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+% Memorize
+%
+%
+
+About
+=====
+
+This Activity allows learners to take the learning process in their own
+hands, as they play but also create their own games. The game has
+matching pairs of what are clickable tiles, or blocks. The card pairs
+are composed of text, sound or images. The children turn over the cards
+to match words, words and sounds, words and pictures, or pictures and
+sounds. There are a few default games loaded. These images, sounds and
+text can be extended to animations or movie snippets. Players of
+Memorize can play together across multiple machines.
+
+Using
+=====
+
+**Single Player Mode** The following screenshot shows the single player
+mode. The player has matched two pair. They are highlighted and shown on
+the left side. If the pair of tiles do not match, the are flipped back
+over. This player has found two matching pairs. The updated points are
+reflected next to the player icon. The labels reflect these functions:
+
+1. Restart the Game
+2. Load demo game - Select preloaded demo games from list. The current
+ game is called "addition".
+3. Select the Grid Size
+4. Load the demo game. This game is "addition".
+5. Matched pairs show in the user color
+6. Game board - Click tiles to flip over. If the pair of tiles match,
+ they are highlighted and shown on the left side. If the pair of
+ tiles do not match, the are flipped back over.
+
+How to play
+-----------
+
+When you click "Load demo games" and select 'addition' from the
+pull-down menu, you will get a grid of 16 squares. Each square in the
+top two rows will be marked with the number 1; the squares in the bottom
+two rows will each have the number 2.
+
+Each square in the top row hides a simple addition problem which you can
+view by clicking on it. The answer to the addition problem is hidden
+under one of the squares in the bottom two rows. There is no way to know
+under which square, you must simply guess. Move the cursor down to your
+selected guess, and notice that the bottom two rows are now 'live'--each
+square is highlighted as you cross it.
+
+Creating a Game
+---------------
+
+To create a game, here are the features you need to know:
+
+1. New Game: Start a new game
+2. Load Game: Load a game you have started
+3. Save Game: Save your work
+4. Game Name: Type the name of your game
+5. Equal Pairs: The content details of the tiles are the same
+6. Grouped Game: The content details of the tiles are different but
+ match in kind. You can label the first tile as 1 and second matching
+ tile as 2. Or you can allow the tiles to be displayed randomly.
+7. Insert Picture: opens the journal to select an image file
+8. Insert Sound: opens the journal to select a sound file
+9. Click to Pronounce Text
+10. Type in Text
+11. Preview
+12. Add
+13. Update
+14. Preview Matching Pairs
+15. Delete
+
+Applying
+========
+
+**Create a Color Game**
+
+In this tutorial, you will learn how to create and play a Memorize
+activity matching colors. The tiles are equal meaning each set is the
+same, and you will learn how to upload an image and add text.
+
+**Preparation** Before beginning, save eight color fills using the Paint
+activity. Use the Bucket tool to fill the color image and save. The
+color image saved from the Paint activity is in rectangular in size. The
+Memorize activity uses a square picture image aligned from the upper
+left.
+
+1. Click the Create tab
+2. Type in a Game name
+3. Tick Equal pairs check box
+4. Insert Pictures and Text
+
+**Create Color Tiles**
+
+1. Click Insert pi cture.
+2. Select and click the image file with your color from the journal
+3. Type \<color name\> in the Text box.
+4. Click Add. The new pair of tiles are displayed on the left side.
+5. Repeat steps until all pairs are added.
+6. Click Save
+7. To play the game go to the Play tab
+8. Click the Load Game icon (a folder with an up arrow)
+9. Select your game!
+
+**Create a Sound Game**
+
+In this tutorial, you will learn how to create and play a Memorize
+activity matching pictures and sounds. The tiles are grouped meaning all
+the pictures are numbered '1' tiles while the sounds are numbered '2'
+tiles. You will learn how to upload an image and upload a sound. Before
+beginning, save eight pictures using the Browse activity. Copy eight
+matching sounds files from an USB memory stick and save to the Journal.
+
+1. Type in a Game name
+2. Click grouped game
+3. Insert Picture and Text
+
+1. Click Insert sound. The Journal opens.
+2. Select and click the file name.
+3. Click Add. The new pair of tiles are displayed on the left side.
+4. Repeat steps until all pairs are added.
+5. Click Save
+
+**Create a Spelling Game**
+
+1. First create a spelling words with record
+2. Choose the Audio tab of Record
+3. Set the duration (upper right corner of the Record interface) is set
+ to 15 seconds
+4. Click the Record button
+5. Say the first word of your spelling list
+6. Click the Record button again
+7. Wait while the Record activity saves your clip
+8. Click the Record button
+9. Say the next word on your list
+10. Click the Record button to save your clip
+11. Record and save the rest of the spelling words on your list
+12. Go to Memorize and create a New Game by matching the text word tile
+ and the tile with the recorded sound files in your journal
+13. Proceed with creating the game and matching sounds as you did in the
+ earlier Sound game.
+
+Sharing
+=======
+
+To play these games with users on more than one XO, so that the turn
+moves from one user to the other, when a user fails to make a matching
+selection:
+
+1. Open the memorize activity and load the game you want to share on
+ the main XO
+2. Click on “Activity” then in menu bar click on the circle with a
+ single dot
+3. All the other XOs will see the memorize activity icon close to your
+ XO symbol on their neighborhood view
+4. They can then join the activity by moving their cursor over the game
+ icon.
+
+Extending
+=========
+
+There are a rich set of opportunities for extending these games to be
+used for history, biology, music, science, early reading, mathematics
+and others. The media objects available in Sugar, such as sound files or
+images, as well as all the media objects available by transfer from a
+USB, mean this game can be a powerful in many educational areas.