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@@ -18,7 +18,7 @@ Sugar maintains a Journal (or diary) of everything you do; it is a place for ref
Sugar emphasizes discovery. Every object in the interface has a menu that reveals more details and options for action. Many Activities include a "view source" option; for example, the Browse activity lets you examine the HTML code that reveals how a web page is created. Most Activities are written in the Python scripting language. You can see how they work, and make changes to them.
-Sugar has clarity of design. There is no need to "double click". There are no overlapping windows. Sugar uses color and shape throughout the interface to provide a fun, expressive, approachable platform for computing.
+Sugar has clarity of design. There is no need to "double click". There are no overlapping windows. Sugar uses color and shape throughout the interface to provide a fun, expressive, approachable platform for computing.
For parents and teachers
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@@ -35,7 +35,7 @@ Most activities have the potential to become network enabled. For example, consi
**Tools of Expression**
-Sugar emphases thinking, expressing, and communicating using technology. Sugar starts from the premise that we want to use what people already know in order to make connections to new knowledge. Computation is a "thing to think with". Sugar makes the primary activity of the children one of creative expression, in whatever form that might take. Most activities focus on the creation of some type of object, be it a drawing, a song, a story, a game, or a program. In another language shift describing the user experience, we refer to objects rather than files as the primary stuff of creative expression.
+Sugar emphasizes thinking, expressing, and communicating using technology. Sugar starts from the premise that we want to use what people already know in order to make connections to new knowledge. Computation is a "thing to think with". Sugar makes the primary activity of the children one of creative expression, in whatever form that might take. Most activities focus on the creation of some type of object, be it a drawing, a song, a story, a game, or a program. In another language shift describing the user experience, we refer to objects rather than files as the primary stuff of creative expression.
As most software developers would agree, the best way to learn how to write a program is to write one, or perhaps teach someone else how to do so. Studying the syntax of the language is useful, but it doesn't teach one how to code. We apply the principle of "learning through doing" to all types of creation. For example, we emphasize composing music over downloading music. We also encourage the children to engage in the process of collaborative critique of their expressions and to iterate upon this expression as well.