import pygame, highScores,pares,impares,logging,os from highScores import * from pygame.locals import * h = HighScore() class newhighscore(): def __init__(self): newScore = 0 global item item = h.loadscores() global scorew scorew = [] i=0 for i in range(len(item)): scorew.append(item[i][0]) print scorew def main(self,newscore): newenter = False for score in scorew[:len(item)]: if score < newscore : newenter = True if newenter == True: item.append((newscore,os.getlogin())) h.savescores(item) else: print "nooooo" LOG_FILENAME='Esquiador.log' log = logging.getLogger( 'EsquiadorRun' ) #log.setLevel( logging.DEBUG ) if __name__=="__main__": logging.basicConfig(filename=LOG_FILENAME,level=logging.DEBUG) main()