From c99763903dc6ec65a6caeacf14fd60fb8bd8226c Mon Sep 17 00:00:00 2001 From: Alan Aguiar Date: Sat, 28 Dec 2013 23:31:31 +0000 Subject: adjust screen size --- diff --git a/game.py b/game.py index c6bf8ba..1dede2e 100755 --- a/game.py +++ b/game.py @@ -61,8 +61,7 @@ class PacmanGame: WIN_COLOR = (0xff, 0xff, 0x00) def __init__(self, screen): - print "init" - pygame.init() + # note what time it was when we first launched self.game_start_time = time.time() self.pause = 0 @@ -102,6 +101,7 @@ class PacmanGame: self.reset() self.frame = 0 + pygame.font.init() self.font = pygame.font.Font(None, 30) # support arrow keys, game pad arrows and game pad buttons @@ -547,18 +547,16 @@ class PacmanGame: def main(): """Run a game of Maze.""" - #canvas_size = 1024,768-75 - #screen = pygame.display.set_mode(canvas_size) - # ask pygame how big the screen is, leaving a little room for the toolbar - toolbarheight = 75 + toolbarheight = 55 pygame.display.init() - maxX,maxY = pygame.display.list_modes()[0] - screen = pygame.display.set_mode( ( maxX, maxY-toolbarheight ) ) + videoinfo = pygame.display.Info() + width = videoinfo.current_w + height = videoinfo.current_h - toolbarheight + screen = pygame.display.set_mode((width, height)) game = PacmanGame(screen) game.run() if __name__ == '__main__': main() - -- cgit v0.9.1