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-% FotoToon
-%
-%
-
-About
-=====
-
-The FotoToon Activity will allow you to create everything from a simple
-"comic" strip to a long elaborate illustrated document. You will be able
-to import many kinds of images into the panes of your project and add
-text bubbles to help tell the story. You can use photo images taken with
-the XO or imported from a camera, drawings made with Activities such as
-Paint, and images of all kinds downloaded from the web. This could
-include photos, charts and graphs, maps, and the like.
-
-This introduction to FotoToon will show you how to get started with a
-simple 4 panel project.
-
-FotoToon, like many other Sugar Activities, is often updated to fix
-"bugs" that users report. There was one update, from version 11 to
-version 12 during the time this instruction chapter was written. By the
-time you use it, there may be others. The changes are usually minor and
-should not interfere with the usefulness of this information. Always try
-to be sure you are using the latest version.
-
-Using FotoToon
-==============
-
-The Main FotoToon Toolbar
--------------------------
-
-The FotoToon Toolbar has 13 icons including 2 with pulldown menus. The
-main FotoToon toolbar allows you to access many features of the
-Activity. Here is a description of what each of the icons will allow you
-to do:
-
-1. The FotoToon icon. When you hover your cursor over this icon you
- will open a small pulldown that allows you to export your work as an
- image. See below for more details.
-
-2. The **Add Image** icon. This icon allows you to add an image to your
- project. It can be a photo you take with the XO or digital camera,
- or import from the web. It can also be a picture, page, or project
- you create in another Sugar Activity.
-
-The next four icons allow you to add text to your drawings and photos.
-They include:
-
-3. A normal dialogue Globe
-4. A cloud shape to tell what a character is silently Thinking
-5. A dotted globe which indicates a character is talking in a Whisper
-6. An exclamation bubble to add things like "Pow!" "Bang!" and "Wham!"
-7. Is a box where you can put the Title of your project. Just above it
- is a box icon that allows you to add more rectangular text boxes to
- your project.
-8. The Movement icon allows you to add little curves to indicate
- motion, highlight an object with a sunburst, add some parallel lines
- to show horizontal or vertical motion, or add a little light bulb to
- show that someone had a bright idea.
-9. The circular arrow allows you to click on an object, then on this
- icon and rotate it clockwise 1/4 turn (90 degrees) with each click.
-10. This icon allows you to delete something you have added.
-11. This icon opens and closes the Text pulldown where you can select
- the font and size of your text as well as select bold, italics, or
- other colors for your words. Click it to open, and when finished,
- click again to close. See below for more details.
-12. The familiar stop-sign icon is one way to stop the FotoToon
- Activity. You can also use the keyboard shortcut: ctrl-Q.
-
-The Export Pulldown
--------------------
-
-1a- This little panel allows you to name your project before you export
-it as an image. If you do nothing, it will appear in the Journal as,
-"FotoToon as image." If you give it a name, such as "My Project-1"
-before exporting it will appear in the Journal as "My Project-1 as
-image". This will make it easier to find later in the Journal. Just
-erase the FotoToon label and replace it with the title you want to use.
-If you forget to name it when saving, you can always go to the Journal
-and select and rename it.
-
-1b- This greyed out icon for home view is currently inactive.
-
-1c- Click on this icon to export your project as an image. The export
-will just show your project. The tool bars and other things on the
-screen will not be included. If you wish a screen shot of the entire
-screen, you can make one by using the usual alt-1 (press the alt key and
-the 1 key at the same time).
-
-The Text Pulldown
------------------
-
-The Text Pulldown menu allows you to control the appearance of the text
-you add to your project. Generally, they apply to everything in the box
-or bubble you are currently working on. You do not have to highlight the
-text to change it.
-
-> 11a- Selecting this icon will change the text you are working on to
-> Bold. Clicking it again reverts back to regular text,
->
-> 11b- Selecting this icon will change the text your are working on to
-> Italics.
-
-Note: clicking on both of these icons, in any order, will give you Bold
-Italic text. Clicking both again, in any order, will get you back to
-regular text.
-
-> 11c- Clicking on this icon will open the Text Color Pallete. See below
-> for information on how to use it.
->
-> 11d- This is a non-functioning icon that identifies this as the Text
-> Pulldown toolbar.
->
-> 11e- This little pull down allows you to choose the size of the text
-> you are working on.
->
-> 11f- This pull down offers a choice of 37 different fonts, listed in
-> alphabetical order. Some, such as "Ding Bats" don't actually produce
-> anything. Be sure to test the font on your text to see if it looks the
-> way you would like it to.
-
-The Color Pallete Pulldown
---------------------------
-
-The Color Pallete Pulldown allows you to choose the color of your font.
-It will apply to everything in the box or bubble but can vary from one
-box or bubble to the next as you choose. There are 12 preset colors you
-can use, or you can create a custom color by selecting one of the preset
-colors and dragging the sliders to give more or less Red, Green, or Blue
-in the selected color. The little circle at the top of the Color Pallete
-shows the current color. When you are satisfied with the color you have
-selected/modified, click on the little circle to accept the chosen color
-and close the Color Pallete. It may take a few seconds for the new color
-to appear in the text box. But, don't worry, it will!
-
-Learning with FotoToon
-======================
-
-Plan Ahead
-----------
-
-FotoToon can be used for a wide variety of learning activities, but the
-general process is always similar. For the sample project in this
-section, we will make a 4 panel page using 4 photos. This is a good way
-to get started since the page can be printed on a single page.
-
-Here are the general steps you need to complete before you build your
-first FotoToon project:
-
-- **Step One: Decide what your project will be about.** You can tell a
- story about anything. For example, it could be about your pets, your
- home, your family, your town, or, even some photos you took at a
- party. Any topic is fine for our first project. The sample project
- will be about "Healthy Snacks" and the photos will be pictures of
- food.
-
-- **Step Two: Make a plan.** Before you begin you should make a plan
- that will guide you through the construction of your project. Some
- people like to draw a little sketch of each pane showing what will
- be in the picture and a suggestion for what words will be added. If
- you like the panes can each be on a separate small piece of paper so
- you can re-arrange them easily This is called a **Story Board**. You
- may have another way you would like to make your plan, just be sure
- to include information about what pictures you will use, where you
- will get them, and what text you plan to add.
-
-- **Step Three: Gather your images.** For starters, we will use images
- that were taken either with a camera, or using the **Record
- Activity** on the XO. Any image that can be imported to the Journal
- on your XO and viewed in **Image Viewer** can be used. It is a good
- idea to rename each of the photos you will be using in the Journal.
- The name can include the number of the pane you plan to use it in so
- it is easy to find when you begin putting things together.
-
-Place Your Images
------------------
-
-- Open the Journal and check to be sure your images are there and can
- be viewed in the Image Viewer (click on the file to open it and
- check). Be sure the images have names that include the number of the
- pane you plan to place them (1,2,3, or 4).
-
-- Open FotoToon and find the "Add Photo" icon (number 2 in the
- FotoToon main toolbar shown above). A list of available images will
- appear. Click on the one you want to put in the first pane. When it
- has loaded, you can either leave it or remove it with the minus sign
- icon (number 10 in the main toolbar shown above). Warning: You can
- only remove the last image entered. That is why it is important to
- number the images according to the panes you wish to place them in.
- After the first image has been placed, continue adding images until
- all four for your first project have been placed. If you decide
- later that you want to change their order after they have been
- placed, you will need to delete them and replace them in the new
- order. It is best to get your final placement before adding any
- text.
-
-If you would like to use the same images that will be used in this
-sample project, you will find them at these links. Go to each link,
-upload the photo to a usb drive, plug it into your XO, and open by
-clicking on the image names. They will open in the Image Viewer and be
-automatically saved so you can access them for your project.
-
-> Pane-1
-> [http://wiki.laptop.org/go/File:1-Apple-Fries.png](http://wiki.laptop.org/go/File:1-Apple-Fries.png)
->
-> Pane-2
-> [http://wiki.laptop.org/go/File:2-Soda-Milk.png](http://wiki.laptop.org/go/File:2-Soda-Milk.png)
->
-> Pane-3
-> [http://wiki.laptop.org/go/File:3-Cookies-Yogurt.png](http://wiki.laptop.org/go/File:3-Cookies-Yogurt.png)
->
-> Pane-4
-> [http://wiki.laptop.org/go/File:4-HealthySnacks.png](http://wiki.laptop.org/go/File:4-HealthySnacks.png)
-
-Add Dialogue and Titles
-=======================
-
-If you have planned well with your storyboard, you will have a pretty
-good idea of what you want to put in your dialogue balloons and text
-boxes. You may even have a title in mind for your project. You can
-actually start this process anywhere in your project. All of the
-balloons and boxes you will be using to do this will be identified in
-the first image above, the The Main PhotoToonToolbar.
-
-- Making and placing your Title: If you know what you would like your
- title to be, you can start with that. It can always be changed
- later. When you start a project in FotoToon there will already be a
- tiny box for the title in a narrow band across the top of the
- project window. You can drag the upper left corner of the box to
- enlarge it (look for the cursor arrow to change to a thinner double
- headed arrow). You can also move it around in the band across the
- top. Click on the box and type all or part of your title. Then you
- can change the type style and size using the pull downs in the Text
- Pulldown menu (see 11e and 11f in the picture above). Experiment
- until you find a style and size you like. You can also change the
- color of the type. Don't worry if it isn't perfect, you can always
- come back later and change it. Notice that you can erase part of the
- text by backspacing over it.
-
-In this image you can see that we selected bold, a red color from the
-color palette, a type size of 48, and the Font "Georgia".
-
-- Adding Text Balloons: You can place the text balloons wherever you
- like within a pane. Click on the pane, then on the balloon you want
- to use (see 3,4,and 5 above for explanations). The balloon will
- appear in the pane. You can drag it to the position where you want
- it, and also can drag the little tail to point to the source of the
- dialogue. Add the words to the balloon in the same way you added
- them to the Title box.
-
-In this image you can see that we have added 4 dialogue balloons (\#3 in
-the main toolbar). We could also have used the "cloud" balloon (\#4 in
-the main toolbar), or the "whisper" balloon (\#5 in the main toolbar).
-The first pane is OK, but the first balloon in the second pane needs to
-be dragged to a better shape and size. The second ballon in the second
-pane appears just as it does when it is first added. It still needs to
-have text added and to be resized (by dragging a corner). You can see
-that our type size is 12, text color is black, and we are still using
-the Georgia font.
-
-As you work with the various text items, you may wish to eliminate one
-entirely. Just click on it, then on the icon with the minus (-) sign
-(\#10 in the main toolbar), and it will disappear.
-
-- Adding Exclamation Balloons: You may wish to include special
- exclamations to your project. Choose the exclamation balloon (\# 6
- in the main toolbar). It is possible to eliminate the one longer
- point on the balloon by dragging it so that it matched the others.
- Again, type into the balloon just as you did in the title box and
- dialogue balloons.
-
-- Adding extra Text Boxes: You can add a text box anywhere in any pane
- by clicking on the pane and then on the box icon in the diagram (\#7
- in the main toolbar).
-
-In this example you can see we have added 4 exclamation balloons and one
-extra text box. We used the same text size, font, and color as in the
-rest of the project. You could choose to use different ones in your
-project.
-
-Exporting Your Project
-======================
-
-Now, if you have followed the instructions above, you should have a
-small, completed FotoToon Project. You may have decided to use the same
-photos that are in the sample, or you may have chosen to use images you
-have imported. These can be from your camera, your XO, downloads from
-the web, projects you have made in other Activities, drawings you made
-in Paint, or even photos you have modified in Paint (import, then add
-things and/or crop as you like). When finished, your project will look
-something like this:
-
-Notice the little red cursor mark at the end of the title in the image.
-This export was done in FotoToon 11. The update, FotoToon 12 eliminates
-all stray cursors when exporting. Always be sure you are using the
-latest version of an Activity.
-
-Regardless of what you have made for your project, you will probably
-want to share it with others. You can do this as an email attachment or
-print it out as a paper copy. To do this, you need to export your
-project as an image stored in your Journal. The instructions for
-exporting your project are shown above. We will repeat them here as
-well.
-
-The Export Pulldown
-===================
-
-1a- This little panel allows you to name your project before you export
-it as an image. If you do nothing, it will appear in the Journal as,
-"FotoToon as image." If you give it a name, such as "My Project-1"
-before exporting it will appear in the Journal as "My Project-1 as
-image". This will make it easier to find later in the Journal. Just
-erase the FotoToon label and replace it with the title you want to use.
-If you forget to name it when saving, you can always go to the Journal
-and select and rename it.
-
-1b- This greyed out icon for home view is currently inactive.
-
-1c- Click on this icon to export your project as an image. The export
-will just show your project. The tool bars and other things on the
-screen will not be included. If you wish a screen shot of the entire
-screen, you can make one by using the usual alt-1 (press the alt key and
-the 1 key at the same time).
-
-Look in the Journal. Your project should appear there with the name you
-gave it before exporting. If you forgot to give it a name, it will just
-say "FotoToon." If this happened, rename it now, in the Journal before
-you forget to do it.
-
-Extending FotoToon 12
-=====================
-
-FotoToon can be used for much more than the simple 4-pane example we
-built in the instructions. It can be adapted for use in many different
-subject areas where students and teachers can construct lessons on any
-topic. Here are some possible ideas for projects:
-
-- Student written comic books for language arts practice. Students can
- write their own little "graphic novels" and even print them and take
- home to share with friends and family.
-
-- Student produced magazine articles for any topic they and their
- teachers choose. A single page or two-page "spread" will make it
- like the ones you see in actual magazines. One or more panes on the
- page can be used just for text to extend the story. The text could
- be written in another program and imported as an image or put in a
- large text box that fills the pane. The advantage of doing it all in
- FotoToon is that it would be easier to edit and/or change the text
- there than if it is imported as an image. Some possible ideas for
- these articles could be:
-
-- Cooking favorite foods (with recipes)
-
-- Family pets (pictures and stories)
-
- > Our neighborhood (pictures and stories of places to see or
- > problems that need to be solved)
-
-- Science articles with photos of plants, animals, rocks, etc.
- including descriptions and information
-
-- Historical articles with photos of people or places imported from
- the web
-
-- "How To" articles on any topic the students or teacher choose
-
-Modifying FotoToon 12
-=====================
-
-FotoToon is free open source software and, as such is available to be
-modified by the user as they wish as long as they give the original
-source proper credit. So, if you are a programmer and want to change
-something to suit your needs, you may do so. Just don't forget to give
-credit where credit is due.
-
-If you are not a programmer, you can suggest changes or modifications to
-the Activity to the original programmer at the same place where you
-would report problems (see next section). If it is something that will
-improve the Activity and not interfere with other parts of it, the
-programmers will be happy to consider including it in a future update.
-
-Because there are always updates and improvements happening with this
-program, be sure to always check to be sure you have the latest version.