From 550125bf2455ea43f28adc8101a339dc4f2e399a Mon Sep 17 00:00:00 2001 From: Gonzalo Odiard Date: Sat, 02 Aug 2014 04:11:10 +0000 Subject: Remove sugargame --- diff --git a/sugargame/__init__.py b/sugargame/__init__.py deleted file mode 100644 index 439eb0c..0000000 --- a/sugargame/__init__.py +++ /dev/null @@ -1 +0,0 @@ -__version__ = '1.1' diff --git a/sugargame/canvas.py b/sugargame/canvas.py deleted file mode 100644 index d070a96..0000000 --- a/sugargame/canvas.py +++ /dev/null @@ -1,62 +0,0 @@ -import os -from gi.repository import Gtk -from gi.repository import GObject -import pygame -import event - -CANVAS = None - -class PygameCanvas(Gtk.EventBox): - - """ - mainwindow is the activity intself. - """ - def __init__(self, mainwindow, pointer_hint = True): - GObject.GObject.__init__(self) - - global CANVAS - assert CANVAS == None, "Only one PygameCanvas can be created, ever." - CANVAS = self - - # Initialize Events translator before widget gets "realized". - self.translator = event.Translator(mainwindow, self) - - self._mainwindow = mainwindow - - self.set_flags(Gtk.CAN_FOCUS) - - self._socket = Gtk.Socket() - self.add(self._socket) - self.show_all() - - def run_pygame(self, main_fn): - # Run the main loop after a short delay. The reason for the delay is that the - # Sugar activity is not properly created until after its constructor returns. - # If the Pygame main loop is called from the activity constructor, the - # constructor never returns and the activity freezes. - GObject.idle_add(self._run_pygame_cb, main_fn) - - def _run_pygame_cb(self, main_fn): - assert pygame.display.get_surface() is None, "PygameCanvas.run_pygame can only be called once." - - # Preinitialize Pygame with the X window ID. - assert pygame.display.get_init() == False, "Pygame must not be initialized before calling PygameCanvas.run_pygame." - os.environ['SDL_WINDOWID'] = str(self._socket.get_id()) - pygame.init() - - # Restore the default cursor. - self._socket.window.set_cursor(None) - - # Initialize the Pygame window. - r = self.get_allocation() - pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE) - - # Hook certain Pygame functions with GTK equivalents. - self.translator.hook_pygame() - - # Run the Pygame main loop. - main_fn() - return False - - def get_pygame_widget(self): - return self._socket diff --git a/sugargame/event.py b/sugargame/event.py deleted file mode 100644 index 0aeee50..0000000 --- a/sugargame/event.py +++ /dev/null @@ -1,243 +0,0 @@ -from gi.repository import Gtk -from gi.repository import GObject -import pygame -import pygame.event -import logging - -class _MockEvent(object): - def __init__(self, keyval): - self.keyval = keyval - -class Translator(object): - key_trans = { - 'Alt_L': pygame.K_LALT, - 'Alt_R': pygame.K_RALT, - 'Control_L': pygame.K_LCTRL, - 'Control_R': pygame.K_RCTRL, - 'Shift_L': pygame.K_LSHIFT, - 'Shift_R': pygame.K_RSHIFT, - 'Super_L': pygame.K_LSUPER, - 'Super_R': pygame.K_RSUPER, - 'KP_Page_Up' : pygame.K_KP9, - 'KP_Page_Down' : pygame.K_KP3, - 'KP_End' : pygame.K_KP1, - 'KP_Home' : pygame.K_KP7, - 'KP_Up' : pygame.K_KP8, - 'KP_Down' : pygame.K_KP2, - 'KP_Left' : pygame.K_KP4, - 'KP_Right' : pygame.K_KP6, - - } - - mod_map = { - pygame.K_LALT: pygame.KMOD_LALT, - pygame.K_RALT: pygame.KMOD_RALT, - pygame.K_LCTRL: pygame.KMOD_LCTRL, - pygame.K_RCTRL: pygame.KMOD_RCTRL, - pygame.K_LSHIFT: pygame.KMOD_LSHIFT, - pygame.K_RSHIFT: pygame.KMOD_RSHIFT, - } - - def __init__(self, mainwindow, inner_evb): - """Initialise the Translator with the windows to which to listen""" - self._mainwindow = mainwindow - self._inner_evb = inner_evb - - # Enable events - # (add instead of set here because the main window is already realized) - self._mainwindow.add_events( - Gdk.EventMask.KEY_PRESS_MASK | \ - Gdk.EventMask.KEY_RELEASE_MASK \ - ) - - self._inner_evb.set_events( - Gdk.EventMask.POINTER_MOTION_MASK | \ - Gdk.EventMask.POINTER_MOTION_HINT_MASK | \ - Gdk.EventMask.BUTTON_MOTION_MASK | \ - Gdk.EventMask.BUTTON_PRESS_MASK | \ - Gdk.EventMask.BUTTON_RELEASE_MASK - ) - - self._mainwindow.set_flags(Gtk.CAN_FOCUS) - self._inner_evb.set_flags(Gtk.CAN_FOCUS) - - # Callback functions to link the event systems - self._mainwindow.connect('unrealize', self._quit_cb) - self._inner_evb.connect('key_press_event', self._keydown_cb) - self._inner_evb.connect('key_release_event', self._keyup_cb) - self._inner_evb.connect('button_press_event', self._mousedown_cb) - self._inner_evb.connect('button_release_event', self._mouseup_cb) - self._inner_evb.connect('motion-notify-event', self._mousemove_cb) - self._inner_evb.connect('expose-event', self._expose_cb) - self._inner_evb.connect('configure-event', self._resize_cb) - - # Internal data - self.__stopped = False - self.__keystate = [0] * 323 - self.__button_state = [0,0,0] - self.__mouse_pos = (0,0) - self.__repeat = (None, None) - self.__held = set() - self.__held_time_left = {} - self.__held_last_time = {} - self.__tick_id = None - - def hook_pygame(self): - pygame.key.get_pressed = self._get_pressed - pygame.key.set_repeat = self._set_repeat - pygame.mouse.get_pressed = self._get_mouse_pressed - pygame.mouse.get_pos = self._get_mouse_pos - - def _expose_cb(self, event, widget): - if pygame.display.get_init(): - pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE)) - return True - - def _resize_cb(self, widget, event): - evt = pygame.event.Event(pygame.VIDEORESIZE, - size=(event.width,event.height), width=event.width, height=event.height) - pygame.event.post(evt) - return False # continue processing - - def _quit_cb(self, data=None): - self.__stopped = True - pygame.event.post(pygame.event.Event(pygame.QUIT)) - - def _keydown_cb(self, widget, event): - key = event.keyval - if key in self.__held: - return True - else: - if self.__repeat[0] is not None: - self.__held_last_time[key] = pygame.time.get_ticks() - self.__held_time_left[key] = self.__repeat[0] - self.__held.add(key) - - return self._keyevent(widget, event, pygame.KEYDOWN) - - def _keyup_cb(self, widget, event): - key = event.keyval - if self.__repeat[0] is not None: - if key in self.__held: - # This is possibly false if set_repeat() is called with a key held - del self.__held_time_left[key] - del self.__held_last_time[key] - self.__held.discard(key) - - return self._keyevent(widget, event, pygame.KEYUP) - - def _keymods(self): - mod = 0 - for key_val, mod_val in self.mod_map.iteritems(): - mod |= self.__keystate[key_val] and mod_val - return mod - - def _keyevent(self, widget, event, type): - key = Gdk.keyval_name(event.keyval) - if key is None: - # No idea what this key is. - return False - - keycode = None - if key in self.key_trans: - keycode = self.key_trans[key] - elif hasattr(pygame, 'K_'+key.upper()): - keycode = getattr(pygame, 'K_'+key.upper()) - elif hasattr(pygame, 'K_'+key.lower()): - keycode = getattr(pygame, 'K_'+key.lower()) - elif key == 'XF86Start': - # view source request, specially handled... - self._mainwindow.view_source() - else: - print 'Key %s unrecognized' % key - - if keycode is not None: - if type == pygame.KEYDOWN: - mod = self._keymods() - self.__keystate[keycode] = type == pygame.KEYDOWN - if type == pygame.KEYUP: - mod = self._keymods() - ukey = unichr(Gdk.keyval_to_unicode(event.keyval)) - if ukey == '\000': - ukey = '' - evt = pygame.event.Event(type, key=keycode, unicode=ukey, mod=mod) - self._post(evt) - - return True - - def _get_pressed(self): - return self.__keystate - - def _get_mouse_pressed(self): - return self.__button_state - - def _mousedown_cb(self, widget, event): - self.__button_state[event.button-1] = 1 - return self._mouseevent(widget, event, pygame.MOUSEBUTTONDOWN) - - def _mouseup_cb(self, widget, event): - self.__button_state[event.button-1] = 0 - return self._mouseevent(widget, event, pygame.MOUSEBUTTONUP) - - def _mouseevent(self, widget, event, type): - evt = pygame.event.Event(type, button=event.button, pos=(event.x, event.y)) - self._post(evt) - return True - - def _mousemove_cb(self, widget, event): - # From http://www.learningpython.com/2006/07/25/writing-a-custom-widget-using-pygtk/ - # if this is a hint, then let's get all the necessary - # information, if not it's all we need. - if event.is_hint: - x, y, state = event.window.get_pointer() - else: - x = event.x - y = event.y - state = event.get_state() - - rel = (x - self.__mouse_pos[0], y - self.__mouse_pos[1]) - self.__mouse_pos = (x, y) - - self.__button_state = [ - state & Gdk.ModifierType.BUTTON1_MASK and 1 or 0, - state & Gdk.ModifierType.BUTTON2_MASK and 1 or 0, - state & Gdk.ModifierType.BUTTON3_MASK and 1 or 0, - ] - - evt = pygame.event.Event(pygame.MOUSEMOTION, - pos=self.__mouse_pos, rel=rel, buttons=self.__button_state) - self._post(evt) - return True - - def _tick_cb(self): - cur_time = pygame.time.get_ticks() - for key in self.__held: - delta = cur_time - self.__held_last_time[key] - self.__held_last_time[key] = cur_time - - self.__held_time_left[key] -= delta - if self.__held_time_left[key] <= 0: - self.__held_time_left[key] = self.__repeat[1] - self._keyevent(None, _MockEvent(key), pygame.KEYDOWN) - - return True - - def _set_repeat(self, delay=None, interval=None): - if delay is not None and self.__repeat[0] is None: - self.__tick_id = GObject.timeout_add(10, self._tick_cb) - elif delay is None and self.__repeat[0] is not None: - GObject.source_remove(self.__tick_id) - self.__repeat = (delay, interval) - - def _get_mouse_pos(self): - return self.__mouse_pos - - def _post(self, evt): - try: - pygame.event.post(evt) - except pygame.error, e: - if str(e) == 'Event queue full': - print "Event queue full!" - pass - else: - raise e -- cgit v0.9.1