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* Try to get the focus on the game widgetGonzalo Odiard2014-06-241-1/+1
* New stopwatch iconGonzalo Odiard2014-06-231-37/+19
* Set minimal and max maze complexity limitsGonzalo Odiard2014-06-231-0/+4
* Remove loggingGonzalo Odiard2014-06-231-3/+0
* Recalculate size on size allocation widgetGonzalo Odiard2014-06-231-12/+21
* Draw only the modified parts of the mazeGonzalo Odiard2014-06-231-53/+61
* Revert "Removed all the code used to calculate dirty regions"Gonzalo Odiard2014-06-231-3/+58
* Add repository field to activity.info filev25Gonzalo Odiard2014-06-161-0/+1
* Version 25Gonzalo Odiard2014-06-161-1/+3
* Move logging error -> debugGonzalo Odiard2014-06-162-2/+2
* Be sure finishwindow is closed when the game finishGonzalo Odiard2014-06-162-3/+10
* Left align name on FinishWindowGonzalo Odiard2014-06-161-0/+1
* Reduce font size on FinishWindowGonzalo Odiard2014-06-161-2/+2
* Increase minimal time to read the accelerometer, to avoid loose drawingsGonzalo Odiard2014-06-161-2/+3
* Add stopwatch iconGonzalo Odiard2014-06-161-0/+37
* If the maze was finished, show a differnt maze the next activiy startGonzalo Odiard2014-06-162-2/+7
* Show elased time as min:secs if time > 1 minute - Fixes #3467Gonzalo Odiard2014-06-161-2/+9
* Remove more unused codeGonzalo Odiard2014-06-161-3/+0
* Move presenservice code to the activity classGonzalo Odiard2014-06-162-10/+6
* Be sure the main payer is drawn on topGonzalo Odiard2014-06-161-1/+4
* Removed all the code used to calculate dirty regionsGonzalo Odiard2014-06-161-58/+3
* Notify other players when show/hide trailGonzalo Odiard2014-06-162-9/+18
* Send accelerometer movements to other players when collabGonzalo Odiard2014-06-161-25/+28
* Implementation of finish windowGonzalo Odiard2014-06-161-36/+121
* Show a alert to the user when the xo go to ebook modeGonzalo Odiard2014-06-162-0/+11
* Add a option to show/hide the trailGonzalo Odiard2014-06-163-6/+97
* Add logging to debug the accelerometer parametersGonzalo Odiard2014-06-161-1/+9
* Change velocity based on the angle, ad stop when game finishGonzalo Odiard2014-06-161-19/+35
* Use accelerometerGonzalo Odiard2014-06-162-2/+60
* Make the sensors work when the hardware is not availableGonzalo Odiard2014-06-161-13/+13
* Add a class to read the acceleratorGonzalo Odiard2014-06-161-0/+20
* Add sensor to detect ebook modeGonzalo Odiard2014-06-161-0/+74
* Show finish time & send mesage to pairsGonzalo Odiard2014-06-161-21/+31
* Delete unneded filesGonzalo Odiard2014-06-163-55/+0
* Implement collaborationGonzalo Odiard2014-06-163-156/+310
* Fix triangle player sizeGonzalo Odiard2014-06-161-3/+3
* Use mouse/touch gesturesGonzalo Odiard2014-06-161-53/+48
* Basic keyboard use works, save and restore game stateGonzalo Odiard2014-06-162-164/+120
* Initial draw of maze using cairoGonzalo Odiard2014-06-165-202/+232
* Remove olpcgamesGonzalo Odiard2014-06-1623-3319/+0
* Use cairo in player.pyGonzalo Odiard2014-06-161-28/+36
* Pep8 fixes in maze.pyGonzalo Odiard2014-06-161-26/+29
* Remove use of pygame in maze.pyGonzalo Odiard2014-06-161-4/+14
* Commit from Sugar Labs: Translation System by user cjl.: 4 of 4 messages tran...Pootle daemon2014-05-201-7/+7
* Commit from Sugar Labs: Translation System by user cjl.: 4 of 4 messages tran...Pootle daemon2014-05-201-9/+9
* Commit from Sugar Labs: Translation System by user cjl.: 4 of 4 messages tran...Pootle daemon2014-05-141-9/+9
* Commit from Sugar Labs: Translation System by user cjl.: 4 of 4 messages tran...Pootle daemon2013-12-121-5/+5
* Commit from Sugar Labs: Translation System by user cjl.: 4 of 4 messages tran...Pootle daemon2013-12-111-7/+7
* Commit from Sugar Labs: Translation System by user cjl.: 4 of 4 messages tran...Pootle daemon2013-10-301-16/+16
* Commit from Sugar Labs: Translation System by user cjl.: 4 of 4 messages tran...Pootle daemon2013-06-281-4/+4