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diff --git a/source/memorize.markdown b/source/memorize.markdown deleted file mode 100644 index 34b0b40..0000000 --- a/source/memorize.markdown +++ /dev/null @@ -1,167 +0,0 @@ -% Memorize -% -% - -About -===== - -This Activity allows learners to take the learning process in their own -hands, as they play but also create their own games. The game has -matching pairs of what are clickable tiles, or blocks. The card pairs -are composed of text, sound or images. The children turn over the cards -to match words, words and sounds, words and pictures, or pictures and -sounds. There are a few default games loaded. These images, sounds and -text can be extended to animations or movie snippets. Players of -Memorize can play together across multiple machines. - -Using -===== - -**Single Player Mode** The following screenshot shows the single player -mode. The player has matched two pair. They are highlighted and shown on -the left side. If the pair of tiles do not match, the are flipped back -over. This player has found two matching pairs. The updated points are -reflected next to the player icon. The labels reflect these functions: - -1. Restart the Game -2. Load demo game - Select preloaded demo games from list. The current - game is called "addition". -3. Select the Grid Size -4. Load the demo game. This game is "addition". -5. Matched pairs show in the user color -6. Game board - Click tiles to flip over. If the pair of tiles match, - they are highlighted and shown on the left side. If the pair of - tiles do not match, the are flipped back over. - -How to play ------------ - -When you click "Load demo games" and select 'addition' from the -pull-down menu, you will get a grid of 16 squares. Each square in the -top two rows will be marked with the number 1; the squares in the bottom -two rows will each have the number 2. - -Each square in the top row hides a simple addition problem which you can -view by clicking on it. The answer to the addition problem is hidden -under one of the squares in the bottom two rows. There is no way to know -under which square, you must simply guess. Move the cursor down to your -selected guess, and notice that the bottom two rows are now 'live'--each -square is highlighted as you cross it. - -Creating a Game ---------------- - -To create a game, here are the features you need to know: - -1. New Game: Start a new game -2. Load Game: Load a game you have started -3. Save Game: Save your work -4. Game Name: Type the name of your game -5. Equal Pairs: The content details of the tiles are the same -6. Grouped Game: The content details of the tiles are different but - match in kind. You can label the first tile as 1 and second matching - tile as 2. Or you can allow the tiles to be displayed randomly. -7. Insert Picture: opens the journal to select an image file -8. Insert Sound: opens the journal to select a sound file -9. Click to Pronounce Text -10. Type in Text -11. Preview -12. Add -13. Update -14. Preview Matching Pairs -15. Delete - -Applying -======== - -**Create a Color Game** - -In this tutorial, you will learn how to create and play a Memorize -activity matching colors. The tiles are equal meaning each set is the -same, and you will learn how to upload an image and add text. - -**Preparation** Before beginning, save eight color fills using the Paint -activity. Use the Bucket tool to fill the color image and save. The -color image saved from the Paint activity is in rectangular in size. The -Memorize activity uses a square picture image aligned from the upper -left. - -1. Click the Create tab -2. Type in a Game name -3. Tick Equal pairs check box -4. Insert Pictures and Text - -**Create Color Tiles** - -1. Click Insert pi cture. -2. Select and click the image file with your color from the journal -3. Type \<color name\> in the Text box. -4. Click Add. The new pair of tiles are displayed on the left side. -5. Repeat steps until all pairs are added. -6. Click Save -7. To play the game go to the Play tab -8. Click the Load Game icon (a folder with an up arrow) -9. Select your game! - -**Create a Sound Game** - -In this tutorial, you will learn how to create and play a Memorize -activity matching pictures and sounds. The tiles are grouped meaning all -the pictures are numbered '1' tiles while the sounds are numbered '2' -tiles. You will learn how to upload an image and upload a sound. Before -beginning, save eight pictures using the Browse activity. Copy eight -matching sounds files from an USB memory stick and save to the Journal. - -1. Type in a Game name -2. Click grouped game -3. Insert Picture and Text - -1. Click Insert sound. The Journal opens. -2. Select and click the file name. -3. Click Add. The new pair of tiles are displayed on the left side. -4. Repeat steps until all pairs are added. -5. Click Save - -**Create a Spelling Game** - -1. First create a spelling words with record -2. Choose the Audio tab of Record -3. Set the duration (upper right corner of the Record interface) is set - to 15 seconds -4. Click the Record button -5. Say the first word of your spelling list -6. Click the Record button again -7. Wait while the Record activity saves your clip -8. Click the Record button -9. Say the next word on your list -10. Click the Record button to save your clip -11. Record and save the rest of the spelling words on your list -12. Go to Memorize and create a New Game by matching the text word tile - and the tile with the recorded sound files in your journal -13. Proceed with creating the game and matching sounds as you did in the - earlier Sound game. - -Sharing -======= - -To play these games with users on more than one XO, so that the turn -moves from one user to the other, when a user fails to make a matching -selection: - -1. Open the memorize activity and load the game you want to share on - the main XO -2. Click on “Activity” then in menu bar click on the circle with a - single dot -3. All the other XOs will see the memorize activity icon close to your - XO symbol on their neighborhood view -4. They can then join the activity by moving their cursor over the game - icon. - -Extending -========= - -There are a rich set of opportunities for extending these games to be -used for history, biology, music, science, early reading, mathematics -and others. The media objects available in Sugar, such as sound files or -images, as well as all the media objects available by transfer from a -USB, mean this game can be a powerful in many educational areas. |