#!/usr/bin/env python # # Copyright (C) 2010, Johannes Ponader # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA import logging _logger = logging.getLogger('activity') _logger.setLevel(logging.DEBUG) import pygtk pygtk.require('2.0') import gtk, sys, random, time # load activity source code from gtk_honeypot.py from gtk_honeypot import gtk_honeypot from sugar.activity import activity class honeypot(activity.Activity): def __init__(self, handle): activity.Activity.__init__(self, handle) self._name = handle self.set_title("Honeypot") # Show the toolbox elements toolbox = activity.ActivityToolbox(self) self.set_toolbox(toolbox) toolbox.show() # create the main container self._main_view = gtk.VBox() # import gtk_honeypot, where the main activity code lies # load class, which creates gtk_honeypot.widget self.gtk_honeypot = gtk_honeypot() # remove the widget's parent if self.gtk_honeypot.widget.parent: _logger.debug('s.gtk-h.widget.parent: ' + str(self.gtk_honeypot.widget.parent)) self.gtk_honeypot.widget.parent.remove(self.gtk_honeypot.widget) _logger.debug('s.gtk-h.widget.parent: ' + str(self.gtk_honeypot.widget.parent)) # and attach the widget to our window self._main_view.pack_start(self.gtk_honeypot.widget) # display everything self.gtk_honeypot.widget.show() self._main_view.show() self.set_canvas(self._main_view) self.show_all() """ # Register the event callbacks # Exposure needs redraw self.connect("expose_event", self.area_expose_cb) # keyboard self.connect("key_press_event", self.keypress_cb) # mouse self.connect("button_press_event", self.button_press_cb) self.show # Seed the random number generator random.seed(time.time()) self.area = self.window self.gc = slf.area.new_gc() """ """ import logging _logger = logging.getLogger('implode-activity') from gettext import gettext as _ from sugar.activity.activity import Activity, get_bundle_path from sugar.graphics import style from sugar.graphics.icon import Icon from sugar.graphics.radiotoolbutton import RadioToolButton from sugar.graphics.toolbutton import ToolButton try: # 0.86+ toolbar widgets from sugar.activity.widgets import ActivityToolbarButton, StopButton from sugar.graphics.toolbarbox import ToolbarBox, ToolbarButton _USE_OLD_TOOLBARS = False except ImportError: # Pre-0.86 toolbar widgets from sugar.activity.activity import ActivityToolbox _USE_OLD_TOOLBARS = True from implodegame import ImplodeGame from helpwidget import HelpWidget import os try: import json json.dumps except (ImportError, AttributeError): import simplejson as json from StringIO import StringIO import gtk import gobject from keymap import KEY_MAP class ImplodeActivity(Activity): def __init__(self, handle): super(ImplodeActivity, self).__init__(handle) _logger.debug('Starting implode activity...') self._game = ImplodeGame() game_box = gtk.VBox() game_box.pack_start(self._game) self._stuck_strip = _StuckStrip() self._configure_toolbars() self.set_canvas(game_box) # Show everything except the stuck strip. self.show_all() game_box.pack_end(self._stuck_strip, expand=False) self._game.connect('show-stuck', self._show_stuck_cb) self._stuck_strip.connect('undo-clicked', self._stuck_undo_cb) game_box.connect('key-press-event', self._key_press_event_cb) self._game.grab_focus() last_game_path = self._get_last_game_path() if os.path.exists(last_game_path): self.read_file(last_game_path) def _get_last_game_path(self): return os.path.join(self.get_activity_root(), 'data', 'last_game') def read_file(self, file_path): # Loads the game state from a file. f = file(file_path, 'rt') content = f.read() io = StringIO(content) file_data = json.load(io) f.close() print file_data _logger.debug(file_data) (file_type, version, game_data) = file_data if file_type == 'Implode save game' and version <= [1, 0]: self._game.set_game_state(game_data) # Ensure that the visual display matches the game state. self._levels_buttons[game_data['difficulty']].props.active = True def write_file(self, file_path): # Writes the game state to a file. game_data = self._game.get_game_state() file_data = ['Implode save game', [1, 0], game_data] last_game_path = self._get_last_game_path() for path in (file_path, last_game_path): f = file(path, 'wt') io = StringIO() json.dump(file_data,io) content = io.getvalue() f.write(content) f.close() def _show_stuck_cb(self, state, data=None): if data: self._stuck_strip.show_all() else: if self._stuck_strip.focus_child: self._game.grab_focus() self._stuck_strip.hide() def _stuck_undo_cb(self, state, data=None): self._game.undo_to_solvable_state() def _key_press_event_cb(self, source, event): # Make the game navigable by keypad controls. action = KEY_MAP.get(event.keyval, None) if action is None: return False if not self._stuck_strip.flags() & gtk.VISIBLE: return True if self._game.focus_child: if action == 'down': self._stuck_strip.button.grab_focus() return True elif self._stuck_strip.focus_child: if action == 'up': self._game.grab_focus() elif action == 'select': self._stuck_strip.button.activate() return True return True def _configure_toolbars(self): #Create, set, and show a toolbar box with an activity button, game controls, difficulty selector, help button, and stop button. All callbacks are locally defined. if _USE_OLD_TOOLBARS: toolbox = ActivityToolbox(self) toolbar = gtk.Toolbar() else: toolbar_box = ToolbarBox() toolbar = toolbar_box.toolbar activity_button = ActivityToolbarButton(self) toolbar_box.toolbar.insert(activity_button, 0) activity_button.show() self._add_expander(toolbar_box.toolbar) toolbar.add(gtk.SeparatorToolItem()) def add_button(icon_name, tooltip, func): def callback(source): func() button = ToolButton(icon_name) toolbar.add(button) button.connect('clicked', callback) button.set_tooltip(tooltip) add_button('new-game' , _("New") , self._game.new_game) add_button('replay-game', _("Replay"), self._game.replay_game) add_button('edit-undo' , _("Undo") , self._game.undo) add_button('edit-redo' , _("Redo") , self._game.redo) toolbar.add(gtk.SeparatorToolItem()) self._levels_buttons = [] def add_level_button(icon_name, tooltip, numeric_level): if self._levels_buttons: button = RadioToolButton(named_icon=icon_name, group=self._levels_buttons[0]) else: button = RadioToolButton(named_icon=icon_name) self._levels_buttons.append(button) toolbar.add(button) def callback(source): if source.get_active(): self._game.set_level(numeric_level) button.connect('clicked', callback) button.set_tooltip(tooltip) add_level_button('easy-level' , _("Easy") , 0) add_level_button('medium-level', _("Medium"), 1) add_level_button('hard-level' , _("Hard") , 2) self._add_expander(toolbar) def _help_clicked_cb(): help_window = _HelpWindow() help_window.set_transient_for(self.get_toplevel()) help_window.show_all() # NOTE: Naming the icon "help" instead of "help-icon" seems to use a # GTK stock icon instead of our custom help; the stock icon may be more # desireable in the future. It doesn't seem to be themed for Sugar # right now, however. add_button('help-icon', _("Help"), _help_clicked_cb) if _USE_OLD_TOOLBARS: toolbox.add_toolbar(_("Game"), toolbar) toolbox.set_current_toolbar(1) self.set_toolbox(toolbox) toolbox.show() else: stop_button = StopButton(self) stop_button.props.accelerator = 'Q' toolbar_box.toolbar.insert(stop_button, -1) stop_button.show() self.set_toolbar_box(toolbar_box) toolbar_box.show() def _add_expander(self, toolbar): #Insert a toolbar item which will expand to fill the available space. separator = gtk.SeparatorToolItem() separator.props.draw = False separator.set_expand(True) toolbar.insert(separator, -1) separator.show() class _DialogWindow(gtk.Window): # A base class for a modal dialog window. def __init__(self, icon_name, title): super(_DialogWindow, self).__init__() self.set_border_width(style.LINE_WIDTH) offset = style.GRID_CELL_SIZE width = gtk.gdk.screen_width() / 2 height = gtk.gdk.screen_height() / 2 self.set_size_request(width, height) self.set_position(gtk.WIN_POS_CENTER_ALWAYS) self.set_decorated(False) self.set_resizable(False) self.set_modal(True) vbox = gtk.VBox() self.add(vbox) toolbar = _DialogToolbar(icon_name, title) toolbar.connect('stop-clicked', self._stop_clicked_cb) vbox.pack_start(toolbar, False) self.content_vbox = gtk.VBox() self.content_vbox.set_border_width(style.DEFAULT_SPACING) vbox.add(self.content_vbox) self.connect('realize', self._realize_cb) def _stop_clicked_cb(self, source): self.destroy() def _realize_cb(self, source): self.window.set_type_hint(gtk.gdk.WINDOW_TYPE_HINT_DIALOG) self.window.set_accept_focus(True) class _HelpWindow(_DialogWindow): # A dialog window to display the game instructions. def __init__(self): super(_HelpWindow, self).__init__('help-icon', _("Help")) offset = style.GRID_CELL_SIZE width = gtk.gdk.screen_width() - offset * 2 height = gtk.gdk.screen_height() - offset * 2 self.set_size_request(width, height) self._help_widget = HelpWidget(self._icon_file) self.content_vbox.pack_start(self._help_widget) self._help_nav_bar = _HelpNavBar() self.content_vbox.pack_end(self._help_nav_bar, expand=False, padding=style.DEFAULT_SPACING) for (signal_name, callback) in [ ('forward-clicked', self._forward_clicked_cb), ('reload-clicked', self._reload_clicked_cb), ('back-clicked', self._back_clicked_cb)]: self._help_nav_bar.connect(signal_name, callback) self._update_prev_next() def _forward_clicked_cb(self, source): self._help_widget.next_stage() self._update_prev_next() def _back_clicked_cb(self, source): self._help_widget.prev_stage() self._update_prev_next() def _reload_clicked_cb(self, source): self._help_widget.replay_stage() def _icon_file(self, icon_name): activity_path = get_bundle_path() file_path = os.path.join(activity_path, 'icons', icon_name + '.svg') return file_path def _update_prev_next(self): hw = self._help_widget self._help_nav_bar.set_can_prev_stage(hw.can_prev_stage()) self._help_nav_bar.set_can_next_stage(hw.can_next_stage()) class _DialogToolbar(gtk.Toolbar): # Displays a dialog window's toolbar, with title, icon, and close box. __gsignals__ = { 'stop-clicked' : (gobject.SIGNAL_RUN_LAST, None, ()), } def __init__(self, icon_name, title): super(_DialogToolbar, self).__init__() icon = Icon() icon.set_from_icon_name(icon_name, gtk.ICON_SIZE_LARGE_TOOLBAR) self._add_widget(icon) self._add_separator() label = gtk.Label(title) self._add_widget(label) self._add_separator(expand=True) stop = ToolButton(icon_name='dialog-cancel') stop.set_tooltip(_('Done')) stop.connect('clicked', self._stop_clicked_cb) self.add(stop) def _add_separator(self, expand=False): separator = gtk.SeparatorToolItem() separator.set_expand(expand) separator.set_draw(False) self.add(separator) def _add_widget(self, widget): tool_item = gtk.ToolItem() tool_item.add(widget) self.add(tool_item) def _stop_clicked_cb(self, button): self.emit('stop-clicked') class _HelpNavBar(gtk.HButtonBox): # A widget to display the navigation controls at the bottom of the help # dialog. __gsignals__ = { 'forward-clicked' : (gobject.SIGNAL_RUN_LAST, None, ()), 'back-clicked' : (gobject.SIGNAL_RUN_LAST, None, ()), 'reload-clicked' : (gobject.SIGNAL_RUN_LAST, None, ()), } def __init__(self): super(_HelpNavBar, self).__init__() self.set_layout(gtk.BUTTONBOX_SPREAD) def add_button(icon_name, tooltip, signal_name): icon = Icon() icon.set_from_icon_name(icon_name, gtk.ICON_SIZE_LARGE_TOOLBAR) button = gtk.Button() button.set_image(icon) button.set_tooltip_text(tooltip) self.add(button) def callback(source): self.emit(signal_name) button.connect('clicked', callback) return button self._back_button = add_button('back', _("Previous"), 'back-clicked') add_button('reload', _("Again"), 'reload-clicked') self._forward_button = add_button('forward', _("Next"), 'forward-clicked') def set_can_prev_stage(self, can_prev_stage): self._back_button.set_sensitive(can_prev_stage) def set_can_next_stage(self, can_next_stage): self._forward_button.set_sensitive(can_next_stage) class _StuckStrip(gtk.HBox): __gsignals__ = { 'undo-clicked' : (gobject.SIGNAL_RUN_LAST, None, ()), } def __init__(self, *args, **kwargs): super(_StuckStrip, self).__init__(*args, **kwargs) spacer1 = gtk.Label('') self.pack_start(spacer1, expand=True) spacer2 = gtk.Label('') self.pack_end(spacer2, expand=True) self.set_spacing(10) self.set_border_width(10) label = gtk.Label(_("Stuck? You can still solve the puzzle.")) self.pack_start(label, expand=False) icon = Icon() icon.set_from_icon_name('edit-undo-many', gtk.ICON_SIZE_LARGE_TOOLBAR) self.button = gtk.Button(stock=gtk.STOCK_UNDO) self.button.set_image(icon) self.button.set_label(_("Undo some moves")) self.pack_end(self.button, expand=False) def callback(source): self.emit('undo-clicked') self.button.connect('clicked', callback) """