From 7ec29a7598abd229eb843dbe9202f67f05467371 Mon Sep 17 00:00:00 2001 From: Alan Aguiar Date: Sat, 08 Feb 2014 01:11:15 +0000 Subject: use fullscreen when run from terminal --- diff --git a/Jump.py b/Jump.py index 671edb3..03efbf6 100755 --- a/Jump.py +++ b/Jump.py @@ -29,7 +29,7 @@ import pygame import random from pygame.locals import * from cur import * - +from gettext import gettext as _ BROWN_COLOR = (88, 47, 27) doneTest = 0 @@ -185,7 +185,11 @@ class SolitaireMain: def load_things(self): self.screen = pygame.display.get_surface() if (self.screen == None): - self.screen = pygame.display.set_mode((self.width, self.height)) + info = pygame.display.Info() + self.width = info.current_w + self.height = info.current_h + self.screen = pygame.display.set_mode((self.width, self.height), pygame.FULLSCREEN) + pygame.display.set_caption(_('Jump')) self.font = pygame.font.Font(None, 50) @@ -257,9 +261,14 @@ class SolitaireMain: self.picked=False marbleColor=0 + def increase_level(self): + self.actual_level = self.actual_level + 1 + if self.actual_level > 6: + self.actual_level = 0 + def reset_board(self, level=None): - if not(level==None): + if not(level == None): self.actual_level = level global myMatrix @@ -357,7 +366,7 @@ class SolitaireMain: def checkValidMovement(self): global marbleColor, sound_enable temp=pygame.mouse.get_pos() - #print temp + x=temp[0] y=temp[1] x=x-300 @@ -705,6 +714,7 @@ class SolitaireMain: helpoff = simple_button(970,614,'HelpOff.png',None) self.allspritess=pygame.sprite.RenderPlain(helpoff) self.allspritess.draw(self.screen) + temp_pos=pygame.mouse.get_pressed() if temp_pos[0]==0 and self.selected==True and self.pressed==True: self.pressed=False diff --git a/activity.py b/activity.py index d9840ad..d9840ad 100755..100644 --- a/activity.py +++ b/activity.py diff --git a/cur.py b/cur.py index 6bd39cc..6bd39cc 100755..100644 --- a/cur.py +++ b/cur.py -- cgit v0.9.1