Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix stateview test | Gonzalo Odiard | 2014-05-14 | 1 | -3/+8 |
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* | Change expose events to draw | Gonzalo Odiard | 2014-05-14 | 1 | -3/+2 |
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* | More import fixes | Gonzalo Odiard | 2014-05-14 | 1 | -2/+2 |
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* | Port to Gtk3: Initial run of py-giconvert.sh and sugar-convert.sh | Gonzalo Odiard | 2014-05-14 | 1 | -5/+5 |
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* | Avoid redrawing the stateview if the state ahas not changed | Gonzalo Odiard | 2012-05-04 | 1 | -0/+12 |
| | | | | Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org> | ||||
* | Start movement of character in play mode | Gonzalo Odiard | 2012-05-02 | 1 | -1/+2 |
| | | | | | | | | | | | | | Now the character does not walk all time left and right, but wait to a click, and go to the place, if the click is over a lateral wall or over a door, the character walk and later the map change to the new selected vision. Is not working all right now. When the character go to the left the svg is not rendered. A posible solution using to ImageSurfaces to cache te rendering is commented in character.py Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org> | ||||
* | Save/restore ctx in stateview | Gonzalo Odiard | 2012-05-01 | 1 | -0/+2 |
| | | | | | | To not break other drawings Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org> | ||||
* | Add the StateView to the MapNavView in play mode | Gonzalo Odiard | 2012-05-01 | 1 | -11/+8 |
| | | | | Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org> | ||||
* | Add first version of a object to display the state of the game | Gonzalo Odiard | 2012-04-29 | 1 | -0/+93 |
Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org> |