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path: root/character.py
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* Fix character testGonzalo Odiard2014-05-141-5/+10
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* More import fixesGonzalo Odiard2014-05-141-6/+2
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* Port to Gtk3: Initial run of py-giconvert.sh and sugar-convert.shGonzalo Odiard2014-05-141-6/+6
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* Fix character animation going to left!Gonzalo Odiard2012-05-071-30/+22
| | | | | | | | | | Now I am using to ImageSurfaces to cache the rendered svg and a intermadiate ImageSurface to paint the cell needed. Later copy this intermadiate surface in the position over the map. There are a glitch when the character change direction, a part of the head is not cleaned. Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org>
* Add save/restore context commands to isolate different drawingsGonzalo Odiard2012-05-061-0/+2
| | | | | | No real change, is only to avoid future problems. Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org>
* Start movement of character in play modeGonzalo Odiard2012-05-021-17/+42
| | | | | | | | | | | | | Now the character does not walk all time left and right, but wait to a click, and go to the place, if the click is over a lateral wall or over a door, the character walk and later the map change to the new selected vision. Is not working all right now. When the character go to the left the svg is not rendered. A posible solution using to ImageSurfaces to cache te rendering is commented in character.py Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org>
* Add a rectangle around the character to debug the drawingGonzalo Odiard2012-04-221-0/+7
| | | | | | This patch is only for debug, we will remove it later. Sibgned-of-by: Gonzalo Odiard <gonzalo@laptop.org>
* New characterManuel QuiƱones2012-04-031-0/+113
Signed-off-by: Manuel QuiƱones <manuq@laptop.org>