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+"""Accesses OLPC Camera functionality via gstreamer
+
+Depends upon:
+ pygame
+ gstreamer (particularly gst-launch)
+
+Activity demonstrating usage:
+
+ http://dev.laptop.org/git?p=projects/games-misc;a=tree;f=cameratest.activity;hb=HEAD
+
+
+"""
+import threading, subprocess
+import logging
+import olpcgames
+import time
+import os
+import pygame
+from olpcgames.util import get_activity_root
+
+log = logging.getLogger( 'olpcgames.camera' )
+#log.setLevel( logging.DEBUG )
+
+CAMERA_LOAD, CAMERA_LOAD_FAIL = olpcgames.CAMERA_LOAD, olpcgames.CAMERA_LOAD
+
+class Camera(object):
+ """A class representing a still-picture camera
+
+ Produces a simple gstreamer bus that terminates in a filesink, that is,
+ it stores the results in a file. When a picture is "snapped" the gstreamer
+ stream is iterated until it finishes processing and then the file can be
+ read.
+
+ There are two APIs available, a synchronous API which can potentially
+ stall your activity's GUI (and is NOT recommended) and an
+ asynchronous API which returns immediately and delivers the captured
+ camera image via a Pygame event. To be clear, it is recommended
+ that you use the snap_async method, *not* the snap method.
+
+ Note:
+
+ The Camera class is simply a convenience wrapper around a fairly
+ straightforward gst-launch bus. If you have more involved
+ requirements for your camera manipulations you will probably
+ find it easier to write your own camera implementation than to
+ use this one. Basically we provide here the "normal" use case of
+ snapping a picture into a pygame image.
+
+ Note:
+
+ With the current camera implementation taking a single photograph
+ requires about 6 seconds! Obviously we'll need to figure out what's
+ taking gstreamer so long to process the pipe and fix that.
+
+ """
+ _aliases = {
+ 'camera': 'v4l2src',
+ 'test': 'videotestsrc',
+ 'testing': 'videotestsrc',
+ 'png': 'pngenc',
+ 'jpeg': 'jpegenc',
+ 'jpg': 'jpegenc',
+ }
+ def __init__(self, source='camera', format='png', filename=None, directory = None):
+ """Initialises the Camera's internal description
+
+ source -- the gstreamer source for the video to capture, useful values:
+ 'v4l2src','camera' -- the camera
+ 'videotestsrc','test' -- test pattern generator source
+ format -- the gstreamer encoder to use for the capture, useful values:
+ 'pngenc','png' -- PNG format graphic
+ 'jpegenc','jpg','jpeg' -- JPEG format graphic
+ filename -- the filename to use for the capture, if not specified defaults
+ to a random UUID + '.' + format
+ directory -- the directory in which to create the temporary file, defaults
+ to get_activity_root() + 'tmp'
+ """
+ log.info( 'Creating camera' )
+ if not filename:
+ import uuid
+ filename = '%s.%s'%( uuid.uuid4(), format )
+ self.source = self._aliases.get( source, source )
+ self.format = self._aliases.get( format, format )
+ self.filename = filename
+ self.directory = directory
+ SNAP_PIPELINE = 'gst-launch','%(source)s','!','ffmpegcolorspace','!','%(format)s','!','filesink','location="%(filename)s"'
+ def _create_subprocess( self ):
+ """Method to create the gstreamer subprocess from our settings"""
+ if not self.directory:
+ path = os.path.join( get_activity_root(), 'tmp' )
+ try:
+ os.makedirs( path )
+ log.info( 'Created temporary directory: %s', path )
+ except (OSError,IOError), err:
+ pass
+ else:
+ path = self.directory
+ filename = os.path.join( path, self.filename )
+ format = self.format
+ source = self.source
+ pipeline = [s%locals() for s in self.SNAP_PIPELINE ]
+ return filename, subprocess.Popen(
+ pipeline,stderr = subprocess.PIPE
+ )
+
+ def snap(self):
+ """Snap a picture via the camera by iterating gstreamer until finished
+
+ Note: this is an unsafe implementation, it will cause the whole
+ activity to hang until the capture finishes. Time to finish is often
+ measured in whole seconds (3-6s).
+
+ It is *strongly* recommended that you use snap_async instead of snap!
+ """
+ log.debug( 'Starting snap' )
+ filename, pipe = self._create_subprocess()
+ if not pipe.wait():
+ log.debug( 'Ending snap, loading: %s', filename )
+ return self._load_and_clean( filename )
+ else:
+ raise IOError( """Unable to complete snapshot: %s""", pipe.stderr.read() )
+ def _load_and_clean( self, filename ):
+ """Use pygame to load given filename, delete after loading/attempt"""
+ try:
+ log.info( 'Loading snapshot file: %s', filename )
+ return pygame.image.load(filename)
+ finally:
+ try:
+ os.remove( filename )
+ except (IOError,OSError), err:
+ pass
+ def snap_async( self, token=None ):
+ """Snap a picture asynchronously generating event on success/failure
+
+ token -- passed back as attribute of the event which signals that capture
+ is finished
+
+ We return events of type CAMERA_LOAD with an attribute "succeed"
+ depending on whether we succeed or not. Attributes of the events which
+ are returned:
+
+ success -- whether the loading process succeeded
+ token -- as passed to this method
+ image -- pygame image.load result if successful, None otherwise
+ filename -- the filename in our temporary directory we used to store
+ the file temporarily (this file will be deleted before the event
+ is sent, the name is for informational purposes only).
+ err -- Exception instance if failed, None otherwise
+
+ Basically identical to the snap method, save that it posts a message
+ to the event bus in pygame.event instead of blocking and returning...
+
+ Example:
+ if event == pygame.MOUSEBUTTONDOWN:
+ camera = Camera( source='test', filename = 'picture32' )
+ camera.snap_async( myIdentifier )
+ ...
+ elif event.type == olpcgames.CAMERA_LOAD:
+ if event.token == myIdentifier:
+ doSomething( event.image )
+ """
+ log.debug( 'beginning async snap')
+ t = threading.Thread(target=self._background_snap, args=[token])
+ t.start()
+ return token
+
+ def _background_snap(
+ self,
+ token = None,
+ ):
+ """Process gst messages until pipe is finished
+
+ pipe -- gstreamer pipe definition for parse_launch, normally it will
+ produce a file into which the camera should store an image
+
+ We consider pipe to be finished when we have had two "state changed"
+ gstreamer events where the pending state is VOID, the first for when
+ we begin playing, the second for when we finish.
+ """
+ log.debug( 'Background thread kicking off gstreamer capture begun' )
+ from pygame.event import Event, post
+ filename, pipe = self._create_subprocess()
+ if not pipe.wait():
+ success = True
+ log.debug( 'Ending capture, loading: %s', filename )
+ try:
+ image = self._load_and_clean( filename )
+ except Exception, err:
+ image = None
+ success = False
+ else:
+ err = None
+ else:
+ success = False
+ err = pipe.stderr.read()
+ image = None
+ evt = Event(
+ CAMERA_LOAD,
+ dict(
+ filename=filename,
+ success = success,
+ token = token,
+ image=image,
+ err=err
+ )
+ )
+ post( evt )
+
+def snap():
+ """Dump a snapshot from the camera to a pygame surface in background thread
+
+ See Camera.snap
+ """
+ return Camera().snap()
+
+def snap_async( token=None, **named ):
+ """Dump snapshot from camera return asynchronously as event in Pygame
+
+ See Camera.snap_async
+ """
+ return Camera(**named).snap_async( token )