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-rw-r--r--horse.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/horse.py b/horse.py
index 967bdb0..50da427 100644
--- a/horse.py
+++ b/horse.py
@@ -61,8 +61,8 @@ class Game():
# paint background image
# TODO: there is probably a better way to tile the background image
# (and perhaps to tile it only once, and save the base image)
- tilex=int(math.ceil(self.screen_size[0]/self.grass_size[0]))
- tiley=int(math.ceil(self.screen_size[1]/self.grass_size[1]))
+ tilex=int(math.ceil(self.screen_size[0]/float(self.grass_size[0])))
+ tiley=int(math.ceil(self.screen_size[1]/float(self.grass_size[1])))
for x in range(0,tilex):
for y in range(0,tiley):
screen.blit(self.grass_image,(x*self.grass_size[0],y*self.grass_size[1]))