Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/City/Parameters.py
blob: 480530e484d7d57293e53da6e621ce0b7a2e4bd8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
#!/usr/bin/env python
#This python module is part of the Jam2Jam XO Activity, March, 2010
#
#Copyright (C) 2010 Thorin Kerr & Andrew Brown
#    
#This program is free software; you can redistribute it and/or modify
#it under the terms of the GNU General Public License as published by
#the Free Software Foundation; either version 2 of the License, or any
#later version.
#   
#This program is distributed in the hope that it will be useful, but
#WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU General Public License
#along with this program; if not, write to the Free Software
#Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
"""Describes an object for storing parameter values. 
All Controllers should write to this object. 
All Readers should read from the object"""

import random
from CsHelpers import * #import global names and functions

class Instrument():
    def __init__(self, name, x = 0, y = 0, w = 0, h = 0):
        self.name = name
        self.lastRect = pygame.Rect(x,y,w,h)
        self.Rect = pygame.Rect(x,y,w,h)
        self.image = None
        self.active_image = None
        self.inactive_image = None
        self.Touch = False
        self.active = False
    def loadImage(self, path, *scale):
        img = pygame.image.load(path)
        if scale:
            img = pygame.transform.scale(img, int(img.get_width() * scale[0]), int(img.get_height() * scale[-1]))
        img = img.convert_alpha()
        self.active_image = img
        self.Rect.size = img.get_size()
        self.lastRect.size = img.get_size()
        imgcopy = self.active_image.copy()
        imgcopy.fill((255,5,55) , None, pygame.BLEND_MIN)
        imgcopy.fill((75,75,75) , None, pygame.BLEND_ADD) 
        self.inactive_image = imgcopy
        self.deactivate()
    def activate(self):
        self.image = self.active_image
        self.active = True
        self.Touch = True
    def deactivate(self):
        self.image = self.inactive_image
        self.active = False
        self.Touch = True        
    def x(self):
        return self.Rect[0]
    def y(self):
        return self.Rect[1]
    def lastCtr(self):
        return self.lastRect.center
    def ctr(self):
        return self.Rect.center
    def __setattr__(self, attr, value):
        if attr == 'x':
            self.lastRect[0] = self.Rect[0]
            self.Rect[0] = value
            self.Touch = True
        elif attr == 'y':
            self.lastRect[1] = self.Rect[1]
            self.Rect[1] = value
            self.Touch = True
        elif attr == 'ctr':
            self.lastRect[0] = self.Rect[0]
            self.lastRect[1] = self.Rect[1]
            self.Rect.center = value
            self.Touch = True
        else: 
            self.__dict__[attr] = value
    def __repr__(self):
        return ''.join(map(str, [self.name, " Instrument at location ", (self.x(), self.y())]))


class Parameter():
    def __init__(self, name):
        self.name = name
        self.Instrumentvalues = [[Instrument(ins), 0.5] for ins in INAMES]
        self.state = False
        self.active = False
        self.correspondant = None
    def getValue(self, insname):
        for ndx in range(len(self.Instrumentvalues)):
            if self.Instrumentvalues[ndx][0].name == insname:
                return self.Instrumentvalues[ndx][1]
    def setValue(self, ins, val):
        ndx = [i[0].name for i in self.Instrumentvalues].index(ins)
        self.Instrumentvalues[ndx][1] = val        
    def __repr__(self):
        return self.name

class Perimeter():
    def __init__(self):
        self.data = {}
        for n in PNAMES:
            self.data[n] = Parameter(n)
        csoundChannels = []
    def csoundChannels(self, cs):
        self.csound = cs
        self.csoundChannels = cs.Channels
    def getValue(self, name, instrument):
        return self.data[name].getValue(instrument)
    def setValue(self, name, instrument, value):
        if name == 'Tempo':
            for i in self.data['Tempo'].Instrumentvalues:
                i[1] = value
        else:
            self.data[name].setValue(instrument, value)
            namelen = len(name)
            if  len(self.csoundChannels) > 0:
                for ch in self.csoundChannels:
                    param = ch.name[-namelen:]
                    if param == name:
                        ins = ch.name[:-len(param)]
                        if (ins == instrument and
                                (ch.direction == "input" or "bidirectional") and
                                    ch.type == "Control"):
                            self.csound.setChannelValue(ch.name, value)
    def getPlist(self):
        "returns a list of all parameters"
        return self.data.values()
    def getPdict(self):
        return self.data


if __name__ == '__main__':        
    P = Perimeter()
    print "Value for Drum density is :", P.getValue('Density', 'Drums') 
    print "setting new value"
    P.setValue('Density', 'Drums', 0.75)
    print "Value for Drum density is :", P.getValue('Density', 'Drums')
    c = check(P)
    c.setp(0.9)
    c.getp()