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-% About Sugar
-%
-%
-
-What is Sugar?
-==============
-
-*"We like to think that a child's play is unconstrained—but when
-children appear to feel joyous and free, this may merely hide from their
-minds their purposefulness; you can see this more clearly when you
-attempt to drag them away from their chosen tasks. For they are
-exploring their worlds to see what's there, making explanations of what
-those things are, and imagining what else could be; exploring,
-explaining and learning are among a child's most purposeful urges and
-goals. The playfulness of childhood is the most demanding teacher we
-have. Never again in those children's lives will anything drive them to
-work so hard." —Marvin Minsky, The Emotion Machine*
-
-Sugar is a learning platform that reinvents how computers are used for
-education. Collaboration, reflection, and discovery are integrated
-directly into the user interface. Sugar promotes "studio thinking [^1]"
-and "reflective practice [^2]". Through Sugar's clarity of design,
-children and teachers have the opportunity to use computers on their own
-terms. Students can reshape, reinvent, and reapply both software and
-content into powerful learning activities. Sugar's focus on sharing,
-criticism, and exploration is grounded in the culture of free and
-open-source software (FOSS).
-
-![sugar\_sharing](images/About_Sugar-Home_sharing.png) Sugar facilitates
-sharing and collaboration. Children can write documents, share books and
-pictures, or make music together with ease.
-
-![sugar\_ring](images/About_Sugar-Home_activities_old_ring.png) There
-are no files, folders, or applications. Children interact with
-Activities. Activities includes an application, data, and history of the
-interaction that can be used to resume and reflect on the child's work.
-
-![sugar\_backup](images/About_Sugar-Home_backup.png) Everything is saved
-automatically. It is our goal that you will never lose your work.
-Documents will eventually be synced with a network server, adding
-additional protection.
-
-![sugar\_journal](images/About_Sugar-Home_journal.png) A Journal is used
-for accessing data. The Journal is a diary of things that you make and
-actions you take. It is a place to reflect upon your work.
-
-![opensource](images/About_Sugar-Home_opensource.png) Sugar is free and
-open-source software. Sugar is licensed under the GNU GPL; updates will
-always respect the freedom of its users.
-
-Note to parents and teachers The Sugar Philosophy
-=================================================
-
-Information is about nouns. Learning is about verbs. The Sugar user
-interface differs from traditional user interfaces in that it is based
-on both cognitive and social constructivism. We believe that learners
-should engage in exploration and collaboration. The Sugar platform is
-based on three defining human principles. These are the pillars of user
-experience for learning:
-
-- Everyone is a teacher and a learner.
-- Humans are social beings.
-- Humans are expressive.
-
-Two principles define the Sugar platform:
-
-- You learn through doing, so if you want to learn more, you want to
- do more.
-- Love is a better master than duty—you want people to engage in
- things that are authentic to them, things that they love. Internal
- motivation almost always trumps external motivations.
-
-Three experiences characterize the Sugar platform:
-
-- Sharing: The Sugar interface always shows the presence of other
- learners. Collaboration is a first-order experience. Students and
- teachers dialog with each other, support each other, critique each
- other, and share ideas.
-- Reflecting: Sugar uses a "Journal" to record each learner's
- activity. The Journal serves as a place for reflection and
- assessment of progress.
-- Discovering: Sugar can accommodate a wide variety of users, with
- different levels of skill in terms of reading, language, and
- different levels of experience with computing. It is easy to
- approach, yet it doesn't put an upper bound on personal expression.
- One can peel away layers and go deeper and deeper, with no
- restrictions.
-
-Sugar is written in Python, an easy-to-learn interpreted language [^3].
-This allows the direct appropriation of ideas in whatever realm the
-learner is exploring; music, browsing, reading, writing, programming, or
-graphics. The student can go further. They are not going to hit a wall.
-They can, at every level, engage with and affect the very tools they are
-using for their personal expression.
-
-Throughout this manual we have added brief "Note to parents and
-teachers" sections which explains the philosophy behind the Sugar
-platform. We hope these sections help you guide your children and
-students through the learning process.
-
-Sugar Labs
-==========
-
-Sugar was designed for One Laptop per Child (OLPC), as part of an effort
-to provide an opportunity for a quality education to every children
-through the distribution of connected laptop computers, our most
-powerful tools for expression. Sugar is the user interface used on the
-OLPC XO laptop.
-
-Sugar Labs is a non-profit foundation whose mission is to produce,
-distribute, and support the use of the Sugar learning platform. Sugar
-Labs supports the community of educators and software developers who
-want to extend the platform and who have been creating Sugar Activities.
-Sugar is a community project. It is available under the open-source GNU
-General Public License (GPL) and free to anyone who wants to use or
-extend it.
-
-:author:
-
-> © Walter Bender 2006, 2008
->
-> adam hyde 2006, 2007, 2008
->
-> David Farning 2008
->
-> Emily Kaplan 2008
->
-> Janet Swisher 2008
->
-> Luke Faraone 2008
->
-> Rita Freudenberg 2008
->
-> Rob Mason 2008
-
-[^1]: Studio thinking is a term used to describe how visual arts
- teachers teach and what visual arts students learn. The term is
- detailed in Studio Thinking: The Real Benefits of Visual Arts
- Education. Studio thinking includes "studio structures":
- demonstrations, projects, and critiques; as well as "studio habits
- of mind": develop craft, engage and persist, envision, express,
- observe, reflect, stretch and explore, and understand.the art world.
- In the context of Sugar, studio thinking is applied not just to the
- arts, but to all disciplines.
-
-[^2]: Reflective practice is a concept introduced by Donald Schön in his
- book The Reflective Practitioner. Reflective practice involves
- students applying their own experiences to practice while being
- mentored by domain experts. In the context of Sugar, the expert
- could be a teacher, a parent, a community member, or a fellow
- student.
-
-[^3]: An interpreted language is a programming language whose
- instructions are interpreted "on the fly" (or compiled to a virtual
- machine code) as opposed to precompiled. The significant of
- interpreted languages to the Sugar platform include: platform
- independence, ease of debugging, ready access to source code, and
- small program size. Python is a general-purpose, high-level
- programming language. It emphasizes code readability and features a
- minimalist syntax and comprehensive standard library.