# # The Python Imaging Library # $Id: ImageDraw.py 2817 2006-10-07 15:34:03Z fredrik $ # # drawing interface operations # # History: # 1996-04-13 fl Created (experimental) # 1996-08-07 fl Filled polygons, ellipses. # 1996-08-13 fl Added text support # 1998-06-28 fl Handle I and F images # 1998-12-29 fl Added arc; use arc primitive to draw ellipses # 1999-01-10 fl Added shape stuff (experimental) # 1999-02-06 fl Added bitmap support # 1999-02-11 fl Changed all primitives to take options # 1999-02-20 fl Fixed backwards compatibility # 2000-10-12 fl Copy on write, when necessary # 2001-02-18 fl Use default ink for bitmap/text also in fill mode # 2002-10-24 fl Added support for CSS-style color strings # 2002-12-10 fl Added experimental support for RGBA-on-RGB drawing # 2002-12-11 fl Refactored low-level drawing API (work in progress) # 2004-08-26 fl Made Draw() a factory function, added getdraw() support # 2004-09-04 fl Added width support to line primitive # 2004-09-10 fl Added font mode handling # 2006-06-19 fl Added font bearing support (getmask2) # # Copyright (c) 1997-2006 by Secret Labs AB # Copyright (c) 1996-2006 by Fredrik Lundh # # See the README file for information on usage and redistribution. # import Image, ImageColor try: import warnings except ImportError: warnings = None ## # A simple 2D drawing interface for PIL images. #

# Application code should use the Draw factory, instead of # directly. class ImageDraw: ## # Create a drawing instance. # # @param im The image to draw in. # @param mode Optional mode to use for color values. For RGB # images, this argument can be RGB or RGBA (to blend the # drawing into the image). For all other modes, this argument # must be the same as the image mode. If omitted, the mode # defaults to the mode of the image. def __init__(self, im, mode=None): im.load() if im.readonly: im._copy() # make it writable blend = 0 if mode is None: mode = im.mode if mode != im.mode: if mode == "RGBA" and im.mode == "RGB": blend = 1 else: raise ValueError("mode mismatch") if mode == "P": self.palette = im.palette else: self.palette = None self.im = im.im self.draw = Image.core.draw(self.im, blend) self.mode = mode if mode in ("I", "F"): self.ink = self.draw.draw_ink(1, mode) else: self.ink = self.draw.draw_ink(-1, mode) if mode in ("1", "P", "I", "F"): # FIXME: fix Fill2 to properly support matte for I+F images self.fontmode = "1" else: self.fontmode = "L" # aliasing is okay for other modes self.fill = 0 self.font = None ## # Set the default pen color. def setink(self, ink): # compatibility if warnings: warnings.warn( "'setink' is deprecated; use keyword arguments instead", DeprecationWarning, stacklevel=2 ) if Image.isStringType(ink): ink = ImageColor.getcolor(ink, self.mode) if self.palette and not Image.isNumberType(ink): ink = self.palette.getcolor(ink) self.ink = self.draw.draw_ink(ink, self.mode) ## # Set the default background color. def setfill(self, onoff): # compatibility if warnings: warnings.warn( "'setfill' is deprecated; use keyword arguments instead", DeprecationWarning, stacklevel=2 ) self.fill = onoff ## # Set the default font. def setfont(self, font): # compatibility self.font = font ## # Get the current default font. def getfont(self): if not self.font: # FIXME: should add a font repository import ImageFont self.font = ImageFont.load_default() return self.font def _getink(self, ink, fill=None): if ink is None and fill is None: if self.fill: fill = self.ink else: ink = self.ink else: if ink is not None: if Image.isStringType(ink): ink = ImageColor.getcolor(ink, self.mode) if self.palette and not Image.isNumberType(ink): ink = self.palette.getcolor(ink) ink = self.draw.draw_ink(ink, self.mode) if fill is not None: if Image.isStringType(fill): fill = ImageColor.getcolor(fill, self.mode) if self.palette and not Image.isNumberType(fill): fill = self.palette.getcolor(fill) fill = self.draw.draw_ink(fill, self.mode) return ink, fill ## # Draw an arc. def arc(self, xy, start, end, fill=None): ink, fill = self._getink(fill) if ink is not None: self.draw.draw_arc(xy, start, end, ink) ## # Draw a bitmap. def bitmap(self, xy, bitmap, fill=None): bitmap.load() ink, fill = self._getink(fill) if ink is None: ink = fill if ink is not None: self.draw.draw_bitmap(xy, bitmap.im, ink) ## # Draw a chord. def chord(self, xy, start, end, fill=None, outline=None): ink, fill = self._getink(outline, fill) if fill is not None: self.draw.draw_chord(xy, start, end, fill, 1) if ink is not None: self.draw.draw_chord(xy, start, end, ink, 0) ## # Draw an ellipse. def ellipse(self, xy, fill=None, outline=None): ink, fill = self._getink(outline, fill) if fill is not None: self.draw.draw_ellipse(xy, fill, 1) if ink is not None: self.draw.draw_ellipse(xy, ink, 0) ## # Draw a line, or a connected sequence of line segments. def line(self, xy, fill=None, width=0): ink, fill = self._getink(fill) if ink is not None: self.draw.draw_lines(xy, ink, width) ## # (Experimental) Draw a shape. def shape(self, shape, fill=None, outline=None): # experimental shape.close() ink, fill = self._getink(outline, fill) if fill is not None: self.draw.draw_outline(shape, fill, 1) if ink is not None: self.draw.draw_outline(shape, ink, 0) ## # Draw a pieslice. def pieslice(self, xy, start, end, fill=None, outline=None): ink, fill = self._getink(outline, fill) if fill is not None: self.draw.draw_pieslice(xy, start, end, fill, 1) if ink is not None: self.draw.draw_pieslice(xy, start, end, ink, 0) ## # Draw one or more individual pixels. def point(self, xy, fill=None): ink, fill = self._getink(fill) if ink is not None: self.draw.draw_points(xy, ink) ## # Draw a polygon. def polygon(self, xy, fill=None, outline=None): ink, fill = self._getink(outline, fill) if fill is not None: self.draw.draw_polygon(xy, fill, 1) if ink is not None: self.draw.draw_polygon(xy, ink, 0) ## # Draw a rectangle. def rectangle(self, xy, fill=None, outline=None): ink, fill = self._getink(outline, fill) if fill is not None: self.draw.draw_rectangle(xy, fill, 1) if ink is not None: self.draw.draw_rectangle(xy, ink, 0) ## # Draw text. def text(self, xy, text, fill=None, font=None, anchor=None): ink, fill = self._getink(fill) if font is None: font = self.getfont() if ink is None: ink = fill if ink is not None: try: mask, offset = font.getmask2(text, self.fontmode) xy = xy[0] + offset[0], xy[1] + offset[1] except AttributeError: try: mask = font.getmask(text, self.fontmode) except TypeError: mask = font.getmask(text) self.draw.draw_bitmap(xy, mask, ink) ## # Get the size of a given string, in pixels. def textsize(self, text, font=None): if font is None: font = self.getfont() return font.getsize(text) ## # A simple 2D drawing interface for PIL images. # # @param im The image to draw in. # @param mode Optional mode to use for color values. For RGB # images, this argument can be RGB or RGBA (to blend the # drawing into the image). For all other modes, this argument # must be the same as the image mode. If omitted, the mode # defaults to the mode of the image. def Draw(im, mode=None): try: return im.getdraw(mode) except AttributeError: return ImageDraw(im, mode) # experimental access to the outline API try: Outline = Image.core.outline except: Outline = None ## # (Experimental) A more advanced 2D drawing interface for PIL images, # based on the WCK interface. # # @param im The image to draw in. # @param hints An optional list of hints. # @return A (drawing context, drawing resource factory) tuple. def getdraw(im=None, hints=None): # FIXME: this needs more work! # FIXME: come up with a better 'hints' scheme. handler = None if not hints or "nicest" in hints: try: import _imagingagg handler = _imagingagg except ImportError: pass if handler is None: import ImageDraw2 handler = ImageDraw2 if im: im = handler.Draw(im) return im, handler ## # (experimental) Fills a bounded region with a given color. # # @param image Target image. # @param xy Seed position (a 2-item coordinate tuple). # @param value Fill color. # @param border Optional border value. If given, the region consists of # pixels with a color different from the border color. If not given, # the region consists of pixels having the same color as the seed # pixel. def floodfill(image, xy, value, border=None): "Fill bounded region." # based on an implementation by Eric S. Raymond pixel = image.load() x, y = xy try: background = pixel[x, y] if background == value: return # seed point already has fill color pixel[x, y] = value except IndexError: return # seed point outside image edge = [(x, y)] if border is None: while edge: newedge = [] for (x, y) in edge: for (s, t) in ((x+1, y), (x-1, y), (x, y+1), (x, y-1)): try: p = pixel[s, t] except IndexError: pass else: if p == background: pixel[s, t] = value newedge.append((s, t)) edge = newedge else: while edge: newedge = [] for (x, y) in edge: for (s, t) in ((x+1, y), (x-1, y), (x, y+1), (x, y-1)): try: p = pixel[s, t] except IndexError: pass else: if p != value and p != border: pixel[s, t] = value newedge.append((s, t)) edge = newedge