# -*- coding: utf-8 -*- #Copyright (c) 2011 Walter Bender # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 3 of the License, or # (at your option) any later version. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., 59 Temple Place - Suite 330, # Boston, MA 02111-1307, USA. import gtk import gobject import os import sugar from sugar.activity import activity from sugar import profile try: from sugar.graphics.toolbarbox import ToolbarBox _have_toolbox = True except ImportError: _have_toolbox = False if _have_toolbox: from sugar.bundle.activitybundle import ActivityBundle from sugar.activity.widgets import ActivityToolbarButton from sugar.activity.widgets import StopButton from sugar.graphics.toolbarbox import ToolbarButton from sugar.graphics.toolbutton import ToolButton from sugar.graphics.menuitem import MenuItem from sprites import Sprites, Sprite from gettext import gettext as _ try: from sugar.graphics import style GRID_CELL_SIZE = style.GRID_CELL_SIZE except ImportError: GRID_CELL_SIZE = 0 SERVICE = 'org.sugarlabs.NapierActivity' IFACE = SERVICE PATH = '/org/augarlabs/NapierActivity' BONE_WIDTH = 101 BONE_HEIGHT = 901 def _svg_header(scale=1.0): ''' Return standard header for SVG bones ''' return '\ \ ' % (101 * scale, 901 * scale) def _svg_footer(): ''' Return standard footer for SVG bones ''' return '\ ' def _svg_single_box(a, scale=1.0): ''' Return standard top-of-column box for SVG bones ''' return ' \ \ \ \ %d\ \ \ ' % (99 * scale, 99 * scale, scale, scale, 2 * scale, 4 * scale, 40 * scale, 55 * scale, 65 * scale, a) def _svg_double_box(a, b, y, scale=1.0): ''' Return standard double-digit box for SVG bones ''' return ' \ \ \ \ \ \ %d\ \ \ \ \ %d\ \ \ ' % (99 * scale, 99 * scale, scale, y * scale, 2 * scale, 4 * scale, scale, (y + 99) * scale, 99 * scale, (y + 1) * scale, 2 * scale, 4 * scale, scale, (y + 1) * scale, 99 * scale, (y + 1) * scale, 2 * scale, 4 * scale, 40 * scale, 12 * scale, (y + 51) * scale, a, 40 * scale, 54 * scale, (y + 85) * scale, b) def _bone_factory(value, scale=1.0): svg = _svg_header(scale=scale) svg += _svg_single_box(value, scale=scale) for i in range(9): if i > 0: j = (i + 1) * value svg += _svg_double_box(int(j / 10), j % 10, i * 100, scale=scale) return svg + _svg_footer() def _svg_str_to_pixbuf(svg_string): ''' Load pixbuf from SVG string ''' pl = gtk.gdk.PixbufLoader('svg') pl.write(svg_string) pl.close() pixbuf = pl.get_pixbuf() return pixbuf def _load_svg_from_file(file_path, width, height): '''Create a pixbuf from SVG in a file. ''' return gtk.gdk.pixbuf_new_from_file_at_size(file_path, width, height) def _button_factory(icon_name, tooltip, callback, toolbar, cb_arg=None, accelerator=None): '''Factory for making toolbar buttons''' my_button = ToolButton(icon_name) my_button.set_tooltip(tooltip) my_button.props.sensitive = True if accelerator is not None: my_button.props.accelerator = accelerator if cb_arg is not None: my_button.connect('clicked', callback, cb_arg) else: my_button.connect('clicked', callback) if hasattr(toolbar, 'insert'): # the main toolbar toolbar.insert(my_button, -1) else: # or a secondary toolbar toolbar.props.page.insert(my_button, -1) my_button.show() return my_button def _label_factory(label, toolbar): ''' Factory for adding a label to a toolbar ''' my_label = gtk.Label(label) my_label.set_line_wrap(True) my_label.show() toolitem = gtk.ToolItem() toolitem.add(my_label) toolbar.insert(toolitem, -1) toolitem.show() return my_label def _separator_factory(toolbar, visible=True, expand=False): ''' Factory for adding a separator to a toolbar ''' separator = gtk.SeparatorToolItem() separator.props.draw = visible separator.set_expand(expand) toolbar.insert(separator, -1) separator.show() class NapierActivity(activity.Activity): ''' Napier's bones: Napier's bones were invented by John Napier (1550-1617), a Scottish mathematician and scientist. They help you to do multiplication. ''' # TODO: Define your own bone. def __init__(self, handle): ''' Initialize the toolbars and the work surface ''' super(NapierActivity, self).__init__(handle) if os.path.exists(os.path.join('~', 'Activities', 'Napier.activity')): self._bone_path = os.path.join('~', 'Activities', 'Napier.activity', 'bones') else: self._bone_path = os.path.join('.', 'bones') self._bones = [] self._bone_images = [None, None, None, None, None, None, None, None, None, None] self._blank_image = None self._number = 0 self._number_of_bones = 0 self._setup_toolbars(_have_toolbox) self._setup_canvas() self._circles = [None, None] self._ovals = [] self._setup_workspace() self._restore() def _setup_canvas(self): ''' Create a canvas ''' self._canvas = gtk.DrawingArea() self._canvas.set_size_request(gtk.gdk.screen_width(), gtk.gdk.screen_height()) self.set_canvas(self._canvas) self._canvas.show() self.show_all() self._canvas.set_flags(gtk.CAN_FOCUS) self._canvas.add_events(gtk.gdk.BUTTON_PRESS_MASK) self._canvas.add_events(gtk.gdk.BUTTON_RELEASE_MASK) self._canvas.add_events(gtk.gdk.POINTER_MOTION_MASK) self._canvas.connect("expose-event", self._expose_cb) self._canvas.connect("motion-notify-event", self._mouse_move_cb) # self._canvas.connect("key_press_event", self._key_press_cb) def _setup_workspace(self): ''' Add the bones. ''' self._width = gtk.gdk.screen_width() self._height = int(gtk.gdk.screen_height() - (GRID_CELL_SIZE * 2)) self._scale = self._height * 1.0 / BONE_HEIGHT self._bone_width = int(BONE_WIDTH * self._scale) self._bone_height = int(BONE_HEIGHT * self._scale) # Generate the sprites we'll need... self._sprites = Sprites(self._canvas) self._bone_index = Sprite(self._sprites, 0, 0, _load_svg_from_file( os.path.join(self._bone_path, 'bones-index.svg'), self._bone_width, self._bone_height)) self._max_bones = int(self._width / self._bone_width) - 1 self._blank_image = _load_svg_from_file( os.path.join(self._bone_path, 'blank-bone.svg'), self._bone_width, self._bone_height) for bones in range(self._max_bones): self._bones.append(Sprite(self._sprites, bones * self._bone_width, 0, self._blank_image)) circle_image = _load_svg_from_file( os.path.join(self._bone_path, 'circle.svg'), int(self._scale * 45), int(self._scale * 45)) self._circles[0] = Sprite(self._sprites, 0, -100, circle_image) self._circles[1] = Sprite(self._sprites, 0, -100, circle_image) oval_image = _load_svg_from_file( os.path.join(self._bone_path, 'oval.svg'), int(self._scale * 129), int(self._scale * 92)) for bones in range(self._max_bones - 1): self._ovals.append(Sprite(self._sprites, 0, -100, oval_image)) def _setup_toolbars(self, have_toolbox): ''' Setup the toolbars. ''' self.max_participants = 1 # no sharing if have_toolbox: toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self._bones_toolbar = gtk.Toolbar() self._bones_toolbar_button = ToolbarButton(label=_('Select a bone'), page=self._bones_toolbar, icon_name='bones') self._bones_toolbar_button.show() toolbox.toolbar.insert(self._bones_toolbar_button, -1) self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar else: # Use pre-0.86 toolbar design self._bones_toolbar = gtk.Toolbar() self.toolbar = gtk.Toolbar() toolbox = activity.ActivityToolbox(self) self.set_toolbox(toolbox) toolbox.add_toolbar(_('Bones'), self._bones_toolbar) toolbox.add_toolbar(_('Results'), self.toolbar) toolbox.show() toolbox.set_current_toolbar(1) _separator_factory(self.toolbar) self._new_calc_button = _button_factory( 'erase', _('Clear'), self._new_calc_cb, self.toolbar) self._status = _label_factory('', self.toolbar) _button_factory('number-0', _('zero'), self._number_cb, self._bones_toolbar, cb_arg=0) _button_factory('number-1', _('one'), self._number_cb, self._bones_toolbar, cb_arg=1) _button_factory('number-2', _('two'), self._number_cb, self._bones_toolbar, cb_arg=2) _button_factory('number-3', _('three'), self._number_cb, self._bones_toolbar, cb_arg=3) _button_factory('number-4', _('four'), self._number_cb, self._bones_toolbar, cb_arg=4) _button_factory('number-5', _('five'), self._number_cb, self._bones_toolbar, cb_arg=5) _button_factory('number-6', _('six'), self._number_cb, self._bones_toolbar, cb_arg=6) _button_factory('number-7', _('seven'), self._number_cb, self._bones_toolbar, cb_arg=7) _button_factory('number-8', _('eight'), self._number_cb, self._bones_toolbar, cb_arg=8) _button_factory('number-9', _('nine'), self._number_cb, self._bones_toolbar, cb_arg=9) if _have_toolbox: _separator_factory(toolbox.toolbar, False, True) stop_button = StopButton(self) stop_button.props.accelerator = 'q' toolbox.toolbar.insert(stop_button, -1) stop_button.show() self._bones_toolbar_button.set_expanded(True) def _new_calc_cb(self, button=None): ''' Start a new calculation. ''' for bone in range(self._max_bones): self._bones[bone].images[0] = self._blank_image self._bones[bone].inval() self._number_of_bones = 0 self._number = 0 self._status.set_label('') return def _number_cb(self, button=None, value=0): ''' Try to add a digit. ''' if self._number_of_bones == self._max_bones: return self._number_of_bones += 1 if self._bone_images[value] is None: self._bone_images[value] = _svg_str_to_pixbuf( _bone_factory(value, scale=self._scale)) self._bones[self._number_of_bones].images[0] = self._bone_images[value] self._bones[self._number_of_bones].inval() self._number = self._number * 10 + value def _mouse_move_cb(self, win, event): ''' Determine which row we are in and then calculate the product. ''' win.grab_focus() x, y = map(int, event.get_coords()) factor = int(y / self._bone_width) # The row determines a factor if self._number == 0 or factor == 0: self._status.set_label('') self._circles[0].move((0, -100)) self._circles[1].move((0, -100)) for number in range(self._max_bones - 1): self._ovals[number].move((0, -100)) else: c0dx = int(4 * self._scale) c0dy = int(12 * self._scale) c1dx = int(44 * self._scale) c1dy = int(47 * self._scale) odx = int(42 * self._scale) ody = int(2 * self._scale) self._circles[0].move((self._bone_width + c0dx, factor * self._bone_width + c0dy)) self._circles[1].move(( self._number_of_bones * self._bone_width + c1dx, factor * self._bone_width + c1dy)) for number in range(self._number_of_bones - 1): self._ovals[number].move(((number + 1) * self._bone_width + odx, factor * self._bone_width + ody)) self._status.set_label('%d × %d = %d' % ( factor + 1, self._number, (factor + 1) * self._number)) return True def _key_press_cb(self, win, event): ''' TODO: Add bones by typing numbers ''' return True def _expose_cb(self, win, event): ''' Have to refresh after a change in window status. ''' self._sprites.redraw_sprites() return True def _destroy_cb(self, win, event): gtk.main_quit() def _restore(self): ''' Try to restore previous state. ''' if 'number' in self.metadata and self.metadata['number'] != '0': for digit in range(len(self.metadata['number'])): self._number_cb(button=None, value=int(self.metadata['number'][digit])) def write_file(self, file_path): ''' Write the status to the Journal. ''' if not hasattr(self, '_number'): return self.metadata['number'] = str(self._number)