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authorjlew <jlew.blackout@gmail.com>2010-08-22 02:31:37 (GMT)
committer jlew <jlew.blackout@gmail.com>2010-08-22 02:31:37 (GMT)
commita060e90f7053a0136371efdd4cfdcb69321d48d6 (patch)
tree62ca4d1fca9e59469925803a92b73c5dcd2099da
parent0140be7ba18c26f7b5fd319207f2b8a39c0a2f26 (diff)
Pep8 Updates
-rw-r--r--MAFH2/fortuneengine/GameEngine.py31
1 files changed, 17 insertions, 14 deletions
diff --git a/MAFH2/fortuneengine/GameEngine.py b/MAFH2/fortuneengine/GameEngine.py
index aa9ebd1..48d7d3e 100644
--- a/MAFH2/fortuneengine/GameEngine.py
+++ b/MAFH2/fortuneengine/GameEngine.py
@@ -58,9 +58,8 @@ class GameEngine(object):
self.screen = pygame.display.set_mode(size)
pygame.display.set_caption(title)
self.__fps = DrawableFontObject("", pygame.font.Font(None, 17))
- self.__fps.setPosition(0,0)
+ self.__fps.setPosition(0, 0)
self.__scene = Scene(self.__fps)
-
# Engine Internal Variables
self.__fps_cap = fps_cap
@@ -108,10 +107,14 @@ class GameEngine(object):
it enters the draw flag.
"""
self.__dirty = True
-
+
def get_scene(self):
-
- return self.__scene
+ """
+ Returns the scene object
+
+ @return: Returns the scene object held by the game engine
+ """
+ return self.__scene
def start_event_timer(self, function_cb, time):
"""
@@ -189,7 +192,6 @@ class GameEngine(object):
(mystr, key, timer_calls, timer_times, avg)
return mystr
-
def start_main_loop(self):
"""
Starts the game loop.
@@ -218,13 +220,14 @@ class GameEngine(object):
pygame.display.flip()
else:
for fnc in self.__draw_lst:
- start = time()
- fnc()
- self.__draw_time[str(fnc)] += time() - start
- self.__draw_calls[str(fnc)] += 1
+ start = time()
+ fnc()
+ self.__draw_time[str(fnc)] += time() - start
+ self.__draw_calls[str(fnc)] += 1
# Print Frame Rate
if self.__showfps:
- self.__fps.changeText('FPS: %d' % self.clock.get_fps(), (255,255,255))
+ self.__fps.changeText('FPS: %d' % self.clock.get_fps(),
+ (255, 255, 255))
else:
self.__fps.changeText('')
self.__scene.update(tick_time)
@@ -241,7 +244,9 @@ class GameEngine(object):
self.__draw_calls[str(fnc)] += 1
# Print Frame Rate
if self.__showfps:
- text = self.__font.render('FPS: %d' % self.clock.get_fps(),False, (255, 255, 255), (159, 182, 205))
+ text = self.__font.render('FPS: %d' % \
+ self.clock.get_fps(), False, (255, 255, 255),
+ (159, 182, 205))
screen.blit(text, (0, 0))
pygame.display.flip()
@@ -314,7 +319,6 @@ class GameEngine(object):
if retur_val:
break
-
def stop_event_loop(self):
"""
Sends a pygame.QUIT event into the event queue which
@@ -373,7 +377,6 @@ class GameEngine(object):
(mystr, key, event_calls, event_times, avg)
return mystr
-
def add_draw_callback(self, fnc):
"""
Adds a callback to the draw list. Function will be passed the