to the nearest city or town)?
+
+Extending Browse
+================
+
+There's a built in Google search bar on the home page of Browse that you
+can direct students to aid in their research. Help them narrow or expand
+their search texts to come up with better search results.
+
+To allow students to be active participants in the global community,
+communication tools can be freely and readily accessed via Browse: from
+creating free e-mail accounts to tools that allow people to create their
+own internet sites and pages.
+
+But like with any type of exploration, you have to start with caution.
+Not all information on the internet is good. Start with educating kids
+to safely use and explore the internet. You can check out sites like:
+[http://www.wiredkids.org/kids/index.html](http://www.wiredkids.org/kids/index.html)
+for more information.
+
+Where to report problems
+========================
+
+In [http://bugs.sugarlabs.org](http://bugs.sugarlabs.org), component
+Browse.
+
+Credits
+=======
+
+Browse was developed and maintained by: Lucian, Sascha Silbe, erikos,
+manuq
+
+Browse can be downloaded from the [Sugar Labs Activities
+repository](http://activities.sugarlabs.org/).
diff --git a/source/calculate.markdown b/source/calculate.markdown
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+% Calculate
+%
+%
+
+About
+=====
+
+Using Calculate
+===============
+
+For those who have used a scientific calculator, most of the functions
+of Calculate will be quite familiar.
+
+The Toolbars are
+
+- Activity, Calculate icon: Name session, collaborate
+
+- Edit, scissors icon: Copy, Paste
+
+- Functions, {x}: Square, square root, reciprocal, exponential, power,
+ logarithm, factorial
+
+- Trigonometry, triangle icon: sin, cos, tan, sin-1, cos-1, tan-1,
+ sinh, cosh, tanh
+
+- Boolean, Venn diagram icon: and, or, =, !=
+
+- Constants, Greek letters icon: pi, e, gamma, phi
+
+- Plot: Hover menu offers Help
+
+- Degrees/Radian angle measure
+
+- Scientific/Engineering notation
+
+- Number of digits to show: 6, 9, 12, 15
+
+- Base: Decimal, binary, octal, hex
+
+- Exit
+
+Getting help
+============
+
+To see a help option for plot enters the command
+
+`help(plot)`
+
+on the text entry line.
+
+The general help function is
+
+`help()`
+
+The list of help topics is available with the command
+
+`help(index)`
+
+including topics not supported on the menus. Help is not provided for
+the constants pi, e, gamma (Euler-Mascheroni Constant, and phi (Golden
+Ratio), but these can be looked up on the Internet. Clicking their icons
+inserts their numeric values.
diff --git a/source/chat.markdown b/source/chat.markdown
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+% Chat
+%
+%
+
+About
+=====
+
+The Chat Activity is used to exchange messages with your friends or
+classmates. You can chat about a topic you are studying or you can share
+something private that happened in your life. You need at least two
+active XOs to chat - your own and the one that your friend uses.
+
+Using Chat
+==========
+
+Starting Chat
+-------------
+
+Chat creats text conversation with others XO users. Chat is a shared
+activity, with one or many other "Friends" in your "Neighborhood", or
+those connected to your olpc mesh network.
+
+The Chat Activity icon is a speech bubble. To add the Chat Activity to
+your home view, click the star on the left side of the icon. Now click
+on the Chat icon to start.
+
+Sharing Chat
+------------
+
+You can either share Chat publicly or keep it private and invite
+specific people to join.
+
+In the Chat toolbar, there is a circle icon with a dot. Click on this
+icon and select the neighborhood or public sharing.
+
+When you have selected the Neighborhood View, find a friend to invite
+and hold the pointer on their icon until the "Invite to" popup appears.
+Now a Chat icon appears in the menu and the friend gets an invitation to
+Chat in their frame. Your Chat icon also appears in their Neighborhood
+view.
+
+You can invite as many other XOs to your Chat as you like, creating a
+private group discussion. Anyone else who joins can invite others.
+
+Join a Chat
+===========
+
+You can join a Sugar Chat that has already been started.
+
+Two or more XO computers from One Laptop Per Child can speak to each
+other directly without an Internet connection. This is a direct
+connection. You can also chat with people on the Internet who use Sugar.
+This section describes joining a chat between two or more XO computers
+from One Laptop Per Child.
+
+First, look at the Neighborhood View to see if there is an existing Chat
+you want to join.
+
+**CHAT SAFELY**: Only chat with someone you know. If a someone invites
+you to chat, don't chat with them unless you know them.
+
+If you see a XO icon with a little speech bubble icon next to it, that
+person is in a shared Chat. Several people may be around the Chat icon,
+showing a group Chat.
+
+Click the little speech icon, and select the Join option.
+
+Then the Chat Activity starts, connected to the shared Chat. You see the
+other people in the Chat, on the Frame.
+
+Chatting
+--------
+
+Once you are in the Chat Activity, you can begin typing to send a
+message and chat with the other person. After you type a message you can
+press the enter key to send it.
+
+To enter messages type them in the box at the bottom of the Chat
+Activity. Always press enter at the end of the message. Once you press
+enter your message appears on your friend's computer.
+
+Accept an invitation to chat
+----------------------------
+
+You may be invited to chat. An invitation appears as a little speech
+icon in the upper-left of the screen in every view. (The invitation also
+appears on the Frame.) The colors of the icon match the colors of the
+friend who sent the invitation.
+
+You accept the invitation by hovering over the icon and selecting Join.
+You decline the invitation by selecting Decline.
+
+Things to Do with Chat
+======================
+
+Chat is a great for sending messages back and forth with a friend,
+socializing, and working together on projects.
+
+Remember that being polite on a computer is just as important as being
+polite when you're speaking with someone.
+
+- Be polite. Try not to interrupt.
+- Read through what people are saying before you say something.
+- Don't type in ALL CAPITAL LETTERS. This style is considered rude as
+ it is like shouting at someone.
+- If you do not speak the same language as another person it may be
+ difficult to communicate with Chat. Be patient. If you have an
+ Internet connection, you can try going to www.google.com/translate
+ and type in a phrase that you want to say in another language so you
+ can be friendly online.
+
+**Fun**
+
+- It can be fun to make words shorter when typing in a Chat Activity
+ because it is faster, like texting (sending messages) on a mobile
+ phone. For example instead of typing in "how are you?", you can type
+ in "how r u?"
+
+> The following are some ways you might like to try using Chat:
+
+- Arrange a time to meet friends to play.
+- Organize a community gathering.
+- Bring friends together to talk about doing a group project.
+- Brainstorm ideas (either "fast and furious" or by taking turns).
+- Ask your teacher questions about your homework.
+- Use Chat and write a story with friends online using the Write
+ Activity.
+- Use Chat to practice writing in a foreign language (see if you can
+ find a native speaker to chat with).
+- Organize other Sugar or XO users to meet and learn from each other.
+- Use Chat to communicate with a grandparent or other family member.
+- Interview an expert using the Chat Activity as if they were in the
+ classroom, especially an expert who wouldn’t otherwise be able to
+ visit.
+- Take group discussion notes.
+- Play a word-association game such as typing the first word that
+ comes to mind when your friend types red.
+- Play a role-playing game (for example, have a friend pretend to be a
+ character from a book you are reading, and chat with the
+ role-playing friend).
+
+Use emoticons in Chat
+---------------------
+
+There are ways to tell friends how you feel just by using letters - they
+can let someone know if you are happy, sad, or having fun. When you make
+letters look like a face, they are called emoticons.
+
+Some are written so that you read them sideways.
+
+This is a happy face:
+
+:)
+
+This is a sad face:
+
+:(
+
+This is a wink:
+
+;)
+
+See if you can find the keys on the keyboard to make the faces
+
+The two dots are the colon key : and the semicolon key ;
+
+The mouth are the parentheses keys ()
+
+You can also make faces that go across:
+
+Happy
+
+(\^\_\^)
+
+Sad
+
+(\<\_\>)
+
+Winking (\^\_\~)
+
+What other emoticons can you create with text in the Chat Activity?
+
+Can you draw pictures using only the text symbols on your keyboard? This
+combination of a symbol and a number looks like a sideways heart \<3. "I
+\<3 my XO" means, "I love my XO."
+
+Make Friends
+------------
+
+When you are in the Neighborhood View, if you move the pointer over
+someone, you can see their name, and click Make Friends. When you Make
+Friends, your new friend appears in your Group View list.
+
+The Group View list helps you keep a list of your friends online who you
+like chatting with.
+
+Read a past log of conversations
+--------------------------------
+
+If you open the Journal Activity to open the Chat in the detail view,
+you can choose to open the Chat Activity with the Write Activity instead
+of the Chat Activity window.
+
+Notes for parents and teachers
+------------------------------
+
+Chat presents a great opportunity engage children in reading and
+writing. The natural inclination for children to socialize and express
+themselves can be channeled in some of the exercises outlined above.
+(Some children who are by their nature shy and reserved, are more
+confident speaking up in a chat room.) Chat can be motivating and is an
+authentic use of language skills, however, preparation and supervision
+are recommended.
+
+Prepare your children and students:
+
+- Remind them never to chat with someone they don't know.
+- Remind them to be courteous and never to use language they wouldn't
+ be comfortable with in their oral communication (for example, it's
+ OK to disagree, but not to be disagreeable).
+
+Prepare your chat session:
+
+- Some teachers prepare questions in advance. They can paste these
+ questions into the Chat session from the Clipboard or Write
+ Activity—this helps them stay on task and keeps the pace of the
+ session lively.
+
+- Limit the number of students participating in the Chat session; more
+ that 10–12 participants makes a session chaotic.
+- Ask your students to prepare by posing questions in advance.
+- As in any classroom discussion, keep the conversation focused on
+ just one or two topics.
+- IT IS SOMETIME USEFUL TO USE ALL-CAPS TO GET EVERYONE'S ATTENTION.
+
+Advanced features
+=================
+
+Computers not running Sugar can initiate chat connections to a Sugar
+user by running a Jabber (XMPP) client, either with both computers
+registered on the same Jabber server or by running a link local XMPP
+account such as Empathy with salut or Pidgin with Bonjour.
+
+Here's an example of a buddy list on another non-Sugar computer.
+
+When you initiating the chat on a non-Sugar computer using a Jabber
+client, an invitation appears on the Sugar computer and the Sugar user
+can chat with you as usual except that the colors of the non-Sugar
+participant's response lines are gray as shown below.
+
+Here's what the non-Sugar computer sees on their Jabber client.
+
+And here's the response as seen on the Sugar computer.
+
+CHAT SAFELY: Remember, only chat with someone you know. If someone
+invites you to chat, don't chat with them unless you know them. It's
+perfectly okay to refuse a chat request.
+
+Note to parents and teachers
+----------------------------
+
+You can use this feature to chat with Sugar-enabled computers from
+non-Sugar-enabled computers; hence you can chat with your child or class
+from a conventional desktop or laptop computer.
+
+:author:
+
+> © Walter Bender 2008
+>
+> Anne Gentle 2008
+>
+> Sandra Thaxter 2012
diff --git a/source/collaborating.markdown b/source/collaborating.markdown
new file mode 100644
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--- /dev/null
+++ b/source/collaborating.markdown
@@ -0,0 +1,50 @@
+% Collaborating
+%
+%
+
+About Collaborating
+===================
+
+Talk, share and work together with your friends and peers using
+collaboration.
+
+One of the most important features of Sugar is the ability for you to
+collaborate (chat!) and share a project that you are working on with
+others. This can take the form of multiple cursors in a document,
+multiple musical instruments, two players in a game, multiple uses in
+chat (as above), and so on.
+
+If you want to share with one of your friends, inside the Activity that
+you want share, click on the "Home" icon that says "Private" then click
+on the "Neighborhood" icon, like below.
+
+This will make it available to all other persons connected to your same
+Ad-hock network. An icon of the Activity you are sharing will appear in
+the Neighborhood view inviting others to join. To join, all they will
+need to do is hover over the icon of the Activity you are sharing and
+click join. (This is also how you join the work of others when they
+share with you).
+
+Where to get Collaborating
+==========================
+
+Collaborating is a built-in function in the following Activities
+provided in the current Sugar distribution:
+
+- Browse
+- Calculate
+- Chat
+- Distance
+- Etoys
+- Image Viewer (not marked Favorite)
+- Implode
+- Maze
+- Memorize
+- Pippy
+- Read
+- Record
+- Speak
+- TamTamMini
+- TamTamJam
+- Turtle Art
+- Write
diff --git a/source/exiting_activities.markdown b/source/exiting_activities.markdown
new file mode 100644
index 0000000..47b27bb
--- /dev/null
+++ b/source/exiting_activities.markdown
@@ -0,0 +1,28 @@
+% Exiting Activities
+%
+%
+
+To Exit an Activity, use the touchpad or a mouse to move the cursor to
+the close box on the right corner of the Frame and click. Try to have no
+more than three Activities open at once.
+
+To quit an Activity using a keyboard shortcut, press and hold the
+**ctrl** key, and then press the **q** key.
+
+Scratch
+=======
+
+There are some "Activities", such as Scratch, that are closed from the
+"File" menu by selecting "Quit" or "Exit". These activities may require
+a separate step to save your work by clicking on the "save" or "save as"
+command or may also be done by clicking the folder icon with a
+downpointing arrow.
+
+In Scratch, for example, you must go to "File" then "Save As" then give
+your project a name next to "New Filename" then click "OK".
+
+Etoys
+=====
+
+The Etoys Activity closes by clicking a button that has an ✕ within a
+white disc, rather than the stop sign.
diff --git a/source/fototoon.markdown b/source/fototoon.markdown
new file mode 100644
index 0000000..7e5c5a4
--- /dev/null
+++ b/source/fototoon.markdown
@@ -0,0 +1,383 @@
+% FotoToon
+%
+%
+
+About
+=====
+
+The FotoToon Activity will allow you to create everything from a simple
+"comic" strip to a long elaborate illustrated document. You will be able
+to import many kinds of images into the panes of your project and add
+text bubbles to help tell the story. You can use photo images taken with
+the XO or imported from a camera, drawings made with Activities such as
+Paint, and images of all kinds downloaded from the web. This could
+include photos, charts and graphs, maps, and the like.
+
+This introduction to FotoToon will show you how to get started with a
+simple 4 panel project.
+
+FotoToon, like many other Sugar Activities, is often updated to fix
+"bugs" that users report. There was one update, from version 11 to
+version 12 during the time this instruction chapter was written. By the
+time you use it, there may be others. The changes are usually minor and
+should not interfere with the usefulness of this information. Always try
+to be sure you are using the latest version.
+
+Using FotoToon
+==============
+
+The Main FotoToon Toolbar
+-------------------------
+
+The FotoToon Toolbar has 13 icons including 2 with pulldown menus. The
+main FotoToon toolbar allows you to access many features of the
+Activity. Here is a description of what each of the icons will allow you
+to do:
+
+1. The FotoToon icon. When you hover your cursor over this icon you
+ will open a small pulldown that allows you to export your work as an
+ image. See below for more details.
+
+2. The **Add Image** icon. This icon allows you to add an image to your
+ project. It can be a photo you take with the XO or digital camera,
+ or import from the web. It can also be a picture, page, or project
+ you create in another Sugar Activity.
+
+The next four icons allow you to add text to your drawings and photos.
+They include:
+
+3. A normal dialogue Globe
+4. A cloud shape to tell what a character is silently Thinking
+5. A dotted globe which indicates a character is talking in a Whisper
+6. An exclamation bubble to add things like "Pow!" "Bang!" and "Wham!"
+7. Is a box where you can put the Title of your project. Just above it
+ is a box icon that allows you to add more rectangular text boxes to
+ your project.
+8. The Movement icon allows you to add little curves to indicate
+ motion, highlight an object with a sunburst, add some parallel lines
+ to show horizontal or vertical motion, or add a little light bulb to
+ show that someone had a bright idea.
+9. The circular arrow allows you to click on an object, then on this
+ icon and rotate it clockwise 1/4 turn (90 degrees) with each click.
+10. This icon allows you to delete something you have added.
+11. This icon opens and closes the Text pulldown where you can select
+ the font and size of your text as well as select bold, italics, or
+ other colors for your words. Click it to open, and when finished,
+ click again to close. See below for more details.
+12. The familiar stop-sign icon is one way to stop the FotoToon
+ Activity. You can also use the keyboard shortcut: ctrl-Q.
+
+The Export Pulldown
+-------------------
+
+1a- This little panel allows you to name your project before you export
+it as an image. If you do nothing, it will appear in the Journal as,
+"FotoToon as image." If you give it a name, such as "My Project-1"
+before exporting it will appear in the Journal as "My Project-1 as
+image". This will make it easier to find later in the Journal. Just
+erase the FotoToon label and replace it with the title you want to use.
+If you forget to name it when saving, you can always go to the Journal
+and select and rename it.
+
+1b- This greyed out icon for home view is currently inactive.
+
+1c- Click on this icon to export your project as an image. The export
+will just show your project. The tool bars and other things on the
+screen will not be included. If you wish a screen shot of the entire
+screen, you can make one by using the usual alt-1 (press the alt key and
+the 1 key at the same time).
+
+The Text Pulldown
+-----------------
+
+The Text Pulldown menu allows you to control the appearance of the text
+you add to your project. Generally, they apply to everything in the box
+or bubble you are currently working on. You do not have to highlight the
+text to change it.
+
+> 11a- Selecting this icon will change the text you are working on to
+> Bold. Clicking it again reverts back to regular text,
+>
+> 11b- Selecting this icon will change the text your are working on to
+> Italics.
+
+Note: clicking on both of these icons, in any order, will give you Bold
+Italic text. Clicking both again, in any order, will get you back to
+regular text.
+
+> 11c- Clicking on this icon will open the Text Color Pallete. See below
+> for information on how to use it.
+>
+> 11d- This is a non-functioning icon that identifies this as the Text
+> Pulldown toolbar.
+>
+> 11e- This little pull down allows you to choose the size of the text
+> you are working on.
+>
+> 11f- This pull down offers a choice of 37 different fonts, listed in
+> alphabetical order. Some, such as "Ding Bats" don't actually produce
+> anything. Be sure to test the font on your text to see if it looks the
+> way you would like it to.
+
+The Color Pallete Pulldown
+--------------------------
+
+The Color Pallete Pulldown allows you to choose the color of your font.
+It will apply to everything in the box or bubble but can vary from one
+box or bubble to the next as you choose. There are 12 preset colors you
+can use, or you can create a custom color by selecting one of the preset
+colors and dragging the sliders to give more or less Red, Green, or Blue
+in the selected color. The little circle at the top of the Color Pallete
+shows the current color. When you are satisfied with the color you have
+selected/modified, click on the little circle to accept the chosen color
+and close the Color Pallete. It may take a few seconds for the new color
+to appear in the text box. But, don't worry, it will!
+
+Learning with FotoToon
+======================
+
+Plan Ahead
+----------
+
+FotoToon can be used for a wide variety of learning activities, but the
+general process is always similar. For the sample project in this
+section, we will make a 4 panel page using 4 photos. This is a good way
+to get started since the page can be printed on a single page.
+
+Here are the general steps you need to complete before you build your
+first FotoToon project:
+
+- **Step One: Decide what your project will be about.** You can tell a
+ story about anything. For example, it could be about your pets, your
+ home, your family, your town, or, even some photos you took at a
+ party. Any topic is fine for our first project. The sample project
+ will be about "Healthy Snacks" and the photos will be pictures of
+ food.
+
+- **Step Two: Make a plan.** Before you begin you should make a plan
+ that will guide you through the construction of your project. Some
+ people like to draw a little sketch of each pane showing what will
+ be in the picture and a suggestion for what words will be added. If
+ you like the panes can each be on a separate small piece of paper so
+ you can re-arrange them easily This is called a **Story Board**. You
+ may have another way you would like to make your plan, just be sure
+ to include information about what pictures you will use, where you
+ will get them, and what text you plan to add.
+
+- **Step Three: Gather your images.** For starters, we will use images
+ that were taken either with a camera, or using the **Record
+ Activity** on the XO. Any image that can be imported to the Journal
+ on your XO and viewed in **Image Viewer** can be used. It is a good
+ idea to rename each of the photos you will be using in the Journal.
+ The name can include the number of the pane you plan to use it in so
+ it is easy to find when you begin putting things together.
+
+Place Your Images
+-----------------
+
+- Open the Journal and check to be sure your images are there and can
+ be viewed in the Image Viewer (click on the file to open it and
+ check). Be sure the images have names that include the number of the
+ pane you plan to place them (1,2,3, or 4).
+
+- Open FotoToon and find the "Add Photo" icon (number 2 in the
+ FotoToon main toolbar shown above). A list of available images will
+ appear. Click on the one you want to put in the first pane. When it
+ has loaded, you can either leave it or remove it with the minus sign
+ icon (number 10 in the main toolbar shown above). Warning: You can
+ only remove the last image entered. That is why it is important to
+ number the images according to the panes you wish to place them in.
+ After the first image has been placed, continue adding images until
+ all four for your first project have been placed. If you decide
+ later that you want to change their order after they have been
+ placed, you will need to delete them and replace them in the new
+ order. It is best to get your final placement before adding any
+ text.
+
+If you would like to use the same images that will be used in this
+sample project, you will find them at these links. Go to each link,
+upload the photo to a usb drive, plug it into your XO, and open by
+clicking on the image names. They will open in the Image Viewer and be
+automatically saved so you can access them for your project.
+
+> Pane-1
+> [http://wiki.laptop.org/go/File:1-Apple-Fries.png](http://wiki.laptop.org/go/File:1-Apple-Fries.png)
+>
+> Pane-2
+> [http://wiki.laptop.org/go/File:2-Soda-Milk.png](http://wiki.laptop.org/go/File:2-Soda-Milk.png)
+>
+> Pane-3
+> [http://wiki.laptop.org/go/File:3-Cookies-Yogurt.png](http://wiki.laptop.org/go/File:3-Cookies-Yogurt.png)
+>
+> Pane-4
+> [http://wiki.laptop.org/go/File:4-HealthySnacks.png](http://wiki.laptop.org/go/File:4-HealthySnacks.png)
+
+Add Dialogue and Titles
+=======================
+
+If you have planned well with your storyboard, you will have a pretty
+good idea of what you want to put in your dialogue balloons and text
+boxes. You may even have a title in mind for your project. You can
+actually start this process anywhere in your project. All of the
+balloons and boxes you will be using to do this will be identified in
+the first image above, the The Main PhotoToonToolbar.
+
+- Making and placing your Title: If you know what you would like your
+ title to be, you can start with that. It can always be changed
+ later. When you start a project in FotoToon there will already be a
+ tiny box for the title in a narrow band across the top of the
+ project window. You can drag the upper left corner of the box to
+ enlarge it (look for the cursor arrow to change to a thinner double
+ headed arrow). You can also move it around in the band across the
+ top. Click on the box and type all or part of your title. Then you
+ can change the type style and size using the pull downs in the Text
+ Pulldown menu (see 11e and 11f in the picture above). Experiment
+ until you find a style and size you like. You can also change the
+ color of the type. Don't worry if it isn't perfect, you can always
+ come back later and change it. Notice that you can erase part of the
+ text by backspacing over it.
+
+In this image you can see that we selected bold, a red color from the
+color palette, a type size of 48, and the Font "Georgia".
+
+- Adding Text Balloons: You can place the text balloons wherever you
+ like within a pane. Click on the pane, then on the balloon you want
+ to use (see 3,4,and 5 above for explanations). The balloon will
+ appear in the pane. You can drag it to the position where you want
+ it, and also can drag the little tail to point to the source of the
+ dialogue. Add the words to the balloon in the same way you added
+ them to the Title box.
+
+In this image you can see that we have added 4 dialogue balloons (\#3 in
+the main toolbar). We could also have used the "cloud" balloon (\#4 in
+the main toolbar), or the "whisper" balloon (\#5 in the main toolbar).
+The first pane is OK, but the first balloon in the second pane needs to
+be dragged to a better shape and size. The second ballon in the second
+pane appears just as it does when it is first added. It still needs to
+have text added and to be resized (by dragging a corner). You can see
+that our type size is 12, text color is black, and we are still using
+the Georgia font.
+
+As you work with the various text items, you may wish to eliminate one
+entirely. Just click on it, then on the icon with the minus (-) sign
+(\#10 in the main toolbar), and it will disappear.
+
+- Adding Exclamation Balloons: You may wish to include special
+ exclamations to your project. Choose the exclamation balloon (\# 6
+ in the main toolbar). It is possible to eliminate the one longer
+ point on the balloon by dragging it so that it matched the others.
+ Again, type into the balloon just as you did in the title box and
+ dialogue balloons.
+
+- Adding extra Text Boxes: You can add a text box anywhere in any pane
+ by clicking on the pane and then on the box icon in the diagram (\#7
+ in the main toolbar).
+
+In this example you can see we have added 4 exclamation balloons and one
+extra text box. We used the same text size, font, and color as in the
+rest of the project. You could choose to use different ones in your
+project.
+
+Exporting Your Project
+======================
+
+Now, if you have followed the instructions above, you should have a
+small, completed FotoToon Project. You may have decided to use the same
+photos that are in the sample, or you may have chosen to use images you
+have imported. These can be from your camera, your XO, downloads from
+the web, projects you have made in other Activities, drawings you made
+in Paint, or even photos you have modified in Paint (import, then add
+things and/or crop as you like). When finished, your project will look
+something like this:
+
+Notice the little red cursor mark at the end of the title in the image.
+This export was done in FotoToon 11. The update, FotoToon 12 eliminates
+all stray cursors when exporting. Always be sure you are using the
+latest version of an Activity.
+
+Regardless of what you have made for your project, you will probably
+want to share it with others. You can do this as an email attachment or
+print it out as a paper copy. To do this, you need to export your
+project as an image stored in your Journal. The instructions for
+exporting your project are shown above. We will repeat them here as
+well.
+
+The Export Pulldown
+===================
+
+1a- This little panel allows you to name your project before you export
+it as an image. If you do nothing, it will appear in the Journal as,
+"FotoToon as image." If you give it a name, such as "My Project-1"
+before exporting it will appear in the Journal as "My Project-1 as
+image". This will make it easier to find later in the Journal. Just
+erase the FotoToon label and replace it with the title you want to use.
+If you forget to name it when saving, you can always go to the Journal
+and select and rename it.
+
+1b- This greyed out icon for home view is currently inactive.
+
+1c- Click on this icon to export your project as an image. The export
+will just show your project. The tool bars and other things on the
+screen will not be included. If you wish a screen shot of the entire
+screen, you can make one by using the usual alt-1 (press the alt key and
+the 1 key at the same time).
+
+Look in the Journal. Your project should appear there with the name you
+gave it before exporting. If you forgot to give it a name, it will just
+say "FotoToon." If this happened, rename it now, in the Journal before
+you forget to do it.
+
+Extending FotoToon 12
+=====================
+
+FotoToon can be used for much more than the simple 4-pane example we
+built in the instructions. It can be adapted for use in many different
+subject areas where students and teachers can construct lessons on any
+topic. Here are some possible ideas for projects:
+
+- Student written comic books for language arts practice. Students can
+ write their own little "graphic novels" and even print them and take
+ home to share with friends and family.
+
+- Student produced magazine articles for any topic they and their
+ teachers choose. A single page or two-page "spread" will make it
+ like the ones you see in actual magazines. One or more panes on the
+ page can be used just for text to extend the story. The text could
+ be written in another program and imported as an image or put in a
+ large text box that fills the pane. The advantage of doing it all in
+ FotoToon is that it would be easier to edit and/or change the text
+ there than if it is imported as an image. Some possible ideas for
+ these articles could be:
+
+- Cooking favorite foods (with recipes)
+
+- Family pets (pictures and stories)
+
+ > Our neighborhood (pictures and stories of places to see or
+ > problems that need to be solved)
+
+- Science articles with photos of plants, animals, rocks, etc.
+ including descriptions and information
+
+- Historical articles with photos of people or places imported from
+ the web
+
+- "How To" articles on any topic the students or teacher choose
+
+Modifying FotoToon 12
+=====================
+
+FotoToon is free open source software and, as such is available to be
+modified by the user as they wish as long as they give the original
+source proper credit. So, if you are a programmer and want to change
+something to suit your needs, you may do so. Just don't forget to give
+credit where credit is due.
+
+If you are not a programmer, you can suggest changes or modifications to
+the Activity to the original programmer at the same place where you
+would report problems (see next section). If it is something that will
+improve the Activity and not interfere with other parts of it, the
+programmers will be happy to consider including it in a future update.
+
+Because there are always updates and improvements happening with this
+program, be sure to always check to be sure you have the latest version.
diff --git a/source/frame.markdown b/source/frame.markdown
new file mode 100644
index 0000000..4c1db77
--- /dev/null
+++ b/source/frame.markdown
@@ -0,0 +1,56 @@
+% The Frame
+%
+%
+
+The Frame is the black border around the screen that holds the View
+icons, Activity taskbar, clipboard, wireless connections, battery level,
+incoming invitations and notifications, buddies, and global information
+that is used across all views.
+
+Accessing the Frame
+===================
+
+You can access the frame from any view in 3 ways:
+
+- By using the Frame Key on the keyboard. On XO laptops the Frame key
+ is the square icon on the upper right hand corner of your keyboard,
+ on other laptops you can use the F6 key.
+- By moving the cursor to the edges or corners of your screen. (There
+ are several options you can configure in this area, please refer to
+ the My Settings section for more details.)
+
+TODO: 3 ways? there are 2 here
+
+Frame Elements
+==============
+
+![image](images/Frame_only-annotated_1210.png)
+The Frame view:
+
+1. Zoom menu: The Zoom menu (icons matching the important keyboard
+ shortcuts toward the keyboard top left) appears on the upper-left
+ edge of the Frame. Use it to move between the four Sugar views:
+ Neighborhood, Group, Home, and Activity.
+2. Running Activity list: The sequence of currently started Activities
+ appears on the top edge of the Frame in the order that they were
+ started. The active Activity is highlighted. (The Journal always
+ appears here first.) Here you can see open Activities, save, close
+ or switch between them, and view their source code. Sometimes an
+ unlabeled circle appears here which represents an additional
+ full-screen session started by an Activity whose icon already
+ appears in the top edge of the Frame or an Activity that is having
+ trouble completely starting. Invitations to collaborative Activity
+ sessions also show up on this portion of the Frame. They appear as
+ icons in the color of the person who sent them. Hover and you can
+ see who it is and join in.
+3. Active buddy list: People you are currently collaborating with
+ appear on the right edge of the Frame.
+4. Clipboard: The left edge of the Frame serves as a clipboard. You can
+ drag objects such as images and text to and from the clipboard, and
+ from and to Activities. A hover menu also lets you remove them from
+ the clipboard, open them in an Activity, or save (keep) them in your
+ Journal.
+5. System status (from left to right): Switch for the two modes of the
+ touchpad (XO-1 only), external storage devices (e.g. thumb and hard
+ drives), network status, text-to-speech, speaker (volume), and
+ battery appear on the lower edge of the Frame.
diff --git a/source/getting_connected.markdown b/source/getting_connected.markdown
new file mode 100644
index 0000000..981cf28
--- /dev/null
+++ b/source/getting_connected.markdown
@@ -0,0 +1,139 @@
+% Getting Connected
+%
+%
+
+A primary goal of the Sugar learning platform is enabling students to
+learn and work together.
+
+In a wireless environment, an access point (AP) is a device that allows
+your computer to connect to an existing set of communicating devices.
+The access point usually has a direct connection to the internet, and
+can relay data between the wireless devices and the devices it can
+access.
+
+Multiple ways to connect to others
+==================================
+
+- wireless access point (WiFi hotspot);
+- wired network—may require an external adapter;
+- OLPC “School Server” mesh network;
+- OLPC “simple” mesh network, which lets you collaborate directly with
+ other Sugar users.
+
+Connecting through an access point
+==================================
+
+You can connect from the Neighborhood View. You can see information
+about the connection on the Frame.
+
+**Step 1: Go to the Neighborhood View**
+
+Go to the Neighborhood View to connect to an access point.
+
+Tip: To access the Neighborhood View, click on the Neighborhood Icon on
+the Frame or by pressing the F1 key.
+
+**Step 2: Choose an access point**
+
+Networks (access points) are represented by circles on the Neighborhood
+View. Hover over a circle to see more information about an access point.
+An access point is identified by the name (ESSID) it broadcasts. An OLPC
+laptop mesh-point—represented by a series of concentric circles—is
+identified by its channel number (1, 6, or 11). You can also search for
+an access point by name in the search bar at the top of the page.
+
+Note: If an access point is not broadcasting its name, the Neighborhood
+View may show that AP with some other name.
+
+Signal strength is indicated by the fill level of the circle. The color
+of the circle is based upon the name of the access point. A lock icon
+identifies networks that are secured and require a key (passcode) to
+use. A star icon identifies access points that have been previously used
+(favorites).
+
+**Step 3: Activate a connection**
+
+To activate a network connection, click once inside the circle that
+corresponds to your chosen access point (or click on the Connect option
+in the hover menu).
+
+While the connection is being established, the inside of the circle will
+blink. Once the connection is established, an icon for that connection
+will be shown on the bottom edge of Frame. If for some reason the
+connection failed, the circle will stop blinking. Sometimes it is
+necessary to try several times before the connection is established.
+
+If the access point is secured and requires a key, a dialog prompts you
+for the required information. Different access points may require
+different types of keys. Before entering the key, be sure to select the
+correct type from the pull-down menu that is presented.
+
+**Step 4: Checking the connection**
+
+The connection status is detailed in a hover menu.
+
+You can check the status of your connection from the Frame (from any
+view). By hovering over the circle icon, you will find details about
+your connection status in a hover menu. OLPC deployments
+
+OLPC has designed a mesh network that allows XO laptops to communicate
+without the presence of the Internet and a School Server as a means to
+make their school network connectivity more efficient. The School Server
+also provides web and chat services.
+
+Note to parents and teachers
+============================
+
+Collaboration between learners is one of the most important features of
+Sugar. To enable collaboration in a classroom or home setting, it is
+necessary to establish the same type of connection for each computer.
+Computers can be connected through a School Server, a simple mesh if
+they are OLPC XOs, or an access point.
+
+When using an access point for the connection, the computers must all
+use the same Jabber server in order to collaborate. Please refer to the
+Sugar Control Panel discussion in the Personalizing Sugar chapter for
+details regarding the configuration of Jabber.
+
+Additional hints
+================
+
+You make your connection from the Neighborhood View.
+
+Your current connection status is shown on the Frame. Also, the hover
+menu will indicate "Connected". It sometimes takes 2–3 tries to connect.
+To disconnect, select “Disconnect” from the hover menu that appears in
+either of the network status menus (See Step 4 above).
+
+Access points are represented by circles. The fill level indicates
+signal strength.
+
+Access points that require keys have a lock icon. The color of the
+circle is calculated from the ESSID of the access point. The name of the
+access point is displayed when you hover over it.
+
+You connect by “clicking” in the center of the circle. The center of the
+circle will blink while the laptop is trying to connect.
+
+If you are using an OLPC XO computer, mesh points are represented by a
+series of concentric circles. The color of a mesh point is the same as
+your XO color. If your OLPC XO computer is “mesh enabled” and you have
+not connected to an AP, you will automatically be joined to a simple
+mesh network, enabling you to collaborate with others in the mesh, but
+not necessarily to access the Internet.
+
+You are prompted if the access point requires a key.
+
+:author:
+
+> © Walter Bender 2008
+>
+> adam hyde 2008
+>
+> David Cramer 2008
+>
+> David Farning 2008
+>
+> Janis Grinbergs 2008
+>
+> G Hunt 2012
diff --git a/source/getting_started.markdown b/source/getting_started.markdown
new file mode 100644
index 0000000..9cf7c53
--- /dev/null
+++ b/source/getting_started.markdown
@@ -0,0 +1,52 @@
+% Getting Started
+%
+%
+
+Read Me First:
+
+Welcome to XO-land! You are about to start on a wonderful adventure of
+exploration and learning. The cute little green and white machine in the
+box is the tool that will enable you to travel the world via the
+Internet, compose and play music, create works of art, do science
+experiments, take photos and videos, communicate with friends and family
+via e-mail, and even learn to do a little computer programming.
+
+But the XO represents a lot more than that. It is a symbol of your
+commitment to the education of the children of the world. OLPC is not a
+computer project, it is an education project. We hope you will proudly
+enjoy using your XO as children around the world do.
+
+Before you get started, consider reading these great tips:
+[http://laptop.org/start](http://laptop.org/start)
+
+The first thing you need to do is carefully unpack your XO. Save
+everything! If you don't, you may accidentally throw away something
+important. Be sure to save the box, packing materials, and any paperwork
+that is in the box.
+
+![image](images/Getting_Started-resized_600x398_topobox.jpg)
+![image](images/Getting_Started-resized_600x398_xoboxcontents.jpg)
+Before you use your XO for the first time, you should fully charge the
+battery. The Battery section below shows you how to install the battery
+and connect the charger.
+
+While you wait for it to charge, read through the rest of this guide and
+see what you can do!
+
+:author:
+
+> © Caryl Bigenho 2008
+>
+> adam hyde 2008
+>
+> Anne Gentle 2008
+>
+> Charles McCarthy 2008
+>
+> A Holt 2008
+>
+> Lisa Lewis 2008
+>
+> Tom Boyle 2008
+>
+> G Hunt 2012
diff --git a/source/getting_support.markdown b/source/getting_support.markdown
new file mode 100644
index 0000000..8f3fbbb
--- /dev/null
+++ b/source/getting_support.markdown
@@ -0,0 +1,63 @@
+% Getting Support
+%
+%
+
+One Laptop per Child is an education project, not a laptop project. With
+connected laptops, learners are liberated to actively engage with others
+with similar interests in cultures of learning by doing without being
+limited by time or space. If you are having hardware or software
+problems with your XO, remember that its design is to encourage you to
+learn new things by trying to solve problems on your own!
+
+That said, an entire community built this XO and everything on it, and
+we want to help you with it. Our OLPC global community of volunteers
+provide software and hardware troubleshooting and support. This section
+will help tell you where to find Support when you are really stuck! OLPC
+has proven that volunteer-driven support works, often with far more
+heartfelt caring than any corporate help desk!
+
+If you have questions about the XO, ask a teacher for help, a friend, or
+search on the Internet. If you have a question about your XO, there is a
+very good chance it is already answered within our expanding Support FAQ
+/ RTFM knowledge base:
+
+> [http://wiki.laptop.org/go/Support\_FAQ](http://wiki.laptop.org/go/Support_FAQ)
+
+Next try looking at
+[http://support.laptop.org](http://support.laptop.org) extensive helpful
+guidance for exploring and fixing your XO, allowing you to solve
+challenging issues right alongside others. Specifically, check out:
+
+> Getting Started: [http://laptop.org/start](http://laptop.org/start)
+>
+> Email Lists: [http://lists.laptop.org](http://lists.laptop.org)
+>
+> Live Chat:
+> [http://forum.laptop.org/chat](http://forum.laptop.org/chat)
+>
+> OLPC Community: Wiki [http://wiki.laptop.org](http://wiki.laptop.org)
+
+If you are still unable to find an answer online, please email
+[help@laptop.org](mailto:help@laptop.org).
+
+Did you know that our volunteers staff a live Help Chat site 24/7, on
+the Internet? Click here:
+[http://forum.laptop.org/chat](http://forum.laptop.org/chat) Login with
+the color-name shown; that's guest ID. Type your question in the chat
+line at the bottom. You may have to wait for a response as our
+volunteers come in and out. If you are patient, we can probably help
+you! To learn more about what Internet Relay Chat (the system that makes
+this possible) is, click here:
+[http://wiki.laptop.org/go/IRC](http://wiki.laptop.org/go/IRC)
+
+We would also like to make special mention of our Support Gang, where an
+enthusiastic group of volunteers assist XO users all over the world. If
+you are impressed with the passion and hard work of our volunteers,
+please consider giving back, by joining our dedicated community. Take a
+look at the link below. We would welcome your participation!
+[http://wiki.laptop.org/go/Support\_Gang](http://wiki.laptop.org/go/Support_Gang)
+[http://wiki.laptop.org/go/Support\_FAQ](http://wiki.laptop.org/go/Support_FAQ)
+Be sure to review the Frequently Asked Questions (FAQ)link above. Many
+of us join and "learn by doing."
+
+Thanks very much! OLPC Support Gang
diff --git a/source/give_me_the_internet.markdown b/source/give_me_the_internet.markdown
new file mode 100644
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+++ b/source/give_me_the_internet.markdown
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+% Give Me the Internet
+%
+%
+
+Give Me the Internet, Please
+============================
+
+The designers of the XO laptop designed it for primarily wireless
+access, so it can work well in developing nations, where it is faster
+and less expensive to introduce wireless connections than wired ones.
+
+XOs are designed to connect to other XOs using a mesh network. A mesh
+network allows nearby XO laptops to talk to one another directly
+(wirelessly) without the need for a traditional Internet Service
+Provider (ISP).
+
+The XO also supports wireless connections for direct Internet
+connection. Collaboration with others on Activities does not require an
+Internet connection.
+
+There are different ways to connect to the Internet:
+
+1. using a wireless access point such as a WiFi hotspot at a library or
+ coffee shop, or a location that has a wireless router such as your
+ house
+2. using a "School Server" provided by your school system
+3. using a USB-to-Ethernet cable that plugs into a cable modem, DSL
+ modem, or local network such as those offered at a home or workplace
+
+Before you connect
+==================
+
+If you are going to connect at school or at home, check with your ISP to
+find out if the network is protected with a password. Your router also
+has a password which can be found in its documentation. Become familiar
+with your wireless router settings so that you can troubleshoot the
+connection if needed. The Troubleshooting chapter offers some
+assistance.
+
+Check your current connection status as shown in the lower right area on
+the Frame. If you have connected successfully in the past, the XO
+"remembers" the connection and will connect again in the future.
+
+Go to a location with your XO where you know there is a Wireless Access
+Point (WAP) nearby.
+
+Find out the network name (or SSID) and its password, if it is secured
+with a password. The XO refers to this as the Wireless Key.
+
+Connecting
+==========
+
+- Go to the Neighborhood View.
+
+- In the Search field, enter the name of the network to which you want
+ to connect.
+
+- Or roll the pointer over one of the network access circles until you
+ recognize the name of the wireless network.
+
+Checking name of an AP
+======================
+
+- Connect by clicking the center of the circle.
+
+- Wireless access points are represented by circles. The fill level
+ indicates signal strength.
+
+- Access points that require keys have a "locked" icon.
+
+- Access points that you have successfully connected to become
+ "Favorites" as indicated by a star icon.
+
+TODO: Picture\_49.png need a new screen shot for the new mesh network
+
+- Access points that represent the Mesh network are indicated with a
+ target icon, with one for channel 1, one for channel 6, and one for
+ channel 11. Hover your pointer over the access point to see if
+ you're already connected or if you need to click to connect.
+
+Connected
+
+Not yet connected
+
+- The name of the access point is displayed when you hover over it.
+
+- The center of the circle blinks while the laptop is trying to
+ connect.
+
+- Enter the wireless key if prompted. You might need to ask your
+ teacher or parent for the wireless key.
+
+Entering wireless encryption (WEP) password
+
+- While the XO is connecting to the network, the Access Point blinks.
+
+- Once you are connected, the menu on the circle in the Neighborhood
+ View changes, and you can see a circle in the lower right area of
+ the Frame.
+
+- if the attempt to connect fails, the circle stops blinking, but the
+ access point icon does not appear in the Frame. Click the circle in
+ the Neighborhood View to try again—it sometimes takes 2–3 tries to
+ connect.
+
+- To disconnect from the network, hover the pointer over the access
+ point and click Disconnect on the menu.
+
+- Once your XO is connected, you can return back to the Home View and
+ launch the Browse Activity.
+
+- If you have not yet added the Browse Activity to your favorites,
+ click the List View (left) and scroll to Browse. Add the Activity to
+ your favorites list by clicking the star next to it (1). Launch
+ Browse for the first time by clicking the globe icon (2). Next time,
+ you can use the freeform view to launch it (as is done in the next
+ step).
+- If you have added the Browse Activity to your favorites list, you
+ can click the globe icon to open the Browse Activity and test your
+ access to the Internet.
+
+- Click the globe icon to launch the Browse Activity.
+
+If you cannot see an Access Point with a name that you recognize, the
+wireless antenna might be too far away, or the Access Point might not be
+working properly. For more information, or if you have difficulties
+getting a network connection, refer to the Troubleshooting chapter.
+
+More information about your XO's connection:
+
+- Your Wireless Access Point has a network name, also called an SSID,
+ that displays in the Neighborhood View. The XO cannot recognize
+ SSIDs that are hidden, which is configured on the access point.
+ Refer to the Troubleshooting chapter for more information about
+ hidden SSIDs.
+- If you are connected to the Internet, your XO laptop cannot be on
+ the mesh network, and if your XO is on a mesh network, it cannot
+ simultaneously connect wirelessly to the Internet.
+
+Mesh or AP
+----------
+
+- If the XO cannot find an available Internet network point after five
+ minutes of searching, it defaults to Mesh Network 1, which enables
+ your XO laptop to connect to other nearby XO laptops.
+- Please be patient; it can take your XO up to a minute to find newly
+ visible networks.
+- Sometimes you'll be asked to enter the "Wireless Key" again. Enter
+ it again and repeat until your connection is complete.
+
+- For more information about connecting, please see the Support FAQ
+ online.
+
+author
+:
+
+> © Anne Gentle 2008
+>
+> Brian Jordan 2008
+>
+> Caryl Bigenho 2008
+>
+> A Holt 2008
+>
+> Janet Swisher 2008
+>
+> Sandy Culver 2008
+>
+> S Page 2008
+>
+> Tom Boyle 2008
+>
+> G Hunt 2012
diff --git a/source/glossary.markdown b/source/glossary.markdown
new file mode 100644
index 0000000..e047217
--- /dev/null
+++ b/source/glossary.markdown
@@ -0,0 +1,106 @@
+% Glossary
+%
+%
+
+Activity
+
+> Sugar education software module. In other contexts these might be
+> called programs, but we prefer to emphasize what the students can do
+> with them, not where they came from.
+
+Definition
+
+> An association between a name which may mean nothing by itself and a
+> description intended to convey an important idea. Frequently we need a
+> different kind of association between names and ideas, such as
+> pictures, animations, or actual experience. The most important purpose
+> of definitions is to explain what the thing named does; another is to
+> describe its uses, or as we often say its purposes; a third is to
+> describe the appearance of something, so that we can recognize it when
+> we see it; a fourth is to enable us to talk about the thing
+> conveniently with those who already have some idea of it. Usually the
+> order of importance of these purposes is entirely misunderstood.
+
+Favorite
+
+> Activity that shows in the Home view icon ring. A user can mark an
+> Activity as a Favorite in the List view by clicking the star outline
+> next to the Activity name.
+
+Frame
+
+> Popup rectangular border in Sugar showing View icons and active
+> Activities on the top; friend icons on the right; hardware icons on
+> the bottom; and icons for open documents on the left. The frame is
+> activated by putting the mouse cursor into a corner of the screen, or
+> optionally the side (see My Settings), or by pressing the Frame button
+> on the top right of an XO keyboard. Moving the mouse cursor away from
+> the activation area or pressing the Frame button while the Frame is
+> active dismisses the Frame.
+
+Group view
+
+> View showing colored XO icons of the user's friends who are connected,
+> and grayed-out icons for those who are not.
+
+Home view
+
+> View showing XO icon, an icon for the current Activity (or journal if
+> no Activity has been started), and a ring or other arrangement of
+> available Activity icons.
+
+Hover Menu
+
+> A menu that pops up when the mouse cursor is held over an icon for one
+> second, and expands further after one more second. A feature that many
+> users cannot discover without being told about it.
+
+Index
+
+> Synonym for Glossary.
+
+Journal
+
+> A browser for saved software sessions and documents, allowing sorting,
+> searching, and access to metadata.
+
+Menu Bar
+
+> A rectangular area at the top of the screen containing text labels or
+> icons, where clicking with the mouse results in the appearance of a
+> drop-down menu containing further labels or icons for Activity
+> functions available to the user.
+
+Metadata
+
+> Information about a file, such as file type, software used to create
+> it, description, tags, a screen shot, date and time, and more. The
+> Journal maintains metadata about saved documents and software
+> sessions.
+
+Neighborhood view
+
+> View showing wireless mesh and access points, connected XOs, and
+> shared Activities.
+
+OS
+
+> Operating System. This describes the Software that runs on your XO
+> laptop.
+
+School server (XS)
+
+> A computer designed by OLPC for use in schools to hold student backups
+> and content, and to provide school administration server software such
+> as Moodle.
+
+Sugar
+
+> Education software for the One Laptop Per Child project, designed to
+> run on the XO and on other computers running the Linux operating
+> system.
+
+Toolbar
+
+> A rectangular area of the screen, usually at the top, containing icons
+> representing Activity functions available to the user.
diff --git a/source/gnome.markdown b/source/gnome.markdown
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--- /dev/null
+++ b/source/gnome.markdown
@@ -0,0 +1,23 @@
+% Gnome
+%
+%
+
+In late 2009 OLPC added a more conventional desktop environment called
+GNOME to its operating system. This is intended for older children and
+advanced users.
+
+Users can switch from Sugar to GNOME through the Switch Desktop option
+under My Settings.
+
+After selecting the Switch Desktop option another confirmation dialogue
+with addtional information appears. The switch to GNOME can be initiated
+by clicking the Restart now button.
+
+Switching back to Sugar from GNOME can be done via the Switch to Sugar
+icon on the GNOME desktop or the Application - System Tools menu and
+confirming the corresponding message box.
+
+Further information about GNOME is available on the GNOME Web site and
+its extensive Help section. Additional information about how to transfer
+files from Sugar's Journal to GNOME's Documents folder can be found in
+the Journal section.
diff --git a/source/group_view.markdown b/source/group_view.markdown
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--- /dev/null
+++ b/source/group_view.markdown
@@ -0,0 +1,44 @@
+% Group View
+%
+%
+
+The Group View shows you your friends and allows you to easily interact
+with them.
+
+Accessing the Group View
+========================
+
+![image](images/Group_icon.png)
+To show the Group View, click the Group icon on the Frame or press the
+F2 key.
+
+![image](images/Group_main.png)
+The Group View shows you your friends. XO icons that are dimmed
+represent friends who are currently offline.
+
+Adding a friend
+===============
+
+You add friends to the Group View from the Neighborhood View.
+
+![image](images/Group_friend.png)
+When you hover over an XO icon, the Make friend menu option appears.
+Click this option to add that person as a friend.
+
+![image](images/Group_main_friended.png)
+Your new friend's icon then appears in the Group View.
+
+Inviting a friend
+=================
+
+![image](images/Group_invite.png)
+From the hover menu, you can also invite friends to join your current
+Actvity. There is more information about invitations and sharing in the
+Collaborating chapter.
+
+Removing a friend
+=================
+
+![image](images/Group_unfriend.png)
+You can remove a friend from the Group View using the hover menu. Click
+Remove friend. That person's icon disappears from the Group View.
diff --git a/source/hardware_evolution.markdown b/source/hardware_evolution.markdown
new file mode 100644
index 0000000..26f7883
--- /dev/null
+++ b/source/hardware_evolution.markdown
@@ -0,0 +1,31 @@
+% Hardware evolution: Hardware Evolution 2008 - 2012
+%
+%
+
+Although the XO has continued to look pretty much the same on the
+outside, the electronics inside have been changing. For details of the
+differences, refer to:
+
+- [http://wiki.laptop.org/go/Hardware\_specification](http://wiki.laptop.org/go/Hardware_specification)
+ for the XO 1.0
+
+- [http://wiki.laptop.org/go/Hardware\_specification\_1.5](http://wiki.laptop.org/go/Hardware_specification_1.5)
+
+- [http://wiki.laptop.org/go/XO-1.75](http://wiki.laptop.org/go/XO-1.75)
+
+To some extent, the changes were made to keep using high volume parts,
+and improve performance. The change from 1.5 to 1.75 involved a change
+of the processor from x86 to arm, and a reduction in power consumption
+of about 50%. With power management improvements, this permits the XO to
+last more than 3.5 hours.
+
+As you can see from the "boot time" comparison, lower power has not been
+at the expense of decreased performance.
+
+ Version Hard Disk Memory Boot Time
+ --------- ----------- --------- -------------
+ XO 1.0 > 1 GB 256 MB > 76 s
+ XO 1.5 > 4 GB 1000 MB > 54 s
+ XO-1.75 > 4 GB 512 MB > 47 s
+
+TODO: Add xo-4 info
diff --git a/source/home_view.markdown b/source/home_view.markdown
new file mode 100644
index 0000000..3773e74
--- /dev/null
+++ b/source/home_view.markdown
@@ -0,0 +1,102 @@
+% Home View
+%
+%
+
+Use the Home View to begin new Activities.
+
+Note: When you have clicked on an Activity's icon, please wait for that
+Activity to start. If you get impatient and happen to click again on the
+Activity's icon, you may end up with that Activity being started twice.
+When you click on an Activity's icon, you will see a start-up view while
+that Activity initializes. Once the Activity is running, you will be
+placed into its Activity View. If the Activity fails to start, you will
+instead be returned to Home View.
+
+To get to the Home View, click the Home icon on the Frame or press the
+F3 key.
+
+The Home View has several modes. Each mode has a different arrangement
+of Activities:
+
+- Your favorite Activities in a ring (Ring mode)
+- Your installed Activities in a list (List view)
+- Your favorite Activities arranged freeform (Freeform mode)
+
+Favorites View
+==============
+
+1. Search box: Use the search box to find Activities. Note: If in List
+ view you see fewer Activities than expected, you may need to click
+ on the small X at the right end of the search box to undo an
+ unintended search request.
+2. Favorites modes: Click an icon to switch to a different view. Hover
+ over the Favorites icon to see a menu that lets you pick Ring mode
+ or Freeform mode.
+3. List view: Click the icon to switch over to the List view.
+4. Activity icon: Click an Activity icon to launch that Activity. Its
+ icon is colored if the Activity has been used before and clicking on
+ it will resume its last session. (Please see the Activity Menu
+ section below for further information.) Only Activities that have
+ been “starred” as favorites in the List View appear in this view.
+5. Active Activity icon: The icon of the currently active Activity
+ appears under the XO icon.
+6. XO icon: Hover the pointer over the "XO" in the center of the Home
+ View to bring up a menu and to access the Sugar Control Panel
+ (Please see the chapter on Customizing Sugar).
+
+![image](images/Home_fav-search.png)
+When a search is started the Activities which don't correspond to the
+result are greyed out.
+
+List View
+=========
+
+Use the List view to manage all of your Activities and to choose which
+Activity icons will appear on the Favorites view.
+
+1. Activity favorite icon: A star, which is colored for favorite
+ Activities, which appear in the Ring mode or Freeform mode. Click a
+ star to color or clear it.
+2. Activity icon: Click the icon to launch the Activity or hover over
+ it to see the corresponding menu.
+3. Hover menu: In this menu you can also launch, favorite and
+ un-favorite Activities and erase them.
+4. Version number: Here you can see which version of the Activity is
+ currently installed. For more information about updating your
+ Activities to the latest version please refer to the How to Install
+ and Update Activities section.
+
+Favorites View in Freeform Mode
+===============================
+
+The Freeform mode of the Home View works the same as the Ring mode, but
+the icons are arranged arbitrarily instead of in a circle. You can drag
+the icons in this View to visually group them in a way that makes sense
+to you.
+
+Activity Menu
+=============
+
+When hovering over an Activity icon a corresponding menu appears. From
+there you can directly resume the last few Activity sessions or choose
+to start a new one.
+
+XO Menu
+=======
+
+Use the hover menu that appears over the XO icon to access the Sugar
+Control Panel and to shutdown or restart the computer.
+
+:author:
+
+> © Walter Bender 2008
+>
+> adam hyde 2008
+>
+> David Farning 2008
+>
+> Janet Swisher 2008
+>
+> Janis Grinbergs 2008
+>
+> Tom Boyle 2008
diff --git a/source/how_to_volunteer.markdown b/source/how_to_volunteer.markdown
new file mode 100644
index 0000000..934ade6
--- /dev/null
+++ b/source/how_to_volunteer.markdown
@@ -0,0 +1,206 @@
+% How to volunteer
+%
+%
+
+Volunteers Change the World
+===========================
+
+Join us in our global mission to improve education for the world's
+children! Volunteer contribution is central to the educational spirit of
+OLPC. The ways to volunteer are as varied as your interests. The
+sections that follow provide information to learn how to become a
+volunteer, based on your interests and background.
+
+If learning matters to you, you will be welcome. To directly get
+involved, visit the web site [http://olpcMAP.net](http://olpcMAP.net) or
+email [volunteer@laptop.org](mailto:volunteer@laptop.org).
+
+Finally, know that there are LOTS of fun, cool people out in the world
+who'd like to work and play together with you as contributors, to help
+spread our mission and to improve children's lives.
+
+Kids, siblings, and parents
+===========================
+
+The XO is meant for the entire family to use, so learning as much as you
+can to help each other learn is one way to volunteer with (and for)
+other OLPC learners worldwide.
+
+You can contribute to the wiki, a web site that you can edit, at
+[http://wiki.laptop.org](http://wiki.laptop.org) to share your knowledge
+and XO laptop experience.
+
+You can tell others about your projects and recruit others to join your
+efforts. To understand how easy it is to edit the wiki, go to
+[http://wiki.laptop.org/go/Wiki\_getting\_started](http://wiki.laptop.org/go/Wiki_getting_started).
+
+You might want to get involved in a regional group with other XO owners
+in your area. You can find many such vibrant communities at
+[http://wiki.laptop.org/go/Regional\_community\_groups](http://wiki.laptop.org/go/Regional_community_groups).
+
+Teachers, students, and educators
+=================================
+
+The OLPC project is an education project above all else, so your
+contributions are highly valued. You can contribute by testing,
+developing content, mentoring, or running group activities. You can
+start a University chapter of OLPC users -- both formal Community
+Service Learning and great informal clubs exist. Details may be found at
+wiki.laptop.org/go/University\_program.
+
+You can try to meet with other teachers and students within your
+geographic region, or look up pre-existing groups within the list of
+regional groups here:
+[http://wiki.laptop.org/go/Groups](http://wiki.laptop.org/go/Groups).
+
+Support Gang
+============
+
+If you enjoy personally helping others, and the challenge of solving
+problems with learners worldwide, you would be a perfect fit for the
+Support Gang. We work together answering all kinds of questions about
+the XO, peripherals, software, volunteering, deployment, organizational
+development and anything else OLPC users ask about.
+
+Community Support Volunteers are an extremely friendly and supportive
+group, who came together from all around the world, and work together
+closely online. We also meet weekly with invited guest speakers by
+phone, and in person whenever possible.
+
+When you volunteer, fellow volunteers and OLPC will help you get started
+and assist you in finding answers to difficult or unusual technical
+questions. Bilingual volunteers are most especially welcome. Please join
+us at
+[http://wiki.laptop.org/go/Support\_Gang](http://wiki.laptop.org/go/Support_Gang).
+
+Documentation
+=============
+
+If you would like to help others learn about the XO then you can help
+with the documentation. We have a dedicated team and we eagerly welcome
+new contributors! You don't need to be a expert on the technology to
+participate - you may wish to just spell check or check images. You may
+also be inspired to write a chapter or improve existing chapters. You
+can learn more on how to contribute by joining the OLPC Library mailing
+list
+[http://lists.laptop.org/listinfo/library](http://lists.laptop.org/listinfo/library)
+
+Existing XO and Sugar manuals are written and hosted at FLOSS Manuals.
+
+Translators
+===========
+
+OLPC is a world-wide program that tries to reach people in many
+countries, who speak many different languages. You can get an idea of
+the program and look for your languages on the Sugar Labs translation
+server. If you speak and write more than one language, you can help
+translate the wiki or the software. If you can help, please see
+[http://wiki.laptop.org/go/Translation](http://wiki.laptop.org/go/Translation).
+
+Content creators, writers, artists, photographers, videographers
+================================================================
+
+Everyone is a creator: by creating and sharing something, you inevitably
+understand it better. Writing about the XO can also be one of the
+greatest contributions to helping others.
+
+Please consider offering your communications or media talents on the
+OLPC Wiki - whether by writing, designing, editing, storytelling or
+simply organizing - anywhere within
+[http://wiki.laptop.org](http://wiki.laptop.org).
+
+If you want to create art for the XO, you can join other artists at the
+Art Community page at
+[http://wiki.laptop.org/go/Community:Art](http://wiki.laptop.org/go/Community:Art).
+
+You can upload photos to a great, growing worldwide archive at
+[http://www.flickr.com/groups/olpc](http://www.flickr.com/groups/olpc).
+One group of photos even shows those specially taken by XO laptops
+themselves, using the Record Activity. Hardware designers and testers
+
+There are lots of volunteer hardware opportunities, from brainstorming
+about alternative power to developing peripherals to repairing XOs. You
+may want to develop peripherals for the XO that use its USB ports or
+other inputs, for health applications or beyond:
+[http://wiki.laptop.org/go/Health](http://wiki.laptop.org/go/Health).
+
+You can get involved with community repair centers or start your own,
+with volunteers or as a business:
+[http://wiki.laptop.org/go/Repair\_center\_locations](http://wiki.laptop.org/go/Repair_center_locations).
+
+You may want to work on power generation:
+[http://lists.laptop.org/listinfo/power](http://lists.laptop.org/listinfo/power).
+Or firmware coding:
+[http://wiki.laptop.org/go/OFW](http://wiki.laptop.org/go/OFW). To find
+out more about all of these types of hardware projects search for those
+keywords at:
+[http://wiki.laptop.org/go/Category:Hardware](http://wiki.laptop.org/go/Category:Hardware).
+
+Software
+========
+
+Software Developers especially should connect with Sugar Labs:
+[http://join.sugarlabs.org](http://join.sugarlabs.org)
+
+The XO's software is designed to be malleable because we want the help
+of all the people in the world who are capable of writing free software
+to help other people learn. To get involved, you can:
+
+- Write activities
+ [http://wiki.sugarlabs.org/go/Activity\_Team](http://wiki.sugarlabs.org/go/Activity_Team).
+- Fix, report, or triage bugs
+ [http://bugs.sugarlabs.org](http://bugs.sugarlabs.org) and
+ [http://dev.laptop.org](http://dev.laptop.org).
+- Help test
+ [http://wiki.laptop.org/go/Friends\_in\_testing](http://wiki.laptop.org/go/Friends_in_testing).
+- Hack Sugar and our OS
+ [http://wiki.laptop.org/go/Developers\_manual](http://wiki.laptop.org/go/Developers_manual).
+
+In short: "patches are welcome".
+
+Local opportunities
+===================
+
+Help create changes in the community you live in - as well as ones you'd
+like to visit. Start or join a grassroots group:
+[http://wiki.laptop.org/go/Groups](http://wiki.laptop.org/go/Groups).
+
+- Create a Community Repair Center:
+ [http://wiki.laptop.org/go/Repair\_center\_locations](http://wiki.laptop.org/go/Repair_center_locations).
+- Help out at a nearby Pilot deployment:
+ [http://planet.laptop.org](http://planet.laptop.org).
+- Run, host, or attend an Event or Jam:
+ [http://olpcMAP.net](http://olpcMAP.net).
+
+Deployment
+==========
+
+Volunteering at an OLPC deployment or school of any size is sometimes
+possible, in exceptional cases:
+[http://wiki.laptop.org/go/ClassActs/Resources](http://wiki.laptop.org/go/ClassActs/Resources)
+
+Volunteers working on their own much smaller deployments, work together
+leveraging their mutual insights:
+[http://wiki.laptop.org/go/ALEARN\_Network](http://wiki.laptop.org/go/ALEARN_Network)
+
+A great way to get started is to explore others' work at
+[http://planet.laptop.org](http://planet.laptop.org) and then email your
+specific interests and qualifications to:
+[mailto:volunteer@laptop.org](mailto:volunteer@laptop.org)
+
+Annual Community Summits
+========================
+
+Nothing beats meeting in person, and the OLPC community's biggest annual
+summit occurs in October in San Francisco, thanks to:
+[http://olpcSF.org](http://olpcSF.org).
+
+Similarly a more technical spring summit generally takes plan around May
+in Montevideo, Uruguay: [http://ceibalJAM.org](http://ceibalJAM.org).
+
+Conclusions
+===========
+
+We weren't kidding when we told you that we accept volunteer
+contributions of all shapes, sizes, and kinds. Would you enjoy making
+presents for millions of children every day? Can you help?
diff --git a/source/index.markdown b/source/index.markdown
new file mode 100644
index 0000000..fdd3ee7
--- /dev/null
+++ b/source/index.markdown
@@ -0,0 +1,19 @@
+% Welcome to Sugar's documentation!
+%
+%
+
+Contents:
+
+Introduction
+
+Hardware
+
+Software
+
+Activities
+
+Network
+
+Support
+
+Appendices
diff --git a/source/journal.markdown b/source/journal.markdown
new file mode 100644
index 0000000..89c4fe2
--- /dev/null
+++ b/source/journal.markdown
@@ -0,0 +1,191 @@
+% Journal
+%
+%
+
+The Journal Activity is an automated diary of everything you do within
+Sugar. Sugar Activities use the Journal as a place to save your work.
+You can use the Journal as a place to revisit old work, to resume
+incomplete work, to organize your completed work, and to reflect upon
+your progress as a learner.
+
+The Journal keeps a record of what you do and the things your create
+such as photos, drawings, and writings. You can search for items in the
+Journal or sort entries by type or date. You can also click an entry to
+get a detailed view. You can resume an activity by clicking on the icon
+for that entry.
+
+The Journal also supports external storage media such as a USB device or
+a SD card. When you plug a USB device into the XO, you can access the
+contents of the USB device using the Journal. Click the USB icon to see
+the content on an attached USB storage device. You can also copy
+information from the Journal onto removeable media—such as a USB
+device—as a means of backing it up. If you are connected to a school
+server, you can access its backup system.
+
+Accessing the Journal
+=====================
+
+![image](images/Journal_home.png)
+To show the Journal, click the Journal icon on the Frame.
+
+On an XO laptop, you can press the magnifying glass key in the top row
+of the keyboard to immediately open the Journal and search.
+
+Journal features
+================
+
+![image](images/Journal_main_annotated.png)
+The Journal View contains a menu and a list of journal entries:
+
+- Favorite star: You can mark important entries by clicking on the
+ star icon for that entry. When you click the star icon, the star is
+ colored in.
+- Entry icon: Each Journal entry has an icon. The color of the icon
+ shows who created the entry. For example, if you copy a photo from a
+ friend, the photo's icon has your friend's colors. You can launch
+ the Activity for the entry by clicking on the icon. A hover menu may
+ reveal additional options. In particular, "Erase" deletes that entry
+ from your Journal. Caution: "Erase" deletes any data associated with
+ the entry shown. For example, if you delete an entry that shows that
+ you installed an Activity, you delete the Activity as well.
+- Entry name: Each entry has a name. You can edit the name by clicking
+ it. If the Journal view is showing the contents of a removable
+ storage device, the Linux file name is shown here, with the path and
+ the file name extension stripped off.
+- Search box: Type words in the box to search for entries that match
+ those words. Entries are displayed when they contain all of the
+ typed words. Comparison will be against all of: the entry name
+ field, the description field (see "Journal detail view"), and the
+ tag field (see "Journal detail view"). Note: A small x button at the
+ right of the box shows that searching is being applied. To cancel
+ your search, click on that x.
+- Favorites view: Only shows the entries which have been marked as
+ favorites.
+- Type filter: You can select to have the Journal only show certain
+ types of entries, e.g. only images or only entries associated with a
+ specific Activity.
+- Date filter: Contains option to only show Journal entries modified
+ within the past day, week, or month.
+- Sorting options: You can order Journal entries by their size,
+ creation date and modification date.
+- Documents folder: To exchange files between the Journal and the
+ underlying file system the \$HOME/DOCUMENTS folderis available in
+ the Journal. For example: If you have created an image in GIMP under
+ GNOME and want to open it in the Paint Activity you can place it in
+ the \$HOME/DOCUMENTS folder and then can access it in the Journal.
+- Buddy icons: If other participants joined you in this Activity,
+ icons in their colors appear here.
+- Elapsed time: Displays the time since the most recent change to the
+ entry.
+- Detail view: Click this button to see detailed information about the
+ entry. See "Journal detail view", below.
+
+Journal Detail view
+===================
+
+![image](images/Journal_detail-annotated.png)
+The Detail view appears when you click the Detail view button for an
+entry. This view lets you examine and annotate the entry.
+
+- Back Icon: You can click anywhere in this line to return to the main
+ Journal View.
+- Resume Button: You can click the Resume button to resume an
+ Activity. A hover menu may show additional options. For example, you
+ can resume working with an image using either the Browser or the
+ Paint Activity.
+- Copy button: You can copy a Journal entry to the clipboard (or to a
+ removable storage device shown on the bottom edge of the Journal
+ screen) by clicking on the Copy button.
+- Duplicate button: You can duplicate a Journal entry by clicking on
+ the Duplicate button.
+- Erase button: You can erase an entry by clicking the Erase button.
+ Caution: Once you erase an entry, it cannot be restored unless you
+ have backed up your Journal.
+- Entry name: You can change the name of the entry by clicking it and
+ typing in a new name.
+- Elapsed time: Displays the time since the most recent change to the
+ entry.
+- Favorites Icon: This icon indicates whether an entry has been
+ starred as a favorite which can be done by clicking it.
+- Thumbnail image: Each entry has a thumbnail image that is created
+ automatically. The image show the Activity screen when the last
+ change to the Journal entry was saved.
+- Description field: You can type a description of the entry, which
+ you can find later using the Search box. Use a description to remind
+ you of what you did. For example: "Flowers I saw on the hike to the
+ waterfall". Or you can reflect on your work and process: what I have
+ done; how I have done it; and how successful these efforts have
+ been. "This was not easy, but I learned a lot about different types
+ of flowers in my community by speaking with my family". This is
+ important because these description can be shown in the reflection
+ Activity called "Portfolio".
+- Tags field: You can enter search tags. Tags are keywords used to
+ describe a journal entry so that you can find it later using the
+ Search box. For example, if your project is for school, maybe
+ science class, and it is a report about local flowers, you could put
+ "science" and "flowers" as the tags. You can write as many tags as
+ you wish. You can also use keywords to help you "group" this entry,
+ for instance by origin or context.
+- Participants: Displays the XO icons of each person who participated
+ in a shared Activity.
+
+![image](images/Journal_detail-view-start.png)
+When resuming from the Detail View, you can choose among different
+Activities.
+
+Using removeable media
+======================
+
+![image](images/Journal_usb-drive.png)
+When you insert removeable media—such as a USB device or SD card—it
+appears as an icon on the bottom edge of the main Journal view.
+
+- Journal: Click the Journal icon to shows the Journal View.
+- Documents folder: Click the Documents icon to show the contents of
+- USB device: Click the USB icon (or SD icon) to show the
+ removeable-media file system.
+
+![image](images/Journal_dragndrop-annotated.png)
+You can drag entries from the Journal onto the Documents folder or
+removable media (and vice-versa)
+
+![image](images/Journal_external-media.png)
+To remove (unmount) the external file system, choose Remove on the hover
+menu.
+
+Caution: It may take time for the hover menu to appear. It is easy to
+make a mistake and click the icon itself when you intended to click
+Unmount.
+
+Caution: If you have a Terminal running you may inadvertently have your
+removeable media locked. The safest way to remove media is after
+powering off your computer.
+
+Sending Journal Entries via a Network
+=====================================
+
+![image](images/Journal_send.png)
+The Journal allows you to send entries to other people who are using
+Sugar via a network. In order to do this the receiving user has to be
+registered as a friend in the Neighborhood View and be online. It does
+not matter whether the laptops are connected via the Mesh-network, an
+Ad-Hoc network, an access point, or a server.
+
+Note to parents and teachers
+============================
+
+The Journal keeps a record of everything a child does within Sugar:
+which Activities they use and what content they create. It also keeps a
+record of group Activities, such as participation in a shared Write or
+Browse session. The Journal encourages reflection. You can refer to it
+to assess a child's progress, much in the spirit of "portfolio"
+assessment. In order to further support this reflection, Sugar offers a
+Portfolio Activity, an assessment tool that utilizes the journal
+content. You can reflect on you work: what I have done; how I have done
+it; and how successful these efforts have been. Then you can create a
+multimedia presentation to share with your peers, teachers, and parents
+who can also reflect in return.
+
+You can also use it as a catalyst for discussion with your child or
+student. We encourage the use of the description field within the detail
+view of Journal entries as a place to annotate or comment up entries.
diff --git a/source/keyboard.markdown b/source/keyboard.markdown
new file mode 100644
index 0000000..8e6e466
--- /dev/null
+++ b/source/keyboard.markdown
@@ -0,0 +1,82 @@
+% Keyboard: The Keyboard and Touchpad
+%
+%
+
+![image](images/keyboard.jpg)
+TODO: \<We should have a picture of 1.5 rather than 1.0\>
+
+The keyboard and touchpad—which are dust and water resistant—have
+special keys for additional functionality. Keyboards are designed for
+each country, so your keyboard may not look exactly like the one in this
+figure. Keys outlined in yellow are reserved for future features (such
+as the "grab" keys and the "slider bar").
+
+1. Escape key -- The escape key is labeled with an × symbol on a black
+ circle. The escape key is most commonly used in combination with the
+ control key to quit activities (ctrl + esc).
+2. Tab key -- The tab key is labeled with arrows pointing right and
+ left. The tab key—in addition to its standard use—is used in
+ combination with the control, shift and alt keys to cycle through
+ open Activities. For example, alt + tab cycles forward through
+ running Activities.
+3. Control key -- The control key is used in combination with other
+ keys to issue commands. For example, ctrl + c is used to copy to the
+ clipboard; ctrl + v is used to paste from the clipboard.
+4. Shift key -- The shift key is used in combination with other keys as
+ a modifier, most commonly to shift between lowercase and uppercase
+ in Latin-based alphabets.
+5. Fn key -- The function key is used in combination with other keys as
+ a modifier. For example, fn + erase is delete; fn + up arrow is page
+ up.
+6. Alt key -- The alt key is used in combination with other keys to
+ issue commands. For example, alt + enter toggles full-screen mode;
+ alt + spacebar toggles the tray visibility. This example works in
+ the Browse Activity but not in the Record Activity.
+7. Spacebar -- The spacebar key types a space. In the future, when used
+ in conjunction with the function key (fn), it will eventually view
+ the source code for the currently running Activity.
+8. Alt Gr key -- The alt graphics key is used in combination with other
+ keys as a modifier, most commonly to select an alternative letter or
+ generate an accented character. The details of this functionality
+ vary from keyboard layout to keyboard layout: for example, on the US
+ keyboard, alt gr + j generates a € (euro sign); typing the character
+ "a" followed by alt gr + 4 generates á.
+9. Arrow keys -- The arrow keys are used for navigation; combined with
+ the function key (fn), they are used for page up, page down, home,
+ and end.
+10. Language key -- The language key is found on keyboard layouts that
+ combine Latin and non-Latin scripts. It toggles between scripts, so,
+ for example, one can switch between typing in English and Hindi with
+ a single keystroke. (On Latin-only keyboards, the language key has
+ been replaced by a × and ÷ key.)
+11. Enter key -- The enter key—in addition to its standard use—is used
+ in combination with modifier keys. For example, alt + enter toggles
+ full-screen mode.
+12. Erase key -- The erase key deletes the character behind the cursor
+ (backspace). fn + erase deletes the key in front of (or on) the
+ cursor.
+13. Frame key -- The Frame key toggles the presence of the Frame on the
+ screen. The Frame is the black border around the screen that holds
+ the Activity taskbar, clipboard, wireless connections, battery
+ level, and so on.
+14. Volume controls -- The volume keys lower and raise the audio level.
+15. Brightness controls -- The brightness keys lower and raise the
+ brightness of the screen backlight. To turn the backlight off
+ completely may take 7-8 button presses.
+16. View keys -- The four view keys, from left to right, take you to the
+ Neighborhood view, the Group view, the Home view, and the Activity
+ view.
+17. Search key -- The search key takes you directly to the Journal and
+ places the text cursor in the search box.
+
+:author:
+
+> © Seth Woodworth 2008
+>
+> Anne Gentle 2008
+>
+> Brian Jordan 2008
+>
+> Tom Boyle 2008
+>
+> G Hunt 2012
diff --git a/source/launching_activities.markdown b/source/launching_activities.markdown
new file mode 100644
index 0000000..b97e493
--- /dev/null
+++ b/source/launching_activities.markdown
@@ -0,0 +1,69 @@
+% Launching Activities
+%
+%
+
+You can launch an Activity in four different ways:
+
+- Click the Activity icon in the Home View.
+- Resume your previous work with an Activity from the Journal.
+- Join a shared Activity from the Neighborhood View.
+- Accept an invitation by clicking the invitation icon on the Frame.
+
+When you launch an Activity, its icon flashes in the middle of the
+screen while it loads.
+
+Once the Activity is running, you will be placed into its Activity View.
+
+Launching Activities from the Home view
+=======================================
+
+To get to the Home View,
+
+- click the Home icon on the Frame
+ ![frame](images/167px-View_buttons_home_selected.png)
+
+- or press the F3 key. On the XO keyboard this key has a single dot
+ ![home\_key](images/Home_key_f3_small.png), and is one of the view
+ keys ![nav\_buttons](images/163px-NAVIGATEBUTTONS.jpg).
+
+Then click on the icon of the activity you want to start. If you aren't
+sure you have the right activity, hover your cursor over the icon for a
+few seconds and a label will appear with the activity name.
+
+If you've run the Activity before, clicking the icon will resume with
+your last Journal entry. If you click the right menu button or hover the
+cursor over the icon for several seconds, a menu appears with other
+Journal entries you made with the activity, and an option to "Start
+new".
+
+If you don't see the Activity's icon, click the menu icons (2) (3) to
+change how the Home view displays activities. Or type part of the
+Activity's name in the search box (1).
+
+In list view mode (3) you can click the star (4) next to an Activity's
+name to add/remove it as a favorite. Favorite Activities appear in color
+in the favorites view
+
+If the Activity fails to start, you will be returned to Home View.
+
+Resuming from the Journal
+=========================
+
+Click the activity's icon or click Resume on its hover menu.
+
+You can also launch some journal entries in a different activity using
+the hover menu. For example, you can resume an image you made in the
+Paint activity in Etoys or Browse.
+
+You can click the first drop-down menu in the Journal to only show
+certain kinds of entries or those made with a particular activity.
+
+Joining a shared Activity
+=========================
+
+Click the icon or click an option on the hover menu.
+
+Joining an Activity by accepting an invitation
+==============================================
+
+Click Join in the hover menu on the Frame.
diff --git a/source/maintaining.markdown b/source/maintaining.markdown
new file mode 100644
index 0000000..04de52a
--- /dev/null
+++ b/source/maintaining.markdown
@@ -0,0 +1,28 @@
+% Maintenance: Maintaining your XO
+%
+%
+
+Although your XO is tough, try to keep it dry and clean. Here are some
+tips for taking care of it:
+
+- Carry it carefully to avoid dropping it.
+- Don't step on it or sit on it.
+- If it gets dirty, wipe it with a damp cloth and dry it.
+- Do not dip it into water. If it gets wet, such as from rain, let it
+ dry completely before using it.
+
+The XO laptop has no hard drive and only two internal cables. With care
+it can be dissassembled for repair. For added robustness, the XO's
+plastic walls are thicker than other laptops. Its green mesh network
+antennae give a better wireless connection than typical laptops. Plus,
+they double as external covers for the USB ports, which are protected
+internally as well. Internal bumpers protect the screen display by
+cushioning it.
+
+Sometimes, It happens that the keys you are pressing appear somewhat
+dark shade of green or somewhat blackish. Remember, don't keep your hand
+on a single key for long. And wipe it with clean cloth to clean it.
+
+Maintenance of the XO hardware involves updating the software and
+firmware and keeping the case in working order. Please refer to the
+Support section below for information on reflashing your XO.
diff --git a/source/measure.markdown b/source/measure.markdown
new file mode 100644
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--- /dev/null
+++ b/source/measure.markdown
@@ -0,0 +1,102 @@
+% Measure
+%
+%
+
+About
+=====
+
+This Activity draws a picture of the sound heard by the internal
+microphone or of the signal present on the microphone socket. More
+specifically it draws a graph of this input versus time, the input is on
+the vertical axis and time is on the horizontal axis. That is, the
+laptop functions like a machine called an oscilloscope.
+
+As well as graphing signal as a function of time, Measure can also graph
+as a function of frequency.
+
+The XO-1 laptop is only capable of mono input, the XO-1.5 and XO-1.75
+are capable of stereo input on their microphone socket and can graph two
+signals at once.
+
+Using
+=====
+
+1. Select secondary toolbar - allows the Activity's Journal entry to be
+ renamed
+2. Select secondary toolbar - measurement settings
+3. The selected input type - Sound (AC voltage), resistance or DC
+ voltage
+4. The time scale
+5. Freeze the display
+6. Capture sample now - saves an image of the wave in the Journal
+7. Stop - exits the Activity
+8. Invert - invert the display
+9. Use these sliders to control the sensitivity
+10. The settings that are selected
+
+The secondary toolbar - measurement settings
+
+11. Sound - use this setting with the internal microphone, external
+ microphone and external AC signals
+
+12. Resistance sensor - use with external resistive type transducers
+
+13. Voltage sensor - use with external sensors which generate a voltage
+
+14. Time base/frequency - graphs the signal vs. time or graphs amplitude
+ vs. frequency
+
+15. Sample interval - a text file 'Measure Log' is saved to the journal,
+ it contains one sample per interval
+
+16. Starts/stops saving a text file 'Measure Log' with measured values
+ as readable text
+
+17. This feature is not working well in version 36, the intention is to
+ synchronise the sample period to the waveform so that the sample
+ will start on a rising edge or falling edge
+
+Applying
+========
+
+Let the children experiment with the internal microphone, try singing,
+whistling, musical instruments, the Tam Tam musical Activity. The Turtle
+Blocks Activity can generate an audio tone, see the Python Block.
+
+The children should learn through guided discovery that:
+
+- sound is a pressure wave
+- the pitch of the sound is determined by the frequency or cycles per
+ second (Hz)
+- the loudness of a sound is determined by the amplitude
+- sounds contain multiple frequency components or harmonics
+- the more pure sounds have less harmonics
+
+Sharing
+=======
+
+This Activity does not support sharing.
+
+Extending
+=========
+
+Measure is able to take input from a wide range of external sensors
+including switches, photocells, temperature sensors, inductive loops,
+hall effect sensors, soil probes and many more.
+
+Care should be taken not to exceed the allowable input voltage:
+
+> XO-1 -0.5 V to 5 V
+>
+> XO-1.5 -6 V to +9 V
+>
+> XO-1.75 -6 V to +9 V
+
+It is a good idea, particularly on the XO-1, to put a resistor of 680
+ohms in the phono plug, this increases the allowable input voltage
+range.
+
+You can find ideas for fun science experiments at
+[http://wiki.sugarlabs.org/go/Activities/TurtleArt/Using\_Turtle\_Art\_Sensors](http://wiki.sugarlabs.org/go/Activities/TurtleArt/Using_Turtle_Art_Sensors)
+and
+[http://wiki.laptop.org/go/Measure](http://wiki.laptop.org/go/Measure)
diff --git a/source/memorize.markdown b/source/memorize.markdown
new file mode 100644
index 0000000..34b0b40
--- /dev/null
+++ b/source/memorize.markdown
@@ -0,0 +1,167 @@
+% Memorize
+%
+%
+
+About
+=====
+
+This Activity allows learners to take the learning process in their own
+hands, as they play but also create their own games. The game has
+matching pairs of what are clickable tiles, or blocks. The card pairs
+are composed of text, sound or images. The children turn over the cards
+to match words, words and sounds, words and pictures, or pictures and
+sounds. There are a few default games loaded. These images, sounds and
+text can be extended to animations or movie snippets. Players of
+Memorize can play together across multiple machines.
+
+Using
+=====
+
+**Single Player Mode** The following screenshot shows the single player
+mode. The player has matched two pair. They are highlighted and shown on
+the left side. If the pair of tiles do not match, the are flipped back
+over. This player has found two matching pairs. The updated points are
+reflected next to the player icon. The labels reflect these functions:
+
+1. Restart the Game
+2. Load demo game - Select preloaded demo games from list. The current
+ game is called "addition".
+3. Select the Grid Size
+4. Load the demo game. This game is "addition".
+5. Matched pairs show in the user color
+6. Game board - Click tiles to flip over. If the pair of tiles match,
+ they are highlighted and shown on the left side. If the pair of
+ tiles do not match, the are flipped back over.
+
+How to play
+-----------
+
+When you click "Load demo games" and select 'addition' from the
+pull-down menu, you will get a grid of 16 squares. Each square in the
+top two rows will be marked with the number 1; the squares in the bottom
+two rows will each have the number 2.
+
+Each square in the top row hides a simple addition problem which you can
+view by clicking on it. The answer to the addition problem is hidden
+under one of the squares in the bottom two rows. There is no way to know
+under which square, you must simply guess. Move the cursor down to your
+selected guess, and notice that the bottom two rows are now 'live'--each
+square is highlighted as you cross it.
+
+Creating a Game
+---------------
+
+To create a game, here are the features you need to know:
+
+1. New Game: Start a new game
+2. Load Game: Load a game you have started
+3. Save Game: Save your work
+4. Game Name: Type the name of your game
+5. Equal Pairs: The content details of the tiles are the same
+6. Grouped Game: The content details of the tiles are different but
+ match in kind. You can label the first tile as 1 and second matching
+ tile as 2. Or you can allow the tiles to be displayed randomly.
+7. Insert Picture: opens the journal to select an image file
+8. Insert Sound: opens the journal to select a sound file
+9. Click to Pronounce Text
+10. Type in Text
+11. Preview
+12. Add
+13. Update
+14. Preview Matching Pairs
+15. Delete
+
+Applying
+========
+
+**Create a Color Game**
+
+In this tutorial, you will learn how to create and play a Memorize
+activity matching colors. The tiles are equal meaning each set is the
+same, and you will learn how to upload an image and add text.
+
+**Preparation** Before beginning, save eight color fills using the Paint
+activity. Use the Bucket tool to fill the color image and save. The
+color image saved from the Paint activity is in rectangular in size. The
+Memorize activity uses a square picture image aligned from the upper
+left.
+
+1. Click the Create tab
+2. Type in a Game name
+3. Tick Equal pairs check box
+4. Insert Pictures and Text
+
+**Create Color Tiles**
+
+1. Click Insert pi cture.
+2. Select and click the image file with your color from the journal
+3. Type \<color name\> in the Text box.
+4. Click Add. The new pair of tiles are displayed on the left side.
+5. Repeat steps until all pairs are added.
+6. Click Save
+7. To play the game go to the Play tab
+8. Click the Load Game icon (a folder with an up arrow)
+9. Select your game!
+
+**Create a Sound Game**
+
+In this tutorial, you will learn how to create and play a Memorize
+activity matching pictures and sounds. The tiles are grouped meaning all
+the pictures are numbered '1' tiles while the sounds are numbered '2'
+tiles. You will learn how to upload an image and upload a sound. Before
+beginning, save eight pictures using the Browse activity. Copy eight
+matching sounds files from an USB memory stick and save to the Journal.
+
+1. Type in a Game name
+2. Click grouped game
+3. Insert Picture and Text
+
+1. Click Insert sound. The Journal opens.
+2. Select and click the file name.
+3. Click Add. The new pair of tiles are displayed on the left side.
+4. Repeat steps until all pairs are added.
+5. Click Save
+
+**Create a Spelling Game**
+
+1. First create a spelling words with record
+2. Choose the Audio tab of Record
+3. Set the duration (upper right corner of the Record interface) is set
+ to 15 seconds
+4. Click the Record button
+5. Say the first word of your spelling list
+6. Click the Record button again
+7. Wait while the Record activity saves your clip
+8. Click the Record button
+9. Say the next word on your list
+10. Click the Record button to save your clip
+11. Record and save the rest of the spelling words on your list
+12. Go to Memorize and create a New Game by matching the text word tile
+ and the tile with the recorded sound files in your journal
+13. Proceed with creating the game and matching sounds as you did in the
+ earlier Sound game.
+
+Sharing
+=======
+
+To play these games with users on more than one XO, so that the turn
+moves from one user to the other, when a user fails to make a matching
+selection:
+
+1. Open the memorize activity and load the game you want to share on
+ the main XO
+2. Click on “Activity” then in menu bar click on the circle with a
+ single dot
+3. All the other XOs will see the memorize activity icon close to your
+ XO symbol on their neighborhood view
+4. They can then join the activity by moving their cursor over the game
+ icon.
+
+Extending
+=========
+
+There are a rich set of opportunities for extending these games to be
+used for history, biology, music, science, early reading, mathematics
+and others. The media objects available in Sugar, such as sound files or
+images, as well as all the media objects available by transfer from a
+USB, mean this game can be a powerful in many educational areas.
diff --git a/source/my_settings.markdown b/source/my_settings.markdown
new file mode 100644
index 0000000..1da6fa1
--- /dev/null
+++ b/source/my_settings.markdown
@@ -0,0 +1,88 @@
+% My Settings
+%
+%
+
+The My Settings page in Sugar is similar to a Control Panel or System
+Settings window in other operating systems. It provides a way to set
+various values needed by system functions, such as the language for
+menus and messages, the keyboard layout for typing and otherwise
+controlling the system, date and time values and format, and much more.
+
+To access My Settings, go to the Home view and activate the menu on the
+central XO icon, either by hovering with the cursor, or by
+right-clicking (O button on an XO). Then select My Settings. The
+following view appears.
+
+My Settings page
+
+Click any icon to open the indicated control. If you make changes, the
+window will offer you the choice whether to save (check mark) or discard
+(x) those changes. It may be necessary to reboot the computer or restart
+the Sugar session in order for the changes to take effect.
+
+About Me
+========
+
+View and change your XO colors and name.
+
+About My Computer
+=================
+
+View technical information about your computer: serial number, software
+versions (Sugar, firmware, wireless), copyright, and license. [edit]
+Date & Time
+
+Set timezone for date and time display.
+
+Frame
+=====
+
+View and set activation rules for the frame. Set the dial as to whether
+you would like the frame to show up instantaneously (right away), never
+or somewhere in between when you move your cursor to both the corner and
+edge of your screen.
+
+Language
+========
+
+View and set user interface language. The language you are currently
+using will show on line 1. If you click on the arrow at the end of the
+line, you can select another language. Select from the menu by country
+and language, or click the + icon by the last line to add another line.
+If there are two or more lines, a - icon will appear by the last line to
+allow you to delete it.
+
+Modem Configuration
+===================
+
+Enter settings for a mobile broadband connection to a cellular (3G)
+network. Not required for WiFi.
+
+Network
+=======
+
+View and change settings for turning off wireless in order to save
+battery power, and view or set the jabber server name for collaboration.
+
+Power
+=====
+
+Options for automatic power management, which extends the battery life,
+and for extreme power management. Note: this will stop the wireless
+function (the Internet) from working.
+
+Switch desktop
+==============
+
+Switch from Sugar to GNOME desktop. GNOME is one of the most popular
+desktop managers for Linux. Switching to GNOME enables you to use any
+Fedora Linux software packages that your computer's storage and memory
+capacity will accommodate, other than Sugar. From GNOME, you can return
+to Sugar by clicking the Switch to Sugar icon on the desktop, or by
+selecting this command from the GNOME Applications menu.
+
+Software update
+===============
+
+If you are able, check over the Internet for software updates, and
+install any that are available.
diff --git a/source/neighborhood_view.markdown b/source/neighborhood_view.markdown
new file mode 100644
index 0000000..d0bd09e
--- /dev/null
+++ b/source/neighborhood_view.markdown
@@ -0,0 +1,66 @@
+% Neighborhood View
+%
+%
+
+Neighborhood View: Connecting to the Internet
+=============================================
+
+You can use the Neighborhood View to connect to the Internet and to
+collaborate with others.
+
+![image](images/Neighborhood_icon.png)
+To see the Neighborhood View, click the Neighborhood icon on the Frame.
+You can also use the Neighborhood button for this purpose if your
+keyboard has one, or press the F1 key.
+
+Neighborhood Elements
+=====================
+
+![image](images/Neighborhood_main_annotated.png)
+1. Search menu: You can find find people, Activities, or access points
+ (what connects you to the Internet) using the search menu.
+
+2. Ad-Hoc network icon: An ad-hoc network lets you connect to other
+ computers on a network.
+
+3. Access point: WiFi hot spots (Internet access points) appear as
+ circles in the Neighborhood view. If you hover over a circle, the
+ name of the network appears. Each circle has another color inside,
+ the more full the inside color, the better the connection. To
+ connect to a network, click the circle. If the circle shows a lock
+ symbol, expect to enter a key or password. The inside of the circle
+ blinks while your system tries to connect. Once you are connected,
+ an icon for the connection will appear at bottom right of the Frame.
+ To disconnect, hover over the circle, and choose Disconnect on the
+ menu. Or hover over the icon in the Frame, and choose Disconnect
+ there. (OLPC XO-1 Note: The XO-1 laptop has three mesh network
+ channels. By clicking on a mesh icon you join that particular mesh
+ network, and disconnect from an Access point network. The other XO
+ icons are shown will change according to who is on that network.)
+
+4. Shared Activities: Shared Activities appear as icons in the
+ Neighborhood View and you can join them by clicking the
+ corresponding icon.
+
+5. XO icon: Other Sugar users appear as XO icons. By hovering over
+ them, you can discover the nickname of that person and can add them
+ as a friend or invite them to join you in a shared Activity.
+
+6. Open access point: An access point which isn't protected by a
+ password.
+
+7. Connected networks: Once the computer has connected to a network
+
+:author:
+
+> © Walter Bender 2008
+>
+> adam hyde 2008
+>
+> David Farning 2008
+>
+> Janet Swisher 2008
+>
+> Janis Grinbergs 2008
+>
+> Morgan Collett 2008
diff --git a/source/opening_the_xo.markdown b/source/opening_the_xo.markdown
new file mode 100644
index 0000000..9e66dcc
--- /dev/null
+++ b/source/opening_the_xo.markdown
@@ -0,0 +1,48 @@
+% Opening the XO
+%
+%
+
+Opening the XO
+==============
+
+You can open, flip, and close the XO to position it in different ways.
+
+To open the XO
+
+- Position the laptop with the handle away from you, and then rotate
+ both of the antennae towards you.
+
+![image](images/resized_570x322_415_600w.png )
+- Lift the front edge of the top of laptop, and then move the top
+ upward away from you. You can hear and feel a slight click as you
+ first lift the top.
+
+![image](images/570px_OpenB3.svg_1.png )
+To flip the XO
+==============
+
+You can switch the XO so that the screen lies flat and covers the
+keyboard. This lets you handle the gamepad buttons more easily or read
+electronic books (ebooks), using the arrow buttons to page forward and
+backward.
+
+![image](images/resized_600x150_spin_xo.jpg)
+- Bring the display up to a 90-degree angle and rotate the antennae
+ down.
+- Rotate the display 180 degrees until it is facing backwards.
+- Fold the display down onto the keyboard.
+- Press the rotate key to orient the display.
+
+:author:
+
+> © adam hyde 2008
+>
+> Anne Gentle 2008
+>
+> Caryl Bigenho 2008
+>
+> Janet Swisher 2008
+>
+> S Page 2008
+>
+> G Hunt 2012
diff --git a/source/paint.markdown b/source/paint.markdown
new file mode 100644
index 0000000..893dc06
--- /dev/null
+++ b/source/paint.markdown
@@ -0,0 +1,198 @@
+% Paint
+%
+%
+
+About
+=====
+
+This Activity allows users to create paintings or drawings. It can also
+be used to edit images created by other Activities and the images it
+creates can be imported into some Activities.
+
+Using
+=====
+
+Starting
+--------
+
+You can start a new project or open an existing Paint project in the
+Journal. You can also edit other images, in the Journal use the 'Start
+with' menu item for images made with Record etc.
+
+Primary tool bar
+================
+
+1. secondary toolbar - display or change the name of the image that is
+ saved in the Journal
+
+2. secondary toolbar - edit
+
+3. tool properties
+
+4. brush tool
+
+5. erase tool
+
+6. flood-fill tool - fills an enclosed area with the color selected in
+ tool properties (if the shape you try to fill has gaps then the
+ whole screen may fill)
+
+7. color-picker tool - click on the screen to set the drawing color
+
+8. stamp tool - select an area with the select tool, then copy it with
+ the stamp tool
+
+9. select tool - drag to select a rectangular area of the screen, drag
+ again to move the selection. Also use with the edit toolbar (copy,
+ paste, clear), with the stamp tool or with the image toolbar
+ (rotate, mirror, scale, invert colors)
+
+10. secondary toolbar - shapes
+
+11. secondary toolbar - insert text, set bold, italic, size, and font
+
+12. secondary toolbar - image
+
+13. stop - quits the Activity
+
+Secondary tool bar - Edit
+=========================
+
+1. undo
+
+2. redo
+
+3. copy area selected with the select tool to the clipboard (use this
+ to crop images, select the area you want, copy to the clipboard and
+ then select 'Keep' on the clip item on the left border of the
+ screen. The original image is unchanged and a new 'Image clipping'
+ item is saved in the Journal)
+
+4. paste from clipboard (the image is pasted in the top left, use the
+ select tool to drag to the desired place)
+
+5. clear the selected area
+
+Tool properties
+===============
+
+Changes the properties of the brush tool or the stamp tool
+
+When the brush tool is selected, changes the color, size and shape of
+the brush tool. Also affects the shape and text tools.
+
+When the stamp tool is selected, changes the size of the stamp
+
+Secondary tool bar - Shapes
+===========================
+
+1. Shapes properties - set the fill color, aspect ratio, the number of
+ sides of stars and polygons (the border is set in brush properties)
+
+2. Ellipse (hold down shift for circle)
+
+3. Rectangle (hold down shift for squares)
+
+4. Line
+
+5. Free form
+
+6. Polygon (number of sides set in Shapes properties)
+
+7. Heart
+
+8. Parallelogram
+
+9. Arrow
+
+10. Star (number of points set in Shapes properties)
+
+11. Trapezoid
+
+12. Triangle
+
+Secondary tool bar - Images
+===========================
+
+1. Insert image from Journal
+
+2. Rotate selected area left
+
+3. Rotate selected area right
+
+4. Horizontal mirror selected area
+
+5. Vertical mirror selected area
+
+6. Scale selected area height
+
+7. Scale selected area width
+
+8. Convert selected area from color to gray
+
+9. Rainbow
+
+10. Invert colors in selected area (white -\> black, red -\> blue etc.)
+
+Applying
+========
+
+Paint is a versatile Activity with many uses such as:
+
+- creating drawings or paintings
+- creating images for inserting into Write documents
+- creating slides for a Portfolio Activity slide show
+- creating images for using in other Activities including Turtle
+ Blocks and many more
+- editing and cropping images made by other Activities including
+ Turtle Blocks and many more
+- editing and cropping screen shots (take screen shots with Alt-1)
+- editing and cropping photos taken with the Record Activity
+
+Sharing
+=======
+
+Paint does not support sharing. You can use Turtle Blocks for
+collaborative drawing.
+
+Extending
+=========
+
+- take a photo of an animal with Record, crop the image with Paint,
+ use as a custom turtle in Turtle Blocks
+- start a school newspaper, take photos with Record, crop with Paint,
+ import them into Write
+- do a portfolio of your schoolwork, get screenshots (Alt-1) crop with
+ Paint and add explanatory labels then make a slideshow in Portfolio
+ Activity
+- create a custom Memorize Activity Activity game, create the images
+ in Paint
+- create custom cards for the Dimensions (Visual Match) Activity
+- create custom foods for the Nutrition Activity
+- create custom images for the Labrynth Activity (mind maps)
+- create a web page with images from Paint
+- take photos of plants or animals, crop the photos, label them
+- take the output of SimpleGraph and use the flood-fill tool to make a
+ multicolored graph
+
+Developers' information
+=======================
+
+**History**
+
+Oficina (the Paint Activity) was developed and adapted to the XO using
+Python for the team NATE-LSI (Integrated Systems Laboratory), in the
+Polytechnical School at University of São Paulo, Brazil.
+
+**Resources**
+
+[Sources](https://git.sugarlabs.org/projects/paint)
+
+[Sugar Activity Library
+page](http://activities.sugarlabs.org/en-US/sugar/addon/4082)
+
+Where to report problems
+========================
+
+In [http://bugs.sugarlabs.org](http://bugs.sugarlabs.org), component
+Paint.
diff --git a/source/pippy.markdown b/source/pippy.markdown
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+++ b/source/pippy.markdown
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+% Pippy
+%
+%
+
+About
+=====
+
+Pippy allows the student to examine, execute, and modify simple Python
+programs. In addition it is possible to write Python statements to play
+sounds, calculate expressions, or make simple text based interactive
+games.
+
+Where to get Pippy
+==================
+
+Pippy is included in the standard releases of the OLPC software. It is
+available for download
+[here](http://activities.sugarlabs.org/en-US/sugar/search?q=pippy&cat=all)
+
+Using
+=====
+
+The left column is a list of python programs, which can be viewed, and
+modified in the upper left window, and where the results of execution
+are displayed in the lower right window.
+
+Learning with Pippy
+===================
+
+Etoys and Turtle art provide easy introduction to programming. Pippy
+introduces a more traditional view of programming a computer, wherein
+the instructions are first written to a text file, and then executed
+with a "run" command.
+
+In particular, it is instructive to play with the sounds:
+
+1. Get the list of sounds by executing the Getsoundlist program
+2. Copy the name of one of the sounds and replace the "digeridu" sound
+ name in Playwave program.
+
+Extending Pippy
+===============
+
+If Pippy is used in parallel with the Write Activity, it is possible to
+develop larger programs. Copy the program that you develop in the Write
+Activity by selecting all (\<ctl\>a) and copying it to the clipboard
+(\<ctl\>c), then switch to the Pippy Activity, and paste (\<ctl\>v) it
+into the code window. If there are errors that you want to correct, you
+can make the changes in the code window, and immediately see the results
+of your changes. Then by copying the changed program back to the
+clipboard, you can paste it back into the Word Activity, and save the
+changes to the Journal.
+
+Modifying Pippy
+===============
+
+The student can add small programs, and have them show up in the left
+column of Pippy by adding files to
+/home/olpc/Activities/Pippy.activity/data. There is a large number of
+suggested examples of programs for Pippy at
+[http://wiki.laptop.org/go/Pippy\#Examples](http://wiki.laptop.org/go/Pippy#Examples).
+
+Where to report problems
+========================
+
+There's a range of ways to report problems. The easiest is to email to
+the sugarlabs email list at
+[sugar-devel@lists.sugarlabs.org](mailto:sugar-devel@lists.sugarlabs.org).
+Someone on the list will respond to you, and perhaps also put a formal
+bug report at [http://bugs.sugarlabs.org/](http://bugs.sugarlabs.org/).
+
+Or you can register at
+[http://bugs.sugarlabs.org](http://bugs.sugarlabs.org)/ and enter a bug
+report yourself.
+
+:author:
+
+> G Hunt 2012
diff --git a/source/portfolio.markdown b/source/portfolio.markdown
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--- /dev/null
+++ b/source/portfolio.markdown
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+% Portfolio
+%
+%
+
+About
+=====
+
+The Portfolio Activity creates a slide show from Sugar Journal entries
+that have been 'starred'.
+
+Where to get Portfolio
+======================
+
+The Portfolio activity is included in OLPC images and available for
+download from the [Sugar Activity
+Library](http://activities.sugarlabs.org/en-US/sugar/addon/4437)
+
+The source code is available on the [Sugar Labs Gitorious
+server](http://git.sugarlabs.org/portfolio).
+
+Using
+=====
+
+Before you launch the activity, use the ☆ on the left of each Journal
+entry to mark that entry for inclusion in the portfolio. The Portfolio
+Activity will use the entry title as well as the preview image and
+description.
+
+The title text, the preview image, and the description text from Journal
+entries is used in the portfolio presentations.
+
+In the Thumbnail View, you can reorder the slides in your presentation
+by dragging.
+
+With the Edit-description Button, you can directly edit a Journal
+entry's description field.
+
+When running the activity, use the ◀ and ▶ buttons to step one-by-one
+through the slide show. Use the auto-play button to start/pause a slide
+show. The delay between slides can be controlled by the interval chosen
+in the combo box. (The default is 10 seconds.)
+
+**Did you know that:**
+
+- you can record audio notes for each slide; the notes are played back
+ whenever the slide is viewed;
+- the colors used in the background are taken from the XO colors of
+ the user;
+- a warning is displayed if there are no starred entries in your
+ Journal;
+- the slide show can be saved as an PDF document that can be shared;
+- in the thumbnail view, you can reorder your slides (by dragging
+ them); and
+- you can edit the descriptions for each slide (and save your edits to
+ the Journal).
+- for group projects, try using the Bulletin-board Activity.
+
+The Toolbars
+============
+
+Main toolbar
+------------
+
+from left to right
+
+**Activity-toolbar Button**
+: (toolbar described below)
+
+**Previous-slide Button**
+: returns to the previous slide shown (also activated by typing
+ \<Ctrl-p\>)
+
+**Next-slide Button**
+: goes to the next slide in the sequence (also activated by typing
+ \<Ctrl-n\>)
+
+**Auto-play Button**
+: starts a slide show with a user-settable pause between each slide
+
+**Customize-toolbar Button**
+: (toolbar described below)
+
+**Record-toolbar Button**
+: (toolbar described below)
+
+**Portfolio-view Radio Button**
+: used to switch to portfolio view (default)
+
+**Thumbnail-view Radio Button**
+: used to switch to thumbnail view, where you can reorder the sequence
+ of the slides by dragging them
+
+**Full-screen-view Button**
+: hides the toolbars (Return from full-screen by hitting the Esc key.)
+
+**Update-description Button**
+: Used to edit the description of the entry currently being viewed
+ (Note: use the Save-annotations Button to make these edits
+ permanent).
+
+**Stop Button**
+: used to exit the activity
+
+Activity Toolbar
+----------------
+
+**Activity name field**
+: used to change the name of the activity (The name is used by the
+ save-to-PDF Button.)
+
+**Share Button**
+: as shown, disabled (Portfolio Activity version since v27 support
+ sharing: joiners can add comments)
+
+**Reflection Button**
+: used to write descriptions for the Journal entry of this instance of
+ Portfolio
+
+**Save-to-PDF Button**
+: used to save a copy of your presentation to the Sugar Journal as an
+ PDF document
+
+**Save-annotations Button**
+: used to save updates to the Journal entry descriptions
+
+Options Toolbar
+---------------
+
+**Timer Combo-box**
+: lets you select a delay time between slides when using auto play
+ (Choose two-seconds, ten-seconds, thirty-seconds, or one-minute
+ delay).
+
+**Refresh Button**
+: scans the Journal to pull in any changes made since the Portfolio
+ activity was launched.
+
+Recording Toolbar
+-----------------
+
+**Record Button**
+: used to record an audio note associated with the current slide
+
+**Playback Button**
+: active when there is audio associated with the current slide
+
+**Save Button**
+: active when there is a new recording to save
+
+Saving to PDF
+=============
+
+Each time your launch the Portfolio activity, it will update to reflect
+the current contents of your Journal. If you want to save a portfolio
+that represents a particular moment in time (or you want to share your
+portfolio with someone else), you need to save it as a PDF document.
+Click on the "Save as PDF" Button from the Activity toolbar menu and the
+content of the portfolio will be saved as a document in the Journal.
+
+**Tip:** Open your Journal to make sure the portfolio has been saved.
+
+**Tip:** You may want to copy the PDF file to a USB to open it in a
+different XO, or any other computer, using the Browse or Read activity.
+
+Learning with Portfolio
+=======================
+
+Most education experts agree that the best approach to learning involves
+doing and then stepping back to reflect on the doing: What did I learn?
+How can I use that? What questions do I have?1 By helping children to
+ask good questions about the things they’ve done, as opposed to
+remembering the right answers, we are helping them to build the critical
+thinking skills that enable them to be independent problem solvers.
+Without reflection, learning is an open loop, and an open-loop system
+can neither identify and correct errors nor adapt to change.
+
+Sugar facilitates reflective learning by ensuring that everything a
+child does is recorded in an electronic journal which includes screen
+capture of a child’s work. After every activity, children are encouraged
+to share their observations, which are recorded in an electronic
+portfolio. From this record of activities, children can expand their
+portfolio into a multimedia narrative that shows what they have done,
+how they have done it and what their thoughts are on what they have
+created—children essentially become curators of their own work. The
+child’s process of telling about what they have learned as a “story” is
+a simple way to help reflection become a norm in their education.
+
+By building upon the automatic accumulation of work in the Sugar
+journal, the portfolio process can readily be integrated into the
+classroom routine. It can be used as an assessment tool to help
+teachers, parents, and school administrators understand better the depth
+and breadth of what a child has learned.2 At a “portfolio social”,
+parents could be invited to view presentations and ask children about
+their learning. The classroom teacher can add addition assessment slides
+to the portfolio addressing themes such as work habits and personal
+growth. This can become part of an archive that travels with a child
+across grade levels. Through juxtaposition, the child and teacher can
+see what has changed over the course of the years, trends, and areas for
+improvement.
+
+It is recommended that periodically (once per week, month, semester)
+that the children are asked to select and edit items for a portfolio
+presentation. For example, a weekly presentation could be made to
+classmates; a monthly one to parents; and perhaps once per semester, a
+school-wide presentation that makes all of the learning visible to
+administrators and community members during a social event.
+
+Periodic PDF snapshots are also a great way to preserve a record of each
+child's work, and as a vehicle for assessing progress.
+
+Extending Portfolio
+===================
+
+In addition to using Portfolio as a tool for reflection, it can be used
+as a more general-purpose presentation tool. For example, a collection
+of photographs can be annotated (by using the title and description
+fields in the Journal detail view for each photo) and then made into a
+slide show. The order of the slides can be modified from the Thumbnail
+view. Modifying Portfolio
+
+Manuq made some mock-ups of other layouts. It would be fun to add
+alternative layout options (or even add support for style sheets).
+
+See
+[http://wiki.sugarlabs.org/go/Activities/Portfolio](http://wiki.sugarlabs.org/go/Activities/Portfolio)
+
+Another idea would be to add the ability to export video from Portfolio.
+
+Your suggestions for enhancements and/or use cases...
+
+A word to developers
+====================
+
+Reflection is an important part of learning and a good habit to
+establish in general. An analog to writing descriptions in the Journal
+-- the text that is shown in the Portfolio presentations -- is writing
+commit messages in git. It forces you to stop, reflect, and then
+articulate to others what you have done and why.
+
+Where to report problems
+========================
+
+You can report bugs and make feature requests on our bug-tracking system
+(You need to create an account first). To list all open tickets of
+Portfolio you can use query component=Portfolio. You are also welcome to
+leave comments/suggestions on the Talk:Activities/Portfolio page.
+
+Credits
+=======
+
+Portfolio was written and is maintained by User:Walter. He was inspired
+in part by the work of BU Prof. Stefanakis.
diff --git a/source/ports.markdown b/source/ports.markdown
new file mode 100644
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--- /dev/null
+++ b/source/ports.markdown
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+% Physical Features
+%
+%
+
+Features and Ports
+==================
+
+The XO laptop has many built-in features. These include a camera,
+microphone, speakers and wireless antennae. In addition, the laptop
+allows for the attachment of other external devices. This is often done
+by plugging the devices into connectors (some are more commonly referred
+to as ports, jacks or slots).
+
+Backlit screen
+==============
+
+The display functions in a full-color mode similar to other laptop
+displays and in an ultra-low-power, ultra-high-resolution,
+black-and-white mode that is readable in direct sunlight.
+
+![image](images/leftsidefeatures.jpg)
+1, 2 - Built-in microphone
+--------------------------
+
+There is both a built-in microphone (and an external microphone jack,
+which supports both AC and DC sources.) As a privacy measure, an LED
+above the microphone (1) lights up whenever the microphone is in use.
+
+3, 8 - Built-in speakers
+------------------------
+
+Internal stereo speakers and an amplifier provide a way to play music,
+videos, and anything you have recorded yourself. There’s also a jack for
+external headphones or speakers.
+
+4 - Game pad
+------------
+
+Two sets of four-direction cursor-control keys can be game controllers.
+Since they still function when the screen is folded down into e-book
+mode, the XO creates a self-contained game playing pad including a
+controller.
+
+5 - Screen rotate button
+------------------------
+
+A button on the XO laptop’s display frame changes the orientation of the
+screen, so it can be viewed right-side-up from any direction.
+
+![image](images/rightsidefeatures.jpg)
+6, 7 - Built-in camera
+----------------------
+
+The XO laptop has a built-in color camera, enabling still photography
+and video recording. As a privacy measure, an LED above the camera (6)
+lights up whenever the camera is on.
+
+9 - Game buttons
+----------------
+
+The game buttons can be used when the screen is folded down into e-book
+mode, creating a self-contained game player. The buttons are labeled
+with a circle, a square, a check, and an ×. These buttons are often used
+by Activities. For example, the circle button can be used as the shutter
+for the camera in the Record Activity.
+
+10 - Power button, indicator
+----------------------------
+
+From left to right: the battery-level indicator; the power indicator;
+and the power button. Ports
+
+Along with offering unique connectivity options, the XO laptop can work
+with a wide range of external devices.
+
+![image](images/leftports.jpg)
+Antennae ears
+-------------
+
+When the wireless antennae "ears" are rotated up, they provide the XO
+with a connection range vastly superior to those of conventional
+laptops. When down, they keep dirt out of the connectors and act as a
+latch.
+
+External headphones and microphone jacks
+----------------------------------------
+
+Along with built-in speakers and microphone, the XO laptop features
+jacks for external headphones and an external microphone.
+
+USB/memory ports
+----------------
+
+The XO laptop features three external USB ports to support a variety of
+plug-in peripherals (one seen in the photo above, and two others under
+the other "ear"). Right side ports + battery
+
+Power jack
+----------
+
+The XO comes with a power cord that can be plugged into any
+110-to-240-volt AC outlet for charging. The power jack also accepts DC
+power from a solar panel for charging the XO laptop’s battery.
+
+SD memory card slot
+-------------------
+
+There is a slot underneath the display that accepts SD memory cards for
+photos, video, and other content. Rotate the display so that the
+left-hand edge is over the keyboard—the slot is then accessible from
+below.
+
+Rechargeable battery
+--------------------
+
+Since many children, maybe even you, live "off the grid" (in places with
+poor or non-existent power infrastructure), the XO laptop is designed to
+be extremely power efficient.
+
+:author:
+
+> © Seth Woodworth 2008
+>
+> Anne Gentle 2008
+>
+> Brian Jordan 2008
+>
+> Tom Boyle 2008
+>
+> G Hunt 2012
diff --git a/source/read.markdown b/source/read.markdown
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--- /dev/null
+++ b/source/read.markdown
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+% Read
+%
+%
+
+About
+=====
+
+The Read activity allows the laptop to act as a book reader. It has a
+simple interface, and will view many kinds of text and image-based
+book-like materials. It will have particular strengths in handheld mode,
+with extremely low power consumption and simple navigation controls.
+
+Read can read PDF files, EPUB files, text files and single-page TIFF
+files.
+
+Using
+=====
+
+The Read activity is launched by opening the Journal and choosing a PDF
+document. PDFs downloaded from Browse can be opened in this way, as can
+PDFs on an external storage device. The user may also start Read from
+the Home page Favorites circle and select a file to read. The book opens
+in a portrait orientation.
+
+Navigation
+==========
+
+When the screen is in the upright position, the keyboard is available
+for navigation as well as the directional pad and games keys. When the
+screen is in tablet mode, the keyboard is not available. Make sure the
+document canvas is selected (and not the tool-bar menu) by clicking
+either in the page area, or pressing the TAB key until focus moves out
+of the toolbar.
+
+**Keyboard Navigation:**
+
+- The arrow keys will scroll the page a few lines in any direction
+- ALT + arrow keys, or screen direction pad, will scroll the page a
+ small amount in any direction
+- FN + arrow keys up/down will move one page up or down (with a small
+ overlap to keep context)
+- FN + arrow keys right/left will jump to the start or end of the
+ document
+- The keys h, j, k, l also act as left, down, up, right
+
+**Screen GamePad and Directional Button Navigation**
+
+- The screen rotation key (the bottom key on the left side of the
+ screen) will turn the screen image to accomodate tablet use.
+- The directional pad on the left hand side of the screen will also
+ scroll a few lines
+- On the right hand side of the screen the gamepad buttons 'circle'
+ and 'cross' also act as page up and page down (with a small overlap
+ to keep context).
+- The gamepad buttons 'square' and 'tick' act as a zoom in and zoom
+ out
+
+**Brightness Control**
+
+- The brightness can be increased or decreased with the keys
+- Clarity is improved in tablet mode (turning the screeen and laying
+ it flaot) by using monochrome mode. Select CTL + Brightness keys to
+ turn it on or off.
+- Monochrome outside is easier to view books (CTL Brightness Down)
+
+Applying
+========
+
+The GetBooks Activity provides a way to expand access to many of the
+free books available worldwide. The 'My Documents' folder appears at the
+bottom of the screen when you are using Journal. Books can be stored in
+the My Documents folder for easier cataloging.
diff --git a/source/record.markdown b/source/record.markdown
new file mode 100644
index 0000000..358b3fd
--- /dev/null
+++ b/source/record.markdown
@@ -0,0 +1,218 @@
+% Record
+%
+%
+
+About
+=====
+
+The Record Activity is used for recording audio and video and for taking
+pictures. You will need to have a built in camera and microphone to use
+these features. If your computer only has a microphone and no camera
+then you can only use the Record Activity to record audio.
+
+Record can be used for :
+
+- Taking pictures
+- Recording video
+- Recording audio
+- Stop-motion photography
+- Time-lapse photography
+- Creating 360° panoramas
+- Viewing slide shows
+- Storing extra information about audio, video, and pictures
+
+Record stores images and audio in the Journal, from which they can be
+used by other activities, such as Draw, Write, Etoys, and Browse, as
+well as Memorize and some other games. Also, images can be transferred
+to a USB storage device from the Journal by "drag and drop".
+
+Taking Photos
+=============
+
+You can use the Record Activity to take photographs of the world around
+you. The screenshot below highlights some of the key controls available
+in the main Photo Tab.
+
+Let's look at some specific details about the items highlighted above:
+
+1. This item shows the Photo Tab has been highlighted. This means that
+ the Record Activity is in photo capture mode and all of the controls
+ you see now reflect this.
+2. Record allows users to set a timer before recording happens. In this
+ case, the timer is a pulldown menu that allows you to chose among
+ three options: "Immediate", "5 Seconds", and "10 Seconds". Delaying
+ the timer might be useful if you want to give yourself some time to
+ get to the right pose before the Record Activity takes a snapshot.
+3. You often see a double arrow at the top right corner of your picture
+ window. This arrow puts record into full screen mode, where
+ everything is hidden except the picture window and the record button
+ (item 4 below). In full screen mode, you can navigate the pointer to
+ the top right corner and a similar icon pops up to allow you to
+ return to normal mode.
+4. This is the button that tells the Record Activity to start
+ recording. In Photo mode, Record takes a snapshot of whatever is in
+ front of the camera.
+5. The area between the left and right arrows is called the tray. It is
+ where previously recorded items are placed so that you can look at
+ them later on.
+
+Once Record successfully takes a photo, it shows up as an icon on the
+tray. You can click the icon to view the photo and to update information
+about that picture.
+
+In the Photo View screenshot above, item 1 shows how the tray displays a
+history of your previously taken photos. When you click on a photo, you
+are taken to the interface you see in the screenshot, which includes a
+text field where you can name your photo (item 2). You also see the
+image taken by your camera (in this case, the skyline of Chicago). Item
+3 is a small output window of what your camera sees (in this case, a
+very happy student!). If you click on this small window, you are
+returned to the main photo screen from which you can take more pictures.
+
+Item 4 on the bottom right of your image is a little tab that allows you
+to find out even more about the photo that was taken. The screenshot
+below shows the new window that appears. Here, you can read and enter
+new 'tags' for your image, and find out about when the picture was taken
+and by whom. A tag is a single word that helps categorise or describe
+the photo.
+
+As with the photo view window, you have the output of your camera on the
+bottom left. You can click this to go back to taking photos.
+
+Video
+=====
+
+When you click the Video Tab, the Record Activity goes into video
+recording mode. Much of this process is very similar to recording
+photos: recorded videos show up in the tray at the bottom, you can name
+and tag your videos just as you name and tag photos, and you have many
+of the same controls for going in to fullscreen mode and navigating
+between video recording and viewing modes.
+
+The screen capture below helps us to highlight a couple of items that
+are different or noteworthy in video mode.
+
+Notice that there are two control menus. Item 1 is a delay timer just
+like the one used on photo mode: it lets you delay the start of
+recording several seconds so you can get ready in front of the camera.
+The duration menu (item 2) allows you to specify a maximum length for
+your video. In the current implementation, you can record videos of 2, 4
+or 6 minutes.
+
+Once you are ready to record, click the button in item 3. When you
+finish recording, you should see your video show up in area 4. You can
+then click on the video to view it, name it, and update/view the tags
+assigned to the video.
+
+Audio
+=====
+
+The Record Activity also allows you to record Audio. To do so, you
+simply go to the Audio Tab in the Activity.
+
+If you have a camera, an image appears in the picture window and looks
+like live video.
+
+Don't worry... this is only saved as a snapshot to help identify your
+audio recording.
+
+The controls for audio recording are virtually identical to that of
+video recording. You have "Timer" and "Duration" controls that allow you
+to specify when and for how long your voice is recorded. You also have a
+tray at the bottom of the Activity that allows you to browse and view
+details of previously recorded audio.
+
+To start recording press the button at the bottom:
+
+Your recording starts:
+
+You can either leave the audio recording to run until it is complete or
+you can stop it by pressing on the same icon you pressed to start it. As
+with the photo and video modes, you see an icon for your recording show
+up once you are done. You can click this icon to edit the name and tags
+assigned to your new audio recording.
+
+To replay the audio click the icon of the recording at the bottom of the
+page.
+
+Sharing Media
+=============
+
+You can share photos, video and audio recordings (these can just be
+refered to as 'media') with your friends. To share media you must first
+have some media in the bottom tray. In our example we have the image of
+a Bison (see below) in the tray. Now select the Activity Tab on the left
+and the Record Activity looks something like this:
+
+You then see on the right the text "Share with:". To the right of this
+is a drop-down menu. Change the selection here to "My Neighborhood" as
+shown:
+
+Others looking at the Neighborhood View see your icon with an 'eye' (the
+Record Activity icon) next to it:
+
+Others can now join your Activity and you can share your media with
+them.
+
+Joining the Record Activity
+---------------------------
+
+Once you have shared your Record Activity others need to do the
+following to join. From the Neighborhood View, they need to click the
+'eye' icon next to your icon:
+
+They must then choose 'Join' and their Record Activity opens with your
+images in their tray. In the Record Activity, thumbnails of photographs
+are shared. The photograph's frame is in the same colors as the XO icon
+of the person who took the photo.
+
+On your Frame, you can see the icons of all of the people with whom you
+are collaborating. You can also see their shared media.
+
+![image](images/sharing_7a.png )
+You can exit a shared Activity at any time.
+
+Things to Try with Record
+=========================
+
+You can easily take pictures and make videos by using a built-in camera
+for still photography and video recording. You can also use the camera
+for video conferencing, which involves talking to others on a video
+screen knowing that the others can also view your video.
+
+You can express yourself with sound, images, and video using the cameras
+and microphones. You are learning about light, observations, angle, and
+perspective. By recording the sights and sounds around you, others can
+learn about you, your culture, and environment. You can communicate with
+your voice and pictures. You can tell factual or emotional stories with
+film or pictures to help change perceptions or take action.
+
+You could also try some of the following :
+
+- Use the Record Activity to record your voice with a built-in
+ microphone.
+- Take a photo of where you live by aiming the camera lens at your
+ home, and then clicking the circle icon.
+- Record sounds of your city or town.
+- Record and leave messages for your family.
+- Teachers - record a message for parents.
+- Interview your friends and record it to audio or video.
+- Make a video diary.
+- Open your photos in the Paint Activity and draw on them.
+- Add your pictures to a story using Write.
+- Upload a picture to Flickr or Wikimedia Commons.
+- Attach a picture to an e-mail you send to a friend or family member.
+- Take a picture of a flower or plant from the same place every day to
+ show how it changes.
+- Take a picture of a baby animal every week to show how it grows.
+
+author
+:
+
+> © Faisal Anwar 2008
+>
+> adam hyde 2008
+>
+> Caryl Bigenho 2008
+>
+> Tom Boyle 2008
diff --git a/source/repair.markdown b/source/repair.markdown
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--- /dev/null
+++ b/source/repair.markdown
@@ -0,0 +1,196 @@
+% Repairs
+%
+%
+
+Your XO is built and designed for repair work to be completed with only
+your hands and a screwdriver, and the case includes extra screws in case
+you need them. Please refer to
+[http://wiki.laptop.org/go/Disassembly](http://wiki.laptop.org/go/Disassembly)
+for important details on how to start on repairs.
+
+For photos and step-by-step instructions on repairing your XO or putting
+replacement parts in, go to
+[http://wiki.laptop.org/go/Repair](http://wiki.laptop.org/go/Repair).
+
+Refer to
+[http://wiki.laptop.org/go/Repair\_center\_locations](http://wiki.laptop.org/go/Repair_center_locations)
+to get to the most recent directory of repair centers, if you do not
+want to repair your XO yourself.
+
+Recalibrating the touchpad on the XO 1.0
+========================================
+
+If the pointer is not following your finger on the touchpad of a XO 1.0,
+or if it jumps to the corners when you touch the touchpad, please try
+this recalibration procedure:
+
+Hold down the three keys at one time: the upper left, upper right, and
+lower right of the keyboard and the fourth key, fn, the lower leftmost
+key, as the last one pressed, and then release them all.
+
+![image](images/Disassembly_Guide-Four_finger.png)
+If this doesn't help, try shutting down the laptop and removing the
+battery for ten seconds before restarting.
+
+Finally, plug a standard USB mouse into your laptop to bypass the
+problem.
+
+How to do a Keyboard Test
+=========================
+
+Checking for keys that stay down or appear stuck
+
+Your XO must have a developer's key to do this keyboard test. Refer to
+[http://wiki.laptop.org/go/Developer\_key](http://wiki.laptop.org/go/Developer_key)
+for more information about developer's keys.
+
+1. With the XO off, hold down the "check mark" game button (above the
+ power button) while pushing the power button. After start up, the
+ screen displays "Release the game keys to continue" and shows a text
+ diagram of which key is pressed.
+2. Release the "check mark" game button.
+3. Next, after you see "Type the Esc key to interrupt automatic
+ startup," press the escape key in the upper left hand corner of the
+ keyboard layout (a circle with an x). The XO displays an ok prompt.
+4. At the ok prompt, type:
+
+> `test keyboard`
+>
+> and press enter.
+>
+> A blue keyboard map displays on the screen.
+
+5. Press keys one at a time to see the keyboard map turn the key light
+ blue.
+6. If the display on screen shows a light blue key constantly, the
+ keyboard has a problem with that particular key sticking. Refer to a
+ repair center for full diagnosis and repair at
+ [http://wiki.laptop.org/go/Repair\_center\_locations](http://wiki.laptop.org/go/Repair_center_locations).
+7. Press the the escape key (circle with an x) again to exit the
+ keyboard test.
+8. At the ok prompt, type reboot to restart.
+
+Repairing damage to the keyboard
+================================
+
+If your keyboard becomes damaged, normally it has to be replaced.
+Replacements are available through the repair centers. Information on
+spare parts and repair centers can be found at
+[http://wiki.laptop.org/go/Repair\_center\_locations](http://wiki.laptop.org/go/Repair_center_locations).
+
+Troubleshooting the internal XO hardware
+========================================
+
+The XO can give you information about possible repairs that are needed.
+
+Start by pressing the power button for a second, and then answer the
+following questions. Does the Power LED half-circle light up?
+
+When the power button is pressed once, and the power LED doesn't turn
+on, first try resetting it.
+
+To reset the XO, remove all power sources from the laptop:
+
+1. Take the battery out and remove the power adapter.
+2. Wait two minutes. This allows embedded hardware to lose all power
+ and reset itself.
+3. Replace at least one source of power, either the battery or power
+ adapter, and watch the power/battery LED while you do so.
+
+The battery LED should flash orange momentarily (about a quarter of a
+second) when power is first reapplied. If you do not see this flash, you
+either have a motherboard hardware problem or faulty EC firmware
+installed. Contact a repair center for assistance.
+
+If the power LED doesn't turn on or flash, but the laptop proceeds to
+illuminate the backlight and even start, the problem may be either the
+LEDs themselves or the power LED driver. The LEDs are in series, so if
+one fails they may both fail to light.
+
+On rare occasions, the power button becomes stuck mechanically. In this
+case, the laptop does not detect the depression of the power button, and
+does not turn on. Ensure that the power button is moving freely by
+pressing it a few times.
+
+If the battery LED flashed on restoration of power and the power button
+isn't stuck, and no other signs of life are detected, then you can't
+determine the reason for failure. Contact a repair center for
+assistance. Does the display light up?
+
+After starting the XO and viewing the power LED, the next visible
+feedback from the XO is that the display lights up. The LCD display
+should be initialized with white, then begin to show text or graphics.
+The backlight for the screen should be turned on, even if the backlight
+was previously turned off.
+
+If this does not happen then the boot sequence may not be operating
+correctly. Next, look at the Microphone activity LED to see if it is
+lit. If the power LED and the microphone LED are both lit then a serious
+boot error has occurred and you should contact a repair center for
+assistance. Can you hear the startup sound when the XO starts?
+
+If the startup sound does not play, this usually indicates a problem
+that a repair center needs to fix. Yes, the startup sound plays
+
+If the display doesn't initialize, but the boot sound plays, then this
+is probably a problem with the display. No, the XO boots normally, but
+no boot sound plays
+
+If no boot sound is played, but the machine boots normally and has
+audio, it is possible that the default boot volume to has been changed
+to 0. While the boot sound is playing, you can adjust the volume using
+the volume adjust keys. This modified volume setting is saved and used
+for future boots. Try increasing the volume right after starting the
+laptop a few times, and see if the boot sound returns.
+
+If no boot sound is played, and the machine boots normally but has no
+audio see
+[http://wiki.laptop.org/go/XO\_Troubleshooting\_AV](http://wiki.laptop.org/go/XO_Troubleshooting_AV).
+Does the display remains blank after starting up?
+
+Sometimes the display is active (including backlight), but no text or
+graphics appear. This problem can be caused by removing the power to an
+XO while it is upgrading the firmware. You should contact a repair
+center for assistance. Does the display say "Connect power to proceed"?
+Sometimes a firmware update requires two sources of power, both a
+battery and a power adapter. If this is the problem, provide both
+sources of power and reboot. The XO should proceed with a firmware
+update and boot normally. Is the display is showing an XO icon only?
+
+This means that the XO has started the startup process.
+
+You can see much more information about your Open Firmware by holding
+the "check mark" game button (above the power button) after powering on.
+That makes Open Firmware display more detailed messages about what it is
+doing during the secure boot process (including early boot messages from
+the Linux kernel). The messages are in English only. Is it showing an XO
+icon with a serial number and three icons below it?
+
+If the laptop powers up, but stops when displaying the XO icon in the
+middle of the screen, followed by a serial number (e.g. CSN74902B22) and
+three icons (SD disk, USB disk, Network signal strength), it is looking
+for its activation lease. This should eventually print "Activation lease
+not found" at the top of the screen and power-off soon thereafter.
+
+The solution is to re-activate the laptop. Obtain a copy of the lease
+(or a new lease) from your country activation manager, place it (named
+"lease.sig") in the top-level directory of a USB key and boot the
+laptop. See the "what to do with activation keys" section within:
+[http://wiki.laptop.org/go/Activation\_and\_Developer\_Keys](http://wiki.laptop.org/go/Activation_and_Developer_Keys).
+Is it showing an XO icon with a "sad face" above it?
+
+This means that Open Firmware couldn't find a signed operating system on
+the internal flash memory. Firmware bootup also looks on USB memory
+sticks and SD cards for signed operating system software.
+
+Try upgrading or re-installing the software:
+[http://wiki.laptop.org/go/Secure\_Upgrade](http://wiki.laptop.org/go/Secure_Upgrade).
+XO icon with a single dot below it?
+
+If the XO powers up, but stops when just displaying the XO icon in the
+middle, with a single dot below it, it means that something was wrong
+when the Linux operating system started. When this happens, try
+upgrading or reinstalling the XO. If this has happened to the same XO
+more than one time, consider a repair center for full diagnosis and
+repair at
+[http://wiki.laptop.org/go/Repair\_center\_locations](http://wiki.laptop.org/go/Repair_center_locations).
diff --git a/source/schoolserver.markdown b/source/schoolserver.markdown
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--- /dev/null
+++ b/source/schoolserver.markdown
@@ -0,0 +1,105 @@
+% XS school server
+%
+%
+
+Overview
+========
+
+The XO school Server, or XS, is one of the products of the OLPC project,
+designed to complement the XO laptop. The XS is installed on x86
+(Intel-compatible) computers. These could be conventional servers such
+as rack-mounted computers, purpose-built low-power machines, or even
+netbooks.
+
+The OLPC XS provides additional infrastructure extending the
+capabilities of the laptops. While the laptops are self-sufficient for
+many learning activities, other activities and services depend on the XS
+providing connectivity, shared resources and services. The XS provides
+XO machines with network connectivity for backups, anti-theft leases,
+web browsing, system, content updates, and asynchronous collaboration
+tools such as Moodle.
+
+Installation
+============
+
+Two installation options are available:
+
+1) XS installation CD (recommended): download and burn a CD image, and
+ use the resultant CD to install the system. See details at
+ [http://wiki.laptop.org/go/XS\_Installing\_Software\_0.7\#Installing\_from\_CD](http://wiki.laptop.org/go/XS_Installing_Software_0.7#Installing_from_CD)
+
+2) On top of another system (advanced): install the XS software
+ packages on top of an existing operating system installation. See
+ details at
+ [http://wiki.laptop.org/go/XS\_Installing\_Software\_0.7\#Installing\_on\_top\_of\_existing\_OS\_installation](http://wiki.laptop.org/go/XS_Installing_Software_0.7#Installing_on_top_of_existing_OS_installation)
+
+The installation is fairly straight forward and requires minimal
+configuration after the intial installation to the XS hard drive.
+
+Configuration
+=============
+
+Configuring the XS involves choosing a server domain name. The hostname
+is always 'schoolserver'. So, using a domain name like example.org will
+give you schoolserver.example.org.
+
+The XS has a fairly standard server-style networking setup. The XS
+provides DHCP and DNS services to all the XOs connected to it via a
+wireless access point. However, if the school already has its own
+network running its own DHCP services, the XS networking can be modified
+to work with the existing infrastructure. The XS can work with two
+Ethernet cards, where one works as a WAN interface, while the other
+works as the LAN interface. The XS can also work with a single Ethernet
+card where it works as a LAN interface for schools without WAN
+(Internet) connectivity. Optionally, such a server can provide WAN
+connectivity using a USB-to-Ethernet adapter.
+
+Services
+========
+
+Collaboration
+-------------
+
+The XS provides collaboration services across a variety of activities.
+When XOs are connected to the School Server, the collaboration is
+managed through the server and can be segmented by a classroom or a
+group. While the user will not see anything different, the capacity of
+collaboration will scale up considerably with a XS in the mix.
+
+Caching
+-------
+
+The XS uses Squid to cache content locally. At sites where Internet
+access is limited, slow or expensive, content caching helps in speeding
+up acccess to content by making copies on the XS and serving these up
+locally.
+
+Backup and Restore
+------------------
+
+The XS provides seamless backup services for each registered XO. The XS
+checks to see the backup status of the Journal on each XO and backs it
+up incrementally. Once the backups are made, these can be used to
+restore a child's work back on her XO.
+
+Antitheft Controls
+------------------
+
+Antitheft controls lists all registered XOs in one location.
+additionally, this feature offers rescue leases to laptops to
+re-activate laptops in case of problems. If a laptop gets stolen, the
+antitheft control feature shuts it down.
+
+Learning Management System
+--------------------------
+
+Moodle is a Learning Management System that provides the teacher with a
+way to create a course, manage assignments and administer assessment
+using a web-based interface. On the XO, the Moodle LMS is accessible via
+the Browse activity. Moodle features include assignment submission,
+discussion forums, file downloads, grade books, instant messages,
+calendars, news, announcements, quizzes and wiki.
+
+:author:
+
+> © Sameer Verma and George Hunt 2012
diff --git a/source/starting_the_xo.markdown b/source/starting_the_xo.markdown
new file mode 100644
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+++ b/source/starting_the_xo.markdown
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+% Starting the XO
+%
+%
+
+Starting the XO
+===============
+
+![image](images/417_600w.png)
+To start the XO, press the Power button, near the lower right corner of
+the screen. The XO takes about 30 seconds to start up.
+
+If the battery needs charging, the light next to the power button glows
+red. Plug the AC adaptor into the left side of the XO and plug the power
+cord into an outlet if you see the red light or if the XO does not start
+up.
+
+If you have difficulty starting your XO, refer to the Repairing chapter
+for ideas.
+
+Starting for the first time
+===========================
+
+After you press the power button and the XO initially starts up, the XO
+sceen asks for your first name. The next time you start it, it remembers
+your name and goes directly to the Home View. Later on you can learn how
+to change to a nick name of your choosing.
+
+- Type your name.
+
+![image](images/resized_400x300_Simple_Manual_01_Entering_Name.png)
+- After you enter your name, click Next. (Use a finger on the touchpad
+ below the keyboard to move the arrow over the word "Next". Press the
+ key below the touchpad on the left with an "X" on it to "click".)
+
+![image](images/resized_400x300_Simple_Manual_02_Entered_Name.png)
+- Next, you see a small O on top of an X. This symbol represents you
+ when you use your XO. Use your finger on the touchpad to move the
+ arrow over the person symbol. "Click" this person symbol by pressing
+ the key with an "X" on the left below the touchpad to choose colors
+ that you like.
+
+![image](images/resized_400x300_Simple_Manual_03_Choosing_Color.png)
+- After you chose your colors, click "Done."
+
+![image](images/resized_400x300_Simple_Manual_04_Chose_Color.png)
+Putting the XO to sleep
+=======================
+
+When you are ready to stop using your XO for a while, you can put it to
+sleep by pushing the power key you used to turn it on. The screen that
+appears when you push the power button shows the two reasons for
+sleeping; when you haven't been using it for a while, or when you push
+the power button.
+
+TODO: \< we need a screen shot of the go to sleep image \>
+
+Shutting down the XO
+====================
+
+When you have finished using the computer, push the power key twice
+within in 5 seconds. The first push will display the sleep window. The
+second push will display the large stop sign.
+
+TODO: \< we need a screen shot of the stop sign image \>
+
+Forced Shutdown
+===============
+
+Whenever the XO becoumes unresponsive to the keyboard or the
+touchscreen, you can make an emergency shutdown by pressing and holding
+the power button for a few seconds. Be careful that your power button
+does not get "stuck" in the down position. If it does get stuck, the XO
+does not detect the depression of the power button, and does not turn
+on. If this happens, refer to the Repairing chapter for information.
+
+:author:
+
+> © adam hyde 2008
+>
+> Anne Gentle 2008
+>
+> Caryl Bigenho 2008
+>
+> Charles McCarthy 2008
+>
+> A Holt 2008
+>
+> Janet Swisher 2008
+>
+> Sandy Culver 2008
+>
+> Tom Boyle 2008
+>
+> G Hunt 2012
diff --git a/source/sugar_ui.markdown b/source/sugar_ui.markdown
new file mode 100644
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--- /dev/null
+++ b/source/sugar_ui.markdown
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+% The Sugar User Interface
+%
+%
+
+The Sugar platform encourages learning through personal expression.
+
+The user interface differs from the traditional Desktop metaphor. It
+uses a "zooming" metaphor—each view represents a different scale of
+interaction. You move between a view of the network "neighborhood", your
+"friends", your "home page", and your currently open application
+("Activity"). Each view occupies the entire screen. There are no
+overlapping windows to deal with.
+
+With Sugar, you zoom between views: from your network neighborhood to
+your current Activity.
+
+Sugar supports sharing and collaboration by default. Sugar brings many
+of the rich collaboration mechanisms we are accustomed to from the
+Internet directly into the user interface. Sharing a file, starting a
+chat, collaborating in a writing exercise, or playing a game with other
+people are never more than a single click away.
+
+Sugar incorporates a Frame around the border of the screen; the Frame
+holds status information, such as alerts, a clipboard, open activities,
+and your current collaborators.
+
+Sugar maintains a Journal (or diary) of everything you do; it is a place
+for reflection. You do not need to save files or create folders;
+Activities automatically save your work to the Journal.
+
+Sugar emphasizes discovery. Every object in the interface has a menu
+that reveals more details and options for action. Many Activities
+include a "view source" option; for example, the Browse activity lets
+you examine the HTML code that reveals how a web page is created. Most
+Activities are written in the Python scripting language. You can see how
+they work, and make changes to them.
+
+Sugar has clarity of design. There is no need to "double click". There
+are no overlapping windows. Sugar uses color and shape throughout the
+interface to provide a fun, expressive, approachable platform for
+computing.
+
+For parents and teachers
+========================
+
+**Activities, not Applications**
+
+Sugar does not have applications in the traditional sense. Activities
+are distinct from applications in what they focus on (collaboration and
+expression) and in their implementation (journaling and iteration). This
+is more than a new naming convention; it represents an intrinsic quality
+of the learning experience we hope the children will have when using
+Sugar.
+
+**Presence is always Present**
+
+Everyone has the potential for learning and teaching. Sugar puts
+collaboration at the core of the user experience in order to realize
+this potential. The presence of other learners encourages children to
+take responsibility for others' learning as well as their own. The
+exchange of ideas amongst peers makes the learning process more engaging
+and stimulates critical thinking skills. Sugar encourages these types of
+social interaction with the laptops.
+
+Most activities have the potential to become network enabled. For
+example, consider the Browse activity. With typical computer interfaces,
+you browse in isolation. In Sugar, sharing links is an integral part of
+Browse, transforming web-surfing into a group collaboration.
+
+**Tools of Expression**
+
+Sugar emphases thinking, expressing, and communicating using technology.
+Sugar starts from the premise that we want to use what people already
+know in order to make connections to new knowledge. Computation is a
+"thing to think with". Sugar makes the primary activity of the children
+one of creative expression, in whatever form that might take. Most
+activities focus on the creation of some type of object, be it a
+drawing, a song, a story, a game, or a program. In another language
+shift describing the user experience, we refer to objects rather than
+files as the primary stuff of creative expression.
+
+As most software developers would agree, the best way to learn how to
+write a program is to write one, or perhaps teach someone else how to do
+so. Studying the syntax of the language is useful, but it doesn't teach
+one how to code. We apply the principle of "learning through doing" to
+all types of creation. For example, we emphasize composing music over
+downloading music. We also encourage the children to engage in the
+process of collaborative critique of their expressions and to iterate
+upon this expression as well.
+
+Turning the traditional file system into objects speaks more directly to
+real-world metaphors: instead of a sound file, we have an actual sound;
+instead of a text file, a story. In order to support this concept,
+activity developers can define object types and associated icons to
+represent them.
+
+**Journaling**
+
+The concept of the Journal, a written documentation of everyday events,
+is generally understood, albeit in various forms across cultures. A
+journal typically chronicles the Activities one has done throughout the
+day. We have adopted a journal metaphor for the file system as our
+approach to file organization. The underlying implementation of the
+journal does not differ significantly from file systems in contemporary
+operating systems. The file system layout is less important than the
+journal itself.
+
+The journal embodies the idea of storing a history of the things a child
+has done and the activities a child has participated in. The child,
+parent, and teacher can reflect on the journal to assess progress.
+
+The Journal stores objects created while the student runs an Activity.
+This function is secondary, although important. The Journal naturally
+lends itself to a chronological organization. Objects in the Journal can
+be tagged, searched, and sorted by a variety of means. The Journal
+records what a child has done, not just what the child has saved. The
+Journal is a portfolio or scrapbook history of the child's interactions
+with the machine and also with peers.
+
+The Journal includes entries explicitly created by the children with
+entries that are implicitly created through the child's participation in
+an Activities. Developers must think carefully about how an activity
+integrates with the Journal more so than with a traditional file system
+that functions independently of an application. The Activities, the
+objects, and the means of recording all tightly integrate to create a
+different kind of computer experience.
+
+author
+:
+
+> © Walter Bender 2008
+>
+> adam hyde 2008
+>
+> Brian Jordan 2008
+>
+> David Farning 2008
+>
+> Janet Swisher 2008
+>
+> Rob Mason 2008
diff --git a/source/switching_activities.markdown b/source/switching_activities.markdown
new file mode 100644
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--- /dev/null
+++ b/source/switching_activities.markdown
@@ -0,0 +1,13 @@
+% Switching Activities
+%
+%
+
+You can switch between Activities in two ways:
+
+- In the Frame, click the icon of the Activity you want to switch to.
+- Hold down alt + tab at the same time to cycle through your open
+ Activities until you reach the one you want.
+
+pressing again
+
+pressing again
diff --git a/source/tamtammini.markdown b/source/tamtammini.markdown
new file mode 100644
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--- /dev/null
+++ b/source/tamtammini.markdown
@@ -0,0 +1,225 @@
+% TamTam
+%
+%
+
+About TamTamMini
+================
+
+Welcome to TamTamMini! This chapter of the Users manual is about
+TamTamMIni which is part of a suite of four musical Activities for use
+on the XO computer. Each of the four Activities is a bit different. In
+general they require increasingly higher levels of musical skill to use.
+
+**TamTamMini** is the simplest of the four TamTam Activities but it
+offers a surprising variety of sophisticated features. It is simple
+enough to have fun with and suitable for ages 2 -92! Yet, it is complex
+enough to let you experiment. It can be used by a single XO laptop or
+more but does not utilize the mesh network.
+
+You can begin by choosing an instrument or sound and experimenting with
+playing simple scales and songs using the XO's QWERTY keyboard. This
+manual will help you learn to do that.
+
+For more about TamTamMini, including how to use the Drum Machine and
+Loops, see the "[Fun With
+TamTamMini](http://booki.flossmanuals.net/fun-with-tam-tam/_full/)"
+FLOSS manual.
+
+**TamTamJam** is more complex than TamTamMini, but still suitable for
+school age children and adults. It has a different main screen but the
+same instruments and is designed for performance. You can record small
+melodic phrases and can combine several customizable loops. You can also
+share the beat with other XOs through the mesh network.
+
+**TamTamEdit** is the basic TamTamActivity and must be installed in
+order to run any of the other Tam Tan Activities. It has much more
+sophisticated loops where you can choose instruments, pitches and the
+duration of notes on five different tracks. It offers almost 100
+different musical sounds and a limitless variety of musical styles.
+
+**TamTamSynthLab** is a highly sophisticated synthesizer program
+suitable for advanced work in both music and physics.
+
+Starting TamTamMini
+===================
+
+Select the TamTamMini icon (little drum with drumsticks)from the
+Favorites View. If you aren't sure you have the right Activity, hover
+your cursor over the icon for a few seconds and, a little label that
+says "TamTamMini" will appear.
+
+If you cannot find TamTamMini, change to the List View
+
+When you find it in List View first check the little star next to the
+name of the Activity. If it is not filled in, click on the star so you
+can move it to the Favorites View. In either view, when you find the
+icon, click on it to open Tam Tam Mini.
+
+Learning With TamTamMini
+========================
+
+Choosing An Instrument
+----------------------
+
+TamTamMini offers a wide variety of instruments and sounds. Before
+choosing the instrument you will use in these explorations, take time to
+try all of the sounds. If you hover your cursor over one of the
+pictures, the name of the instrument or sound will appear. Click on the
+picture and you will hear the sound. Clicking again repeats the sound.
+
+After trying all of the sounds, choose the instrument you will use.
+Please choose a wind instrument or a bowed string instrument to get a
+sustained sound as you work. Later, after you understand how Tam Tam
+Mini works, you can play with all of the other sounds. Some instruments
+that work well for this include the trumpet, flute, violin, or cello.
+Other wind and bowed instruments will also work fine.
+
+Introduction To The Keyboard
+----------------------------
+
+TamTamMini utilizes the regular keyboard to play the musical notes. This
+can be confusing to people who have studied music before as the
+traditional names of the notes will not match the letters, numbers and
+symbols on the keys. For this reason, we suggest you use a "movable Do"
+where a major scale becomes Do-Re-Mi-Fa-Sol-La-Ti-Do. Note: Some
+countries replace the "Ti" with "Si."
+
+Playing A Major Scale
+---------------------
+
+In most western music a 7 note scale is used and then the names of the
+notes start over on the eighth note. We call this an octave.
+Interestingly the eighth note, which has the same name as the first one
+has exactly twice as many vibrations per second as the first note.
+
+Use the instrument you have chosen to try playing a 2 octave major scale
+using these keys on the XO keyboard. We have included the Do-Re-Mi
+syllables for you as well.
+
+(First Octave)
+
+Do Re Mi Fa Sol La Ti Do
+
+> Z X C V B N M ,
+
+(Second Octave)
+
+Do Re Mi Fa Sol La Ti Do
+
+> Q W E R T Y U I
+
+Note: "Do" is repeated in the second line. Leave one out if you like.
+You may also want to practice the scale a bit until you feel comfortable
+with it.
+
+Playing A Simple Song
+=====================
+
+When you feel comfortable playing the 2 octave major scale, try this
+simple song. We think you may recognize it. The little line added to
+some of the Do-Re-Mi syllables indicates you hold that note twice as
+long as the other notes. (Example: Mi\_\_\_)
+
+Mi Re Do Re Mi Mi Mi\_\_\_
+
+C X Z X C C C\_\_\_
+
+Re Re Re\_ Mi Sol Sol\_\_\_
+
+X X X\_\_\_ C B B\_\_\_
+
+Mi Re Do Re Mi Mi Mi Mi
+
+C X Z X C C C C
+
+Re Re Mi Re Do\_\_\_
+
+X X C X Z\_\_\_
+
+**Challenge:** Play this same song using QWERT for the notes.
+
+**Challenge:** If you have more than one XO player, try with the same
+instrument but one using the ZXCVB keys and the other using QWERT.
+Experiment with other combinations of instruments to see how they sound
+together.
+
+**Challenge:** Chords are formed when 3 or more different notes are
+played at the same time. This happens when you strum on a guitar,
+ukulele, or similar instrument. Three or more wind or string instruments
+can combine to play chords together too. Here are 3 simple chords you
+can play using the notes you already know. In music these chords also
+have names based on the steps of the scale the main note is on, this is
+not always the lowest note. For example, a note with Do as the main note
+will be called a I (Roman numeral one) chord and a chord based on Sol
+will be called a V (Roman numeral five) chord.
+
+Try these:
+
+`Sol B La N Ti M Sol T`
+
+`Mi C Fa V Fa B Mi E`
+
+`Do Z Do Z Re X Do Q`
+
+`I IV V I`
+
+Playing Other Songs
+===================
+
+Here is another song already figured out for you to try. It is an old
+European children's folk song. It was so popular that two famous
+composers, Mozart and Haydn, both it to use in their music.
+
+Twinkle, Twinkle, Little Star
+
+Do Do Sol Sol La La Sol\_\_\_\_
+
+Z Z B B N N B\_\_\_\_\_
+
+1 2 3 4 1 2 3\_\_\_\_4
+
+Fa Fa Mi Mi Re Re Do\_\_\_\_
+
+V V C C X X Z\_\_\_\_\_
+
+1 2 3 4 1 2 3\_\_\_\_4
+
+Sol Sol Fa Fa Mi Mi Re\_\_\_\_
+
+B B V V C C X \_\_\_\_\_
+
+1 2 3 4 1 2 3\_\_\_\_4
+
+Sol Sol Fa Fa Mi Mi Re\_\_\_\_
+
+B B V V C C X \_\_\_\_\_
+
+1 2 3 4 1 2 3\_\_\_\_4
+
+Do Do Sol Sol La La Sol\_\_\_\_
+
+Z Z B B N N B\_\_\_\_\_
+
+1 2 3 4 1 2 3\_\_\_\_ 4
+
+Fa Fa Mi Mi Re Re Do\_\_\_\_
+
+V V C C X X Z\_\_\_\_\_
+
+1 2 3 4 1 2 3\_\_\_\_ 4
+
+Challenges
+----------
+
+Try to figure out other simple songs on the XO. Write them down to help
+you remember the notes and to share them with other people.
+
+If you have enjoyed working with TamTam Mini, you can find more
+information and ideas in the FLOSS manual, "Fun With TamTamMini" which
+will be available soon.
+
+Note: This introduction to TamTamMini has focused on the Major Scale
+which is commonly used in music with a European heritage. To learn about
+the Pentatonic Scale, which is used in folk music of almost all cultures
+worldwide see the FLOSS Manual, "Fun With TamTamMini," where it is
+included.
diff --git a/source/terminal.markdown b/source/terminal.markdown
new file mode 100644
index 0000000..2e2e674
--- /dev/null
+++ b/source/terminal.markdown
@@ -0,0 +1,120 @@
+% Terminal
+%
+%
+
+About
+=====
+
+Terminal is a full-screen text mode program that provides a Command-Line
+Interface (CLI) to the software on a Linux system, such as the Fedora
+Linux that Sugar on the XO is based on. Users type (sometimes cryptic)
+commands to perform file management, system administration, or in fact
+almost anything that can be done within Linux that does not involve
+graphics or video.
+
+For example, typing **pwd** (Print name of current/Working Directory) at
+the command line in the home directory gives that location as
+/home/olpc, and typing **ls** at the command line in /home/olpc in a
+fresh installation of Sugar 0.94.1 in English results in this listing of
+its contents.
+
+Where to get Terminal
+=====================
+
+Terminal is provided with Sugar on every XO. However, by default it is
+not selected for display in the Home view as a Favorite.
+
+- To select Terminal as a Favorite, go to Home view, then click the
+ List view icon. Type Te into the search box. Click the star next to
+ Terminal. When you switch back to the ring of icons in Home view,
+ Terminal will be visible.
+
+- Alternatively, you can leave Terminal unselected, and start it from
+ list view by clicking its icon or selecting Start from its hover
+ menu.
+
+If for some reason Terminal is not installed, it can be downloaded from
+its [Activity
+page](http://activities.sugarlabs.org/en-US/sugar/addon/4043)
+
+Using
+=====
+
+- Type commands with options that modify their effects and arguments,
+ usually file names or other indications of where to get input and
+ where to put output.
+
+Examples: pwd and ls, as shown above
+
+- Chain programs together, so that the following program processes the
+ output of the earlier program.
+
+<!-- -->
+
+ ls | grep "Sugar"
+
+Get a listing of the current directory, but show only lines where the
+file or directory name includes the text "Sugar". The | symbol, read
+pipe, represents the data link between the programs.
+
+- Get information on programs. For example, many commands respond to
+ the -h or --help options with a concise summary.
+
+<!-- -->
+
+ grep -h
+ Usage: grep [OPTION]... PATTERN [FILE]...
+ Try `grep --help' for more information.
+
+The man and info utilities are unfortunately not available on XOs, but
+will undoubtedly be included in Sugar whenever the XO of that time is
+capacious enough for all of the manual and information pages in all of
+the supported languages.
+
+The Toolbars
+============
+
+- Activity: Name this session, Exit
+- Edit (scissors icon) Copy and Paste
+- View (eye icon) Increase or Decrease font size; Full Screen
+- Tabs: Open new tab; Close current tab; Next tab; Previous tab
+
+Learning with Terminal
+======================
+
+Terminal is essential to learning advanced Linux functions, such as
+system administration, compiling software, and many other such topics.
+
+Extending Terminal
+==================
+
+Users have the option of installing text-mode software that works in a
+terminal window. Examples include text editors such as pico, or file
+managers such as Midnight Commander. MC simplifies many command line
+activities for the user, providing equivalents to many command in menus
+and text windows. To install mc, enter
+
+ yum install mc
+
+This invokes the Yellow Dog Update Manager to install the Red Hat/Fedora
+package for mc, including the program, documentation, and other files.
+Then the user can type mc at the command line and get a two-panel
+display of files in the same or different directories, together with
+function buttons and menus for creating and deleting directories, moving
+or copying files, viewing or editing files, changing file permissions,
+and much more.
+
+See the FLOSS Manuals manuals
+
+- [Terminal](http://en.flossmanuals.net/terminal/) about the Sugar
+ Terminal activity
+- [Introduction to the Command
+ Line](http://en.flossmanuals.net/command-line/) for a user's
+ tutorial on command line functions
+
+Credits
+=======
+
+- Sayamindu
+- Wadeb
+- Activity Team
diff --git a/source/troubleshooting_connectivity.markdown b/source/troubleshooting_connectivity.markdown
new file mode 100644
index 0000000..97ea6cf
--- /dev/null
+++ b/source/troubleshooting_connectivity.markdown
@@ -0,0 +1,221 @@
+% Troubleshooting Connectivity
+%
+%
+
+You can look at
+[http://wiki.laptop.org/go/Support\_FAQ](http://wiki.laptop.org/go/Support_FAQ)
+for many technical troubleshooting tips, but you should read through all
+the information on this page to troubleshoot the wireless connectivity
+yourself. Understanding wireless router configuration
+
+Connect your router to any computer, and then use a web browser to view
+the router's configuration page and change the router's settings.
+
+Here are some common router manufacturer's administrative addresses,
+usernames, and passwords used for configuring router information. To
+find a more complete list, you may try visiting another computer that
+has an internet connection (for example, the local library) and
+searching the Internet for router default logins. Router
+
+ -----------------------------------------------------------
+ Manufacturer Address Username Password
+ ------------- --------------------- ----------- -----------
+ 3 Com [http://192.168.1.1]( admin admin
+ http://192.168.1.1)
+
+ D-Link [http://192.168.0.1]( admin
+ http://192.168.0.1)
+
+ Linksys [http://192.168.1.1]( admin admin
+ http://192.168.1.1)
+
+ Broadband [http://192.168.2.1]( admin admin
+ http://192.168.2.1)
+
+ Netgear [http://192.168.0.1]( admin password
+ http://192.168.0.1)
+
+ Gateway2Wire [http://192.168.1.254
+ ](http://192.168.1.25
+ 4)
+ -----------------------------------------------------------
+
+If you are unable to connect a computer to your router to do this, call
+your Internet Service Provider and ask them for assistance. They should
+be able to access your router remotely, get the needed information for
+you, and even make any needed changes.
+
+Your wireless router settings may contain Wired Equivalent Privacy (WEP)
+or Wi-Fi Protected Access (WPA) for security protection. Find out which
+type of security it uses and the passphrase either by asking your ISP or
+by using the router's configuration pages.
+
+Based on the type of security system being used (WPA or WEP), the
+Wireless Key type varies. For WPA, you use a Passphrase key (for
+example, "password", "tHisisAp4ssword"). For WEP, use either a Hex key
+(for example, "4f4c504321", usually all keys that consist of only of 0-9
+and a-f) or its corresponding ASCII key ("OLPC!"). 40-bit Hex keys are
+10 letters/numbers long, corresponding to 5 letter/number ASCII keys.
+
+Common connectivity problems and solutions
+==========================================
+
+Inability to connect with an Access Point from the Neighborhood View is
+the most commonly reported symptom. The symptom is usually a flashing
+circle icon where the access point circle icon never appears in the
+Frame or the circle's menu never contains "Connected." This flashing
+animation indicates the XO is trying to connect, but the lack of
+connection indicators tells you that it fails to connect. If this
+happens, try the troubleshooting suggestions just below. Is the wifi
+hotspot dot visible in the Neighborhood View?
+
+Go to the Neighborhood View and type the name of your SSID in the Seach
+box to highlight your access point. Each circle network icon represents
+a Service Set Identifier (SSID). On one of the icons in the Neighborhood
+View, you should see your Wi-Fi hotspot's network name.
+
+![image](images/resized_400x300_8.2neighborhoodview.png)
+If you cannot see the network name there may be a few reasons for this,
+so continue troubleshooting.
+
+Is the name of the network a hidden SSID?
+=========================================
+
+If your SSID/Network Name is set to be Hidden in the router
+configuration, it is not possible for the XO to connect to your wireless
+network through the Sugar User Interface.
+
+You may connect manually by typing commands in the Terminal Activity. To
+do so, launch the Terminal Activity and type these commands:
+
+ su -l
+ /sbin/iwconfig eth0 mode managed essid myhiddennetwork
+ /sbin/dhclient eth0
+
+As an explanation, the su command creates a root process. The iwconfig
+command connects to your hidden network (of course, substitute the name
+of your access point for the string myhiddennetwork in the above
+example). Finally, dhclient asks for an IP address from the access
+point.
+
+Is your Wi-Fi router filtering connections based on a MAC Address?
+==================================================================
+
+You can prevent other computers from using your wireless router by
+configuring it to filter by MAC Address. A MAC Address is a unique
+address embedded in your computer's network adapter. While MAC address
+filtering is not a secure method of protecting a network, some routers
+use it, and it could prevent your XO from using that access point.
+
+To fix a filtering problem, you can find the MAC Address and add it to
+the list of allowed computers that can connect with the wireless router.
+
+To do so, launch the Terminal Activity and type these commands:
+
+::
+
+/sbin/ifconfig -a eth0
+
+The MAC address is in the first line next to the HWAddr tag: and is in
+the form of "00:17:C4:XX:XX:XX"
+
+In the WiFi router configuration for filtering, add the MAC Address you
+found with the ifconfig command.
+
+Is your WiFi router configured to support 802.11b or 802.11g or both?
+=====================================================================
+
+Read the documentation for your wireless router to determine how to
+configure it for 802.11g support, or to determine if it is using the
+802.11g protocol. In this example, the Mode drop-down list is where you
+would look for protocol settings. It may not work to have both g and b
+modes as shown, so try different configurations to see if another
+configuration works.
+
+Are the access point settings not in channels 1, 6, or 11?
+==========================================================
+
+Is your access point working on another channel that is not in 1, 6, or
+11? For some older builds, the XO expects to find access points in one
+of these three channels, the three non-interfering channels available to
+802.11g wireless protocol.
+
+Try changing your access point to one of the three channels and check if
+you can associate your XO to it. Refer to your access point's
+documentation for information on changing the frequency channel that
+your access point broadcasts on. This image shows an example of the
+settings for a wireless router. The Channel field is where you change
+the frequency setting.
+
+Why can't the XO Browse when connected?
+=======================================
+
+Symptom: Your XO shows that your Internet connection is working, but you
+cannot browse or search any pages.
+
+Most likely, the XO has failed to receive DNS information from your
+internet access point. If this is the case, you would be able to access
+the Internet for sites named directly with IP addresses but not their
+common names. In other words,
+[http://209.85.133.18](http://209.85.133.18) would work but
+[http://www.google.com](http://www.google.com) would not.
+
+Verify what the XO has received (from the Internet access point) for DNS
+information by using the Browse Activity and looking at this URL:
+
+[file://localhost/etc/resolv.conf](file://localhost/etc/resolv.conf)
+
+This page should show the IP address of the DNS server assigned by the
+Internet access point. If there isn't an IP address on this page, or if
+the IP address assigned is wrong, this would account for the behavior
+you're seeing.
+
+If there is no IP address, or the address is wrong, you'll need to
+determine why the Internet access point is failing to supply one, but
+this is likely to be misconfiguration of the access point.
+
+Connecting to the Internet without wireless access
+==================================================
+
+If you cannot successfully or consistently connect to the Internet using
+Wi-Fi, you can use a USB-to-Ethernet connector to hook up to a wired
+connection rather than wireless. Examples of products that have worked
+for other users include the Linksys USB100M and the Zoltan Tech USB2.0
+Fast Ethernet adapter, which cost about USD \$10-\$25.
+
+If you want to connect to your XO wirelessly with a dial-up connection,
+you can do it with an older version of Apple's Airport Extreme (A1034).
+Apple no longer sells them, but they are available on the Internet for
+between \$18 and \$36. Be sure the one you get has a port for the phone
+line, and preferably, with a phone cord included. Directions for
+connecting with it are on the Wiki at
+[http://wiki.laptop.org/go/Wifi\_Connectivity\#Apple\_Airport](http://wiki.laptop.org/go/Wifi_Connectivity#Apple_Airport).
+Connecting while traveling
+
+Your XO makes a wonderful traveling companion. You can connect to a wide
+variety of public WiFi sites often found in community centers and
+libraries, even in restaurants and hotels. All you will need to do is to
+obtain a correct password and log on according to the instructions
+above. Many places will not require a password to connect and the
+process will be even easier. Remember, however, that passwords provide
+an extra layer of internet security. Without them, you run a slightly
+higher risk of experiencing some type of Internet fraud.
+
+author
+:
+
+> © adam hyde 2008
+>
+> Anne Gentle 2008
+>
+> Brian Jordan 2008
+>
+> Caryl Bigenho 2008
+>
+> A Holt 2008
+>
+> Sandy Culver 2008
+>
+> Tom Boyle 2008
+>
+> G Hunt 2012
diff --git a/source/turtleart.markdown b/source/turtleart.markdown
new file mode 100644
index 0000000..7be06c2
--- /dev/null
+++ b/source/turtleart.markdown
@@ -0,0 +1,569 @@
+% Turtle Art
+%
+%
+
+About
+=====
+
+Turtle Art, also known as Turtle Blocks, is an activity with a
+Logo-inspired graphical "turtle" that draws colorful art based on
+snap-together visual programming elements. Its "low floor" provides an
+easy entry point for beginners. It also has "high ceiling" programming,
+graphics, mathematics, and Computer Science features which will
+challenge the more adventurous student.
+
+Where to get Turtle Art
+=======================
+
+Is included in the OLPC image, and can be downloaded from the [Sugarlabs
+Activities
+repository](http://activities.sugarlabs.org/en-US/sugar/addon/4027)
+
+Using Turtle Art
+================
+
+Start by clicking on (or dragging) blocks from the Turtle palette. Use
+multiple blocks to create drawings; as the turtle moves under your
+control, colorful lines are drawn.
+
+You add blocks to your program by clicking on or dragging them from the
+palette to the main area. You can delete a block by dragging it back
+onto the palette. Click anywhere on a "stack" of blocks to start
+executing that stack or by clicking in the Rabbit (fast) , Turtle (slow)
+or Bug (debug) buttons ![rabit-turtle](images/80px-Rabbitturtle.jpg) on
+the Project Toolbar.
+
+Toolbars
+========
+
+Main Toolbar
+------------
+
+From left to right:
+
+- Activity toolbar (includes sharing; saving/loading options);
+- Edit toolbar (including copy and paste);
+- View toolbar (including full-screen, coordinate overlays; turtle
+ status, etc.);
+- Palette toolbar (including all programming blocks);
+- erase canvas;
+- run project fast (rabbit);
+- run project slow (snail);
+- stop project;
+- save a snapshot (save a copy of the current state of the project);
+- load examples;
+- display help palette;
+- stop activity
+
+Keyboard short cuts for the above: Alt+ palette; blocks; run; walk;
+stop; erase; e.g., Alt+e will erase the screen. Esc will return from
+full-screen mode.
+
+**Notes:** The run buttons are tied to the Start Block. If no Start
+Block is used, then all blocks are run when either run button is
+clicked. The "rabbit" button runs the blocks at maximum speed. The
+"snail" button pauses and displays the turtle and block values between
+each step.
+
+On older versions of Sugar (e.g., 0.84), the main toolbar will look like
+this:
+
+Project Toolbar
+---------------
+
+From left to right:
+
+- Project title;
+- Write to Journal (on newer versions of Sugar)
+- Keep button (not shown; only appears on older Sugar systems)
+- Share button;
+- Share blocks; shown in disable state. Used to share stacks of blocks
+ between collaborators.
+- Save as image;
+- Save as Logo;
+- Load a previously saved project from the Sugar Journal;
+- Load Python code into a programmable block
+
+**Notes:**
+: - On older Sugar systems, these controls appear on the
+ Import/Export toolbar.
+
+ - On smaller screens, the load/save buttons are shown on a
+ palette.
+ - To share a stack, click on the share button. The cursor will
+ change to the hand shape Ta-hand-cursor.png. Place the cursor on
+ any block or stack of blocks and click. The blocks will be
+ shared and the cursor will change back to the arrow shape.
+
+Edit Toolbar
+------------
+
+The Edit toolbar is used to copy stacks of blocks to the clipboard and
+to paste stacks from the clipboard. To copy a stack, click on the copy
+button or type Ctrl-c. The cursor will change to the hand shape
+Ta-hand-cursor.png. Place the cursor on any block or stack of blocks and
+click. The blocks will be copied to the Sugar clipboard and the cursor
+will change back to the arrow shape. To paste from the clipboard, type
+Ctrl-v or click the paste button.
+
+From left to right:
+
+- Copy
+- Paste
+
+View Toolbar
+------------
+
+From left to right:
+
+- Full-screen button;
+- Cartesian-coordinate grid;
+- polar-coordinate grid;
+- not shown: centimeter-coordinate grid (XO-only);
+- display of x,y coordinates, heading of turtle;
+- Rescale-coordinates button;
+- Grow block size;
+- Shrink block size
+- Disable/enable hover help
+
+Palettes Toolbar
+----------------
+
+The palette menus are revealed by clicking on the Block icon on the main
+toolbar. (On older Sugar systems, select the Projects toolbar. When
+running Turtle Art from GNOME, the palettes are visible by default.)
+
+There are ten palettes of program elements available for program
+construction: Turtle movements; Pen attributes; Color attributes;
+Numeric operators; Logical operators; Logical blocks; Sensor blocks;
+Media blocks; Customization functions; and Presentation blocks. An
+eleventh palette is used for restoring blocks from the trash.
+
+**Note:** Additional palettes may be loaded by plugin extensions to
+Turtle Blocks.
+
+Blocks are dragged from the palette onto the canvas surface. To dispose
+of a block, drag it back onto the palette. (It will be placed onto the
+trash palette.)
+
+The ![Showblocks](images/55px-Show-blocks.svg.png) button, which
+replaces the Stop button on the main toolbar while the program is
+executing, is used to reveal the program blocks. Individual palettes can
+be hidden by clicking on their highlighted tab.
+
+Turtle Palette
+--------------
+
+These blocks are used to control the movements of the turtle.
+
+- forward: move turtle forward
+- back: move turtle backward
+- clean: clear the screen and position the turtle in the center of the
+ screen, pen down, color red, heading 0
+- left: rotate turtle counterclockwise
+- right: rotate turtle clockwise
+- arc: move turtle along an arc
+- set xy: set turtle x,y position (0,0) is the center of the screen
+- seth: set turtle heading
+- xcor: holds current x-coordinate value of the turtle (can be used in
+ place of a number block)
+- ycor: holds current y-coordinate value of the turtle (can be used in
+ place of a number block)
+- heading: holds current heading value of the turtle (can be used in
+ place of a number block)
+
+Pen Palette
+-----------
+
+These blocks are used to control the attributes of the turtle's pen.
+
+- pen up: turtle will not draw when moved
+- pen down: turtle will draw when moved
+- set pen size: sets the width of the line drawn by the turtle
+- fill screen: fill the screen with a color/shade and reposition the
+ turtle in the center of the screen
+- pen size: width of the line drawn by the turtle (can be used in
+ place of a number block)
+- set color: sets the pen color
+- set shade: sets the pen shade
+- set gray: sets the gray-level of the pen (Only available in Turtle
+ Blocks)
+- color: current pen color (can be used in place of a number block)
+- shade: current pen shade (can be used in place of a number block)
+- gray: current pen gray level (can be used in place of a number
+ block) (Only available in Turtle Blocks)
+- start fill: starts a filled polygon (straight sides, not arcs)
+- end fill: ends a fill polygon (straight sides, not arcs)
+
+Color Palette
+-------------
+
+These blocks can be used with the set-pen-color block in place of a
+number block.
+
+Numbers Palette
+---------------
+
+These blocks are arithmetic and boolean operators.
+
+- addition: adds two numeric inputs (also can be used to concatenate
+ strings)
+- subtraction: subtracts the bottom numeric input from the top input
+- multiplication: multiplies two numeric inputs
+- division: divided top input (numerator) by bottom input
+ (denominator)
+- identity: identity function (used for spacing blocks)
+- modulo (remainder): calculates remainder when dividing top input by
+ the bottom input
+- square root (Only available with Turtle Blocks)
+- random number: generates a random integer between the minimum and
+ maximum values
+- number block: a numeric input
+- greater than: boolean greater than operator (used with flow blocks)
+- less than: boolean less than operator (used with flow blocks)
+- equal to: boolean equal to operator (used with flow blocks)
+- not: boolean not (Only available with Turtle Blocks)
+- and: boolean and (Only available with Turtle Blocks)
+- or: boolean or (Only available with Turtle Blocks)
+
+Flow Palette
+------------
+
+These blocks control program flow.
+
+- wait: pause program execution (unit is seconds)
+- forever: continuously repeat execute stack under the right flow
+- repeat: repeat the execution of stack under the right flow a
+ specified number of times
+- if/then: conditional execution of the stack under the right flow
+ (uses boolean operators found on the Number palette)
+- if/then/else: conditional execution of the stack under the center
+ and right flows (uses boolean operators found on the Number palette)
+- vertical spacer
+- stop stack: interrupt execution
+- while: execute stack under right flow while the condition is true
+ (uses boolean operators found on the Number palette) (Only available
+ with Turtle Blocks)
+- until: execute stack under right flow until the condition is true
+ (uses boolean operators found on the Number palette) (Only available
+ with Turtle Blocks)
+
+**Note:** Nesting while and/or until blocks is not always reliable. If
+you encounter an error, try putting the nested block in a separate
+stack, accessed with an action block.
+
+Blocks Palette
+--------------
+
+These blocks are for defining variables and subroutines.
+
+- start: connects action to toolbar 'Run' button
+- store in box 1: store a number, string, or media object in box 1
+ (Only available with Turtle Blocks)
+- store in box 2: store a number, string, or media object in box 2
+ (Only available with Turtle Blocks)
+- text: string input
+- box 1: current value of box 1 (can be used in place of a number
+ block) (Only available with Turtle Blocks)
+- box 2: current value of box 2 (can be used in place of a number
+ block) (Only available with Turtle Blocks)
+- box: current value of named box (can be used in place of a number
+ block)
+- store in: store a number, string, or media object in a named box
+- action: top of named action stack
+- action 1: top of action 1 stack (Only available with Turtle Blocks)
+- action 2: top of action 2 stack (Only available with Turtle Blocks)
+- action: execute named action stack
+- action 2: execute action 2 stack (Only available with Turtle Blocks)
+- action 1: execute action 1 stack (Only available with Turtle Blocks)
+
+**Note:** When a named action or named box block are used, new blocks
+appear on the palette that correspond to these names; e.g., if a top of
+action stack is rename, "to square", an action block, "to square" is
+added to the palette.
+
+Sensors Palette
+---------------
+
+- query keyboard: check for keyboard input (results are stored in the
+ keyboard block)
+- keyboard: current value of keyboard input (can be used in place of a
+ number block)
+- read pixel: push the RGB value of the pixel under the turtle onto
+ the FILO (blue is first, red is last)
+- turtle sees: the "palette color" of the pixel under the turtle
+- time: number of seconds since program began
+- sound: raw data from microphone ranging -32000 to 32000
+- volume (loudness): ranging 0 to 32000
+- pitch: the resolution is +-8Hz
+- brightness: average luminance seen through camera
+- camera: grab image from camera
+- button down: current state of the mouse button (1 == down; 0 == ip)
+- mouse x: x position of mouse
+- mouse y: y position of mouse
+
+The OLPC XO can measure external inputs with its microphone jack:
+
+- resistance: measurement range is 750 to 14k ohms, (OLPC XO1) and 2k
+ ohms to open circuit (OLPC XO1.5)
+- voltage: measurement range is DC 0.4V to 1.85V. (OLPC XO1) and 0.17V
+ to 3.0V (OLPC XO1.5)
+
+The OLPC XO 1.75 also includes an accelerometer.
+
+- accelerate (not shown): measure the acceleration of the computer.
+ Results are pushed to the stack and can be retrieved by using 3
+ 'pop' blocks (one for X (horizontal), one for Y (vertical), and one
+ for Z (forward/backward))
+
+See [Using Turtle Art
+Sensors](http://wiki.sugarlabs.org/go/Activities/Turtle_Art/Using_Turtle_Art_Sensors)
+for more details about the sensor blocks.
+
+Media Palette
+-------------
+
+These are a collection of blocks used for displaying media objects, such
+as images from the Journal.
+
+- journal: Sugar Journal media object (used with show block) (also
+ available in Turtle Art)
+- audio: Sugar Journal media object (used with show block)
+- video: Sugar Journal media object (used with show block)
+- description: Sugar Journal description field (used with show block)
+- text: text string (used with show block; also used with box and
+ action blocks)
+- show: draw text or display media object from the Journal
+- set scale: sets the scale of images displayed with show block
+- save picture: save the canvas to the Sugar Journal as a .png image
+ (note: saves the canvas as displayed)
+- save SVG: save turtle graphics to the Sugar Journal as a .svg image
+ (note: only saves the changes to the canvas in the current execution
+ run)
+- scale: sets scale for show block (100% is full-screen)
+- wait for media: used to pause program while audio or video file
+ plays
+- media stop: stop current sound or video
+- media pause: pause current sound or video
+- media resume: resume playing paused media
+- speak: sends text to the voice synthesizer
+- sine wave: plays a sine wave of a given frequency, amplitude, and
+ duration
+
+Extras Palette
+--------------
+
+These are a collection of extra blocks for accessing advanced features
+only available in Turtle Blocks.
+
+- push: push value onto FILO (first-in last-out) heap
+- show heap: show FILO in status block
+- empty heap: empty the FILO
+- pop: pop value off of the FILO (can be used in place of a number
+ block)
+- print: print value in status block (also available in Turtle Art)
+- comment: program comment (displayed in "walk" mode)
+- chr: Python chr primitive: converts ASCII to character (useful for
+ converting keyboard input to text)
+- int: Python int primitive: converts input to integers
+- Python: a programmable block (can be used in place of a number
+ block)
+
+ > add your own math equation in the block, e.g., sin(x); This block
+ > is expandable to support up to three variables, e.g. f(x,y,z)
+
+- Import Python: import Python code from the Sugar Journal (a more
+ general-purpose programmable block). This block accepts a single
+ variable x, as an input or up to 3 variables as an array x[0], x[1]
+ and x[2]
+- Cartesian: display Cartesian coordinate grid overlay
+- polar: display polar coordinate grid overlay
+- turtle: specify which turtle is active
+- turtle shell: import a image from the Journal to use as the turtle's
+ 'shell', i.e., replace the turtle with a sprite.
+- sandwich clamp: "clamp" a stack of blocks to hide
+
+Portfolio Palette
+-----------------
+
+These blocks are used to make multimedia presentations only available in
+Turtle Blocks.
+
+- hide blocks: hides all blocks and palettes (useful for decluttering
+ the screen during presentations) (also available in Turtle Art)
+- show blocks: shows blocks and palettes (useful for resuming
+ programming after a presentation)
+- full screen: goes into full-screen mode (hides Sugar toolbars)
+- list slide: used for bulleted lists; This block is expandable,
+ allowing you to add as many bullets as you need
+- picture slides: used for picture slides (1×1, 2×2, 1×2, and 2×1)
+
+Only available in Turtle Blocks:
+
+- left: holds current x-coordinate value of the left edge of the
+ screen (can be used in place of a number block)
+- top: holds current y-coordinate value of the top edge of the screen
+ (can be used in place of a number block)
+- right: holds current x-coordinate value of the right edge of the
+ screen (can be used in place of a number block)
+- bottom: holds current y-coordinate value of the bottom edge of the
+ screen (can be used in place of a number block)
+- width: screen width (can be used in place of a number block)
+- height: screen height (can be used in place of a number block)
+
+**Note:** The slide blocks expand into stacks that can be edited for
+customized presentations.
+
+Trash Palette
+-------------
+
+This palette holds any blocks that have been put in the trash. You can
+drag blocks out of the trash to restore them. The trash palette is
+emptied when you quit Turtle Art.
+
+Vertical palettes
+-----------------
+
+Learning with Turtle Art
+========================
+
+Tony Forster and Mokurai have created a number of Activities/Turtle
+Art/Tutorials Turtle Art Tutorials on a wide range of math, programming,
+art, and Computer Science topics. There is also a substantial literature
+of educational materials using the Logo programming language, from which
+Turtle Art and Turtle Blocks derive. The Exploring with Logo series from
+MIT Press is particularly recommended for showing how far beyond simple
+graphics Logo can go. Mokurai recommends starting with his first three,
+specifically designed for helping beginners of all ages, starting with
+the preliterate in preschool.
+
+- [You be the
+ Turtle](http://wiki.sugarlabs.org/go/Activities/Turtle_Art/Tutorials/You_be_the_Turtle)
+ without the computer.
+- [Mathematics and
+ art](http://wiki.sugarlabs.org/go/Activities/Turtle_Art/Tutorials/Mathematics_and_art),
+ an introduction to TA.
+- [Counting](http://wiki.sugarlabs.org/go/Activities/Turtle_Art/Tutorials/Counting)
+
+Extending Turtle Art
+====================
+
+There are versions of Turtle Art in several programming languages and
+environments, including Logo, Python, Smalltalk, and others. Turtle Art
+can export programs in Logo, as explained below. There are programmable
+blocks in Turtle Art which make it possible to include any Python
+program within the Turtle Art world. The simplest case is a single
+function call used in a graphing program, but there is no inherent limit
+on what capabilities of Python one can add to TA.
+
+Exporting to Berkeley Logo
+==========================
+
+Turtle Art can export its projects to [Berkeley
+Logo](http://www.cs.berkeley.edu/~bh/) (using either **View Source** or
+the **Save as Logo** button on the **Project Toolbar**)
+
+Python Blocks in Turtle Art
+===========================
+
+There are two ways to create Python blocks: by loading sample code
+provided with Turtle Art or by loading Python code the your Journal.
+
+**Loading sample code**
+
+A number of individual sample programs are provided. Clicking on the
+Load Python Block button on the Load/Save Toolbar
+![loadpython](images/Loadpythonsamples.jpg) will invoke a file-selector
+dialog. Select the sample that you want and it will be both copied to
+the Journal and loaded into a Python block.
+
+**Loading code from the Journal**
+
+Clicking on a Python block
+![pythoncodeblock](images/45px-Pythoncodeblock.jpg) that has been
+dragged onto the canvas from the Extras palette will invoke an
+object-selector dialog.
+
+Select the Python code that that you want and that code will be loaded
+into the selected block.
+
+You can't run a Python block by clicking on it, as that opens the object
+selector; instead attach the block to another one and click elsewhere on
+the stack you have created.
+
+Which ever way you create them, multiple Python blocks can have
+different code loaded in them.
+
+Modifying Turtle Art
+====================
+
+Turtle Art is under the MIT license. You are free to use it and learn
+with it. You are also encourage to modify it to suit your needs or just
+for a further opportunity to learn.
+
+Much of the motivation behind the Version 83 refactoring of the code was
+to make it easier for you to make changes. Most changes can be confined
+to two modules: taconstants.py and talogo.py. The former defines the
+blocks and palettes; the latter defines what code is executed by a
+block.
+
+**Note:** As of Version 106, there is also support for plugins. If you
+can use the plugin mechanism to add support for additional devices,
+e.g., Arduino, or for making modifications such as are described below
+without making changes to the standard code base. (The advantage to the
+latter is that your changes will remain intact even after you upgrade to
+a newer version.)
+
+The tabasics.py file contains the constants that by-in-large determine
+the behavior of Turtle Art. Notably, the block palettes are defined
+below. If you want to add a new block to Turtle Art, you could simply
+add a block of code to that file or to turtle\_block\_plugin.py, which
+contains additional blocks. (Even better, write your own plugin!!)
+
+Adding a new palette is simply a matter of:
+
+ palette = make_palette('mypalette', # the name of your palette
+ colors=["#00FF00", "#00A000"],
+ help_string=_('Palette of my custom commands'))
+
+For example, if we want to add a new turtle command, 'uturn', we'd use
+the add\_block method in the Palette class.
+
+ palette.add_block('uturn', # the name of your block
+ style='basic-style', # the block style
+ label=_('u turn'), # the label for the block
+ prim_name='uturn', # code reference (see below)
+ help_string=_('turns the turtle 180 degrees'))
+
+Next, you need to define what your block will do. def\_prim takes 3
+arguments: the primitive name, the number of arguments—0 in this
+case—and the function to call—in this case, the canvas.seth function to
+set the heading.
+
+ self.tw.lc.def_prim('uturn', 0,
+ lambda self: self.tw.canvas.seth(self.tw.canvas.heading + 180))
+
+That's it. When you next run Turtle Art, you will have a 'uturn' block
+on the 'mypalette' palette.
+
+You will have to create icons for the palette-selector buttons. These
+are kept in the icons subdirectory. You need two icons: mypaletteoff.svg
+and mypaletteon.svg, where 'mypalette' is the same string as the entry
+you used in instantiating the Palette class. Note that the icons should
+be the same size (55x55) as the others. (This is the default icon size
+for Sugar toolbars.)
+
+Where to report problems
+========================
+
+Please file bug reports
+[here](https://bugs.sugarlabs.org/newticket?component=Turtleart).
+
+Credits
+=======
+
+> Walter Bender and Raúl Gutiérrez Segalés maintain the code (with some
+> occasional help from Simon Schampijer) Alan Jhonn Aguiar Schwyn and
+> the Butia Team have provided great feedback and many patches.
+> Especially helpful feedback from Tony Forster, Guzmán Trinidad, and
+> Bill Kerr Brian Silverman is the first author of Turtle Art
diff --git a/source/upgrade_all.markdown b/source/upgrade_all.markdown
new file mode 100644
index 0000000..891f42e
--- /dev/null
+++ b/source/upgrade_all.markdown
@@ -0,0 +1,70 @@
+% Upgrade all your Software
+%
+%
+
+Your XO comes pre-loaded with the software OS (operating system)
+designed for the XO. It is a good idea to keep your software up to date
+because our latest builds fix bugs in earlier releases and they are
+awesome!
+
+The XO-1’s came with Sugar software. Did you know that with the latest
+software your XO can have both Sugar and GNOME? GNOME provides an option
+to teach older children in a learning environment that will be familiar
+and transferable to using Windows or Mac OS. This Chapter will tell you
+how to upgrade your software.
+
+The Software Releases can be found here:
+[http://wiki.laptop.org/go/Releases](http://wiki.laptop.org/go/Releases)
+
+The main page of the OLPC Wiki also contains links to the latest
+releases. [http://wiki.laptop.org](http://wiki.laptop.org)
+
+There several methods of upgrading. Which one is right for you? Most
+people will want to use the "clean install" method. An overview of the
+upgrade options can be found here.
+[http://wiki.laptop.org/go/Updating\_the\_XO](http://wiki.laptop.org/go/Updating_the_XO)
+
+Clear instructions on how to to change, upgrade, downgrade, or replace
+your XO's OS can be found in the Release notes. Choose the release
+(build) that you want to install here:
+[http://wiki.laptop.org/go/Releases](http://wiki.laptop.org/go/Releases)
+Next click on the Release notes for the release you will install.
+
+Decide whether you want to do a clean install (Installation) which will
+completely reformat your XO with files from a USB drive, or an online or
+offline update which will update the current software without erasing
+the existing Journal. Follow the instruction for the update method
+chosen.
+
+A clean install uses a USB stick and the "four button procedure" to
+begin the update. Warning Reminder: This method re-formats your XO and
+EVERYTHING on your XO will be deleted if you use this method. You will
+follow the instructions in the Release Notes for the build chosen, and
+you will need A USB storage device that has at least 1 GB of space free
+and a computer with Internet access that will allow you to download the
+required 300-400MB within about an hour).
+
+- Connect your XO to their charger.
+
+- Turn off your XO.
+
+- Connect your prepared USB storage device to your XO.
+
+- Next, hold down all four gamepad keys above the power button, and
+ then push the power button to turn the XO on. You will see a message
+ that tells you to "Release the game key to continue". Do not
+ continue until you see this message.
+
+- Release the gamepad keys. The reflash process runs automatically;
+ first you will see the XO arrange and color in a grid of boxes, then
+ the XO will display "Rebooting in 10 seconds..."
+
+- The XO will then restart with a clean image.
+
+- Enter your name for your XO and then click Next.
+
+- Click the XO icon to change the colors and then click Done.
+
+- Optionally, connect your XO to the Internet, then use the Control
+ Panel to download the latest Activities.
+
diff --git a/source/what_is_an_activity.markdown b/source/what_is_an_activity.markdown
new file mode 100644
index 0000000..ca5b111
--- /dev/null
+++ b/source/what_is_an_activity.markdown
@@ -0,0 +1,41 @@
+% What is an Activity
+%
+%
+
+Activities are the things you use to make projects in Sugar on your XO.
+Activities are found on your “Home” view in the circle around your
+“person” icon.
+
+These activities have been selected from all those installed on your
+laptop. They are called “Favorites”. You can change this list at any
+time by clicking on the “List” view (1) in the upper right corner of
+your screen.
+
+To start an activity, you can click its icon. This will open the last
+project you were working on. You can also see all your recent projects
+by hovering your pointer over the icon and look for the name of which
+you saved your project. In order to open a new session, hover your
+pointer on the icon and click “start new”.
+
+There is one special activity called the “Journal” which appears under
+your "person" icon, if you have no other Activities open, and on the
+Frame, or you can press the magnifying glass key in the top row of the
+keyboard to immediately open the Journal and search. The Journal keeps
+track of everything you do on the XO. It also stores the files you
+create with your Activity. Some Activities need no instruction or
+explanation, such as Maze and Speak. There are other Activities that
+require some learning and exploration, such as Turtle Art, Etoys, and
+Scratch.
+
+There are Activities which are games, such as Memorize and Implode. Some
+perform basic functions such as writing documents (Write), taking
+pictures or videos (Record), or browsing the Internet (Browse). Other
+Activities allow you to create complex images, games, animations and
+programs : Scratch, Etoys, TurtleArt. You can also make music with Tam
+Tam and use it in your animation, or story or Memorize game.
+
+A set of Activities is pre-installed with the Sugar environment. More
+Activities can be found and added to your XO from the Sugar Activity
+Library,
+[http://activities.sugarlabs.org](http://activities.sugarlabs.org). You
+can also add Activities from a USB drive (thumb drive).
diff --git a/source/write.markdown b/source/write.markdown
new file mode 100644
index 0000000..3adf0bb
--- /dev/null
+++ b/source/write.markdown
@@ -0,0 +1,191 @@
+% Write
+%
+%
+
+About
+=====
+
+The Write Activity serves as the document creation Activity in Sugar.
+Its simple interface provides an easy starting point for children,
+presenting tools that make writing a story, poem, or essay simple and
+straightforward. It also supports tools for inserting images, creating
+tables, and performing layout operations.
+
+The Write Activity utilizes the Journal, your work is automatically
+saved. The Activity also supports collaboration in the form of peer
+editing, group storytelling, etc.
+
+The Write Activity can be used to open and edit most common file
+formats, including ODT, DOC, RTF, TXT, and HTML.
+
+Where to get Write
+==================
+
+The Write activity is included in OLPC images and can be downloaded
+[Sugar Labs Activity
+Portal](http://activities.sugarlabs.org/en-US/sugar/addon/4201).
+
+Using
+=====
+
+TODO: write screenshot is wrong
+
+This is a general view of write.
+
+The Toolbars
+============
+
+In order from left to right
+
+1. The Activity Button: Allows you to name your file, Share it, and
+ save it as RTF, HTML, TXT and PDF.
+2. The Edit Button: Allows to Copy, Paste, Undo, Redo, and search
+ inside your document.
+3. The View Button: Allows you to zoom in and out of the document and
+ to navigate trhough the pages quickly.
+4. The Fonts Button: Allows you to change the font and the size.
+5. The Paragraph Button : Allows you to change the headings, the text
+ dispositions and the different justify possibilities.
+6. The List Button : Allows you to create multiple lists: bullet,
+ dashed, numbered, lower case list, upper case list.
+7. The Insert Button : Allows you to insert tables and images and to
+ edit their size and position afterwards.
+8. Bold
+9. Italic
+10. Underline
+11. Color
+12. Stop
+
+Collaborating
+=============
+
+The Write Activity supports collaborative (peer) editing, which means
+that multiple people can edit the same document at the same time.
+
+To start a collaboration, either:
+
+- send an invitation, or
+- share with the Neighborhood
+
+As with all Sugar Activities, invitations go to specific individuals,
+but sharing is open to anyone in the Neighborhood View. Please see the
+chapter on Collaboration in the Sugar Manual for more details about
+invitations and sharing.
+
+Note to parents and teachers
+----------------------------
+
+> Collaboration is a powerful feature of Write, but it is recommended
+> that when you do collaborate, keep the number of people editing the
+> same document to just 2–3 people. Otherwise, there tend to be delays
+> that cause the document to get out of synch from one computer to
+> another. Also, try to avoid using too many large pictures or tables
+> when collaborating, as these objects tend to get scrambled.
+
+Group Storytelling
+==================
+
+The Dadaists, a cultural movement that began in Europe towards the end
+of World War I (1916) invented a number of art-construction techniques,
+including collage and photo montage. Many of their works were
+collaborative, including exquisite corpse, a method by which a
+collection of words or images was collectively assembled. Each
+collaborator adds to a composition in turn, either by following a rule
+or by being allowed to see the end of what the previous person
+contributed.
+
+A shared instance of Write can be used in a similar way to create a
+collaborative story, poem, rhyme, or group stream of consciousness.
+
+Using Write for group storytelling
+----------------------------------
+
+It is fun and easy to use Write for group storytelling. Simply share a
+document with a group of friends (or your class); take turns opening the
+document and adding to the story.
+
+**Steps:**
+
+1. Open a document in Write.
+2. Type in a rule on the first line for everyone to follow. (Some
+ examples are listed below.)
+3. Go to the Activity tab.
+4. Select "Share with Neighborhood".
+5. One at a time, each person in the group should open the shared
+ document by clicking it in the Neighborhood View.
+6. During their turn, they should follow the rule to add to the end of
+ the story.
+7. They should exit Write after they have added to the story.
+ (Important: the person who originally shared the document should not
+ exit Write until everyone has taken their turn.)
+8. After each person has added to the story, the person who started the
+ story should read it aloud to the group.
+
+**Examples**
+
+- Add a sentence that continues the theme of a story.
+- Add a new sentence that starts with the last word of the sentence
+ that comes before it.
+- Add a new word that begins with the same letter as the last letter
+ of the word before it.
+- Add an adjective after a noun, a noun after an adjective.
+- Add a word with one more letter than the word before it (this gets
+ hard for a large group!)
+- Add words in alphabetical order.
+
+Letter to the Editor
+====================
+
+Writing is one of the most powerful means of personal expression ever
+invented. The expression, "the pen is mightier than the sword" has rung
+true through out history.
+
+It is important that the world hear your voice and you can make you
+voice heard, whether through a blog, a letter to the editor, a comment
+on a page in the Wikipedia, or by some other means. Write gives the
+power of expression as well as the means to share your expression with
+others.
+
+If you want to write a letter to the editor, you first need to look in
+the newspaper or on the paper's web site to find their e-mail address
+for letters. Some newspapers have a policy of publishing all appropriate
+letters sent to the editor, but most are more selective. All require you
+to include your complete name, address, and a contact telephone number.
+You can, however, request that your letter be published with "name
+withheld" if you want. Most editors call you to verify that you really
+did write the letter before printing it. They also reserve the right to
+edit your letter to fit the available space on the page.
+
+If you keep your letter short and to the point, you have a better chance
+of experiencing the thrill of seeing your own words in print. Good luck!
+
+Examples
+--------
+
+Children in the Galadima School in Abuja, Nigeria used Write to write
+letters to the president of Nigeria with suggestions about how he could
+improve the conditions of school for all the children of Nigeria.
+
+Children in Ban Samkha, Thailand used Write to share ideas with their
+teachers, their families, and their community.
+
+Children in Khairat, India use Write (and Record) to survey their
+village and compile a report to the community.
+
+Children in Uruguay and Colombia are writing blog entries, also known as
+blogging. Blog entries are typically chronologically ordered essays or
+stories.
+
+Other learning activities
+-------------------------
+
+- Start a school newspaper.
+- Write an autobiography.
+- Interview someone from your community.
+- Write an article for the Wikipedia about your community.
+
+Credits
+=======
+
+Write is based upon Abiword; the Sugar port was done by J.M. Maurer,
+Martin Sevior, Tomeu Vizoso and Robert Staudinger