# -*- coding: utf-8 -*-
#Copyright (c) 2011 Walter Bender
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the
# Free Software Foundation, Inc., 59 Temple Place - Suite 330,
# Boston, MA 02111-1307, USA.
import gtk
import gobject
import os
import sugar
from sugar.activity import activity
from sugar import profile
try:
from sugar.graphics.toolbarbox import ToolbarBox
_have_toolbox = True
except ImportError:
_have_toolbox = False
if _have_toolbox:
from sugar.bundle.activitybundle import ActivityBundle
from sugar.activity.widgets import ActivityToolbarButton
from sugar.activity.widgets import StopButton
from sugar.graphics.toolbarbox import ToolbarButton
from sugar.graphics.toolbutton import ToolButton
from sugar.graphics.menuitem import MenuItem
from sprites import Sprites, Sprite
from gettext import gettext as _
try:
from sugar.graphics import style
GRID_CELL_SIZE = style.GRID_CELL_SIZE
except ImportError:
GRID_CELL_SIZE = 0
SERVICE = 'org.sugarlabs.NapierActivity'
IFACE = SERVICE
PATH = '/org/augarlabs/NapierActivity'
BONE_WIDTH = 101
BONE_HEIGHT = 901
def _svg_header(scale=1.0):
''' Return standard header for SVG bones '''
return '\
\
\
'
def _svg_single_box(a, scale=1.0):
''' Return standard top-of-column box for SVG bones '''
return ' \
\
\
\
%d\
\
\
' % (99 * scale, 99 * scale, scale, scale, 2 * scale,
4 * scale, 40 * scale, 55 * scale, 65 * scale, a)
def _svg_double_box(a, b, y, scale=1.0):
''' Return standard double-digit box for SVG bones '''
return ' \
\
\
\
\
\
%d\
\
\
\
\
%d\
\
\
' % (99 * scale, 99 * scale, scale, y * scale, 2 * scale,
4 * scale, scale, (y + 99) * scale, 99 * scale,
(y + 1) * scale, 2 * scale, 4 * scale, scale, (y + 1) * scale,
99 * scale, (y + 1) * scale, 2 * scale, 4 * scale, 40 * scale,
12 * scale, (y + 51) * scale, a, 40 * scale, 54 * scale,
(y + 85) * scale, b)
def _bone_factory(value, scale=1.0):
svg = _svg_header(scale=scale)
svg += _svg_single_box(value, scale=scale)
for i in range(9):
if i > 0:
j = (i + 1) * value
svg += _svg_double_box(int(j / 10), j % 10, i * 100, scale=scale)
return svg + _svg_footer()
def _svg_str_to_pixbuf(svg_string):
''' Load pixbuf from SVG string '''
pl = gtk.gdk.PixbufLoader('svg')
pl.write(svg_string)
pl.close()
pixbuf = pl.get_pixbuf()
return pixbuf
def _load_svg_from_file(file_path, width, height):
'''Create a pixbuf from SVG in a file. '''
return gtk.gdk.pixbuf_new_from_file_at_size(file_path, width, height)
def _button_factory(icon_name, tooltip, callback, toolbar, cb_arg=None,
accelerator=None):
'''Factory for making toolbar buttons'''
my_button = ToolButton(icon_name)
my_button.set_tooltip(tooltip)
my_button.props.sensitive = True
if accelerator is not None:
my_button.props.accelerator = accelerator
if cb_arg is not None:
my_button.connect('clicked', callback, cb_arg)
else:
my_button.connect('clicked', callback)
if hasattr(toolbar, 'insert'): # the main toolbar
toolbar.insert(my_button, -1)
else: # or a secondary toolbar
toolbar.props.page.insert(my_button, -1)
my_button.show()
return my_button
def _label_factory(label, toolbar):
''' Factory for adding a label to a toolbar '''
my_label = gtk.Label(label)
my_label.set_line_wrap(True)
my_label.show()
toolitem = gtk.ToolItem()
toolitem.add(my_label)
toolbar.insert(toolitem, -1)
toolitem.show()
return my_label
def _separator_factory(toolbar, visible=True, expand=False):
''' Factory for adding a separator to a toolbar '''
separator = gtk.SeparatorToolItem()
separator.props.draw = visible
separator.set_expand(expand)
toolbar.insert(separator, -1)
separator.show()
class NapierActivity(activity.Activity):
''' Napier's bones: Napier's bones were invented by John Napier
(1550-1617), a Scottish mathematician and scientist. They help you
to do multiplication. '''
# TODO: Define your own bone.
def __init__(self, handle):
''' Initialize the toolbars and the work surface '''
super(NapierActivity, self).__init__(handle)
if os.path.exists(os.path.join('~', 'Activities', 'Napier.activity')):
self._bone_path = os.path.join('~', 'Activities', 'Napier.activity',
'bones')
else:
self._bone_path = os.path.join('.', 'bones')
self._bones = []
self._bone_images = [None, None, None, None, None, None, None, None,
None, None]
self._blank_image = None
self._number = 0
self._number_of_bones = 0
self._setup_toolbars(_have_toolbox)
self._setup_canvas()
self._circles = [None, None]
self._ovals = []
self._setup_workspace()
self._restore()
def _setup_canvas(self):
''' Create a canvas '''
self._canvas = gtk.DrawingArea()
self._canvas.set_size_request(gtk.gdk.screen_width(),
gtk.gdk.screen_height())
self.set_canvas(self._canvas)
self._canvas.show()
self.show_all()
self._canvas.set_flags(gtk.CAN_FOCUS)
self._canvas.add_events(gtk.gdk.BUTTON_PRESS_MASK)
self._canvas.add_events(gtk.gdk.BUTTON_RELEASE_MASK)
self._canvas.add_events(gtk.gdk.POINTER_MOTION_MASK)
self._canvas.connect("expose-event", self._expose_cb)
self._canvas.connect("motion-notify-event", self._mouse_move_cb)
# self._canvas.connect("key_press_event", self._key_press_cb)
def _setup_workspace(self):
''' Add the bones. '''
self._width = gtk.gdk.screen_width()
self._height = int(gtk.gdk.screen_height() - (GRID_CELL_SIZE * 2))
self._scale = self._height * 1.0 / BONE_HEIGHT
self._bone_width = int(BONE_WIDTH * self._scale)
self._bone_height = int(BONE_HEIGHT * self._scale)
# Generate the sprites we'll need...
self._sprites = Sprites(self._canvas)
self._bone_index = Sprite(self._sprites, 0, 0, _load_svg_from_file(
os.path.join(self._bone_path, 'bones-index.svg'),
self._bone_width, self._bone_height))
self._max_bones = int(self._width / self._bone_width) - 1
self._blank_image = _load_svg_from_file(
os.path.join(self._bone_path, 'blank-bone.svg'),
self._bone_width, self._bone_height)
for bones in range(self._max_bones):
self._bones.append(Sprite(self._sprites, bones * self._bone_width,
0, self._blank_image))
circle_image = _load_svg_from_file(
os.path.join(self._bone_path, 'circle.svg'), int(self._scale * 45),
int(self._scale * 45))
self._circles[0] = Sprite(self._sprites, 0, -100, circle_image)
self._circles[1] = Sprite(self._sprites, 0, -100, circle_image)
oval_image = _load_svg_from_file(
os.path.join(self._bone_path, 'oval.svg'), int(self._scale * 129),
int(self._scale * 92))
for bones in range(self._max_bones - 1):
self._ovals.append(Sprite(self._sprites, 0, -100, oval_image))
def _setup_toolbars(self, have_toolbox):
''' Setup the toolbars. '''
self.max_participants = 1 # no sharing
if have_toolbox:
toolbox = ToolbarBox()
# Activity toolbar
activity_button = ActivityToolbarButton(self)
toolbox.toolbar.insert(activity_button, 0)
activity_button.show()
self._bones_toolbar = gtk.Toolbar()
self._bones_toolbar_button = ToolbarButton(label=_('Select a bone'),
page=self._bones_toolbar,
icon_name='bones')
self._bones_toolbar_button.show()
toolbox.toolbar.insert(self._bones_toolbar_button, -1)
self.set_toolbar_box(toolbox)
toolbox.show()
self.toolbar = toolbox.toolbar
else:
# Use pre-0.86 toolbar design
self._bones_toolbar = gtk.Toolbar()
self.toolbar = gtk.Toolbar()
toolbox = activity.ActivityToolbox(self)
self.set_toolbox(toolbox)
toolbox.add_toolbar(_('Bones'), self._bones_toolbar)
toolbox.add_toolbar(_('Results'), self.toolbar)
toolbox.show()
toolbox.set_current_toolbar(1)
_separator_factory(self.toolbar)
self._new_calc_button = _button_factory(
'erase', _('Clear'), self._new_calc_cb, self.toolbar)
self._status = _label_factory('', self.toolbar)
_button_factory('number-0', _('zero'), self._number_cb,
self._bones_toolbar, cb_arg=0)
_button_factory('number-1', _('one'), self._number_cb,
self._bones_toolbar, cb_arg=1)
_button_factory('number-2', _('two'), self._number_cb,
self._bones_toolbar, cb_arg=2)
_button_factory('number-3', _('three'), self._number_cb,
self._bones_toolbar, cb_arg=3)
_button_factory('number-4', _('four'), self._number_cb,
self._bones_toolbar, cb_arg=4)
_button_factory('number-5', _('five'), self._number_cb,
self._bones_toolbar, cb_arg=5)
_button_factory('number-6', _('six'), self._number_cb,
self._bones_toolbar, cb_arg=6)
_button_factory('number-7', _('seven'), self._number_cb,
self._bones_toolbar, cb_arg=7)
_button_factory('number-8', _('eight'), self._number_cb,
self._bones_toolbar, cb_arg=8)
_button_factory('number-9', _('nine'), self._number_cb,
self._bones_toolbar, cb_arg=9)
if _have_toolbox:
_separator_factory(toolbox.toolbar, False, True)
stop_button = StopButton(self)
stop_button.props.accelerator = 'q'
toolbox.toolbar.insert(stop_button, -1)
stop_button.show()
self._bones_toolbar_button.set_expanded(True)
def _new_calc_cb(self, button=None):
''' Start a new calculation. '''
for bone in range(self._max_bones):
self._bones[bone].images[0] = self._blank_image
self._bones[bone].inval()
self._number_of_bones = 0
self._number = 0
self._status.set_label('')
return
def _number_cb(self, button=None, value=0):
''' Try to add a digit. '''
if self._number_of_bones == self._max_bones:
return
self._number_of_bones += 1
if self._bone_images[value] is None:
self._bone_images[value] = _svg_str_to_pixbuf(
_bone_factory(value, scale=self._scale))
self._bones[self._number_of_bones].images[0] = self._bone_images[value]
self._bones[self._number_of_bones].inval()
self._number = self._number * 10 + value
def _mouse_move_cb(self, win, event):
''' Determine which row we are in and then calculate the product. '''
win.grab_focus()
x, y = map(int, event.get_coords())
factor = int(y / self._bone_width) # The row determines a factor
if self._number == 0 or factor == 0:
self._status.set_label('')
self._circles[0].move((0, -100))
self._circles[1].move((0, -100))
for number in range(self._max_bones - 1):
self._ovals[number].move((0, -100))
else:
c0dx = int(4 * self._scale)
c0dy = int(12 * self._scale)
c1dx = int(44 * self._scale)
c1dy = int(47 * self._scale)
odx = int(42 * self._scale)
ody = int(2 * self._scale)
self._circles[0].move((self._bone_width + c0dx,
factor * self._bone_width + c0dy))
self._circles[1].move((
self._number_of_bones * self._bone_width + c1dx,
factor * self._bone_width + c1dy))
for number in range(self._number_of_bones - 1):
self._ovals[number].move(((number + 1) * self._bone_width + odx,
factor * self._bone_width + ody))
self._status.set_label('%d × %d = %d' % (
factor + 1, self._number, (factor + 1) * self._number))
return True
def _key_press_cb(self, win, event):
''' TODO: Add bones by typing numbers '''
return True
def _expose_cb(self, win, event):
''' Have to refresh after a change in window status. '''
self._sprites.redraw_sprites()
return True
def _destroy_cb(self, win, event):
gtk.main_quit()
def _restore(self):
''' Try to restore previous state. '''
if 'number' in self.metadata and self.metadata['number'] != '0':
for digit in range(len(self.metadata['number'])):
self._number_cb(button=None,
value=int(self.metadata['number'][digit]))
def write_file(self, file_path):
''' Write the status to the Journal. '''
if not hasattr(self, '_number'):
return
self.metadata['number'] = str(self._number)