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path: root/stateview.py
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* Fix stateview testGonzalo Odiard2014-05-141-3/+8
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* Change expose events to drawGonzalo Odiard2014-05-141-3/+2
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* More import fixesGonzalo Odiard2014-05-141-2/+2
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* Port to Gtk3: Initial run of py-giconvert.sh and sugar-convert.shGonzalo Odiard2014-05-141-5/+5
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* Avoid redrawing the stateview if the state ahas not changedGonzalo Odiard2012-05-041-0/+12
| | | | Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org>
* Start movement of character in play modeGonzalo Odiard2012-05-021-1/+2
| | | | | | | | | | | | | Now the character does not walk all time left and right, but wait to a click, and go to the place, if the click is over a lateral wall or over a door, the character walk and later the map change to the new selected vision. Is not working all right now. When the character go to the left the svg is not rendered. A posible solution using to ImageSurfaces to cache te rendering is commented in character.py Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org>
* Save/restore ctx in stateviewGonzalo Odiard2012-05-011-0/+2
| | | | | | To not break other drawings Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org>
* Add the StateView to the MapNavView in play modeGonzalo Odiard2012-05-011-11/+8
| | | | Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org>
* Add first version of a object to display the state of the gameGonzalo Odiard2012-04-291-0/+93
Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org>