import pygame as pg pg.init() class jmenu: '' coef = 1.5 default_font = pg.font.get_default_font() bip = pg.mixer.Sound('./data/sounds/KDE_TypeWriter_Key_1.ogg') select = pg.mixer.Sound('./data/sounds/KDE_Dialog_Disappear.ogg') def run(menu,color,size,COLOR=None,font=None,interline=0,SIZE=None,light=5,justify=True,pos=('center','center')): "jmenu.run(menu=list,color=(r,g,b),size=int[[[[[[[COLOR=(r,g,b)],font=font_path],interline=real],SIZE=int],light=int],justify=bool],pos]) : return str\n\ menu = liste de str, ex: ['choix1','choix2','choix3']\n\ light est un reel dans l'intreval -10/+10\n\ si COLOR est defini, light est ignore\n\ pos=('left'|'cenetr'|'right'|int,'top'|'center'|'bottom'|int)\n\ return str de menu" screen = pg.display.get_surface() bg = screen.copy() mouse_rect = pg.Rect((0,0),(1,1)) if font==None : font = jmenu.default_font font1 = pg.font.Font(font,size) size = font1.get_height() font2 = pg.font.Font(font,SIZE if SIZE!=None else int(size*jmenu.coef)) SIZE = font2.get_height() scr_w,scr_h = screen.get_size() H = font1.get_height()+interline if COLOR==None : COLOR = map(lambda x:x+((255-x if light>0 else x)*light/10),color) surfs = [] rects = [] RECTS = [] for c in range(len(menu)): surfs.append((font1.render(menu[c],1,color),font2.render(menu[c],1,COLOR))) (w0,h0),(w1,h1) = surfs[c][0].get_size(),surfs[c][1].get_size() rects.append(surfs[c][0].get_rect().move(-w0/2 if justify else 0,c*H)) RECTS.append(rects[c].inflate(w1-w0,h1-h0)) if justify else RECTS.append(rects[c].inflate(w1-w0,h1-h0).move((w1-w0)/2,0)) menu_rect = RECTS[0].unionall(RECTS) if SIZE > size else rects[0].unionall(rects) X = {'left':0,'center':(scr_w-menu_rect.width)/2,'right':scr_w-menu_rect.width} Y = {'top':0,'center':(scr_h-menu_rect.height)/2,'bottom':scr_h-menu_rect.height} x = (X[pos[0]] if type(pos[0])==str else pos[0])-menu_rect.x y = (Y[pos[1]] if type(pos[1])==str else pos[1])-menu_rect.y for c in rects+RECTS: c.move_ip(x,y) item = 0 def update(): screen.blit(bg,(0,0)) for c in range(len(menu)): if c!=item : screen.blit(surfs[c][0],rects[c].topleft) #pg.draw.rect(screen,(255,0,0),rects[c],1)#decommenter pour reglage screen.blit(surfs[item][1],RECTS[item].topleft) #pg.draw.rect(screen,(0,0,255),RECTS[item],1)#decommenter pour reglage pg.display.flip() update() while True: e = pg.event.wait() mouse = mouse_rect.move(pg.mouse.get_pos()) key = pg.key.get_pressed() xx = [RECTS[item]]+rects if e.type == pg.MOUSEMOTION or (e.type == pg.MOUSEBUTTONDOWN and e.button == 1): j = mouse.collidelist(xx) if j>0: item = j-1 jmenu.bip.play() update() elif e.type == pg.MOUSEBUTTONUP and e.button == 1 and mouse.collidelist(xx)==0: break elif (key[pg.K_RETURN] or key[pg.K_KP_ENTER]) and item>-1 : break elif key[pg.K_DOWN] or key[ord('s')] or key[ord('d')] or key[pg.K_RIGHT]: item+=1;item=item%len(menu) jmenu.bip.play() update() elif key[pg.K_UP] or key[ord('w')] or key[ord('a')] or key[pg.K_LEFT]: item = len(menu)-1 if not item else item-1 jmenu.bip.play() update() elif e.type == pg.QUIT or key[pg.K_ESCAPE]: pg.event.post(pg.event.Event(pg.QUIT,{})) screen.blit(bg,(0,0)) pg.display.flip() return None screen.blit(bg,(0,0)) jmenu.select.play() pg.display.flip() return menu[item]