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* Commit from Sugar Labs: Translation System by user AlanJAS.: 5 of 5 messages ...HEADmasterPootle daemon2014-01-191-13/+13
* Commit from Sugar Labs: Translation System by user AlanJAS.: 5 of 6 messages ...Pootle daemon2013-10-161-0/+43
* Commit from Sugar Labs: Translation System by user cjl.: 6 of 6 messages tran...Pootle daemon2013-10-151-0/+44
* Merge branch 'master' of git.sugarlabs.org:hittheballs/hittheballsPootle daemon2013-10-111-3/+3
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| * Corrected errors in the activity icon svgLaurent Bernabé2013-10-101-3/+3
* | Merge branch 'master' of git.sugarlabs.org:hittheballs/hittheballsPootle daemon2013-10-023-46/+78
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| * Deleted gpl-3.0.txtLaurent Bernabé2013-10-011-674/+0
| * optimise drawingJames Cameron2013-10-011-14/+31
| * return sequence of dirty rectangles for all drawing operationsJames Cameron2013-10-011-12/+32
| * remove the loading screen, it was not visibleJames Cameron2013-10-011-12/+0
| * use fixed slower update rate in menus and end of roundJames Cameron2013-10-011-2/+4
| * add test harnessJames Cameron2013-10-011-0/+8
| * Renamed gpl3.txt to COPYINGLaurent Bernabé2013-10-011-0/+674
| * lower frame rate, and ensure frame rate is enforced during all phasesJames Cameron2013-10-011-8/+5
* | Commit from Sugar Labs: Translation System by user aputsiaq.: 6 of 6 messages...Pootle daemon2013-10-011-0/+42
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* Commit from Sugar Labs: Translation System by user cjl.: 6 of 6 messages tran...Pootle daemon2013-09-291-0/+42
* Commit from Sugar Labs: Translation System by user cjl.: 2 of 6 messages tran...Pootle daemon2013-09-291-0/+42
* Added GPL3 license.v1Laurent Bernabé2013-09-2714-28/+899
* Added POT fileLaurent Bernabé2013-09-272-5/+48
* As levels 3 produces bigger balls, the program did not manage to place them w...Laurent Bernabé2013-09-271-2/+3
* Added a loading screen when starting a game.Laurent Bernabé2013-09-271-9/+26
* I've finished the main menu. Now we can play several games without restarting...Laurent Bernabé2013-09-271-3/+34
* Fixed a bug with the activity version : I came to call pygame.init() twice, o...Laurent Bernabé2013-09-271-0/+11
* I've started to implement the main menu.Laurent Bernabé2013-09-263-169/+222
* Adjusted font sizes, and added more control over operations configurations : ...Laurent Bernabé2013-09-264-23/+51
* Third patch, given by Alan Jhonn Aguiar SchwynLaurent Bernabé2013-09-252-4/+36
* Applied two patches of Alan Jhonn Aguiar Schwyn in order to add .gitignore an...Laurent Bernabé2013-09-256-32/+67
* Deleted olpcgamesLaurent Bernabé2013-09-2421-3292/+0
* OLPCGames is deprecated, and I didn't notice that. So I am relying on sugarga...Laurent Bernabé2013-09-243-0/+307
* The game can be configured : time and operations configuration.Laurent Bernabé2013-09-242-148/+165
* The game balls and target result are not hard coded any more, but they are ge...Laurent Bernabé2013-09-232-22/+159
* Now, when time has gone : you loseLaurent Bernabé2013-09-211-5/+3
* Now at the end of the game, balls operations and their results are shown as a...Laurent Bernabé2013-09-212-14/+47
* Now the game is stopped whenever it is won or lost, and the success/failure i...Laurent Bernabé2013-09-212-20/+80
* Now clicking on a good ball makes it disappear.Laurent Bernabé2013-09-216-78/+152
* I've added a result bar (telling to player which result he must solve).Laurent Bernabé2013-09-215-14/+182
* Now there is a function in order to automatize the placement of a balls list ...Laurent Bernabé2013-09-212-5/+25
* Now the balls don't move across the whole screen, but inside the space that t...Laurent Bernabé2013-09-212-28/+39
* Countdown time bar animation is smoother.Laurent Bernabé2013-09-212-4/+5
* Added a countdown time bar.Laurent Bernabé2013-09-203-4/+146
* Now the program manages balls collisions with themselves.Laurent Bernabé2013-09-203-8/+76
* Now calling move for a ball computes the next position of the ball for the ne...Laurent Bernabé2013-09-203-32/+40
* Added the olpcgames library directory and improved balls painting.Laurent Bernabé2013-09-1623-7/+3312
* First commitLaurent Bernabé2013-09-1611-0/+343