| Commit message (Collapse) | Author | Age | Files | Lines |
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Now I am using to ImageSurfaces to cache the rendered svg
and a intermadiate ImageSurface to paint the cell needed.
Later copy this intermadiate surface in the position over the map.
There are a glitch when the character change direction,
a part of the head is not cleaned.
Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org>
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No real change, is only to avoid future problems.
Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org>
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Now the character does not walk all time left and right,
but wait to a click, and go to the place,
if the click is over a lateral wall or over a door, the character walk and later
the map change to the new selected vision.
Is not working all right now. When the character go to the left
the svg is not rendered. A posible solution using to ImageSurfaces
to cache te rendering is commented in character.py
Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org>
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This patch is only for debug, we will remove it later.
Sibgned-of-by: Gonzalo Odiard <gonzalo@laptop.org>
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Signed-off-by: Manuel QuiƱones <manuq@laptop.org>
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