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diff --git a/source/memorize.markdown b/source/memorize.markdown new file mode 100644 index 0000000..34b0b40 --- /dev/null +++ b/source/memorize.markdown @@ -0,0 +1,167 @@ +% Memorize +% +% + +About +===== + +This Activity allows learners to take the learning process in their own +hands, as they play but also create their own games. The game has +matching pairs of what are clickable tiles, or blocks. The card pairs +are composed of text, sound or images. The children turn over the cards +to match words, words and sounds, words and pictures, or pictures and +sounds. There are a few default games loaded. These images, sounds and +text can be extended to animations or movie snippets. Players of +Memorize can play together across multiple machines. + +Using +===== + +**Single Player Mode** The following screenshot shows the single player +mode. The player has matched two pair. They are highlighted and shown on +the left side. If the pair of tiles do not match, the are flipped back +over. This player has found two matching pairs. The updated points are +reflected next to the player icon. The labels reflect these functions: + +1. Restart the Game +2. Load demo game - Select preloaded demo games from list. The current + game is called "addition". +3. Select the Grid Size +4. Load the demo game. This game is "addition". +5. Matched pairs show in the user color +6. Game board - Click tiles to flip over. If the pair of tiles match, + they are highlighted and shown on the left side. If the pair of + tiles do not match, the are flipped back over. + +How to play +----------- + +When you click "Load demo games" and select 'addition' from the +pull-down menu, you will get a grid of 16 squares. Each square in the +top two rows will be marked with the number 1; the squares in the bottom +two rows will each have the number 2. + +Each square in the top row hides a simple addition problem which you can +view by clicking on it. The answer to the addition problem is hidden +under one of the squares in the bottom two rows. There is no way to know +under which square, you must simply guess. Move the cursor down to your +selected guess, and notice that the bottom two rows are now 'live'--each +square is highlighted as you cross it. + +Creating a Game +--------------- + +To create a game, here are the features you need to know: + +1. New Game: Start a new game +2. Load Game: Load a game you have started +3. Save Game: Save your work +4. Game Name: Type the name of your game +5. Equal Pairs: The content details of the tiles are the same +6. Grouped Game: The content details of the tiles are different but + match in kind. You can label the first tile as 1 and second matching + tile as 2. Or you can allow the tiles to be displayed randomly. +7. Insert Picture: opens the journal to select an image file +8. Insert Sound: opens the journal to select a sound file +9. Click to Pronounce Text +10. Type in Text +11. Preview +12. Add +13. Update +14. Preview Matching Pairs +15. Delete + +Applying +======== + +**Create a Color Game** + +In this tutorial, you will learn how to create and play a Memorize +activity matching colors. The tiles are equal meaning each set is the +same, and you will learn how to upload an image and add text. + +**Preparation** Before beginning, save eight color fills using the Paint +activity. Use the Bucket tool to fill the color image and save. The +color image saved from the Paint activity is in rectangular in size. The +Memorize activity uses a square picture image aligned from the upper +left. + +1. Click the Create tab +2. Type in a Game name +3. Tick Equal pairs check box +4. Insert Pictures and Text + +**Create Color Tiles** + +1. Click Insert pi cture. +2. Select and click the image file with your color from the journal +3. Type \<color name\> in the Text box. +4. Click Add. The new pair of tiles are displayed on the left side. +5. Repeat steps until all pairs are added. +6. Click Save +7. To play the game go to the Play tab +8. Click the Load Game icon (a folder with an up arrow) +9. Select your game! + +**Create a Sound Game** + +In this tutorial, you will learn how to create and play a Memorize +activity matching pictures and sounds. The tiles are grouped meaning all +the pictures are numbered '1' tiles while the sounds are numbered '2' +tiles. You will learn how to upload an image and upload a sound. Before +beginning, save eight pictures using the Browse activity. Copy eight +matching sounds files from an USB memory stick and save to the Journal. + +1. Type in a Game name +2. Click grouped game +3. Insert Picture and Text + +1. Click Insert sound. The Journal opens. +2. Select and click the file name. +3. Click Add. The new pair of tiles are displayed on the left side. +4. Repeat steps until all pairs are added. +5. Click Save + +**Create a Spelling Game** + +1. First create a spelling words with record +2. Choose the Audio tab of Record +3. Set the duration (upper right corner of the Record interface) is set + to 15 seconds +4. Click the Record button +5. Say the first word of your spelling list +6. Click the Record button again +7. Wait while the Record activity saves your clip +8. Click the Record button +9. Say the next word on your list +10. Click the Record button to save your clip +11. Record and save the rest of the spelling words on your list +12. Go to Memorize and create a New Game by matching the text word tile + and the tile with the recorded sound files in your journal +13. Proceed with creating the game and matching sounds as you did in the + earlier Sound game. + +Sharing +======= + +To play these games with users on more than one XO, so that the turn +moves from one user to the other, when a user fails to make a matching +selection: + +1. Open the memorize activity and load the game you want to share on + the main XO +2. Click on “Activity” then in menu bar click on the circle with a + single dot +3. All the other XOs will see the memorize activity icon close to your + XO symbol on their neighborhood view +4. They can then join the activity by moving their cursor over the game + icon. + +Extending +========= + +There are a rich set of opportunities for extending these games to be +used for history, biology, music, science, early reading, mathematics +and others. The media objects available in Sugar, such as sound files or +images, as well as all the media objects available by transfer from a +USB, mean this game can be a powerful in many educational areas. |