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#! /usr/bin/env python
"""Skeleton project file mainloop for new OLPCGames users"""
import olpcgames, pygame, logging
from olpcgames import pausescreen
import horse

log = logging.getLogger( 'run' )
log.setLevel( logging.DEBUG )

def main():
    """The mainloop which is specified in the activity.py file
    
    "main" is the assumed function name
    """
    size = (800,600)
    #size = (16*75,11*75)
    if olpcgames.ACTIVITY:
        size = olpcgames.ACTIVITY.game_size
    screen = pygame.display.set_mode(size)
    clock = pygame.time.Clock()
    game = horse.game.Game()
    game.setup(screen)

    running = True
    while game.isRunning():
        # tick with wait 1/25th of a second
        milliseconds = clock.tick(25) # maximum number of frames per second
        game.tick(milliseconds)
        game.update(screen)
        
        # Event processing loop
        # not sure i want the pausescreen behavior
        #events = pausescreen.get_events()
        events = pygame.event.get()
        if events:
            for event in events:
                game.handleEvent(event)

if __name__ == "__main__":
    logging.basicConfig()
    main()